China Hero II: Suzhou Station

✅ 可玩

中华英雄苏州站

zhonghua2

🔑 fluffos / Mud@2026 更新 66a3bd8 2026-10-28 源码 下载 ZIP

▶ 开始游玩 · Play Now

登录横幅完整标题为《中华英雄II武侠世界》"苏州站"服务器实例,2006 年 3 月 1 日开站,传统武侠题材,玩家扮演初入江湖的普通百姓,通过拜师学艺、行走江湖逐步成长;角色创建时姓、名分开输入(比如"张"+"三"="张三"),并可在"猛士/智慧/耐力/敏捷/均衡"五种角色类型中选择。核心引擎属于 ES II 引擎系列的衍生分支(master 文件署名一路可追溯 "Lil" → "Annihilator" → "Xiang for XKX" → "Doing Lu for hell",最后由 "Linux@lxtx" 改写为本作),与本项目其它多个"终极地狱"/"轩辕"系列同属一个大家族,但内容和玩法已经改动很多,是相对独立的一支。

English

The full login banner reads 'China Hero II: Wuxia World' — this archive is the 'Suzhou Station' server instance, which opened on March 1, 2006. Its core engine is a derivative branch of the ES II engine family (the master file's authorship trail runs from 'Lil' through 'Annihilator' and 'Xiang for XKX' to 'Doing Lu for hell', before being rewritten by 'Linux@lxtx'). It shares a distant common ancestor with this collection's other 'Ultimate Hell'/'Xuanyuan Legend' titles, but its content and gameplay have diverged into a relatively independent branch.

README

内容亮点

在线试玩

https://mudlibs.fluffos.info/zhonghua2/

管理员账号 / Admin account

警告:这是一个公开的默认密码,仅供本地/浏览器试玩。正式对外开服前
请务必修改这两个密码。

本地运行

cd libs/zhonghua2
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40028。

NOTES · 移植与修复记录

zhonghua2 — 中华英雄苏州站 (Chinese Hero — Suzhou Station)

Archive: 中华2.rar. Port: 40028. Status: done (boots clean, full registration flow verified end-to-end including a real Chinese surname and given name).

What this is

"中华英雄II武侠世界" ("Chinese Hero II Wuxia World"), this snapshot branded "苏州站" ("Suzhou Station"), a specific server instance of the 中华英雄 mudlib, up since 2006-03-01 per its own banner. adm/single/ layout (same convention as shiji, archive #32). ~17,806 raw files, 11,739 after .c→.lpc rename — the largest lib processed since the nitan family, though still well within normal lpcc_check.sh sweep range (no memory pressure observed).

Fixes applied

1. No §4 fix needed: adm/single/master.lpc's valid_write/ valid_read only ever call find_object(SECURITY_D) (never load_object), degrading gracefully with no re-entrancy risk. No §15l destruct-simul_efun trick in create() either (just a bare write()). 2. AGENTS.md §15h, with a genuinely different is_chinese implementation than every prior lib: instead of checking only the first character, this one scans the WHOLE string byte-by-byte with i%2 gating for GBK lead/trail-byte ranges (161-254 for any byte, 176-247 for even/lead positions) — because it's used to validate an entire surname/given-name field, not just detect "is this Chinese at all". Rewritten to check every CHARACTER is in the CJK range (U+4E00-U+9FFF) instead of every byte. 3. check_legal_name(string name, int maxlen): maxlen is a byte-count passed from the call sites (get_surname()/get_name(), both passing literal 4 = 2 GBK characters) — halved both call-site literals to 2, and halved the internal bound strlen(name) < 2 to < 1. 4. A separate combined-length guard: after collecting BOTH surname and given name, get_name() checks strlen(fname) < 4 (fname = surname + given name concatenated) before accepting the full name — halved to < 2. Found via the ACTUAL interactive test: "萧" (surname) + "峰" (given name) = 2 real characters was being rejected as "至少 要有两个汉字" (must be at least 2 Chinese characters) despite already being exactly 2. 5. adm/daemons/named.lpc — same deep-fix shape as the nitan family (nitan170911/nitan6/chidi/dtsl/dtslmud): - PATH(name) macro: name[0..1] (first GBK char) → name[0..0] (first character), plus a direct name[0..1] reference outside the macro in remove_name(). - Every strlen(name) < 2 guard → < 1 (5 occurrences across remove_name/map_name/who_is/invalid_new_name). - invalid_new_name()'s combined check strlen(name) < 4 → < 2. - Sliding-window similar-name detection: name[i..i+3]/name[i..i+5] (2-char/3-char GBK byte windows) → name[i..i+1]/name[i..i+2] (2-char/3-char UTF8 windows), loop bound i <= l - 4 → i <= l - 2, inner guard i + 6 <= l → i + 3 <= l.

New bug: stale corrupted save-file data blocking ALL non-wizard logins

adm/daemons/versiond.lpc (a version-sync/replication daemon for multi-server "release server" setups) calls restore() in its own create(). The archive's data/versiond.o save file — a huge nested mapping cataloging every file+mtime in the original 2006-era snapshot — threw *restore_object(): Illegal mapping format while restoring dbase, which is NOT caught anywhere in the call chain, aborting create() before it ever reaches the code that sets version_ok = 1. Confirmed via byte-for-byte comparison against the raw pre-conversion archive file (identical byte count and content) that this is pre-existing data corruption in the original archive, not something our UTF-8 conversion introduced. Since adm/etc/config's release server is set to local (this station doesn't actually need to sync from anywhere), version_ok should trivially be 1 — but the crash during restore() prevented that code from ever running, leaving every non-wizard connection stuck behind "现在本站正在同步版本,如果你不是巫师,请稍候 再登录" (misleadingly implying an ACTIVE, ongoing sync, when actually nothing was syncing — the daemon's init had just silently crashed). Fixed by renaming the file out of the way (data/versiond.o.stale-corrupt-disabled) so restore() finds nothing and returns cleanly instead of throwing, letting create() reach the RELEASE_SERVER() == "local" branch and set version_ok = 1 normally.

Worth watching for on other libs: any daemon whose create() calls restore()/restore_object() unguarded (no catch()) can turn a corrupted/stale save file into a hard init failure for that ENTIRE daemon — and if that daemon gates the login/registration flow (directly or via a state flag another daemon checks), the symptom looks like a deliberate maintenance-mode message, not a crash. If a fresh boot's first-connection banner shows any kind of unexpected "syncing" / "please wait" / maintenance-sounding message that doesn't match anything in config, check debug.log for a restore_object() error near that daemon's name before assuming it's an intentional gate to test around.

Interactive test result — full registration flow

Verified the complete registration path in one continuous connection:

1. zhonghuab → passes check_legal_id (letters only), reaches confirmation. 2. y → reaches the surname prompt (this lib collects surname and given name as two SEPARATE fields, like nitan170911). 3. 萧 (real Chinese surname, 1 character) → accepted. 4. 峰 (real Chinese given name, 1 character) → accepted, combined name "萧峰" passes both the fixed check_legal_name and the fixed combined-length guard — proceeds straight to admin-password setup. This is the actual proof the §15h + named.lpc fixes work together, not just that prompts render.

lpcc sweep

11,739 files, 11,426 pass / 313 fail (97.3%). Failure tail is the usual shape (a set_skill/set_information type-mismatch pattern accounting for ~83 of the 313, missing daemons/functions, a handful of syntax typos) — not triaged individually per AGENTS.md §6b/§13, boot + full interactive registration test is the verification gate. Memory stayed healthy throughout (~16-17GB free consistently, no pressure, despite this being the largest lib since the nitan family by file count).

Prior regression-fix pass (repo-wide QA sweep, commit 96d2ee3436)

A later repo-wide sweep found and fixed 5 real regressions in this lib that this NOTES.md hadn't yet documented (re-confirmed all 5 are still present/intact in the current source before this re-verification pass touched anything): 1. is_killing() type mismatches (clone/user/user.lpc, u/smallfish/npc/user.lpc, d/city/npc/guidao.lpc): is_killing(ob) (object) → is_killing(ob->query("id")) (string), matching feature/attack.lpc's real varargs int is_killing(string id) signature. 2. §15s (adm/simul_efun/message.lpc): message()'s bare-int 0 4th-arg guard — (objectp(exclude) || pointerp(exclude)) ? exclude : ({}). 3. §15w (adm/single/master.lpc's log_error()): player-facing write gated on strsrch(message, "warning:") == -1. 4. Rename-width leftover (adm/daemons/eventd.lpc): .c→.lpc extension-strip slice $1[0..<3] → $1[0..<5]. 5. Unguarded factory-call (d/hangzhou/npc/shusheng.lpc): carry_object(...)->wear() chained straight onto a factory call with no null-check → assigned to a local cloth var, guarded by if (objectp(cloth)).

All 5 verified intact through this pass's reformat + rebuilt-driver retest (see below) — none were touched or reverted.

Re-verification pass: driver rebuild + formatter + WASM (2026-07)

WASM-enablement pass (2026-07): loopback gates + admin seeding

Standard pass per AGENTS.md §1.3b/§1.3c/§1.3e/§1.5:

- logon() (~line 75) and get_id() (~line 158): both VERSION_D->is_version_ok() gates now guarded with find_object(VERSION_D) — absent versiond (WASM, no sockets package ⇒ program-less object ⇒ uncaught "No program" throw that killed every WASM login) now means "version ok". This was the documented WASM login blocker for this lib. - logon(): iplimit > 15 per-IP multi-login cap — loopback exempt.

WASM long-sit boot-watch pass (2026-07): 4 real bugs root-caused and fixed

A 200s+ scripts/wasm_boot_watch.sh sit (AGENTS.md §10.0) surfaced several lazily-triggered failures that a quick smoke test never exercises. All four below were previously visible only as unexplained noise in a prior pass's debug.log ("a few pre-existing log-ACL denials ... none login-affecting", above) — this pass actually root-caused and fixed them:

1. adm/simul_efun/object.lpc's file_owner() misattributes every 3-level-deep /u/<wiz>/<subdir>/<file> path to <subdir> instead of <wiz>: sscanf(file, "/u/%s/%s/%s", dir, name, rest) correctly captures the wizard name in dir (first match) and the subdirectory in name (second match), but the function returned name. Any compile warning/error for a file under a wizard's own subdirectory (e.g. /u/sanben/task/set_task.lpc) got logged via master.lpc log_error() to a bogus /u/task/log instead of /u/sanben/log — silently swallowed since /u/task/ doesn't exist ("Wrong permissions for opening file /u/task/log for append"/"No such file or directory"). Fixed: return dir;. Same bug ported to 7 sibling libs that share this identical file byte-for-byte: yueyingqiyuan, zhongjidiyu, zjdyaryl, zjdyzj, zitengzhan, zzhj, zzfy (only zhonghua2 happened to trip it live during this pass's sit; the others have the identical latent bug, fixed proactively). 2. adm/daemons/questd.lpc's collect_all_quest_information() log_file("nosave/quest", ...) had no /log/nosave/ directory to write into (§7.11 class — gitignored runtime dir, absent on a fresh checkout). Created work/log/nosave/ and added zhonghua2 log/nosave to scripts/wasm_keep_dirs.txt so the packaged WASM/browser artifact recreates it too. 3. adm/daemons/cleard.lpc's auto_clear() heartbeat (fires 30s after boot, then every 30 min) called cp("/log/debug.log", ...) unconditionally right after a 1-in-3-chance rm("/log/debug.log") of its own — an uncaught cp() on a missing source ("lstat failed") aborted the function BEFORE its own call_out("auto_clear", 1800) reschedule, permanently killing the debug-log-backup heartbeat after its first unlucky (or WASM-harness-log-gap) run. Guarded both cp() calls with file_size(...) >= 0. 4. kungfu/class/generate/chinese.lpc's from_wudang()/ from_shaolin() NPC-skill setup called set_skill("parry", "taiji-jian") / set_skill("parry", "damo-jian") — set_skill(string skill, int val) needs an int second argument, not a weapon-name string (author typo, part of the lib's own previously-documented "~83 files" set_skill/ set_information type-mismatch lpcc-sweep tail, never triaged individually until this daemon actually got lazily loaded 180s into the sit via /u/sanben/task/set_task.lpc's set_task() call_out). Fixed both to set_skill("parry", 1), matching every other set_skill(..., 1) baseline call in the same functions. 5. feature/command.lpc's command_hook() is private nomask (AGENTS.md §8.3a's documented class — a previous pass's "empirical caveat" noted zhonghua2's PLAYER dispatch works fine despite private, so it was left alone). This sit proved the caveat doesn't extend to NPCs: every u/sanben/task/npc/task_carrier#N and clone/npc/walker#N NPC hit "apply() with insufficient permission ... function: command_hook, origin: efun, needs: private, has: hidden" repeatedly (their autonomous action-scheduling calls command_hook via the command() efun on themselves, an ORIGIN_EFUN self-call that needs DECL_PRIVATE, which the inherited-and-thus-DECL_HIDDEN private function falls short of — normal player input dispatch is ORIGIN_DRIVER and tolerates it, which is why the earlier pass's player-only test missed this). Dropped private, kept nomask, per the standard §8.3a fix. 6. Same root cause as #5, different symptom: inherit/item/combined.lpc's private void destruct_me(), self-invoked via call_out("destruct_me", 0) (ORIGIN_INTERNAL, also needs DECL_PRIVATE) when a money stack's amount hits 0 — denied the same way, so spent-down money stacks never actually self-destruct (a harmless but permanent resource leak). Dropped private. Same fix ported to zhongjidiyu, zjdyaryl, zjdyzj, which share this identical file; only zjdyzj's sit happened to trigger it live.

Retest after all six fixes: native registration (zhtestqg/李白) + look/score/quit clean, no regressions (an NPC — 水笙 — audibly whispered a chat-heartbeat line mid-session, confirming NPC command dispatch generally still works). WASM 200s re-sit: /u/task/log, /log/nosave/quest, the chinese.lpc compile errors, and the command_hook/destruct_me "insufficient permission" lines are all gone; only the already-documented sockets-absent (dns_master/versiond) and pre-existing set_information type- mismatch quest-daemon compile errors remain (both out of scope, per this lib's own already-documented lpcc-sweep tail).

深度功能测试 / Deep functional test (2026-07, round two, §10.7)

First genuine hands-on *playthrough* pass on this lib (all prior passes verified registration + look/score/quit, a WASM long-sit boot-watch, and admin login only — never a real multi-room, multi-system session). Read doc/help/newbie in full first. Played as an ordinary new player through the full registration flow, the "select your inherent quality" four-room mini-quest (桃源石屋/竹屋/茅屋/瓦房 → 阎罗殿 → wash/born), the newbie-gift NPC (ask zhyx_boss about 天赋), the starting Yangzhou zone (武庙/北大街/醉仙楼), a shop list, a real quit + debug.log grep, a real PROMPT net-dead disconnect/reconnect, and — critically — two full real 15-minute (NET_DEAD_TIMEOUT = 900s, include/user.h:10) unclean-disconnect waits on the native driver (build-debug): the first one, run before any fix, is what surfaced the critical Bug 3 below; the second, run after fixing it, is what confirmed the fix actually holds under the exact same real-world conditions (driver alive, listening, and error-free throughout and after the full wait, then a clean reconnect with full state intact). Found and fixed five bugs — one already-known class (cited), one CRITICAL bug matching and reinforcing an existing catalog class from a sibling lineage (§7.12, escalated by dtsl), and effectively one NEW closely-related class (the off-by-width post-.c→.lpc-rename slice bug, §4.2-shaped but in a runtime file-scan rather than a directory listing) plus its two smaller companions in the same file.

§7.14 pre-check (per task brief): AGENTS.md §7.14's file_size() boolean-context bug is attributed there to zhongjidiyu, not zhonghua2 — these are two different libs in the same family (probable mix-up in the task brief, likely from the similar names). Checked this lib specifically anyway: grepped every file_size( call site under work/ for a bare boolean-context use (if (file_size(...)) with no comparison operator) — all ~50 hits use a proper < 0/>= 0/== -2 comparison already. Separately, this lib's master.lpc's compile_object() (the actual MudOS "virtual object" hook) delegates to /adm/daemons/virtuald.lpc, which is a pure no-op stub (return 0;, no virtual objects implemented at all) — so the "infinite virtual-object recompiles" mechanism §7.14 describes has no code path to trigger here. Confirmed clean; not re-flagged.

Test character (kept, not cleaned up, as representative playthrough evidence): id shenfengid, Chinese name 沈风 (male), 均衡型/balanced, passwords ShenAdmin@2026 (管理密码) / ShenNorm@2026 (普通密码). State: personality 阴险奸诈 (chosen via 桃源石屋's 花铁干), reborn 扬州人氏, received the newbie gift from 浪翻云 (level-up, +24 skill pts, +1200 potential, +120 combat_exp/灵慧), currently in 武庙 (Yangzhou), no gold on hand (newbie gift is stats/exp only, not currency — confirmed via a real buy baozi attempt at 醉仙楼: 店小二 correctly refused a penniless customer, "穷光蛋,一边呆着去!" — this is the shop's intended behavior, not a bug). Survived: a clean quit → real wall-clock wait → reconnect (state fully intact), a prompt net-dead disconnect → reconnect (location preserved, no void-parking), and was the character used for both full 15-minute net-dead waits (before and after the Bug 3 fix). Saves: work/data/user/s/shenfengid.o, work/data/login/s/shenfengid.o. Several throwaway registrations made while isolating the whisper- duplication bug (linfeng/林风, zhaoyid/赵毅, wangxid, sunlid, wugexid, chenlid/陈丽, fangmid/方敏, shenxinid/沈心) were deleted after use — only shenfengid's save data was kept.

Bug 1: cmds/usr/league.lpc's main() has no "check" case, so a

silent internal call on EVERY login/reconnect fell through to the player-visible "无效的参数。" default

adm/daemons/logind.lpc's enter_world() (line 937) and reconnect() (line 1006) both unconditionally call "/cmds/usr/league"->main(this_player(), "check") — the comment above each call site says // 检查同盟情况 ("silently check league status"), clearly intended to have no visible output. But league.lpc's main() switch only ever handled info/member/dismiss/top/hatred/out — "check" was never a real case, confirmed byte-identical in raw/中华2/cmds/usr/league.c (a pre-existing archive bug, not a conversion artifact). Every single login and every single reconnect therefore printed a nonsensical 无效的参数。 to the player, straight after the welcome banner — reproduced live on the very first login of this pass.

Fix (cmds/usr/league.lpc, main()): added a case "check": return 1; that does nothing, matching the call sites' own documented intent (a silent check) without changing behavior for any real player subcommand ("check" was never a documented/reachable player command).

Bug 2: cmds/std/whisper.lpc printed every whisper to a real player TWICE (copy-pasted tell_object())

main() used to be two separate if (!userp(ob)) ... else tell_object(ob, ... "在你的耳边悄声说道:" ...) blocks in a row — the first delivers the whisper to a player target correctly; the second block's else branch was a byte-for-byte copy of the exact same tell_object() call (confirmed identical in raw/中华2/cmds/std/ whisper.c — pre-existing, not introduced by conversion). Since a player target is userp(ob) == 1 in both blocks, both else branches fired, printing the identical line twice for every whisper any NPC or player ever sends to a real player. Reproduced immediately and reliably: /d/register/npc/shuisheng's greeting() whispers two lines to every new registrant, and both were doubled on-screen, every single time, in every fresh registration this pass ran before the fix.

Fix: removed the duplicate else tell_object(...) from the second if (!userp(ob)) {...} block — its only real job is the NPC-target quest-bonus branch (ultra_whisper), which needs nothing further for a player target now that the first block already sent the message once. Re-verified live post-fix: 地藏王's (阎罗殿) and 水笙's whispers each print exactly once now, both in registration and in a subsequent born-flow session.

A red herring worth recording: inherit/room/room.lpc's reset() has the exact structural shape of the already-cataloged §7.17 reentrancy bug (setup() calls this_object()->reset() synchronously as the last line of create(), and reset()'s own NPC-population tracking mapping — query_temp("objects") — is only written on its LAST line via set_temp("objects", ob), the same "population-done flag set too late" shape §7.17 describes). Given the duplicate-whisper symptom looked exactly like §7.17's "a room's first-ever visit clones every NPC twice, each with its own call_out-scheduled side effects" — this was the first suspect. Directly disproved by instrumentation: added a temporary write() at the top of shuisheng.lpc's init() and confirmed via three separate fresh registrations that init() fires exactly once per player-entry even while the duplicate whisper still reproduced — ruling out a duplicate NPC clone. The real cause was Bug 2 above. Applied the §7.17 reentrancy guard to room.lpc anyway, proactively (a nosave int resetting_now; flag, checked/set at reset()'s top, cleared on every return path) — it's a zero-side-effect defensive fix matching an already-proven catalog pattern, and this room class genuinely has the vulnerable shape, but be aware this specific fix's live necessity was not proven on this lib — the duplicate- message bug it might have prevented never actually needed it; Bug 2 was the real, confirmed, live cause.

Bug 3 (CRITICAL, same underlying class as AGENTS.md §7.12, escalated by dtsl's §10.7 pass): the net-dead force-quit path's tell_room() call silently bound to the wrong function, defeating an already-fixed argument-type guard

Files: adm/simul_efun/message.lpc (root cause + fix) and adm/daemons/logind.lpc's sibling bug (Bug 4, unguarded lazy load — different mechanism, same login-path blast radius, documented separately below since it's not a §7.12 instance).

`` 执行时段错误:*Bad argument 4 to EFUN message() Expected: object, array, Got: int(0). 程式:... 呼叫来自:/clone/user/user.lpc 的 user_dump() 第 21X 行 ... ` — an uncaught runtime error (no 错误讯息被拦截 marker, unlike the preload-context occurrences of the sibling config-ID bug below), meaning it aborted user_dump() before reaching command("quit")/ QUIT_CMD->force_quit(...), silently disabling the entire net-dead force-quit safety net for this lib — a net-dead player who never manually reconnects would stay resident in server memory forever (until restart), exactly matching dtsl's already-documented finding. Given dtsl`'s pass additionally observed an actual native driver crash shortly after two characters hit this in close succession (§7.12's escalation), this was treated as maximum priority and fixed immediately rather than deferred to the write-up phase.

Bug 4: adm/daemons/logind.lpc's check_ok() had one unguarded lazy-load call site left, and it broke the very first relogin/reconnect after every fresh boot

MESSAGE_D (/adm/daemons/network/messaged.lpc) is never actually preloaded — adm/etc/preload lists /adm/daemons/messaged, a path that doesn't exist (the real file lives at /adm/daemons/network/messaged.lpc) — so check_ok()'s user = MESSAGE_D->find_chatter(ob->query("id")) (line 308, reached on every EXISTING-id password login, i.e. every ordinary relogin/reconnect) is normally the first-ever lazy load of that daemon each boot. messaged.lpc's create() calls startup_udp(), which does my_port = LOCAL_PORT() + MESSAGE_PORT; where LOCAL_PORT() is (int) get_config(__MUD_PORT__) — on this driver build, get_config(__MUD_PORT__) (confirmed live via a temporary write_file() probe) returns an empty string, not the real port int, and this driver's (int) cast is a compile-time-only type annotation under weak typing — it does NOT coerce a string result at runtime. So LOCAL_PORT() genuinely evaluates to "", and "" + MESSAGE_PORT (string + int) is LPC string concatenation, producing the literal string "10". socket_bind(socket_id, "10") then throws *Bad argument 2 to socket_bind() Expected: int Got: "10" — this is the same get_config(__MUD_PORT__)-vs-actual-driver-numbering config-ID mismatch already documented for versiond.lpc/dns_master.lpc elsewhere in this lib's own NOTES.md, just hitting a THIRD daemon. Unlike those two (already safely isolated — dns_master's load is wrapped in master.lpc's own preload CATCH(), versiond's fires from inside a call_out with no LPC caller to propagate to), this occurrence was uncaught and sat directly in the synchronous password-check path check_ok() → get_passwd(), aborting the whole login attempt: every player whose relogin happened to be the first one this boot got "重新连线完毕。" printed (from an earlier partial success) followed by every subsequent command silently swallowed (看什么? for look, etc.) — the account was never actually logged in, make_body()/ restore()/move() never ran.

Fix (adm/daemons/logind.lpc, check_ok()): wrapped the call in catch(), degrading to "not currently chatting" on failure (the same graceful-degradation contract already used for VERSION_D elsewhere in this same file) — if (catch(user = MESSAGE_D->find_chatter(ob->query("id")))) user = 0;. Re-verified live: a fresh boot's first relogin now completes normally (confirmed debug.log shows 错误讯息被拦截: immediately before this exact error, i.e. now cleanly caught, and the login/look/ score/quit flow that follows works correctly).

Bug 5 (NEW class, §4.2-shaped): a post-.c→.lpc-rename slice left 2 characters short, permanently breaking a self-rescheduling daemon's random-room-picker and eventually eval-cost-aborting it

File: adm/daemons/rebornd.lpc, functions jingyan_open() (line 58) and wudie_open() (line 111), plus a smaller companion bug in qilin_open()/qilin_close() in the same file.

jingyan_open()/wudie_open() each pick a random file out of a city directory's listing and check whether it's a valid room to attach a temporary "mystery entrance" exit to:

i = sizeof(s_place);
if (s_place[(i - 2)..i] != ".lpc") continue;

s_place[(i - 2)..i] is only 3 characters (i-2, i-1, i — and index i is one past the end of a 0-indexed string of length i besides). This is a leftover from when the comparison target was the original 2-character .c extension (.c = 2 chars, needing indices i-2..i-1, so a 3-wide slice already over-captured slightly, but close enough to possibly match with LPC's out-of-range-clamps-rather-than-errors semantics) — the conversion pipeline updated the compared STRING to ".lpc" (4 chars) but nobody widened the SLICE to match, exactly AGENTS.md §4.2 item 4's "fixed-width slices instead of extension ops" class, just in a live runtime file-scan rather than a get_dir() + map_array() directory listing. A 3-character (or fewer, once clamped) slice can never equal a 4-character string, so this continue fired unconditionally for every single randomly-picked file — the enclosing do...while loop could never find a valid room and looped until the driver's eval-cost limit aborted it. Reproduced live (found during the same testing session as Bug 3, via routine debug.log monitoring during a long-sit wait): both failure shapes fired from ordinary ambient play with zero player action involved — jingyan_open() additionally crashed with *Value being indexed is zero. when a particular city's get_dir() happened to return 0 instead of an array (a second, independent missing-null-check bug in the same unbounded loop), and wudie_open() hit *Too long evaluation. Execution aborted. (the eval-cost abort). Both are self-rescheduling call_out chains (jingyan_open() → schedules jingyan_close() → which reschedules jingyan_open(), and the same shape for wudie_*) — since the crash/infinite-loop-abort happens BEFORE the function ever reaches its own call_out("..._close", ...) line, the entire reschedule chain permanently dies after the very first attempt each boot, silently killing this lib's "惊雁宫"/"舞蝶山庄" mystery-entrance features for the rest of the session with no player-visible symptom at all (nothing ever announces on the "wiz" channel, and nobody would think to look for content that was simply never going to appear).

A third, related bug in the same file: qilin_open() (the third mystery entrance, a fixed target room rather than a random pick) does find_object()/load_object() on /d/city3/shudao8 with no objectp() guard before calling room->set(...) on the result — /d/city3/shudao8.lpc genuinely doesn't exist in this archive (a real content gap, confirmed absent from raw/ too, not fabricated), so load_object() legitimately returns 0, and the unguarded call_other on that 0 threw *Bad argument 1 to EFUN call_other() ... Got: int(0) — reproduced live, same self-rescheduling-chain-permanently-dies consequence as above. A fourth, purely-cosmetic-until-now bug in the same file: qilin_close()'s if (room && room->query("exits/qilinku")); has a stray trailing semicolon (confirmed pre-existing in the raw archive), making the guard's body empty and the following room->delete(...) run unconditionally — currently inert in practice since qilin_open() (after its own fix) never calls qilin_close() with a falsy room, but fixed anyway as a dead-conditional trap for any future call site.

Fix: widened both slices to the correct 4-character, bounds-safe form (s_place[(i - 4)..(i - 1)], guarded by i >= 4); replaced the unbounded do...while with a bounded for loop (200 attempts) so a future edge case degrades to "try again in 30 minutes" instead of hanging until an eval-cost abort; guarded plist being a real non-empty array before indexing into it; and made every failure path (plist invalid, no room found after 200 tries) explicitly reschedule the function via call_out(..., 1800) instead of silently falling through crashed/hung, so the mystery-entrance features always retry rather than permanently dying after one bad boot-time pick. qilin_open() got the equivalent objectp() guard + reschedule-on-failure. qilin_close()'s stray semicolon was removed (proper if (...) { ... } block). Live re-verification: post-fix, a fresh boot ran past the 350s mark (when jingyan_open()/wudie_open() first fire) and well beyond with zero rebornd.lpc entries in debug.log's error listing (previously present on every boot pre-fix); the final confirmation session (registration → look/score/quit) showed debug.log's error sources reduced to exactly the 3 already-documented benign ones (dns_master/messaged/versiond config-ID noise, all now safely caught) with rebornd/qilin absent entirely.

Observation (not a bug, documented per AGENTS.md §10.8): substantial ambient-compilation memory growth during the long-sit waits

During both 15-minute net-dead waits, the driver's RSS grew steadily from its ~60MB fresh-boot baseline up to roughly 1.2-1.3GB by the end of the second wait, with debug.log showing continuous lazy compilation of large swaths of the map (many d/<city>/... rooms/NPCs, kungfu/skill/... files, etc.) with no player connected and no player action during most of that window — matching §10.8's already-documented "ambient NPC heart_beat()/random_move() wandering forces lazy compilation of much of the map" pattern from a different lib (xjcq2000). The growth rate fluctuated (sometimes near-flat for 30+ seconds, sometimes 20-30MB in a few seconds) but never became runaway/exponential, and the driver remained fully responsive throughout both waits with zero errors and a clean final reconnect — unlike §10.8's xjcq2000/shiji cases, no driver-fatal crash occurred here. Flagged as an observation worth watching on any future long-sit pass on this lib (or its zhongjidiyu/yueyingqiyuan/etc. siblings), not escalated to a new bug entry, since it never crossed into the multi-GB driver-fatal territory those two prior cases hit and this project's driver-level refcount-corruption class remains unproven at the mudlib level regardless.

Not verified live (explicitly, per §10.7 item 6)

lpcc / regression baseline

No lpcc_check.sh re-sweep run this pass (out of scope for a functional-test pass per this lib's own established convention — the boot + full interactive test is the verification gate, as documented in this lib's earlier lpcc-sweep section above). All 5 previously-documented regression-fixes (is_killing() type mismatches, message() bare-int guard, log_error() warning gate, eventd.lpc rename-width fix, shusheng.lpc factory-call guard) spot-checked present and untouched by this pass.

WASM 修复摘要(迁移自 meta.json 的 group_note)

状态已从过时的 limited 修正——这份档案自己的 README 和 group_note 里从未记录过任何缺陷说明,本轮重新测试也没有发现:管理员登录(fluffos/Mud@2026)干净正常,'目前权限:(admin)'。

§7.86 跨库扫描修复(留言板 post 崩溃)

深度功能测试(2026-08,round two 补做:战斗/拜师 + 新驱动重测)

延续 2026-07 的第一轮 §10.7 深度测试(见上方,已完成注册、四合院"选品质"迷你任务、 新手礼物、商店 list、一次真实 quit+reconnect,以及两次完整 15 分钟 net-dead 等待 并修复了 Bug 3)。那一轮明确记录未做到战斗、拜师/门派获取、完整任务奖励流程。 本轮针对新编译的 ~/src/fluffos/build-debug(含最新合并的 PR)重新验证,并补做 上一轮跳过的战斗/拜师测试。

驱动升级重测

cd libs/zhonghua2 && ~/src/fluffos/build-debug/src/driver config.fluffos(PID 882921,测试结束后已按精确 PID kill 并用 ss -tlnp 确认端口 40028 不再监听):干净 启动,log/log(此档案的 debug-log 文件名,参见 config.fluffos)里唯一出现的运行 时讯息仍是既有已记录的 §15ad versiond.lpc/socket_bind() 配置 ID 不匹配错误(非 致命,早已归档),没有任何新的编译或运行时错误。

to_int() 任务计数器修复:通过一次性测试对象 call/update 验证

会话上文(非本次 subagent 所做)诊断出一次真实的生产崩溃:u/yuchang/combatd.lpc 的任务奖励代码 killer->query("questsn_times") % 500(以及 questdg_times/ quesths_times/questkh_times 的兄弟写法)在拿到一个损坏成 FLOAT 类型的玩家属性 时崩溃——*Bad argument 1 to % Expected: int Got: 97467776479476432.000000——因为 这个驱动方言里的 % 运算符对 float 左操作数直接抛错。已用 to_int() 包裹修复(不是 (int),那只是编译期类型标注,不做运行期转换)。本次已确认这个 lib 里的修复确实存在 且形状正确:u/yuchang/combatd.lpc 第 2040/2111/2183 行、kungfu/class/dugu.lpc 第 668 行均为 to_int(...) % 500。

任务奖励代码本身要走到 独孤求败(d/emei/duguangtai.lpc)在峨嵋(d/emei/,"远离 尘嚣,处在丛山峻林之中",与上一轮已记录的"真实门派都很远"结论一致)才能触发,在测试 预算内不现实。按任务本身给出的兜底方案,改用一次性测试对象直接验证同一个表达式 形状:

在 work/adm/daemons/qftest.lpc(临时脚手架,测试完已删除,git status 确认未残留) 写入用 mapping 间接取值(保持编译期类型为 mixed,而不是像 float bad = ...; 那样 被编译器静态推断出具体类型——首次尝试直接用 float 局部变量时,编译器在编译期就 以 error: Bad left argument to '%' : "float " 拒绝了,这反而不是生产环境真实触发的 那种"运行期才发现是 float"的路径,所以改用 mapping 取值伪装成 mixed,才是对生产 query() 返回值场景的忠实复现):

mapping bad_data = (["k": 97467776479476432.000000]);
mixed bad = bad_data["k"];

由于此档案的 call 巫师指令(cmds/arch/call.lpc)要求 me->is_admin(),而 clone/user/user.lpc 第 63 行的 is_admin() 硬编码判断 getuid() == "yuchang" (原始 2006 年真实站点的超级管理员账号名,与巫师名单等级/(admin) rank 无关),本项目 按惯例种下的 fluffos 管理员账号(虽然 (admin) 权限、wizlist 里也是 (admin)) 无法使用 call 指令(你没有使用该命令的权限。)。这是一处观察记录,不是本轮要修的 bug——它是一个内部自洽、刻意的访问控制设计(只有原始超级管理员账号能用 call/clone/ smash/copyskill 等危险指令),属于 AGENTS.md §10.7 明确排除的"设计选择"范畴,未作 修改;只是记录下来避免未来的 pass 把它当成权限系统坏掉来排查。改用 update <文件> 指令触发 create() 里直接调用测试函数(update 指令本身只需要 (arch) grant, fluffos 账号具备):

`` 执行时段错误:*Bad argument 1 to % Expected: int Got: 97467776479476432.000000. 程式:/adm/daemons/qftest.lpc 第 12 行 ... 呼叫来自:/adm/daemons/qftest.lpc 的 create() 第 16 行,物件: /adm/daemons/qftest 呼叫来自:/adm/daemons/qftest.lpc 的 test_unfixed_shape() 第 12 行,物件: /adm/daemons/qftest 发生错误: *Bad argument 1 to % Expected: int Got: 97467776479476432.000000. ` 与生产崩溃报告的错误文本逐字一致,确认测试忠实复现了原始崩溃形状。这条错误被 cmds/wiz/update.lpc 自己的 CATCH() 拦住("错误讯息被拦截:"),只回显给当前 连线的巫师,不会写进 log/log——这是这个 lib 特有的行为(update 指令自身 catch 编译期加载错误),跟生产代码里那次真正未捕获的崩溃(走的是 user_dump()/正常游戏 逻辑路径,没有类似 update` 的外层 catch)不是同一条日志路径,属于测试脚手架本身 的传输方式差异,不影响验证结论。

结论:combatd.lpc/dugu.lpc 里 to_int(x) % 500 的修复形状,针对确切的报告故障 条件,被直接、诚实地验证有效——虽然不是通过一次真实的完整任务达成,但复现了完全相同 的表达式与完全相同的损坏输入,前后对比证据充分。

战斗测试(本轮新补做,上一轮明确记录为未验证)

cmds/std/fight.lpc 的安全切磋机制 fight <目标>:武庙本身设了 no_fight 房间标记("这里禁止战斗。",与上一轮记录的中华英雄/浪翻云"这里禁止战斗"一致,是房间 标记而非这两个特定 NPC 的属性),北大街/中央广场沿途的 NPC(欧阳克、小混混、捡破烂的、 李阿婆等)attitude 都是 "friendly"——inherit/char/npc.lpc 的通用 accept_fight() 对 friendly 属性在玩家气血/精神值 ≥75% 时必定拒绝("某某怎么 可能是您的对手?"),所以新手在城内主干道上找不到会接受切磋的目标。往南走到 /d/city/nandajie1.lpc(南大街,中央广场再往南一格)的"流氓"与"流氓头"NPC (d/city/npc/liumang.lpc)attitude 是 "peaceful"——通用 accept_fight() 对非 friendly/非 heroism 的属性、气血精神值 ≥75% 时会接受。

实测路径:武庙 → east(北大街,实为 beidajie2)→ south(北大街,beidajie1,遇到 欧阳克,未攻击)→ south(中央广场)→ south(南大街/nandajie1)→ fight liu。 战斗完整走完整个回合序列(拳脚交替、命中/擦身而过描述),最终"流氓头"服输 ("流氓头脸色微变,说道:佩服,佩服!"),全程无崩溃、无异常。log/log 全程无 新增错误。确认此档案的安全切磋机制在新驱动上功能完全正常。

拜师/门派测试(本轮新补做)

cmds/skill/bai.lpc 对没有 family 属性的 NPC 正确报错、不崩溃:bai liu (对刚切磋过的"流氓头")返回"流氓头既不属於任何门派,也没有开山立派,不能拜师。", 与上一轮对中华英雄/浪翻云观察到的同类拒绝一致。真正拥有 family 的门派 NPC(独孤 求败等)都在远离扬州新手区的深山(峨嵋等),本轮测试预算内未能实际走到并完成拜师, 与上一轮"远离尘嚣"的结论一致——机制本身(家族检查、失败路径)经两个不同 NPC 交叉验证 均无异常,未发现新 bug,只是仍未走完一次真正的成功拜师。

tmux_mud.sh 的 CJK 传输损坏问题再次命中(非 bug,AGENTS.md §10.2 已有前例)

用 tmux_mud.sh 发送 born 扬州人氏 时,服务端收到的参数没有正确解析("牛头恶狠狠 的对你说:你要干什么!投胎去哪里?"),后续同一条 telnet 连线连纯 ASCII 的 look 都不再有任何响应,怀疑连线状态已经损坏。改用 scripts/mudclient.py(原始 socket, 无本地 telnet/pty)在新连线上重发完全相同的 born 扬州人氏,一次成功——角色正确 落地扬州武庙(startroom":"/d/city/wumiao"、"born":"扬州人氏"、"registered":1 均已写入存档)。这与 AGENTS.md §10.2 已经记录的 zjdywzb 传输层问题同一类:本地 telnet CLI/pty 会损坏特定的 CJK 字节序列,不是驱动或 mudlib 的 bug。之后的 look/ score/fight/bai/quit 等纯 ASCII 指令改回 tmux_mud.sh 均正常,无需继续用 mudclient.py。

quit + reconnect(本轮新测试角色)

新注册角色 shenqingz(秦云,男,均衡型,阴险奸诈,扬州人氏——与已保留的 shenfengid 证据角色完全独立,测试完已删除其 data/user/s/、data/login/s/ 存档,不影响 shenfengid):完整走完注册 → 桃源石屋选品质 → wash → born → 新手 礼物 → 战斗 → 拜师测试全流程,quit 干净退出("欢迎下次再来!"),log/log 全程 grep 无新增错误,约 50 秒后重新连线,完整走一遍正常登录流程(非静默重连),经验 350000/潜能 101299 等全部数值原样保留,位置回到 startroom(武庙——此档案的角色 似乎总是回到 startroom 而非精确的退出房间,这是既有设计,不是本轮新发现的问题)。

本轮结论

未发现新的编程 bug。驱动升级后干净启动、无新增错误;to_int() 任务计数器修复通过 一次性测试对象直接验证生效;战斗与拜师这两个上一轮标记"未验证"的系统本轮均已实际 走通(战斗完整验证成功案例,拜师验证了失败路径且逻辑正确,真正的门派 NPC 仍因地理 距离在预算内不可达,与上一轮结论一致,非新增缺口)。对这个 lib 在新驱动构建下的 整体信心:高——核心系统(注册、任务奖励防崩溃、战斗、拜师失败路径、断线重连持久化) 均已验证正常。

§7.100 修复(ROOM 基类的同一"多余 replace_program()"形状,全档案扫描第 6 批)

``§7.112`` residual-gap closure (2026-08-20)

Corpus re-scan (grep -rl 'call_out("death_stage"' ... | filter for missing guard) found unguarded init()-scheduled death_stage() call_out chain(s) in d/death/npc/1.lpc, d/death/npc/bgargoyle.lpc, d/death/npc/wgargoyle.lpc that the original two-wave sweep (see AGENTS.md §7.112) missed -- same reconnect-triggered duplicate-chain bug, different filename/lineage. Added the standard query_temp("death_stage_active")/set_temp/delete_temp re-entry guard, adapted per file's own exit points. Compile-verified via lpcc --batch.

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 5 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.

深度功能测试(§10.7,2026-10-04)— negative range ends

scripts/lpc_fix_negative_ranges.py: 4 line(s) in 1 file(s) count a range from the end with < (x[a..-1] -> x[a..<1], x[-2..] -> x[<2..]; KB 06 §7.209). In this driver a negative constant end gave "" / ({ }) and a negative start the whole value, so each of these returned the wrong slice; the compile warning A negative constant as the second element of arr[x..y] is gone from the files that compile. Range lvalues (s[0..-1] = text, the prepend idiom) are left alone. A paired compile of the changed files at HEAD and in the working tree showed no new error.

深度功能测试(§10.7,2026-10-05)— 任务表里的 .c 路径与任务守护进程的防护

scripts/lpc_dynamic_quest_guard.py:2 处 spread_quest() 调用(init_dynamic_quest() 的循环里)包进 catch(),缺失的任务物品或编译不过的房间只跳过那一个任务,守护进程照常加载、其余任务照常生成。 验证:改动过的 adm/daemons/taskd.lpc、adm/daemons/tasknpcd.lpc 在新进程里加载,HEAD 通过 0 个、工作树通过 0 个(共 2 个),无回退。

深度功能测试(§10.7,2026-10-05)— 房间列出的物件缺档时房间照常加载

房间基类 inherit/room/room.lpc:make_inventory() 用 catch() 包住 new(file),做不出来就返回 0;reset() 的 case 1: 拿到 0 就跳过这一项(if (!objectp(ob[list[i]])) break;)。档案里没有的 NPC 或物品(或 create() 出错的物件)原先会让列出它的房间整个加载失败(Bad argument 1 to environment(),或对 0 的 call_other()),连带这个房间后面的区域;现在房间照常加载,只是少了那个物件,下次 reset() 再试(KB 05 §7.25;scripts/lpc_resilient_room.py、scripts/lpc_room_reset_guard.py)。 验证:探针(scripts/lpc_room_reset_probe.py:房间基类列出一个不存在的物件,再调用 reset())HEAD 单件 崩溃、多件 崩溃,工作树 单件 OK、多件 OK。

深度功能测试(§10.7,2026-10-06)— 编译警告整理

scripts/lpc_warnings.py zhonghua2 --fix:无用局部变量 2529 个、varargs 67 处、转义 36 处、裸 return 2 处、nosave 函数 27 个改 protected,共改动 1255 个 .lpc 和若干 .h。HEAD 与工作树分别加载(新进程):1220 -> 1220 通过,无回退;改过的头文件的 223 个包含者 217 -> 217 通过。scripts/lpc_audit_removed_locals.py HEAD 的 55 条候选都是声明被重建(同一行剩下的变量还在)或同名 efun(time())。 手工:

启动时警告 134 -> 0;新进程登录(标题画面、英文名、新人物确认)正常。

深度功能测试(§10.7,2026-10-08)— .lpc 后缀的定宽切片

.c 改名 .lpc 时只改了字符串没改切片宽度:f[<2..] == ".lpc" 拿两个字符比四个字符,永远不成立(!= 永远成立),按后缀筛文件、去后缀的代码因此从不运行或截成 x.l(KB 06 §7.238)。scripts/lpc_lpc_suffix_slice.py --apply 改了 3 处比较、0 处去后缀(如 u/sanben/giftd.lpc);改动的文件 HEAD 与工作树分别加载(新进程),无回退。

深度功能测试(§10.7,2026-10-11):“无副作用表达式”警告复查(批 6)

深度功能测试(§10.7,2026-10-11):“无副作用表达式”警告复查(同码收尾)

编译警告收尾(2026-10-13)

scripts/lpc_twin_port.py adopt yanhuangwuhun zhonghua2 搬来 yanhuangwuhun 整理(89552da089f)里与本库逐 token 相同的 11 个文件(huanjing2003 的重复声明、food/liquid 的 do_effect 改 varargs int、cmwhod 的 nosave 函数改 protected),scripts/toolkit_fix.sh 去掉 3 处多余继承,其余手工,能编译的文件警告清零。改动的 18 个对象在 HEAD 与工作树各载入一次:HEAD PASS 17,tree PASS 17,regress 0。

负数伤害当作消耗(2026-10-15,KB 06 §7.241)

receive_damage("neili", -52)、receive_damage("qi", -12) 之类把 add() 的负数写进了 receive_damage():本库 feature/damage.lpc 对负数伤害报错(或归零),练功/运功时报 F_DAMAGE: 伤害值为负值 或消耗失效。已改为正数伤害,内力/精力类改为 add(type, -N)(scripts/lpc_fix_damage_calls.py):/kungfu/skill/duanyun-fu、/kungfu/skill/pangen-cuojiefu、/kungfu/skill/yiwei-dujiang。

内力/精力当作伤害种类(2026-10-15,KB 06 §7.241 第二类)

本库 feature/damage.lpc 的 receive_damage() 不接受 jingli/neili/force 等种类,me->receive_damage("jingli", 30) 之类在练功、绝招、吸取时报 F_DAMAGE: 伤害种类错误。12 处改为 add(type, -N)(scripts/lpc_fix_damage_calls.py 第二步)。

东方故事/西游记体系的技能文件(2026-10-15,KB 06 §7.241 第三类)

这些 kungfu/skill 文件来自 gin/kee/sen/force 体系,本库人物只有 jing/qi/neili:receive_damage("kee", 30) 报 伤害种类错误,query("force") 永远为 0,技能学不了也练不了。按 kee→qi、gin/sen→jing、force→neili、max_force→max_neili、force_factor→jiali 改了属性名(scripts/lpc_port_es_props.py),共 1 个文件。

转码吃掉的引号(2026-10-15,KB 03)

原档在右引号前有一个孤立的 GBK 前导字节,转 UTF-8 时连引号一起丢了(如 return name + HIM "发作身亡了;),字符串一直延续到后面,文件编译失败:/inherit/condition/damo。补回引号(scripts/lpc_fix_eaten_quote.py)。其中 /inherit/condition/damo.lpc 不能编译时,所有 damo_*(达摩)中毒状态都载入失败。

family 映射(再补)(2026-10-15,KB 05 §7.30)

mapping fam; fam = (mapping)ob->query("family");(先声明后赋值)和泥潭式的 query("family", me) 同样直接取下标:无门派的新人拜师(attempt_apprentice/recognize_apprentice)、NPC 的 greeting、房间的 valid_leave、ask_me 等报 Value being indexed is zero。3 处补上 if (!mapp(fam)) fam = ([ ]);(刚 recruit_apprentice() 之后的除外)。

find_player() 只认在世界里的身体(2026-10-15,KB 07 §8.26)

simul_efun 的 filter_player() 加上 environment(ob):注册中途断线留下的、不在任何房间的身体不再被当成玩家,两个以上时 find_player() 不会再报 The player(<id>) has existed in the world.(wllz3 实测过的问题)。本库若注册流程不会留下带玩家 uid 的身体,这一改动不改变行为。

空手使用兵器绝招(2026-10-15,KB 06 §7.246)

perform 指令允许直接点名招式(如 perform stick.ban),这些绝招读了 me->query_temp("weapon") 却从不检查,空手时 weapon->name() 报错(有的已先扣了内力)。在赋值后补 if (!objectp(weapon)) return notify_fail("你必须手持兵器才能使用这一招。\n");(scripts/lpc_fix_perform_weapon.py):dagou-bang/chan、huashan-sword/feilong、xue-dao/xuemo、yunu-sword/yijian。

技能名拼错(2026-10-15,KB 06 §7.249)

query_skill() 里的技能名拼错了,或用的是本库改名前的旧名;本库没有这个技能,调用永远得 0:门槛(< N 就拒绝)永远过不去,相关功夫或绝招学不了、用不了;内功互斥(> N 就拒绝)从不生效;公式里这一项一直是 0。经汉字名(提示文字或中文名词典)或纯拼写差异(_/-、少一个连字符、相邻字母颠倒)核对后,改为本库的技能名(scripts/lpc_fix_skill_typo.py):taiji-shengon→taiji-shengong(jidao-shaqi、jingshen-jue、taiji-shengong);xiawuxiang→xiaowuxiang(jidao-shaqi、jingshen-jue);choushui-zhang→chousui-zhang(chousui-zhang);cuhixiao-jifa→chuixiao-jifa(xiaoao-jianghu);feilong--cuff→feilong-cuff(feilong-cuff/dan);jiuyin-zhua→jiuyin-zhao(huagu-mianzhang);lenyue-shengong→lengyue-shengong(lengyue-shengong);matrial-cognize→martial-cognize(qiankun-danuoyi/nuoyi);yaowang-mishu→yaowang-miaoshu(yaowang-miaoshu)。

技能名拼错:技能文件里拼错自己的名字(2026-10-15,KB 06 §7.249)

技能自己的文件(或它的绝招目录)里,query_skill() 读的是差一个字母的自己的名字,永远得 0:“基本功夫要高过本技能”之类的限制从不生效,按等级取招、计算伤害的那一项一直是 0。改为本技能的名字(scripts/lpc_fix_skill_typo.py 的 self 判据):shicheng-liulang→shicheng-liulong(shicheng-liulong);xuanyuan-arror→xuanyuan-arrow(xuanyuan-arrow)。

地图数据库 mapdb 的空档防护(2026-10-15,KB 06 §7.250)

genmap 第一次载入时 if (!restore()) save(); 会在地图建好之前写出只有文件头的 data/npc/map.o;mapdb 读它成功后 map 为 0,所有查询都对 0 取下标(nitan170911、shenzhou 等 10 个库就带着这样的文件)。没有 map.o 时 query_random_room_path() 又对空数组取下标。mapdb(/clone/obj/mapdb.lpc)加一个 restore():读档后 map 不是映射就重置为 ([]);地图为空时 query_random_room_path() 返回 0。

临济庄「幽冥桩」的两处笔误(2026-10-15,KB 06 §7.245、§7.250)

linji-zhuang/youming:killer->querry(...)、me->querry(...) 调用的是不存在的函数,永远得 0,恶人比值只按 PK 数算,改为 query;visit_room() 先拿 range 作判断、后从参数里取 range,判断时它还是 0,效果遇到没载入的房间就停,两行取值挪到前面。

柔云步法「柔云纵」有时报错(2026-10-15,KB 06 §7.251)

rouyun-steps/zong 随机把人送到三个房间之一:精、精力已经扣了,“乘云而去了”也说了,送不过去时人留在战斗里并报错。第三个是巫师的测试房 /u/deaner/test1,库里没有;改为 /d/city/guangchang(hy、jym 等库原本就用这个)。

存档读不出来:转码损坏(2026-10-15,KB 03 §4.4)

/backup/2006-5-24/versiond.o 在转码时坏了:原档里孤立的 GBK 前导字节被 iconv -c 连同后面的引号一起丢掉,restore_object() 报 Illegal mapping format,读档的对象(玩家、留言板、信件、表情)从空白开始。按 raw/ 原档重新解码(孤立字节丢掉、引号保留),驱动核对全部能读回(scripts/lpc_save_encoding.py --from-raw、scripts/lpc_save_restore_check.py)。

family 映射内联取下标(2026-10-15,KB 05 §7.30)

ob->query("family")["master_name"]、me->query("family")["family_name"](泥潭式为 query("family", ob)[...])直接对门派映射取下标:没有门派的人(新玩家、叛师者、大多数 NPC)在 NPC 的打招呼和问话、绝招的门派判断、房间的 valid_leave 里报 Value being indexed is zero,而不是得到拒绝。1 处(1 个文件)改为 dbase 路径查询 query("family/master_name"):有门派时值相同,没有时得 0;原有的判断照常生效(scripts/lpc_fix_family_index.py)。给映射赋值的写法未动。

用兵器的绝招空手施展时报错(内联写法)(2026-10-15,KB 06 §7.246)

绝招不存兵器变量,直接写 (me->query_temp("weapon"))->query("name")(或在拒绝判断里写 (weapon = me->query_temp("weapon"))->query("skill_type")),之前又没检查兵器:空手 perform 时报 Bad argument 1 to EFUN call_other(),内力等往往已经扣掉。在第一次用到它的那条语句前补上“你必须手持兵器才能使用这一招”的拒绝(scripts/lpc_fix_perform_weapon.py):shenlong-jian/anxi。

移进不存在的巫师房间(2026-10-15,KB 06 §7.251)

用完的物品、要“离开”的 NPC、掷在空中的兵器被移进巫师的工作室(/u/aln/),本库没有这些房间。本库的 move() 用 call_other(dest, "???") 载入目的地,找不到文件就报 call_other() couldn't find object,后面的语句都不执行:药(人参,clone/drug/cb_renshen)吃下后药效已经生效,随后报错:call_out("destroy", 31) 没有排上,药一直留在身上,药效过去后可以再吃。1 个文件改为移进本库的虚空房间 VOID_OB(/clone/misc/void),与原作把它们“停放”在巫师房间的用意相同。

NPC 带着本库没有的物品,载入失败(2026-10-15,KB 06 §7.73)

2 个文件、2 处在 create() 里 carry_object("<本库没有的文件>")->wear()(或 wield()、set_amount()):carry_object() 得 0,接着的调用报 Bad argument 1 to EFUN call_other(),NPC 根本载入不了,该有它的房间里就少了这个人。多是从别的系统搬来的 NPC 用了原系统的物品路径(最常见:/d/meizhuang/obj/panguanbi、/d/ajszhuang/npc/obj/female2-cloth)。每处改为 { object carried_ob = carry_object(...); if (carried_ob) carried_ob->wear(); }(scripts/lpc_guard_carry_object.py):NPC 照常出现,只是不带这件东西;文件补回来(或是虚拟对象)照样会带上。载入检查:改动的文件改前能载入 0 个,改后 2 个(2 个原来载入不了),没有退步。

物品清单把名字的第一个字吃掉(2026-10-18,KB 07 §8.1)

inventory、房间的物品列表(feature/move)和部分 look 把同名物品合并计数,键是 query("unit") + short(),只有一件时按 key[2..] 去掉量词。量词是一个汉字,在原来的 GBK 里占 2 字节,[2..] 正好去掉量词;转成 UTF-8 以后一个汉字只占一个下标,这一刀把名字的第一个字也切掉了(「把长剑」只显示「剑」,带颜色的名字切掉的是转义序列开头)。改为 [1..](scripts/lpc_fix_unit_cut.py):quest/quest_jun/look.lpc。

补回丢掉的基类宏(2026-10-18,KB 04 §6.13)

inherit F_XXX; 里的宏本库任何头文件都没有定义,报 syntax error, unexpected L_IDENTIFIER, expecting L_STRING or '(',整个对象载入不了;宏指向的基类文件本库其实有,别的库都把这个宏定义成同一个路径。在全局头文件 include/globals.h 里补上:SKI_ZHEN → /inherit/skill/array(4 个文件)。(scripts/lpc_restore_macros.py)改后用 lpcc 逐个载入这些对象:4 个里 0 个通过,其余 4 个还有别的错误(kungfu/skill/dagou-zhen.lpc:!= always true because of incompatible types ( string vs int ).;kungfu/skill/hebi-jianzhen.lpc:!= always true because of incompatible types ( string vs int ).;kungfu/skill/quanzhen-jianzhen.lpc:!= always true because of incompatible types ( string vs int ).……)。

set_skill() 遇到本库没有文件的武功不再抛错(2026-10-18,KB 06 §7.256)

feature/skill.lpc 里的 set_skill()、map_skill()、prepare_skill() 碰到没有武功文件的名字就 error("F_SKILL: No such skill (…)"),调用它们的 NPC create() 整个中断:NPC 载入不了,刷出它的房间也少一个人。本库有 7 个对象设了本库没有文件的武功(5 个名字,最多的是 paiyun-zhang、longxiang-banruo、puyaogedou)。三处都改成 return:这一门武功不给、不映射,对象照常载入,只是少了它(缺的武功本身仍是内容缺口)。抽样载入这些对象:7 个里 6 个通过,其余 1 个停在别的错误上(clone/pet/pet:*No program in object '/clone/pet/pet'!)。(scripts/lpc_guard_set_skill.py)

补回本库没有的基类文件(2026-10-18,KB 04 §6.15)

下面这些基类本库没有,继承它们的对象(房间、NPC、物品)整批载入不了(inherit XXX; 的宏没定义,或者 inherit "/std/…"; 的文件不在)。同系的库里有同名文件,两库有大量逐字节相同的文件(亲缘关系),所以从那边原样拷来,缺的宏补进全局头文件:/d/xueshan/inherit/liquid_container←nte,1 个对象继承它,抽样 1/1 载入。每个基类补回后单独载入、再抽样载入使用它的对象,基类载不进来或者一个用户也载不进来的就撤掉(本库撤掉了它们,不再补)。(scripts/lpc_restore_bases.py)

武功名拼错的 NPC(2026-10-19,KB 06 §7.258)

set_skill("kunlun-shnfa", …)、map_skill("dodge", "shaolin-shnfa") 这样的调用把武功名拼错了:本库没有这个武功文件,有的是拼对的那个。以前这种 NPC 在 create() 里报 No such skill 载入不了;武功缺失时跳过之后它们能载入,可是少了那门武功(set_skill 被跳过,map_skill 映射不到,门派弟子用普通轻功/拳脚)。按核对过的对照表改正,共 28 处、14 个文件:jinyin-baiguzhao→jiuyin-baiguzhao(8 处)、shenzhao-jing→shenzhaojing(7 处)、tiaji-jian→taiji-jian(4 处)、changquana→changquan(4 处)、taiji-shenfong→taiji-shengong(1 处)、yan-fly→yanfly(1 处)、jiahua-neigong→jiaohua-neigong(1 处)、jinggang-zhi→jingang-zhi(1 处)等共 9 个名字。(scripts/lpc_fix_skill_names.py)

set_name 的 id 参数传成字符串(2026-10-19,KB 06 §7.260)

set_name("海口大碗", "bowl"); 把物品的 id 写成了字符串,本库的 set_name(string name, string *id) 要的是数组,驱动在编译时报 Bad type for argument 2 of set_name ( string * vs string ),整个物件载入不了;旧驱动不检查参数类型,字符串里照样找得到这个词,物品能用 id 称呼。改成 ({ "bowl" }),共 2 个文件:/d/baituo/npc/obj/bowl.lpc、/d/baituo/obj/bowl.lpc。(scripts/lpc_fix_set_name_id.py)

全局头文件丢了 1 个宏(2026-10-19,KB 04 §6.16)

/include/globals.h 里没有定义 SKILL_USAGE_DODGE,用到它们的物件(名单里 3 个)编译时报 Undefined variable/Undefined function,整个物件载入不了(编译器在第一个未定义的名字上停下,后面的错误和警告都看不到)。同系的库在各自的头文件里都有这几行:照其中和本库共有文件最多的那个库,原样补到 /include/globals.h 最后一个 #define 之后,宏体里出现的路径在本库里都存在。补完后名单里有 1 个载入,其余还差别的东西。(scripts/lpc_restore_defines.py)

die_reason 的参数个数(2026-10-19,KB 04 §6.10)

/kungfu/condition/damo_luanqi.lpc、/kungfu/condition/damo_shangshen.lpc 里的 string die_reason() 覆盖了基类的 die_reason(string name),驱动报 Number of arguments to 'die_reason' disagrees with previous definition。补上 varargs,调用处不用改;改后与 HEAD 逐个物件对比载入,没有退步。

RANK_D 对 0 的称呼(2026-10-19,KB 06 §7.273)

adm/daemons/rankd.lpc 的 query_respect()、query_rude()、query_self()、query_self_rude() 里 4 个函数开头补上 if (!objectp(ob)) ob = this_object();。NPC 在 create() 里写 "…" + RANK_D->query_respect(this_player()) + "…"(inquiry 对话、chat_msg),驱动自己跑 reset() 时没有人在场,this_player() 是 0。旧驱动里 0->query("age") 返回 0,称呼走默认分支;新驱动直接报 Bad argument 1 to EFUN call_other(),房间的 make_inventory() 吞掉错误,被打死的 NPC 再也刷新不回来。用 scripts/lpc_reach_census.py --walk 找到(xkx100 的武当弟子、一灯、汴梁书生…);修在守护程序里,不动 1,800 个 NPC 文件。

被注释吞掉的语句(2026-10-19,KB 06 §7.274)

scripts/lpc_fix_swallowed_statement.py 把换行放回去。逐个载入与 HEAD 对比,没有退步。

标准整理轮(2026-10-19,scripts/toolkit_fix.sh)

本库在新驱动下重扫,机械修复:1 个未使用的局部变量。修后与 HEAD 逐个物件对比载入,没有退步。

补回丢失的基类宏(2026-10-19,KB 04 §6.13、§6.16)

include/globals.h 补回 STICK、SPEAR、MACE 指向 /inherit/weapon/ 下同名文件:clone/newitem/newweapon/ 或 d/city/obj/ 里 inherit 这些宏的物件找不到宏,载入失败(一个只在巫师目录的头文件里定义的宏,对正式文件不算已定义,scripts/lpc_restore_macros.py 以前把它当成了已定义)。补完后这些物件载入,没有警告。

x == "a" || "b":后面的字符串常量永远为真(2026-10-19,KB 06 §7.281)

if (arg == "yuyou" || "yu you") 里的 "yu you" 是非空字符串,永远为真,整个条件对任何 arg 都成立;作者要的是每个字符串都和变量比较。具体是:吃任何东西(eat 后面不管写什么)都会吃掉紫草。在每个字符串前补上变量和运算符(scripts/lpc_fix_literal_or.py;forrest2.lpc 是 dir == "north" && "south",手工改成 (dir == "north" || dir == "south") && ...):/adm/daemons/gift/danshen.lpc(1 处)、/adm/daemons/gift/huangqi.lpc(1 处)、/adm/daemons/gift/pantao-gao.lpc(1 处)、/adm/daemons/gift/pantao.lpc(1 处)、/adm/daemons/gift/zicao.lpc(1 处)、/clone/medicine/zicao.lpc(1 处)。

x != "a" || x != "b" 和 x == "a" && x == "b":同一个值的比较链永远成立/永远不成立(2026-10-20,KB 06 §7.282)

if (arg != "wan" || arg != "丸") return notify_fail(...) 对任何 arg 都为真,dir == "south" && dir == "north" 永远为假:条件下面的守卫要么永远拦、要么永远不拦。作者要的是“既不是 A 也不是 B”(&&)或“是 A 或 B”(||)。!= 链的 || 改成 &&(仅当条件下面是 return 的拒绝/守卫),== 链的 && 改成 ||(scripts/lpc_fix_cmp_chain.py)。具体是:valid_learn() 对任何性格都拒绝。改动:/kungfu/skill/qiankundanuoyi.lpc(1 处)、/kungfu/skill/zhonghua-aojue.lpc(1 处)。

member_array('/', str) 改为 strsrch(str, "/"):字符字面量的 member_array 按字节搜索(2026-10-20,KB 06 §7.283)

member_array('/', str) 里的 '/' 是整数,驱动按 UTF-8 字节搜索,返回字节偏移(带第三个参数时起点也是字节);最新的 FluffOS(923cdbc0)在字符串里有非 ASCII 文字时,对每个调用点警告一次(Warning: member_array(int, string) searches BYTES)。而 str[0..idx-1] 按字符切,中文字符串会在错误的位置截断。改为 strsrch(str, "/")(找不到同样返回 -1,按字符计数;scripts/lpc_fix_member_array_char.py,JSON 编码器等少数几处手改)。改动:/adm/daemons/vrm_server.lpc(1 处)、/cmds/arch/sameip.lpc(1 处)、/d/zhuanshi/ajszhuang/vrm_server.lpc(1 处)。

if (x = 常量):条件里写成赋值的比较(2026-10-20,KB 06 §7.290)

if (arg = "button" || arg = "按钮")、if (!arg || arg = "") return 0;、else if (check = 0 && tempB != ""):把 == 写成了 =,条件的值就是那个常量,分支对所有非零数和任何字符串(连 "" 都算)永远成立、对 0 永远不成立,变量还被覆盖;驱动对此没有任何警告。每一处 = 改成 ==(scripts/lpc_fix_cond_assign.py,共 3 处)。改动:/adm/daemons/competed.lpc(1 处)、/cmds/adm/watch.lpc(1 处)、/kungfu/class/gaibang/lu.lpc(1 处)。

登录密码超过 255 字节:crypt() 抛错(2026-10-20,KB 06 §7.294)

驱动的 crypt() 对超过 255 字节的密钥直接报错(Error in crypt(), check your salt),老驱动则按任意长度散列。在登录提示符下输入 256 字节以上的密码,密码检查那一行就抛错,连线停在一个裸的 > 提示符上,登录走不完(password 指令的旧密码检查同样);用 300 个 x 当参数的扫描发现的。/adm/single/simul_efun.lpc 里补了一个同名的 simul_efun crypt(key, salt):只有超长的密钥才被截短(先截到 255 个字符,再逐字符截到 sizeof(to_buffer(key)) <= 255,限制按字节算,一个汉字占三个字节),再交给 efun::crypt();普通密码原样散列,已存的密码散列不受影响(scripts/lpc_add_sefun.py crypt)。

get_config(__MUD_PORT__) 经旧版 runtime_config.h 得到字符串(2026-10-20,KB 06 §7.302)

本库的 include/runtime_config.h 是老 MudOS 的编号(整数设置从 15 起,本驱动从 256 起),get_config(__MUD_PORT__) 读到的是另一项设置(字符串),(int) 又只是编译期标注,于是 socket_bind(fd, LOCAL_PORT()) 报 Bad argument 2 to socket_bind(),版本守护进程 port = get_config(__MUD_PORT__) + VERSION_PORT 是字符串相加。头文件自己的注释写明 get_config(__MUD_PORT__) == __PORT__,所以代码里的这个调用(连同外面的 (int) / to_int())改成了驱动的预定义 __PORT__(scripts/lpc_fix_mud_port.py)。改动:/adm/daemons/versiond.lpc(1 处)、/include/getconfig.h(1 处)。

quest_chinese.lpc 从未编译:set_skill("parry", "...")(2026-10-20,KB 06 §7.328)

kungfu/class/generate/quest_chinese.lpc 第 60、102、143 行写成 set_skill("parry", "taiji-jian")(另两处是 damo-jian、huashan-sword),应当是 map_skill("parry", ...):Bad type for argument 2 of set_skill ( int vs string ),继承它的任务 NPC 也跟着加载不了。改为 map_skill。加载检查(这个文件和继承它的对象共 2 个):HEAD 通过 1 个,tree 通过 2 个,回归 0。

NPC 的 chat() 在 chat_msg 为空数组时下标越界(2026-10-21,KB 06 §7.334)

NPC 基类的 chat() 是 if (arrayp(msg = query(...))) { if (random(100) < chance) { rnd = random(sizeof(msg)); if (stringp(msg[rnd])) ...,不检查列表是否为空。本库现有的 NPC 文件里没有字面写成空 chat_msg 的(扫描只认 set("chat_msg", ({ })));守卫挡的是运行时才为空的列表和以后新增的 NPC。在 random(100) < chance 前面加 sizeof(msg) &&(scripts/lpc_fix_chat_empty.py;if (random(100) > chance) return 0; 的写法是 !sizeof(msg) ||)。改动:/adm/daemons/npc.lpc、/inherit/char/npc.lpc、/inherit/char/npc1.lpc、/inherit/char/npc2.lpc(共 4 个文件)。

blockade / recover:data/keep 不存在,解封之后世界仍然锁着(2026-10-21,KB 06 §7.340)

管理员扫描里 blockade 报 Error copying file from /data/user/f/fluffos.o to /data/keep/fluffos, Error: No such file or directory,随后的 recover 在第一个 cp() 上死于 */data/keep/fluffos: lstat failed,来不及执行最后的 LOGIN_D->set_madlock(0):封锁解不开。data/keep/ 是运行时目录,git 克隆里没有空目录。blockade 在第一次写之前 if (file_size("/data/keep") != -2) mkdir("/data/keep");(mkdir() 失败答 0,不抛错),recover 对没有保存档的玩家 if (file_size(src) < 0) continue;,其余照常恢复、照常解锁(scripts/lpc_fix_keep_dir.py,hy5 上实测:没有保存档时 recover 答“时空解封完毕”,blockade 建出 data/keep 并保存,recover 取回并删除)。改动(2 个文件):/cmds/arch/blockade.lpc、/cmds/arch/recovermud.lpc。

任务守护进程的 clear_room() 加载档案里没有的房间(2026-10-21,KB 06 §7.299)

管理员扫描里 task1(玩家指令;同系的库里还有别的入口)在 /adm/daemons/taskd.lpc 的 clear_room() 里报 Bad argument 1 to EFUN call_other() Got: int(0):守护进程写死的 19 个房间里有 19 个本库没有,room = load_object(localroom); 答 0,下一句 room->reset(); 就是对 0 的调用。load_object() 之后加 if (!room) continue;,有的房间照常重置。

board 把 /clone/board/ 里的数据文件当成留言板(2026-10-21,KB 06 §7.299)

管理员扫描里 board(cmds/arch/board.lpc)报 call_other() couldn't find object '/clone/board/Answer.txt':指令把 get_dir("/clone/board/") 的每个名字都当成留言板对象去 ->short(),目录里有一个 Answer.txt,不是对象。改成 get_dir("/clone/board/*.lpc")。

dual 不带参数:evaluate_shell() 对 0 取下标(2026-10-21,KB 06 §7.336)

dual(cmds/arch/dual.lpc)把参数原样交给 me->evaluate_shell(arg, flag),那里第一件事是 arg[<1] == ';',参数为 0 时报 Value being indexed is zero.(feature/shell.lpc);静态扫描只认直接传给 efun 的参数,看不见这种经过 call_other 的。命令开头加 if (!arg) return notify_fail("指令格式 : dual [detail]\n");(同系 16 个 dual 里另外 7 个本来就有这个检查)。

注册到不存在函数的 add_action(2026-10-21,KB 06 §7.349)

add_action("函数", "动词") 绑定的函数,在对象本身、它包含的头文件、它继承的父类和继承它的子类里都没有定义(scripts/lpc_scan_callout_targets.py 静态解析,子类用传递闭包复核,scripts/lpc_verify_handlers.py 运行时 function_exists() 复核)。驱动从玩家最新的一条动作往回找,遇到这样的句子就报 *Function for verb 'drop' not found.,同一个动词的其他处理函数不再尝试(不是最新的一条就悄悄跳过)。删除了 41 条注册(23 个文件,scripts/lpc_fix_dead_add_action.py),动词留给别的处理函数:/adm/npc/referee.lpc(do_halt)、/clone/drug/guiyuan.lpc(do_pour)、/clone/drug/huiyang-san.lpc(do_pour)、/clone/drug/shedan.lpc(do_pour)、/clone/drug/yangxin.lpc(do_pour)、/clone/drug/yulu-wan.lpc(do_pour)、/clone/heidian/beijing_huoji.lpc(do_value)、/clone/heidian/chengdu_huoji.lpc(do_value)、/clone/heidian/dali_huoji.lpc(do_value)、/clone/heidian/foshan_huoji.lpc(do_value) 等共 23 个文件。最多的函数名:do_pour 6 处、do_value 5 处、do_halt 2 处、do_bcheck 2 处、do_bcun 2 处。没有动(读过):/clone/pet/pet.lpc 的 do_move(对象本身编译不过,登记留着,等对象能加载再处理)。

对象路径里的 ..:new(__DIR__ "../obj/x") 报 Read access denied(2026-10-22,KB 06 §7.351)

__DIR__ 是当前文件所在目录(带结尾斜杠),__DIR__ "../obj/x" 就是 /d/zhiye/npc/../obj/x;驱动的 legal_path() 不接受带 .. 的路径,new() / load_object() 直接抛 *Read access denied.(实测,find_object() 对它答 0)。走库自己的 carry_object() / 房间 objects 表的路径,库的基类会先规范化,能用;直接把路径交给 new() / clone_object() / load_object() / move() 的不行,调用到那一步才报错。改成规范化后的绝对路径(scripts/lpc_fix_dotdot_dir.py --direct):/d/wudang/npc/xiaocui.lpc(__DIR__ "../obj/nuerxiang" → "/d/wudang/obj/nuerxiang")。

缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)

new(路径)->move(...); / carry_object(宏("x"))->wear(); 这类语句,路径指向的文件在这个压缩包里没有:new() 返回 0,->move() 在 0 上报 Bad argument 1 to EFUN call_other()。在 create() 里这个对象永远加载不了,在 reset() 里第一个缺失物品之后的刷新每次 reset 都被跳过。1 个文件里 1 处(new)改成 { object new_ob = new(路径); if (new_ob) new_ob->move(...); }(scripts/lpc_guard_carry_object.py --new:路径按这个文件自己看到的宏解析,宏名冲突、虚拟对象路径一律跳过)。 对这 1 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 1 个,现在 1 个(新增可加载 0 个,回归 0 个)。

调用了、但这个库自己的守护进程里没有的函数(2026-10-22,KB 06 §7.354)

MACRO->函数() 调用的函数在这个库的守护进程里不存在:call_other() 对不存在的函数不报错、只返回 0,所以这些功能(时间显示、昼夜事件、名字检查、价格文字……)一直没起作用。同一血统另一个库的同名守护进程里有这些函数,原文照抄到本库守护进程末尾(scripts/lpc_port_function.py;调用处传的参数个数、函数体用到的函数 / 全局变量 / 宏 / 字符串键都在本库里有,已核对;守护进程在 HEAD 和工作区都能加载,每个函数用固定参数各调用一次:HEAD 返回 0,现在返回正常的值):/adm/daemons/natured.lpc ← aoxiangtianji:outdoor_room_event()(7 处调用);/cmds/std/go.lpc ← fyzfqyy:query_chinese_dir()(1 处调用)。

(: 函数 :) 指针指向对象自己没有定义的函数(2026-10-22,KB 06 §7.355)

item_desc / inquiry / chat_msg_combat 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:编译不报错,用到时驱动报 *Undefined lfun pointer called: 函数名(look 某物、ask NPC about 话题 直接出错,战斗 / 闲聊里的指针在 NPC 的 chat() 里出错,这一拍心跳的后半段被跳过)。scripts/lpc_scan_callout_targets.py --kinds=lfun。 还剩 2 个函数没有补(inquiry 2):原型还在函数体丢了、或者根本没写过,没有可以直接补回的捐赠(别的库同一路径的文件里没有这个函数,或者它还要用本库没有的辅助函数、签名不同),不编造:/d/city2/npc/zhuangyu.lpc:ask_weiwang、/d/xiakedao/npc/shipotian.lpc:ask_weiwang。

不带前导斜杠的物品路径:缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)

carry_object("d/city/obj/jiasha")->wear(); 这类路径不带前导斜杠的写法在这个驱动里按根目录解析(new("d/city/obj/changjian") 能加载 /d/city/obj/changjian),所以和带斜杠的一样:文件不在压缩包里时 new() 返回 0,->wear() 在 0 上报 Bad argument 1 to EFUN call_other(),整个 NPC 加载不了。此前的保护工具把这种写法当作「相对当前目录,没法判断」跳过了。2 个文件里 2 处(d/city/obj/jiasha)改成带保护的块(scripts/lpc_guard_carry_object.py)。 对这 2 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 0 个,现在 2 个(新增可加载 2 个,回归 0 个)。

log/ 下的日志子目录没有人建:写日志的 write_file() / log_file() 报错(2026-10-22,KB 06 §7.358)

这个库的代码往 log/ 的 4 个子目录写日志:log/job(d/baituo/npc/guaishe.lpc)、log/money(d/suzhou/npc/meipo.lpc)、log/test(d/baituo/npc/shenu.lpc)等。压缩包、git clone 和站点包里都没有这些目录(本地启动没有写过它们,gen_keep_dirs.py 没记),write_file() 对不存在的目录抛 *Wrong permissions for opening file /log/dlog/money for append. "No such file or directory",调用它的函数在写日志那一行中断,后面的奖励、标志、步骤都没有执行。本库的 log_file() 是 write_file(LOG_DIR + file, text),目录不存在就抛同样的错误(实测)。把 log/job、log/money、log/test、log/voting 记进 scripts/wasm_keep_dirs.txt(scripts/lpc_keep_log_dirs.py;站点和 pristine 树按它建空目录)。证明(scripts/lpcc_eval.py,在 /adm/daemons 这类目录下的求值对象里写 /log/zzdirprobe/...,新进程)见 KB 06 §7.358 的实测表。

(: 函数名 :) 指针指向本库没有的函数:只含这个指针的行加了注释(2026-10-22,KB 06 §7.355 补充)

inquiry / item_desc / chat_msg* 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:用到时(ask、look、NPC 闲聊)驱动抛 *Undefined lfun pointer called: 函数名,这一拍心跳的后半段被跳过。这些函数没有可以补回的来源(别的库同一路径的文件里没有,或者它还要用本库没有的东西),所以 2 个文件里 3 行只含这个指针的行("威望": (: ask_weiwang :), "江湖威望": (: ask_weiwang :),)加了注释,原文保留并写明原因,这一项当作没有这个话题 / 物品 / 闲聊条目(scripts/lpc_fix_dangling_lfun.py;#include 的文件在库里缺失的对象、指针不在整行上的写法没动)。 前提(function_exists())和加载检查(HEAD 与工作区对比,本库改动的 .lpc 文件)的结果见 KB 06 §7.355:没有一个回归。

汉字按字节切片的老写法没有换成按字符:改法名 "澄" + name[2..3]、辈分判断 name[0..1] == "澄" 等 17 处(2026-10-22,KB 06 §7.360)

原档按字节算字符串区间(一个汉字 2 字节):name[2..3] 是名字的第二个字,name[0..1] == "澄" 问名字是不是以「澄」开头。转成 UTF-8 之后,这个驱动的区间和 strlen() 都按字符算(strlen("澄观") 是 2,"澄观"[0..1] 是两个字),老算术原样留着、意思全变:拜入少林 / 武当 / 峨嵋等派的玩家被改成错误的法名(二字名 张三 变成一个字的 澄,更长的名字取到第三个字);各派掌门的辈分判断(name[0..1] == "澄")永远不成立;NPC 的称呼和提示里取到两个字而不是一个字。

本库 17 处(12 个文件):拼名字的赋值 9 处、与汉字常量比较 6 处、to_chinese()[..] 2 处。例:name[0..1] → name[0..0](/kungfu/class/emei/miejue.lpc:117);name[2..3] → name[1..1](/kungfu/class/shaolin/cheng.h:164);chk[0..1] == "你" → chk[0..0] == "你"(/adm/npc/ganjiang.lpc:542)。scripts/lpc_fix_gbk_slice.py 把下标按字符重算(社区的 UTF-8 版 xkx100utf8 里就是同样的写法,作对照);没有改的:截断(name = name[0..7],现在最多 8 个字,只是放宽)、ASCII 的区间(fname[0..3] == "room"、ctime(time())[4..19])和上下文看不出是汉字的区间。证明(scripts/lpcc_eval.py,bixiecanyang;其余各库是同一份文本):让澄字辈掌门 attempt_apprentice() 一个名叫「张三」的访客,HEAD 的法名是 慧,改后是 慧三;抽样 28 个库的 HEAD / 工作树加载对比 0 退步。工具不幂等([0..3] 折半得 [0..1],又是对齐区间),改过的文件记在 scripts/gbk_slice_converted.txt,不要重跑。

长度检查按字节写,旁边的提示按汉字写:10 处(2026-10-22,KB 06 §7.362)

老档的 strlen() 数字节(一个汉字 2 字节),转成 UTF-8 后它数字符:提示写「必须是 2 到 6 个中文字」的检查还是 strlen(name) < 4 || strlen(name) > 12,于是两三个字的房名、帮会名、群名、聊天室名、称号被提示自己说允许的那句话拒绝,上限却是提示的两倍;留言板的标题检查 i < 4 || i > 24 || i % 2 还会拒绝所有奇数个字的标题(post 你好吗)。本库 10 处(5 个文件):if ((strlen(name) < 4) || (strlen(name) > 12)) {(/adm/npc/luban.lpc:1767);if ((strlen(name) < 2) || (strlen(name) > 40)) {(/clone/pet/petowner.lpc:156)。scripts/lpc_fix_strlen_gate.py 以提示为准:条件里每个 strlen 门槛都恰是提示所说数字的两倍才折半,存长度的变量(i = strlen(arg);)的门槛和 || i % 2 奇偶项、其后循环的 i % 2 == 0 && 一并处理;提示里有英文 / 字母 / 字节的不动。证明(scripts/lpcc_eval.py,bxsj 的留言板,求值对象继承 NPC 并重写 edit() 记录调用,command("post 标题")):HEAD 拒绝「你好」和「你好吗」、放行 23 个字的标题;改后接受前两个、拒绝第三个;shenmo 的 named.lpc invalid_new_name("张三"):HEAD 回 名字只能是2-4个中文字。,改后回 0。抽样 24 + 15 个库的 HEAD / 工作树加载对比 0 退步。

按字节写的汉字循环、茶馆猜诗和同盟频道标题(2026-10-23,KB 06 §7.363)

老档按字节做「一个汉字」:while (i--) if (i % 2 == 0 && !is_chinese(name[i..<0])) 只检查偶数下标,奇数位上的拉丁字母(张a)会过;茶馆猜诗 mixup() 用 strlen(str)/2 再 j=j+j、str[k..k+1] 交换两字节;泥潭系 channeld 的 switch (strlen(fname)) case 4/6/8/10 和 strlen(family)==4/6 按字节长度给同盟 / 门派名加空格。本驱动的 strlen() 和区间都按字符算。scripts/lpc_fix_byte_char.py:去掉奇偶项、把区间改成 name[i..i],按字符重写 mixup() 并把 strlen(first)>=14 折成 7,频道标题的 case / 门派长度改成字符数(对照 aoxiangtianji)。本库 汉字循环 / is_chinese 区间 8 个文件;channeld 同盟 / 门派标题 1 个文件。证明(scripts/lpcc_eval.py):sjplii 的 check_legal_name 在 HEAD 接受「张a」、改后拒绝,两边都接受「张三」;xkx100 的 clubpoem->mixup("离离原上草") 得到「离离原草上」(真交换汉字);nitan_san 两字同盟名得到 【 兄 弟 】。关键对象加载通过。

血条 / 表情标题按字节算显示宽度(2026-10-23,KB 06 §7.365)

老档把汉字当两字节:bar_string[0..(val * N / max) * 2 - 1] 把「格数」换成字节下标,半格血条在本驱动(按字符算区间)上会整条画满;巫师表情 edemote 的 repeat_string("─", 13 - (strlen(emotion) / 2)) 也会少减汉字宽度。scripts/lpc_fix_display_pad.py:去掉 CJK 血条 / 空白条上的 * 2(jings/qis 赋值和 blank_string3[0..(23-a)] 的 23→11 一并改),表情标题去掉 / 2;ASCII 空格的 none_string / empty_string 仍保留 * 2(一格两个空格)。本库 14 处(2 个文件)。证明(lpcc_eval.py hhsj):tribar_graph(6,9,12) 在 HEAD 画出整条 12 个■,改后为 6 个■+3 个□;麻将 strlen(tempB)/2 是两字符牌码,未改。

中文名 / 验证码仍按 GBK 取「两字节一字」(2026-10-23,KB 06 §7.373)

pname = pname[(random(sizeof(pname)) & 0xFFFE)..<1]; pname = pname[0..1]; 在按字符计下标时会取出两个汉字。scripts/lpc_fix_pname_slice.py 去掉掩码并把收尾改成 [0..0](pname/pname2/sec_name/str/str1)。本库 6 处。证明:nt1 生成名长度 2–4;HEAD 常见 3–5。

无参数时命令对 0 的调用(玩家/--all-dirs 残留,2026-10-27,KB 06 §7.336 Also)

无参数命令把 0 交给 present / sscanf / file_exists 等会运行时报错。lpc_fix_bare_arg.py --all-dirs 在首次使用参数前加守卫。多行 if (arg && !sscanf)(吐纳默认消耗)与已有 can_learn/get_object 守卫的误报已回退;本库本批改动见该提交。

yuanwai 孤儿 call_out announce_success(2026-10-27,KB 06 §7.349 Also)

d/changan/npc/yuanwai.lpc(及 aoxiangtianji 的 d/city 副本)在 check_daughter 里 call_out("announce_success", …),但本文件从未定义该函数;同系也无实现。到点会 *Undefined function*。cry_daughter 已完成认亲与赠书,删除这对 remove_call_out/call_out。证明:扫描 HIT call_out→announce_success 且无定义;改后残渣 0。

深度功能测试(2026-10-27,§6.25 dream 技能去引号(2))

u/dream/kuaidao-daofa、u/dream/douzhuan-xingyi 整文件去引号。分别用 zhyx 同作者完好本、本库 kungfu/skill/douzhuanxingyi 覆盖。证明:HEAD 失败;改后均加载。

深度功能测试(2026-10-27,§6.25 zhongling tell_object 引号错位)

d/wanjiegu/npc/zhongling(及同路径副本)的 tell_object("who, 钟灵脱下一双绣花鞋。\n") 把对象参数写进了字符串;改为 tell_object(who, "…")。证明:原文错位;改后加载,语料残渣 0。

深度功能测试(2026-10-27,§6.25 one-arg message_vision)

message_vision("…") 补第二参(me / TP / this_player())。

深度功能测试(2026-10-27,§6.10 未知 pragma save_binary/optimize)

删除本库中 FluffOS 不认的 #pragma save_binary / #pragma optimize… 行。