Fantasy Westward Journey

✅ 可玩

梦幻西游

mhxy

🔑 fluffos / Mud@2026 更新 85d6a35 2026-09-02 源码 下载 ZIP

▶ 开始游玩 · Play Now

《梦幻西游》是以《西游记》神话世界观为背景的西游题材 mudlib,以"青岛站" 分支自 2002 年 1 月 15 日起运行,隶属于经典的"西游记"引擎家族(与本站收录的 xyj2000f 等同源),底层引擎标注为 MudOS V22Pre11。新手从长安城中的"南城客栈"起步,黄飞鸿、孙悟空等耳熟能详的角色都以 NPC 身份出现在场景里;角色拥有体格、根骨、悟性、灵性四项天赋,踏上取经之路,帮会、 门派、九重天/十二宫/冥界等玩法名词贯穿角色档案,整体氛围偏休闲。与本站收录的手足档案 mhxyqd 属于同一套 2002 年代码库的另一条"青岛站"分支。

English

A Journey to the West-themed wuxia/fantasy mudlib running as the "Qingdao Station" branch since January 15, 2002 (part of the classic Xiyouji engine family sharing lineage with this project's xyj2000f, built on a MudOS V22Pre11-labeled core). New characters start at the South City Inn in a Chang'an setting, with well-known figures like Sun Wukong and Huang Feihong appearing as fixed NPCs alongside the standard four attributes (physique, bone-structure, aptitude, spirituality) and a scripture-pilgrimage framing; guild, sect, and cosmology terms (Nine Heavens, Twelve Palaces, the underworld) surface throughout character records, in a generally casual-paced game. It shares its 2002-era codebase with this collection's sibling mhxyqd, also branded a "Qingdao" release.

README

内容亮点

在线试玩

https://mudlibs.fluffos.info/mhxy/

管理员账号 / Admin account

警告:对外公开架设前请务必修改此密码(及 SuperPassWord)。

本地运行

cd libs/mhxy
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40016

NOTES · 移植与修复记录

mhxy.rar → mhxy

Status: DONE — boots clean, playable over telnet

Full flow confirmed: banner, GB/BIG5 prompt (same legacy pattern as xyj2000f), stats, age-gate question. Note: the BIG5 hint text in the banner is mojibake (same shape as other libs — a BIG5-encoded substring inside an otherwise-GBK file), cosmetic only.

What was fixed

1. Encoding + .c.lpc: 1506 refs auto-fixed, 99 angle-bracket .c> refs, and 304 local angle-bracket includes converted to quotes automatically (convert_lib.sh's generalized fix — by far the largest count seen yet, confirms this pattern is very common in the 西游记/xiyouji lineage specifically). staticnosave: 104 files. Two files triggered a grep: binary file matches warning during the local-include conversion step (d/lingtai/obj/yuanpinzhu.lpc, daemon/class/yaomo/xueshan/cuixin-zhang/cuixin.lpc) — the script handled it gracefully and continued; not investigated further (not on the boot path). 2. adm/daemons/convertd.lpc — the SAME Greek-alphabet-table stray- trailing-backslash bug as xyj2000f ("α\", should be "α",, repeated ~45 times in this file specifically). Gotcha this time: this file has CRLF line endings, so the straightforward s/\\"(,)?$/"\1/ fix from xyj2000f silently did nothing (sed's $ anchors before the \n, not before a preceding \r) — needed s/\\"(,)?\r?$/"\1\r/ to actually match. Worth remembering: always check for a stray \r before concluding an end-of-line sed fix "did nothing" quietly (0 change reported, no error) — CRLF content is common across this whole archive family. 3. /u/feizei/log (a wizard's personal log directory) was missing from the archive, causing repeated Wrong permissions for opening file .../log for append at boot (same shape as the missing-directory pattern documented for lib #3 — a nonexistent directory manifests as a permission denial, not ENOENT). Created it.

Known remaining issues (documented, not fixed)

How to run

cd libs/mhxy
~/src/fluffos/build-debug/src/driver config.fluffos
python3 ../../scripts/mudclient.py 127.0.0.1 40016 --timeout 10 --send "gb" --send "" --send "quit"

Post-hoc fix: UTF8-native is_chinese/registration (AGENTS.md §15h)

Applied in a later batch pass across the whole project: is_chinese/is_chinese2 in the shared chinese.lpc simul_efun fragment used GBK byte-range checks that silently never match real Chinese text once strings are UTF-8 (this driver's str[i] returns a Unicode codepoint, not a GBK byte). This broke character registration specifically -- any real Chinese name was rejected. Fixed the range check to test the CJK Unicode block instead, and halved the GBK-byte-calibrated length bounds in check_legal_name to match. See AGENTS.md §15h for the full writeup; confirmed via a real interactive registration test (Chinese surname + given name reaching the next prompt).

Re-verification pass: driver rebuild + formatter + WASM (2026-07-23)

WASM-enablement pass (2026-07-23): loopback-allow + throttle bypass + admin seeding

Gates patched (loopback = 127.0.0.1, any 127.*, or an empty/malformed non-dotted-quad string, which is what current WASM builds return):

Admin account: fluffos / Mud@2026 (SuperPassWord also Mud@2026), Chinese name 浮浮, granted (admin) via /adm/etc/wizlist (file also normalized from CRLF to LF; previously the CR was absorbed into the parsed level string). Verified: registration via real flow, re-login, and update /d/city/kezhan.lpc succeeds. Saves at data/login/f/fluffos.o + data/user/f/fluffos.o (not gitignored). Fresh normal registration re-verified end-to-end (test char removed); debug.log clean.

Fail-closed retrofit (2026-07-24)

The loopback carve-out above was originally written to ALSO treat any empty/non-string/unparseable IP as trusted-local (a fail-open pattern, written defensively against an older WASM query_ip_number() bug that is now fixed upstream). Corrected to strict loopback only ("127.0.0.1", "::1", or a "127." prefix) in band.lpc (×4), securityd.lpc's match_wiz_site, ipd.lpc (now falls back to an "未知地区" placeholder for unparseable input instead of "本地连接"), and logind.lpc's local_conn flag and reconnect throttle. Re-verified the loopback path still logs in, looks, and quits cleanly after tightening.

深度功能测试 / Deep functional test (2026-07-24, round two)

Native driver (build-debug), one continuous playthrough per the §10.7 methodology, following libs/bxsj/NOTES.md/libs/xiyouji/NOTES.md's worked examples. Read doc/help/specials/newbie in full first — it named the starting inn (南城客栈), the answer 拜师/apprentice/learn ... from ... sect-join and skill-learning idiom, the fight-vs-kill safety distinction, and a rough "who's weak enough to spar" heuristic (judge by name: 小学童/小丫环/etc.). This lib shares the d/jjf 将军府-sect-entrance shape with xiyouji's already-documented §7.17 bug (same lineage, noted in this file's own header), so that room got specific attention — and did turn out to have a live crash, though a different root cause than §7.17's (see below).

Test characters (all kept as playthrough evidence):

What was tested and confirmed working

Bug 1: enable_player() reentrancy crashes a sect-entrance NPC's first-ever preload compile — matches AGENTS.md §7.19, but the DOCUMENTED FIX ITSELF would have been wrong here

This matches the existing §7.19 class (enable_commands()/ enable_player() called again on an already-living() object from inside that object's own init() chain re-invokes init() while the original call is still on the stack) — not a new bug class — but applying §7.19's literally-documented fix (if (living(this_object())) return;) would have introduced a real regression on this lib, which is worth recording as an addendum to that section.

`` Too deep recursion. program: /feature/name.lpc, object: /d/xueshan/npc/zhangmen#114, file: /feature/name.lpc:14 `` Same first-visit/first-compile-only timing sensitivity §7.17/§7.19 document elsewhere in this catalog — the blamed file:line is whatever happened to be executing when the call-depth limit tipped over, not a fixed location.

Bug 2: std/room.lpc reset() reentrancy — same shape as AGENTS.md §7.17, applied proactively as defense in depth

std/room.lpc's setup() calls this_object()->reset() synchronously as the last step of every room's create() (line ~210, now ~223), and reset() only marks its NPC-population bookkeeping done on its very last line (set_temp("objects", ob)) — the identical structural shape §7.17 documents for xiyouji. Not independently reproduced as the proximate cause of any crash THIS pass (bug 1's enable_player() guard alone closed every reproduction attempted), but the underlying reentrancy hazard is real and lib-wide (every room inherits std/room.lpc), so applied the same nosave int resetting_now; guard xiyouji's fix uses, at the top of reset() and cleared on both return paths. Confirmed inert for the normal case: re-tested several multi-NPC rooms (南城客栈/kezhan with 4 NPCs, 朱雀大街/zhuque-s1, 练武场/front_yard and front_yard2) after the fix and saw identical, correct NPC population every time. File:line: libs/mhxy/work/std/room.lpc:10-19 (declaration), :44-47 and :70-73 and :113 (guard entry/both exits).

Bug 3: absolute path in angle-bracket #include — matches AGENTS.md §6.1 exactly

d/obj/books-nonskill/book-qujing.lpc:4: #include </d/qujing/obstacle.h> — an absolute path inside angle brackets never resolves on this driver (the <> resolver doesn't special-case absolute names), so the file failed to compile at all (Cannot #include /d/qujing/obstacle.h cascading into Undefined variable 'obstacles'). This item is carried by /d/city/npc/jieding.lpc (西行游客/疥顶小僧, a wandering-monk NPC placed in 朱雀大街, one hop west of the starting inn — encountered on this pass's very first exploration move), whose own create() does carry_object("/d/obj/books-nonskill/book-qujing") — crashing with *No program in object 'book-qujing'! the first time ANY player walks west out of 南城客栈 on a fresh boot.

Bug 4: tell_room() 2-arg exclude defaults to raw int 0 — matches AGENTS.md §7.12 exactly

adm/simul_efun/message.lpc's tell_room(mixed ob, string str, object *exclude) passes exclude straight into message("tell_room", str, ob, exclude) — when called with only 2 arguments (the overwhelmingly common case; grep shows dozens of call sites across the lib, including several rooms' own init()-time welcome broadcasts), exclude is the driver default 0, and this driver's message() efun requires object/array for its 4th argument, rejecting a bare int.

Bug 5: 302 uppercase .C files never renamed to .lpc — matches AGENTS.md §4.2 item 7, a notably large instance

Not previously flagged in this lib's own "What was fixed"/"Known remaining issues" sections despite being exactly the documented find work/ -name '*.C' check. find libs/mhxy/work -name '*.C' found 302 files across clone/armor/, clone/bq/, an entire side zone (d/newjob/longzhu/, ~90 files: NPCs, weapons, armor, quest objects), another entire zone (d/youxia/, ~50 files: rooms, NPCs, a BAGUA/ puzzle subdirectory), several daemon/class/youxia/* skill files (a "游侠"/wanderer class's kungfu implementations), two wizards' personal clone//wuqi/ staging directories (u/tianlin/, u/valen/ — mirror copies of each other), and scattered individual files elsewhere. Since this driver's extensionless load_object()/new() resolution tries .lpc then .c and never a literal .C, every one of these was permanently unloadable — orphaned content, not merely "unconverted" (290 of the 302 were already valid UTF-8 from an earlier bulk pass that evidently used a case-sensitive rename glob; only 12 — all under u/{tianlin,valen}/clone/{HELL,LONGGONG,QIANG,MOON,SHUSHAN,JJF}.C — were still raw GB18030 bytes, confirmed via a per-file UTF-8 decode check rather than assumed from the .C extension alone).

Confirmed NOT a bug (checked and ruled out)

Known remaining issues (pre-existing, not fixed — out of scope for this pass)

Confirmed present in debug.log identically across every boot in this pass (before AND after all the fixes above, i.e. unrelated to anything touched here), all preload-time, all caught by the driver's own error handler, none reachable from the login/registration/exploration path this pass exercised:

Given none of these are on the player-facing path this pass exercised and all are caught, they're recorded here for completeness rather than chased down — consistent with this project's established practice of not exhaustively fixing every preload-time diagnostic on a lib this large (11785 .lpc files).

Not verified live (explicit, per §10.7 rule 6)

WASM 修复摘要(迁移自 meta.json 的 group_note)

梦幻西游基础版(青岛)。状态已从过时的 limited 修正——这份档案自己的 README 里从未记录过任何缺陷说明,本轮重新测试也没有发现:和手足档案 mhxyqd(012-1)流程相同——GB/BIG5 选择→未成年人关卡(否)→管理员 id+密码→首次天赋/礼物画面(9 然后 y)→干净地进入"南城客栈",quit 也干净("浮浮(Fluffos)离开游戏了")。

补充修复(来自对手足档案 mhxyqd 的深度测试)

mhxyqd(012-1,同一套 2002 年代码库的"青岛站"品牌分支)这轮的深度功能测试发现了两处这份档案(mhxy 本体)也逐字节共有的 bug:(1) adm/daemons/logind.lpcget_name() 在接受玩家中文名字后有一行调试残留 printf("%O\n", ob);,会把原始物件引用(如 /obj/login#123)显示给每一个刚完成中文取名的新玩家——已删除,用真实驱动重新注册验证过(不再出现物件引用,直接进入密码设定)。(2) d/death/npc/{b,bgargoyle,wgargoyle}.lpcdeath_stage() 都有 §7.68 那种把"角色永久离开"和"暂时不在场"混在一起的 if (!ob || !present(ob)) return; 写法,已按各文件自己的 5 秒重试间隔拆分成"暂时不在场则重试"。两处修复均直接照搬 mhxyqd 那轮已验证过的修法,本轮只做了格式化+编译+一次干净注册的快速复核,没有重新走完整的战斗/死亡流程(该流程已经在 mhxyqd 上完整验证过,两份档案这部分代码逐字节相同)。

更正(2026-08-05):§7.68 复活软锁"修复"已撤销

上面提到的"鬼魂离开/不在场时被永久放弃复活流程"曾被当作 AGENTS.md §7.68 记录的一类 bug 修复(把单次判定改成每 5 秒重试)。经用户指出并 重新审视:这更可能是有意的游戏设计,不是 bug——大多数这类档案里 鬼魂根本无法自行移动,所以"不在场"要么从未真正发生,要么是"离开去 在阴间游荡,想回来时再走回这个房间、流程会通过 init() 重新从头开始" 这种有意为之的宽松机制,而不是需要强制追上玩家的错误。强行重试还可能 引入新问题:如果鬼魂之后又走回这个房间,旧的重试和 init() 重新触发的 新一轮流程可能同时运行,导致对话重叠错乱。已把这处改动撤销,恢复成 原始的 if (!ob || !present(ob)) return; 单次判定写法(bmxkx2001 除外——那份档案里这确实是一个真实存在、经过实际复现验证的 bug:鬼魂 本身完全无法移动,是另一个不相关的 NPC 强行把鬼魂拖走导致的)。详见 AGENTS.md §7.68 顶部的撤销说明。

§7.86 跨库扫描修复(留言板 post 崩溃)

深度功能测试第三轮 / Deep functional test round three (2026-08-14, post driver-upgrade re-test)

Re-verification pass against the 2026-08-12 driver rebuild (upstream PRs #1343/#1344) per this project's round-two re-test campaign. This lib's last live pass was 2026-07-24 (the "round two" section above, before the rebuild), so this is a fresh boot-and-play confirmation against the current driver, not a repeat of that pass's full exploration.

Independently re-verified (grepped the actual code, not trusted from prose)

All five bugs from the 2026-07-24 pass, the two fixes borrowed from mhxyqd, and the §7.68 revert are confirmed still present/correct:

New checklist items checked this pass (not covered by 2026-07-24's pass)

现场验证 / Live verification

Native build-debug driver, launched from libs/mhxy per this file's "How to run" section. Boot: completely clean — the entire /tmp/mhxy_boot.log capture (1816 lines) contains nothing but routine "Unknown #pragma, ignored" / "In file included from" preload noise; zero eval-cost errors, zero new compile errors, and notably *cleaner* than the 2026-07-24 pass's own boot (which logged non-fatal emoted.lpc/questd.lpc/baoshi.lpc preload traces — those didn't reproduce this run, consistent with them being incidental/order- dependent preload noise rather than deterministic, not investigated further since they're already documented as known-harmless). work/log/debug.log stayed at 0 lines for the entire session — before, during, and after every test step below.

Connected via scripts/tmux_mud.sh, logged in as fluffos/Mud@2026, landed in 南城客栈 with 目前权限:(admin). Verified REAL write access (not just the login banner) via update /adm/daemons/logind — "重新编译 /adm/daemons/logind.lpc:成功!" — which also compile-verified this pass's own file.lpc edit (loaded via the same simul_efun recompile chain).

Targeted spot-checks of the three highest-value original crash triggers:

quit — clean, standard farewell banner, debug.log unchanged. Two rapid reconnects (fluffos/Mud@2026 each time) — both landed correctly in 南城客栈 with 目前权限:(admin) intact, debug.log unchanged throughout.

进程与仓库卫生 / Process and repo hygiene

Driver killed by exact PID (kill 1633949, confirmed dead via ps), never pkill -f. git status --short libs/mhxy/ post-test showed four incidental save-timestamp-churn files from the login/test cycle (data/login/f/fluffos.o, data/user/f/fluffos.o, data/zhangmen/zhangmen_qin_qiong.o, data/zhangmen/zhangmen_master_puti.o — mapping key re-serialization order only, same content — plus u/tianlin/log, a duplicate append of this boot's own compile-warning noise) — all reverted via git checkout --. Only the two genuine fixes (config.fluffos, adm/simul_efun/file.lpc) remain staged.

Net result

No new crash-class bugs found in this pass — the 2026-07-24 pass was thorough enough that the driver rebuild alone introduced no regressions. Two proactive standard-checklist fixes applied (file.lpc's log_file()/cat() guards, config.fluffos's eval cost) per this pass's standard checklist, neither live-reproduced as a crash this session but both matching well-established bug classes (§7.11, the eval-cost-abort risk) with real (if not this-session- triggered) blast radius.

深度功能测试第四轮 / Round four (2026-08-20): the 3 explicitly-flagged §10.7-rule-6 gaps, resolved live

Targeted pass specifically closing the three "not verified live" items the 2026-07-24 pass named. Native build-debug driver, own raw-Python-socket telnet client (not tmux_mud.sh), each response inspected before sending the next command. work/log/debug.log stayed at 0 lines for the entire session — before, during, and after every step below, including the death sequence.

Gap 1: shop purchase — RESOLVED, completed live, correct

No in-game gold-earning path was chased (out of scope to hunt for a starter quest reward under time pressure); instead followed the task's sanctioned pattern: as admin (fluffos), clone /clone/money/silver 5 (the lib's own /clone/money/silver.lpc — clone.lpc has dedicated, built-in handling for exactly this file plus gold/coin, so this is a first-class supported admin action, not an exploit) then give 5 silver to luchen to a fresh, ordinarily-registered test character (luchen/ 陆晨, id luchen, password Test2026) standing in the same room (南城客栈). Confirmed via i the money object actually landed (五两银子). list at 店小二 showed 桂花酒袋(jiudai) :一两银子; buy jiudai from xiao er succeeded ("你向店小二买下一个桂花酒袋。"), and i afterward showed exactly the expected result: 五两银子四两银子 (1 silver unit deducted, matching the listed price) and the new 桂花酒袋(Jiudai) present in inventory. Both the price deduction and the item receipt verified correct via before/after inventory snapshots, not just the transaction message. feature/finance.lpc's can_afford()/ pay_money() (checked while tracing this) confirmed the earlier-observed "你的钱不够" rejection path uses physical carried money objects (gold_money/silver_money/coin_money presence), not the separate bank balance attribute (deposit/withdraw in std/room/bank.lpc) — the two economies are distinct in this lib, buy only cares about the former.

Gap 2: death/respawn — RESOLVED, completed live via real combat, no bugs found

Used the admin connection to scout (read room/NPC source, not live-teleport the test character) for a genuinely lethal, reliably-reachable target rather than the deliberately-weak japan2.lpc sparring dummy already confirmed safe in the 2026-07-24 pass. Found d/jjf/npc/jiajiang.lpc (家将, "jia jiang"/"jia"/"jiang", not the same file as the already-documented d/city/npc/jiajiang.lpc 校尉 despite the identical basename — a second, separate, much stronger NPC class): combat_exp 200000-250000, force 500, skills 70 across spear/dodge/parry/unarmed, statically placed ×2 in d/jjf/keting.lpc (正厅, the general's own hall, reached via the already-mapped route 南城客栈→west→朱雀大街→north→ 十字街头→east→青龙大街(qinglong-e1)→east→青龙大街(qinglong-e2)→ south→将军府(gate, answer 拜师 required to unlock south per gate.lpc's valid_leave())→south→练武场(front_yard)→south→ 练武场(front_yard2)→south→正厅/keting). Walked there for real with luchen (no teleport), then kill jia (not fightcmds/std/kill.lpc was checked first per the task's dtsl2-precedent question: its only combat_exp gate, if (me->query("combat_exp") < 100000 && userp(obj)) return notify_fail(...), is guarded by userp(obj) and so does not apply to an NPC target; kill worked immediately with no gate).

Real, unmodified combat played out over several heartbeat rounds with escalating injury text (受伤不轻 → 气息粗重 → 受了相当重的伤 → 受伤过重 已经奄奄一息 → 已经陷入半昏迷状态 → "你的眼前一黑,接着什么也不知道 了" (unconcious()) → "你死了" (die(), confirming std/char.lpc's heart_beat() mortal-wound check, eff_kee/eff_sen/eff_gin < 0, fired for real, not just the kee/sen/gin < 0 unconscious branch). Moved correctly to 阴阳界/DEATH_ROOM (d/death/gate.lpc) with 崔判官 (d/death/npc/pang.lpc) present; its death_stage() reentrancy-guarded init (the §7.68-shape code already audited clean in this file's earlier sections) ran its full 5-stage dialogue at the coded 5-second cadence with no overlap or corruption, then reincarnate()'d the character into 荒郊小店/REVIVE_ROOM — a fully valid, populated room (店小二, a board, a working exit). Reconnecting afterward confirmed persistent state: score correctly shows 死亡记录:你在战斗中被杀害过一次, 气血 at a recovering-but-not-full level (expected post-respawn regen, not a bug), inventory empty (matches die()'s command("drop all") in reincarnate() plus the self-made-fabao destruction loop — same item-loss-on-death design this lineage already documents for quit). quit afterward was clean.

Incidentally checked and ruled out as a bug: feature/damage.lpc's die() calls DEATH_ROOM->start_death(this_object()) (DEATH_ROOM = /d/death/gate), but no start_death() function is defined anywhere in this lib (grep -rn start_death across all .lpc/.h finds only the two call sites, one live one in feature/back/ damage.lpc's unused backup copy) — this call always resolves to a missing function. It is provably harmless: the actual ghost/death_stage flow triggers independently, through the ordinary room-entry init() of whatever npc/pang-shaped NPC the gate.lpc-family room happens to carry (confirmed exactly this way above, live), not through start_death() at all — and the live reproduction above proves a call_other to this permanently-undefined function produces no debug.log entry (FluffOS's call_other-to-missing-function behavior is a silent no-op here, not a catchable/logged error). Per this project's scope rule (only real crash/debug.log-error signatures count), this is dead/vestigial code, not a bug — left untouched.

Gap 3: mid-wizard net-dead reconnect (§7.21 shape) — RESOLVED, clean on two separate live reproductions

First (incidental): an earlier registration script for luchen dropped the connection right at the gift-wizard's opening menu (a plain, non-forced TCP close). Reconnecting (luchen/Test2026) produced "重新连线完毕。" and cleanly re-presented the exact same top-level wizard menu — resumed, not stuck, not corrupted.

Then (deliberate, rigorous): registered a second fresh character (hujie/胡杰, id hujie, password Test2026) through to the wizard, sent 0 to start a stat-reroll, waited for the sub-prompt ("请输入体格的新取值[10-30]:" — deeper into the wizard state than the top-level menu, mid-reroll with no answer given), then force-closed the socket with SO_LINGER=0 (a real RST, not a graceful close, matching xiyouji/this-file's own established net-dead-testing technique). Reconnecting immediately afterward: "重新连线完毕。", and the wizard discarded the orphaned reroll sub-state cleanly and re-presented the top-level menu (not stuck waiting on the abandoned sub-prompt, not duplicated, not corrupted). Completed the wizard normally (9/y), score rendered a fully correct fresh character, quit was clean. debug.log stayed empty through both reproductions. This lib's character-creation wizard has no §7.21-shape bug — net-dead mid-wizard, even via a genuine RST at the deepest (sub-prompt) point tested, resumes safely.

Standard checklist re-confirmation pass (all previously fixed, spot-checked, no regressions)

Process and repo hygiene

Driver killed by exact PID (kill 800001, confirmed dead via ps), never pkill -f. Post-test git status --short libs/mhxy showed the two new test characters' saves (luchen, hujie — kept as playthrough evidence, per this project's established convention) plus admin (fluffos) login/user churn from repeated logins; three zhangmen_*.o files (ao_guang, guanyin_pusa, qin_qiong — sects never touched this pass beyond walking past qin_qiong's own NPC) and a duplicate u/tianlin/log append were confirmed pure re-serialization/background- daemon noise (byte-diffed: same content, reordered mapping keys plus a mana/force_factor recompute artifact matching the exact shape already documented in this file's 2026-08-14 pass) and reverted via git checkout --.

§7.100 sweep fix (ROOM base-class redundant replace_program())

#define ROOM "/std/room": deleted 563 redundant, live, standalone replace_program(ROOM); lines (kept inherit ROOM;) — 561 caught by the scripted sweep, plus 2 hand-fixed instances baked into the two copies of this lib's in-game room-building tool (obj/roommaker.lpc, clone/misc/roommaker.lpc — near-identical, differ only in one is_monitored set() call and encoding of two traditional-vs-simplified characters). Both tools have the standard two-template shape: the "make an empty room" heredoc was already clean, only the "clone the room I'm standing in" command's str += "\n\tsetup();\n\treplace_program(ROOM);\n}\n"; string-builder carried the bug — fixed to drop the redundant call and keep setup();. 8 pre-existing //-commented instances remain untouched, confirmed harmless. Verified via a clean build-debug driver boot (0 new compile errors, port 40016 listening, zero new "cannot replace"/"cannot bind" debug.log lines); no full §10.7 gameplay walkthrough this pass.

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 3 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.