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《梦幻西游》是以《西游记》神话世界观为背景的西游题材 mudlib,以"青岛站" 分支自 2002 年 1 月 15 日起运行,隶属于经典的"西游记"引擎家族(与本站收录的 xyj2000f 等同源),底层引擎标注为 MudOS V22Pre11。新手从长安城中的"南城客栈"起步,黄飞鸿、孙悟空等耳熟能详的角色都以 NPC 身份出现在场景里;角色拥有体格、根骨、悟性、灵性四项天赋,踏上取经之路,帮会、 门派、九重天/十二宫/冥界等玩法名词贯穿角色档案,整体氛围偏休闲。与本站收录的手足档案 mhxyqd 属于同一套 2002 年代码库的另一条"青岛站"分支。
English
A Journey to the West-themed wuxia/fantasy mudlib running as the "Qingdao Station" branch since January 15, 2002 (part of the classic Xiyouji engine family sharing lineage with this project's xyj2000f, built on a MudOS V22Pre11-labeled core). New characters start at the South City Inn in a Chang'an setting, with well-known figures like Sun Wukong and Huang Feihong appearing as fixed NPCs alongside the standard four attributes (physique, bone-structure, aptitude, spirituality) and a scripture-pilgrimage framing; guild, sect, and cosmology terms (Nine Heavens, Twelve Palaces, the underworld) surface throughout character records, in a generally casual-paced game. It shares its 2002-era codebase with this collection's sibling mhxyqd, also branded a "Qingdao" release.
README
内容亮点
- 以《西游记》神话世界观为背景:新手村是长安城中的"南城客栈",黄飞鸿、 孙悟空等耳熟能详的角色都以 NPC 身份出现在场景里。
- 角色拥有体格、根骨、悟性、灵性四项天赋,踏上取经之路。
- 帮会、门派、九重天/十二宫/冥界等玩法名词在角色档案里都能看到痕迹, 整体氛围偏休闲。
在线试玩
https://mudlibs.fluffos.info/mhxy/
管理员账号 / Admin account
- ID:
fluffos - 密码 / Password:
Mud@2026("身份标识"/SuperPassWord 同样是Mud@2026) - 中文名 / Display name: 浮浮
- 权限 / Level:
(admin)(最高级别),通过/adm/etc/wizlist授予。
警告:对外公开架设前请务必修改此密码(及 SuperPassWord)。
本地运行
cd libs/mhxy
~/src/fluffos/build-debug/src/driver config.fluffos游戏端口:40016。
NOTES · 移植与修复记录
mhxy.rar → mhxy
- Archive:
archives/mhxy.rar(18.8MB — "梦幻西游"/"Fantasy Journey to the West", 青岛站/Qingdao station, running since 2002-01-15). Same 西游记 lineage as archive #15 (xyj2000f) — shares the age-gate question,convertd.lpcGreek-table typo shape, etc. Not a byte-duplicate of梦幻西游2002版.rar(a separate archive in this collection with the same game name) — different snapshot, processed separately; cross-reference when that archive's turn comes. - Mudlib root: nested at
梦幻西游2002版/mhxy/world/(the archive's own top folder is a snapshot-dated Chinese name, then anmhxy/dir with Windows driver binaries + client-facing files, thenworld/is the actual mudlib). Config atmhxy/config.mhxy. - Port: 40016.
Status: DONE — boots clean, playable over telnet
Full flow confirmed: banner, GB/BIG5 prompt (same legacy pattern as
xyj2000f), stats, age-gate question. Note: the BIG5 hint text
in the banner is mojibake (same shape as other libs — a BIG5-encoded
substring inside an otherwise-GBK file), cosmetic only.
What was fixed
1. Encoding + .c→.lpc: 1506 refs auto-fixed, 99 angle-bracket .c>
refs, and 304 local angle-bracket includes converted to quotes
automatically (convert_lib.sh's generalized fix — by far the
largest count seen yet, confirms this pattern is very common in the
西游记/xiyouji lineage specifically). static→nosave: 104 files.
Two files triggered a grep: binary file matches warning during the
local-include conversion step (d/lingtai/obj/yuanpinzhu.lpc,
daemon/class/yaomo/xueshan/cuixin-zhang/cuixin.lpc) — the script
handled it gracefully and continued; not investigated further (not on
the boot path).
2. adm/daemons/convertd.lpc — the SAME Greek-alphabet-table stray-
trailing-backslash bug as xyj2000f ("α\", should be
"α",, repeated ~45 times in this file specifically). Gotcha this
time: this file has CRLF line endings, so the straightforward
s/\\"(,)?$/"\1/ fix from xyj2000f silently did nothing
(sed's $ anchors before the \n, not before a preceding \r) —
needed s/\\"(,)?\r?$/"\1\r/ to actually match. Worth remembering:
always check for a stray \r before concluding an end-of-line sed
fix "did nothing" quietly (0 change reported, no error) — CRLF
content is common across this whole archive family.
3. /u/feizei/log (a wizard's personal log directory) was missing from
the archive, causing repeated Wrong permissions for opening file
.../log for append at boot (same shape as the missing-directory
pattern documented for lib #3 — a nonexistent directory manifests as
a permission denial, not ENOENT). Created it.
Known remaining issues (documented, not fixed)
- 315 lpcc-sweep failures (of 11785, 97.3% pass) — not triaged further given time constraints; boot/login path unaffected.
How to run
cd libs/mhxy
~/src/fluffos/build-debug/src/driver config.fluffos
python3 ../../scripts/mudclient.py 127.0.0.1 40016 --timeout 10 --send "gb" --send "" --send "quit"Post-hoc fix: UTF8-native is_chinese/registration (AGENTS.md §15h)
Applied in a later batch pass across the whole project: is_chinese/is_chinese2
in the shared chinese.lpc simul_efun fragment used GBK byte-range checks that
silently never match real Chinese text once strings are UTF-8 (this driver's
str[i] returns a Unicode codepoint, not a GBK byte). This broke character
registration specifically -- any real Chinese name was rejected. Fixed the
range check to test the CJK Unicode block instead, and halved the
GBK-byte-calibrated length bounds in check_legal_name to match. See
AGENTS.md §15h for the full writeup; confirmed via a real interactive
registration test (Chinese surname + given name reaching the next prompt).
Re-verification pass: driver rebuild + formatter + WASM (2026-07-23)
- LPC formatter: ran
format-corpus.mjsacross all 11785.lpcfiles underwork/— 11635 reformatted, 112 unchanged, 38 refused (token-mismatch safety gate, expected/fine on this size of legacy corpus, not investigated further). - Native retest against the freshly-rebuilt driver: booted (this lib doesn't print a driver-level "Initializations complete" line the way some other libs'
master.lpcs do, but adebug.logreview + a livemudclient.pyconnection confirm it's up and fully responsive — a large 11785-file preload does take a little over a minute of CPU time and produces routineEval interrupted/Too long evaluationtraces from a couple of preload-time content-placement daemons walking large zones, all caught/non-fatal, same shape as ordinary mega-content preload noise, not new). Ran the full interactive flow (gbencoding select → age-gateno→new→ English id → Chinese name → password ×2 → "SuperPassWord" secondary identity ×2 → email → webpage → ICQ → gender → an in-game gift/attribute-point wizard9/yconfirm) with a real Chinese name (秦风三/ idqflibc), reached the actual starting room (南城客栈), and confirmedscorerenders a complete, correctly-populated character sheet andquitexits cleanly. Zero fatal errors indebug.log. No regression from the reformat or the driver rebuild. - WASM build test (
scripts/wasm_client.js): boots cleanly (only the expected non-fatal preload warnings/errors — missing network daemon programs,dns_master/ftpd/httpd— same non-fatal shape as native). Login is blocked by the documentedquery_ip_number()WASM limitation, but via a different call site than thesscanf-based site-ban pattern already known fromrzrmud/bxsj:logind.lpc'sencoding()calls"/adm/daemons/ipd" ->seek_ip_address(query_ip_number(ob))to look up a friendly "connecting from" description; under WASMquery_ip_number()returned an empty string for the console connection (confirmed directly from the driver's own error trace:seek_ip_address("")), andipd.lpc'sseek_ip_address()doesuser_ip = explode(ip, ".")then unconditionally indexesuser_ip[1]— with an empty IP,explodeyields a single-element array, souser_ip[1]throws*Array index out of bounds, uncaught, right in the middle oflogon()'s encoding callback. This aborts the rest of the login sequence for that connection, leaving it in a bare command loop that replies "什么?" to everything instead of ever reaching the id prompt. This is the same class of driver-level WASM gap the project already documents (an IP-format-dependent code path breaking on a malformed/emptyquery_ip_number()under WASM), not a mudlib bug — the identical code path works perfectly natively (confirmed above, real Chinese-name registration completing end-to-end). Not patched, per the standing policy against fixing WASM-only driver gaps in the mudlib. Status: boots under WASM; login blocked by a query_ip_number()-under-WASM limitation (different trigger site than the already-documentedsscanf-ban-check shape, same root cause).
WASM-enablement pass (2026-07-23): loopback-allow + throttle bypass + admin seeding
Gates patched (loopback = 127.0.0.1, any 127.*, or an empty/malformed
non-dotted-quad string, which is what current WASM builds return):
adm/daemons/band.lpc—is_banned(),create_char_banned(),is_strict_banned()short-circuit return 0 for loopback;allow_multi_login()returns 1000 (effectively unlimited) for loopback.adm/daemons/logind.lpcencoding()— newlocal_connflag; the!ip_namedestruct and the "Non_number" character-scan destruct are skipped for loopback/malformed IPs (this was the WASM login blocker).adm/daemons/logind.lpc(~line 567) — the 40-second "刚退出就想进来" quick-reconnect throttle now exempts loopback (kickout punishment timer kept — game design).adm/daemons/ipd.lpcseek_ip_address()— returns "本地连接" for loopback/short IPs instead of crashing onexplode(ip,".")[1](this was the documented WASMArray index out of boundsblocker).adm/daemons/securityd.lpcmatch_wiz_site()— loopback always passes wizard site restriction.- No
uptime()startup gate exists in this lib (checked; only cosmetic uses in httpd/cmwhod).
Admin account: fluffos / Mud@2026 (SuperPassWord also Mud@2026),
Chinese name 浮浮, granted (admin) via /adm/etc/wizlist (file also
normalized from CRLF to LF; previously the CR was absorbed into the parsed
level string). Verified: registration via real flow, re-login, and
update /d/city/kezhan.lpc succeeds. Saves at data/login/f/fluffos.o +
data/user/f/fluffos.o (not gitignored). Fresh normal registration
re-verified end-to-end (test char removed); debug.log clean.
Fail-closed retrofit (2026-07-24)
The loopback carve-out above was originally written to ALSO treat any
empty/non-string/unparseable IP as trusted-local (a fail-open pattern,
written defensively against an older WASM query_ip_number() bug that is
now fixed upstream). Corrected to strict loopback only ("127.0.0.1",
"::1", or a "127." prefix) in band.lpc (×4), securityd.lpc's
match_wiz_site, ipd.lpc (now falls back to an "未知地区" placeholder
for unparseable input instead of "本地连接"), and logind.lpc's
local_conn flag and reconnect throttle. Re-verified the loopback path
still logs in, looks, and quits cleanly after tightening.
深度功能测试 / Deep functional test (2026-07-24, round two)
Native driver (build-debug), one continuous playthrough per the §10.7
methodology, following libs/bxsj/NOTES.md/libs/xiyouji/NOTES.md's
worked examples. Read doc/help/specials/newbie in full first — it named
the starting inn (南城客栈), the answer 拜师/apprentice/learn ...
from ... sect-join and skill-learning idiom, the fight-vs-kill
safety distinction, and a rough "who's weak enough to spar" heuristic
(judge by name: 小学童/小丫环/etc.). This lib shares the d/jjf
将军府-sect-entrance shape with xiyouji's already-documented §7.17 bug
(same lineage, noted in this file's own header), so that room got
specific attention — and did turn out to have a live crash, though a
different root cause than §7.17's (see below).
Test characters (all kept as playthrough evidence):
- id
qinfeng, Chinese name 秦风扬, passwordTest1234, male — the main playthrough character. State at end of session: apprenticed to 秦富 (Qin Fu, 将军府/General's-Mansion sect,将军府第四代弟子), learnedforce(内功心法, organic teacher path) andunarmed(扑击格斗之技, gained from a real fight), survived afightagainst alittle japNPC (took real damage, HP bar showed伤残/crippled, did not die), slept and woke cleanly in/d/jjf/guest_bedroom, quit cleanly at least twice (dropping its starting 粗布衣 each time, same item-drop-on-quit shapexiyouji's NOTES.md documents for this lineage), and was reconnected into successfully many times, including after real wall-clock gaps and after simulated unclean (RST) network drops. Saves:work/data/user/q/qinfeng.o,work/data/login/q/qinfeng.o, pluswork/data/zhangmen/zhangmen_qin_qiong.o(the sect-teacher NPC's own save record, updated by the successfulapprentice— concrete on-disk evidence the fixed sect-join path persists correctly end to end). - id
shenqing, Chinese name 沈清扬, passwordTest5678, female — a second fresh registration used to confirm the fixes work for the other gender branch and from a clean state. Reached 南城客栈,scorerendered correctly, quit cleanly. Saves:work/data/user/s/shenqing.o,work/data/login/s/shenqing.o. - id
cehsheng, Chinese name 程星辰, passwordTest9999, male — a third fresh registration used as the final post-.C-rename regression check (see bug 5 below). Reached 南城客栈,scorecorrect, quit cleanly. Saves:work/data/user/c/cehsheng.o,work/data/login/c/cehsheng.o.
What was tested and confirmed working
- Registration: three independent real Chinese names, both genders, full flow (
gbencoding choice → student age-gateno→new→ English id → Chinese name → password ×2 → SuperPassWord ×2 → email → webpage → ICQ → gender → gift-point wizard9/yconfirm), landing in南城客栈every time. - Exploration: read room
.lpcsource to plan routes (exits aren't always the ones the room description implies) —南城客栈→朱雀大街→十字街头→青龙大街×2 →answer 拜师→将军府→练武场(front_yard, sandbags/秦富) →练武场(front_yard2, logs/pits/秦叔宝's actual sect-entrance NPC) →正厅(main hall, 秦琼) →客房(guest_bedroom) →兵器架(jjf_bingqi) →玄武大街(xuanwu-n0/n1) →天监台. Room descriptions, exits, and day/night flavor text all correct throughout. - Sect join:
answer 拜师at the gate NPC (秦安) unlocks entry;apprentice qin fuinfront_yard(NOT the gate) succeeds ("秦富决定收你为弟子...恭喜您成为将军府的第四代弟子"), confirmed viascore's师承field. This is the exact room whose first-ever compile crashed pre-fix (bug 1 below) — re-verified post-fix across several fresh-driver-restart boots with zero recurrence.d/jjf/front_yard2.lpc'szhangmen-shaped NPC now shows its correct title (大唐天下兵马大元帅 朝廷兵马大元帅(Zhang men)) on the very first visit of a fresh boot, not the corrupted-stray-0shape §7.17 documents forxiyouji. - Skill learning (organic teacher path):
skills qin fulists the sect's 9 techniques;learn force from qin fusucceeds ("你听了秦富的指导,似乎有些心得...你的「内功心法」进步了!"), confirmed viaskills. - Combat: found no literal training-dummy
accept_fight()-mirror object actually placed in any live room (d/city/obj/muren.lpcexists but isn't referenced from any room'sobjectslist — dead content, not investigated further, out of scope); used/d/city/npc/japan2.lpcinstead (combat_exp = random(200),init()'s own auto-attack is commented out — passive, safe, explicitly room-no_fight-aware in its own dead code, confirms the author intended it as a low-stakes sparring target).fight japin玄武大街(xuanwu-n0, NOTno_fight) worked correctly: combat opened, both sides exchanged blows over several heartbeat ticks, character took real damage (气血bar degraded to伤残) and survived; fleeing by moving rooms mid-fight (perhelp combat's documentedfightsemantics) also worked cleanly.南城客栈(kezhan) is a deliberateno_fightsafe zone by design (confirmed in source,set("no_fight", 1)) — not a bug, matches the MOTD's own "本站对新手将提供适当的保护" newbie-protection claim. - Sleep/wake:
sleepin/d/jjf/guest_bedroom(if_bed+sleep_room) →disable_player()→wakeup1()call_out fires later →enable_player()called again on the SAME (already-living()) object — this is the exact reentrant-call shape bug 1 guards against, and re-verified LIVE that the fix does NOT block this legitimate path: woke up correctly ("你一觉醒来,只觉精力充沛"), andlook/score/iall worked immediately after (provingenable_player()'sdelete_temp("disabled")genuinely ran, not silently skipped). - Shop:
listat the inn's 店小二 renders the full price list correctly;buy jiudai from xiao ercorrectly rejects with "你的钱不够" — not fully verified live: a fresh character starts with zero gold, and no gold-earning path was pursued in the time budget, so an actual successful purchase was never completed. Stated explicitly rather than silently skipped, per §10.7 rule 6. - Death/respawn: not verified live — reaching lethal combat against a deliberately outmatched NPC was out of the time budget for this pass; the one real fight conducted (see above) was won safely. Stated explicitly per §10.7 rule 6.
quit: clean both times used, drops the starting 粗布衣 (matches this lineage's established item-drop-on-quit design perxiyouji's NOTES.md — not re-litigated here),debug.loggrepped immediately after eachquitand stayed clean (no new执行时段错误/Too deep recursion/error:lines) — the exact check the §7.16bxsjbug taught this project to never skip.- Unclean (net-dead) disconnect + reconnect, tested twice: once reconnecting within a couple seconds of an RST-forced socket close (
SO_LINGER+0, closer to a real network drop than a plainsocket.close()), once waiting ~35 real seconds first (past this lib's own internal 15-secondnet_dead()→do_net_dead()mark-as-dead delay, well inside its 600-secondNET_DEAD_TIMEOUT/user_dumpwindow). Both times:debug.logstayed completely clean through the disconnect, the wait, AND the reconnect, and the reconnect landed the character back in a fully valid, explorable room with all state (score/i/skills) intact — no void-room stranding, no crash. This lib structurally does not have the §7.20 void-parking bug class at all: readobj/user.lpc'snet_dead()/do_net_dead()/reconnect()— unlike the ES2/xiyouji-lineage shape §7.20 documents, this lib'snet_deadhandler nevermove()s the player anywhere (noVOID_OB/temporary holding room mechanism exists at all); it just disables the heart_beat and schedules a delayeduser_dump()while the player object stays exactly where it was, so there's no location to restore and nothing for a brokenreconnect()to fail to do. Confirmed->reconnect(IS actually called from the login flow (adm/daemons/logind.lpc:1083), unlike the "defined but never called" flavor §7.20 also warns about. Worth recording as a clean bill of health on this specific bug class, checked (not assumed) via both source read and live reproduction. - Reconnect after a clean
quit+ a real wall-clock gap (100 real seconds, not simulated): re-logged in asqinfeng, confirmed vialook/score/i/skillsthat location, sect membership, learned skills, and inventory (the 粗布衣, re-donned by then per its own logic) all persisted correctly. - Mid-wizard-reconnect (§7.21 shape) — NOT tested live: this lib's character-creation gift-point wizard (
0-3reroll /9+yconfirm) is short enough, and every registration in this pass was completed in one sitting before any disconnect test, that net-deading specifically mid-wizard was not attempted given the time budget. Stated explicitly as unverified rather than silently assumed safe.
Bug 1: enable_player() reentrancy crashes a sect-entrance NPC's first-ever preload compile — matches AGENTS.md §7.19, but the DOCUMENTED FIX ITSELF would have been wrong here
This matches the existing §7.19 class (enable_commands()/
enable_player() called again on an already-living() object from
inside that object's own init() chain re-invokes init() while the
original call is still on the stack) — not a new bug class — but
applying §7.19's literally-documented fix (if (living(this_object()))
return;) would have introduced a real regression on this lib, which is
worth recording as an addendum to that section.
- Symptom: reproduces on PRELOAD ALONE, no player connection needed —
/tmp/mhxy_boot.log(captured stdout of the very first boot attempt this pass, before any fix) shows, right after preload reaches/d/xueshan/npc/zhangmen.lpc:
``
Too deep recursion.
program: /feature/name.lpc, object: /d/xueshan/npc/zhangmen#114, file: /feature/name.lpc:14
``
Same first-visit/first-compile-only timing sensitivity §7.17/§7.19
document elsewhere in this catalog — the blamed file:line is whatever
happened to be executing when the call-depth limit tipped over, not a
fixed location.
- Root cause:
std/char.lpc'ssetup()(inherited by every character, NPC or player) unconditionally callsenable_player()(feature/command.lpc). Every one of this lib'sd/*/npc/zhangmen.lpcsect-entrance NPCs (9 copies, one per sect, same shape asxiyouji's documented family) callssetup()twice: once from its owncreate()(line 29, the legitimate call), and again from its owninit()(line 55,me->setup();, AFTERcreate_identity()/reset_me()/restore()/fully_recover()have already run) — a redundant call with no apparent purpose beyond "make sure everything's set up," but on this driver it re-invokesenable_commands()on an object the driver already knows isliving(), which re-triggers that object's owninit()while the originalinit()call is still on the stack — genuinely reentrant, repeating untilToo deep recursion.aborts it. - Fix, and why the naive
living()guard is WRONG on this lib specifically: guardedenable_player()itself (the shared choke point) with a dedicatednosave private int in_enable_player_now;reentrancy flag — set at entry, checked before doing anything, cleared on the one exit path. Deliberately did NOT useif (living(this_object())) return;, which is what §7.19 literally prescribes and what an earlier draft of this fix used, until a targeted regression test caught the problem:disable_player()(same file,feature/command.lpc) callsdisable_commands()immediately followed byenable_commands()again — its own comment explains why ("enable command again so this object would be marked living again... block command in alias.c instead of here"). That meansliving()is already true across every one of this lib's real disable/re-enable cycles:feature/damage.lpc's unconscious→revive(),cmds/std/sleep.lpc's sleep→wakeup1()/wakeup2(), and several disguise-item flows (leaf.lpc/baoyi.lpc/yi.lpc/clloth.lpc/jia.lpc, alldo_enable_player()command handlers). Aliving()-gated guard would have SILENTLY NO-OPED every one of those legitimate re-enables — in particular skippingdelete_temp("disabled"), which is what actually lets a player type commands again — while still blocking the one pathological case it was meant to catch. Caught this BEFORE shipping it by grepping everyenable_player(call site (29 hits across the lib) and specifically tracing the sleep/wake and unconscious/revive flows, then live-testing both end to end (see "What was tested" above) with the corrected reentrancy-flag version. - Verified: reproduced live pre-fix (see the crash log above, from the very first boot of this pass); post-fix, re-tested via three separate fresh
driverrestarts with zero recurrence (grep -a "recursion\|Too deep" log/debug.logempty every time), thefront_yard2sect-entrance room's NPC title renders correctly on first visit (not the corrupted-0shape), and the sleep/wake + unconscious-adjacentenable_player()call sites were confirmed still functional (see "What was tested"). Scope: the fix is at the sharedenable_player()choke point, so it protects all 9 of this lib'szhangmen-shaped sect-entrance NPCs (d/jjf,d/nanhai,d/sea,d/xueshan,d/death,d/lingtai,d/moon,d/qujing/wudidong,d/wusheng, plus several more perfind . -iname zhangmen*) regardless of individual verification — only thed/jjf(将军府) andd/xueshan(雪山, the one that happened to crash first during preload) instances were directly walked to/observed live. - File:line:
libs/mhxy/work/feature/command.lpc— newin_enable_player_nowdeclaration + guard aroundenable_player()(function starts at what was line 119, now offset by the added comment block). Crash site waslibs/mhxy/work/d/xueshan/npc/zhangmen.lpc(structurally identical tolibs/mhxy/work/d/jjf/npc/zhangmen.lpc:35-56, the copy actually walked to live).
Bug 2: std/room.lpc reset() reentrancy — same shape as AGENTS.md §7.17, applied proactively as defense in depth
std/room.lpc's setup() calls this_object()->reset() synchronously
as the last step of every room's create() (line ~210, now ~223), and
reset() only marks its NPC-population bookkeeping done on its very
last line (set_temp("objects", ob)) — the identical structural shape
§7.17 documents for xiyouji. Not independently reproduced as the
proximate cause of any crash THIS pass (bug 1's enable_player() guard
alone closed every reproduction attempted), but the underlying
reentrancy hazard is real and lib-wide (every room inherits
std/room.lpc), so applied the same nosave int resetting_now; guard
xiyouji's fix uses, at the top of reset() and cleared on both return
paths. Confirmed inert for the normal case: re-tested several
multi-NPC rooms (南城客栈/kezhan with 4 NPCs, 朱雀大街/zhuque-s1,
练武场/front_yard and front_yard2) after the fix and saw identical,
correct NPC population every time. File:line:
libs/mhxy/work/std/room.lpc:10-19 (declaration), :44-47 and :70-73
and :113 (guard entry/both exits).
Bug 3: absolute path in angle-bracket #include — matches AGENTS.md §6.1 exactly
d/obj/books-nonskill/book-qujing.lpc:4: #include </d/qujing/obstacle.h>
— an absolute path inside angle brackets never resolves on this driver
(the <> resolver doesn't special-case absolute names), so the file
failed to compile at all (Cannot #include /d/qujing/obstacle.h cascading
into Undefined variable 'obstacles'). This item is carried by
/d/city/npc/jieding.lpc (西行游客/疥顶小僧, a wandering-monk NPC placed
in 朱雀大街, one hop west of the starting inn — encountered on this
pass's very first exploration move), whose own create() does
carry_object("/d/obj/books-nonskill/book-qujing") — crashing with
*No program in object 'book-qujing'! the first time ANY player walks
west out of 南城客栈 on a fresh boot.
- Fix:
#include "/d/qujing/obstacle.h"(quoted). Swept the whole lib case-insensitively for the same shape (grep -rniE '#include\s*<\s*/') — this was the only instance. - Verified: pre-fix, reproduced live (
debug.logshowed the compile errors + the runtimeNo program in objectcrash, blamed/std/char/npc.lpc:14'scarry_object(), called fromjieding.lpc:60'screate(), called from the room'sreset()/make_inventory()chain — same "first-ever compile aborts the room's reset() partway" shape as bugs 1/2, just via a different mechanism: a genuinely broken dependency rather than reentrancy). Post-fix, re-walked南城客栈→西→朱雀大街on three separate fresh-boot sessions;疥顶小僧now appears correctly with no crash.
Bug 4: tell_room() 2-arg exclude defaults to raw int 0 — matches AGENTS.md §7.12 exactly
adm/simul_efun/message.lpc's tell_room(mixed ob, string str, object
*exclude) passes exclude straight into message("tell_room", str, ob,
exclude) — when called with only 2 arguments (the overwhelmingly common
case; grep shows dozens of call sites across the lib, including several
rooms' own init()-time welcome broadcasts), exclude is the driver
default 0, and this driver's message() efun requires
object/array for its 4th argument, rejecting a bare int.
- Symptom:
/d/city/chatroom.lpc'sinit()(line 48) callstell_room(environment(me), "...")with no 3rd argument — crashes with*Bad argument 4 to EFUN message() Expected: object, array, Got: int(0).on EVERY entry into the chat room (reproduced twice in one session: once for an NPC/wizard body already in the room, once for the player's own arrival), not first-visit-only like bugs 1-3. - Fix:
message("tell_room", str, ob, exclude || ({ }));— the documented §7.12 fix verbatim. - Verified: pre-fix, reproduced live twice (
debug.log, both hits traced tochatroom.lpc:48'stell_room()viacommand_hook()→go.lpc→move()/_move()→ the room'sinit()). Post-fix, re-entered聊天室(chatroom, reachablesouthfrom南城客栈) — clean welcome broadcast, no crash,debug.logstayed clean.
Bug 5: 302 uppercase .C files never renamed to .lpc — matches AGENTS.md §4.2 item 7, a notably large instance
Not previously flagged in this lib's own "What was fixed"/"Known
remaining issues" sections despite being exactly the documented
find work/ -name '*.C' check. find libs/mhxy/work -name '*.C' found
302 files across clone/armor/, clone/bq/, an entire side zone
(d/newjob/longzhu/, ~90 files: NPCs, weapons, armor, quest objects),
another entire zone (d/youxia/, ~50 files: rooms, NPCs, a BAGUA/
puzzle subdirectory), several daemon/class/youxia/* skill files (a
"游侠"/wanderer class's kungfu implementations), two wizards' personal
clone//wuqi/ staging directories (u/tianlin/, u/valen/ — mirror
copies of each other), and scattered individual files elsewhere. Since
this driver's extensionless load_object()/new() resolution tries
.lpc then .c and never a literal .C, every one of these was
permanently unloadable — orphaned content, not merely "unconverted"
(290 of the 302 were already valid UTF-8 from an earlier bulk pass that
evidently used a case-sensitive rename glob; only 12 — all under
u/{tianlin,valen}/clone/{HELL,LONGGONG,QIANG,MOON,SHUSHAN,JJF}.C —
were still raw GB18030 bytes, confirmed via a per-file UTF-8 decode
check rather than assumed from the .C extension alone).
- Live reproduction:
/u/tianlin/obj/goldarmor.C— a content- placement daemon (adm/daemons/baoshi.lpc'schoose_baosi()/random_place(), triggered from/d/qujing/wudidong/npc/luyue.lpc'screate(), itself triggered by ordinary zone preload) triedcarry_object("/u/tianlin/obj/goldarmor")and got*call_other() couldn't find object '/u/tianlin/obj/goldarmor'.— caught, preload continued, but the intended treasure/equipment was silently never placed. This is the shape most likely to recur unpredictably during real play: any zone whose content-placement or shop-stocking daemon references one of these 302 files by its correct extensionless path gets a silent no-op instead of the intended item/NPC/room. - Fix:
iconv -f GB18030 -t UTF-8(verified success, no lossy-drop warnings) on the 12 still-GBK files, then batch-renamed all 302.C→.lpc. Checked BOTH traps before renaming: no<same-basename>.lpc/.calready existing at any of the 302 paths (so no §4.2-item-5-style stale-backup-promotion risk), and no literal"...FOO.C"-style hardcoded string references anywhere in the lib (grep -rlE '"[^"]*\.C"'— zero hits) — every real reference to these files is extensionless, so the rename alone fixes resolution with no further reference-path edits needed. - Verified: pre-fix, reproduced live (see above). Post-fix, three separate fresh-driver-restart boots all show zero
goldarmor-related errors and zero new compile failures anywhere indebug.log(grep -a -c "执行时段错误"stayed at the same pre-existing baseline count across all three boots — see "Known remaining issues," below — meaning the 302-file rename introduced no NEW failures). A full fresh registration +look/score/quitwas re-run after the rename (charactercehsheng/程星辰) with a clean result. Not exhaustively content-tested: given the scale (302 files across zones this playthrough never visited —d/youxia/,d/newjob/longzhu/, the 游侠-class skill files), only the one live-reproduced instance (goldarmor) and the boot-clean/no-new-compile-error check were directly verified; the other 301 are fixed proactively by the same mechanical rename, consistent with this project's standing practice for large mechanical fixes, but a future pass throughd/youxia/ord/newjob/longzhu/specifically would be the way to verify content correctness (not just loadability) for those zones.
Confirmed NOT a bug (checked and ruled out)
- §7.20 void-parking class: structurally absent from this lib — see "What was tested" above.
obj/user.lpc'snet_dead()never moves the player anywhere;reconnect()(actually called fromadm/daemons/logind.lpc:1083, not merely defined-and-orphaned) only needs to clear flags and resume the heartbeat, since there's no location to restore in the first place. 南城客栈/天监台/醉星楼etc. rejectingfight:no_fightzones by explicit design (newbie-protection inn, a scholarly observatory, a royal pavilion) — verified via source (set("no_fight", 1)), not a bug.- Shop purchase rejecting a broke new character: correct, expected behavior (
scoreconfirms 0 savings) — see "not fully verified live" above for what this means for purchase-flow coverage specifically.
Known remaining issues (pre-existing, not fixed — out of scope for this pass)
Confirmed present in debug.log identically across every boot in this
pass (before AND after all the fixes above, i.e. unrelated to anything
touched here), all preload-time, all caught by the driver's own error
handler, none reachable from the login/registration/exploration path
this pass exercised:
/adm/daemons/emoted.lpc'srestore()—*restore_object(): Illegal mapping format while restoring emote.on its own shipped save data, atcreate()time during preload./adm/daemons/questd.lpc'sspread_quest()/init_dynamic_quest()—*Bad argument 1 to EFUN call_other()(passing0as a target), fired both once during preload and again from a livecron.lpc-driven re-trigger later in the same boot.- A handful of
*Too long evaluation. Execution aborted./*Can't catch eval cost too big error.traces from/adm/daemons/baoshi.lpc'srandom_place()/choose_baosi()and/adm/daemons/myupdated.lpc's batch-recompile daemon walking large zones during preload — same "routine mega-content preload noise" shape this file's own "Re-verification pass" section (above) already documented.
Given none of these are on the player-facing path this pass exercised
and all are caught, they're recorded here for completeness rather than
chased down — consistent with this project's established practice of
not exhaustively fixing every preload-time diagnostic on a lib this
large (11785 .lpc files).
Not verified live (explicit, per §10.7 rule 6)
- Shop purchase completing successfully — character never accumulated gold in the time budget; the rejection path (
list/buywith insufficient funds) WAS verified. Resolved in the 2026-08-20 round-four pass — see "深度功能测试第四轮" below (admin-granted money via the lib's ownclone, realbuy, price/receipt both verified). - Death and respawn — the one real fight conducted was won safely; deliberately seeking out a lethal fight was out of scope for the time budget. Resolved in the 2026-08-20 round-four pass — real death via
killagainst a genuinely lethal NPC, full ghost/death_stage/revive flow completed live, no bugs found (see below). - Net-dead disconnect specifically mid the gift-point creation wizard (the §7.21 shape) — every registration in this pass completed in one sitting before any disconnect test. Resolved in the 2026-08-20 round-four pass — both a graceful and a real RST-forced disconnect mid-wizard reconnected cleanly (see below).
- Content correctness of the other 301
.C→.lpcrenames beyond the one live-reproduced instance (goldarmor) — fixed proactively by mechanical rename, boot-clean confirmed, but not walked to in-game. - WASM re-verification against these specific fixes — this pass was native-only per the task's stated scope; the existing "WASM build test" section above (from an earlier pass) is unrelated to what was found/fixed here and was not re-run.
WASM 修复摘要(迁移自 meta.json 的 group_note)
梦幻西游基础版(青岛)。状态已从过时的 limited 修正——这份档案自己的 README 里从未记录过任何缺陷说明,本轮重新测试也没有发现:和手足档案 mhxyqd(012-1)流程相同——GB/BIG5 选择→未成年人关卡(否)→管理员 id+密码→首次天赋/礼物画面(9 然后 y)→干净地进入"南城客栈",quit 也干净("浮浮(Fluffos)离开游戏了")。
补充修复(来自对手足档案 mhxyqd 的深度测试)
mhxyqd(012-1,同一套 2002 年代码库的"青岛站"品牌分支)这轮的深度功能测试发现了两处这份档案(mhxy 本体)也逐字节共有的 bug:(1) adm/daemons/logind.lpc 的 get_name() 在接受玩家中文名字后有一行调试残留 printf("%O\n", ob);,会把原始物件引用(如 /obj/login#123)显示给每一个刚完成中文取名的新玩家——已删除,用真实驱动重新注册验证过(不再出现物件引用,直接进入密码设定)。(2) d/death/npc/{b,bgargoyle,wgargoyle}.lpc 的 death_stage() 都有 §7.68 那种把"角色永久离开"和"暂时不在场"混在一起的 if (!ob || !present(ob)) return; 写法,已按各文件自己的 5 秒重试间隔拆分成"暂时不在场则重试"。两处修复均直接照搬 mhxyqd 那轮已验证过的修法,本轮只做了格式化+编译+一次干净注册的快速复核,没有重新走完整的战斗/死亡流程(该流程已经在 mhxyqd 上完整验证过,两份档案这部分代码逐字节相同)。
更正(2026-08-05):§7.68 复活软锁"修复"已撤销
上面提到的"鬼魂离开/不在场时被永久放弃复活流程"曾被当作 AGENTS.md
§7.68 记录的一类 bug 修复(把单次判定改成每 5 秒重试)。经用户指出并
重新审视:这更可能是有意的游戏设计,不是 bug——大多数这类档案里
鬼魂根本无法自行移动,所以"不在场"要么从未真正发生,要么是"离开去
在阴间游荡,想回来时再走回这个房间、流程会通过 init() 重新从头开始"
这种有意为之的宽松机制,而不是需要强制追上玩家的错误。强行重试还可能
引入新问题:如果鬼魂之后又走回这个房间,旧的重试和 init() 重新触发的
新一轮流程可能同时运行,导致对话重叠错乱。已把这处改动撤销,恢复成
原始的 if (!ob || !present(ob)) return; 单次判定写法(bmxkx2001
除外——那份档案里这确实是一个真实存在、经过实际复现验证的 bug:鬼魂
本身完全无法移动,是另一个不相关的 NPC 强行把鬼魂拖走导致的)。详见
AGENTS.md §7.68 顶部的撤销说明。
§7.86 跨库扫描修复(留言板 post 崩溃)
BBS_BOARD、BULLETIN_BOARDinherit+ 多余replace_program()致命形状(AGENTS.md §7.86,post命令崩溃):全档案 47 处命中,已删除多余的replace_program(...)调用(保留inherit),逐文件保留原有行尾格式(CRLF/LF 按文件原样)。本次为跨库 §7.86 扫描修复(触发原因:该 bug 已在 6+ 个互不相关的血统家族独立确认,属于近乎普遍的拷贝粘贴模式),仅做编译检查(驱动干净启动、端口正常监听),未做完整 §10.7 深度游玩测试。
深度功能测试第三轮 / Deep functional test round three (2026-08-14, post driver-upgrade re-test)
Re-verification pass against the 2026-08-12 driver rebuild (upstream PRs #1343/#1344) per this project's round-two re-test campaign. This lib's last live pass was 2026-07-24 (the "round two" section above, before the rebuild), so this is a fresh boot-and-play confirmation against the current driver, not a repeat of that pass's full exploration.
Independently re-verified (grepped the actual code, not trusted from prose)
All five bugs from the 2026-07-24 pass, the two fixes borrowed from
mhxyqd, and the §7.68 revert are confirmed still present/correct:
feature/command.lpc:in_enable_player_nowreentrancy guard aroundenable_player()— present (declaration line 119, checked/set/cleared lines 150-191).std/room.lpc:resetting_nowreentrancy guard inreset()— present (declaration line 22, guard lines 45-108).d/obj/books-nonskill/book-qujing.lpc:4:#include "/d/qujing/obstacle.h"— still quoted, not angle-bracket.adm/simul_efun/message.lpc'stell_room():exclude || ({ })fix — present (line 56).find libs/mhxy/work -name '*.C'— zero results, the 302-file rename held.adm/daemons/logind.lpc'sget_name()— noprintf("%O\n", ob);debug leak; the function goes straight from the legal-name check toob->set("name", arg)and the password prompt, matching the mhxyqd-borrowed fix. (Two ORPHANED copies oflogind.lpcunderwww/cgi-bin/andwww/relative/DO still carry the oldprintf("%O\n", ob);line — confirmed via grep that nothing in the live tree references either path; this lib has no httpd wiring reaching them, so left alone as genuinely dead code, not a live bug.)d/death/npc/{b,bgargoyle,wgargoyle}.lpc'sdeath_stage()— all three still have the original single-checkif (!ob || !present(ob)) return;shape, no retry-call_outloop grafted back in. The §7.68 revert is intact.
New checklist items checked this pass (not covered by 2026-07-24's pass)
cmds/wiz/update.lpc§7.106: already has the guarded form (environment(me) && (obj = present(file, environment(me))) && interactive(obj)) — no fix needed here, presumably shipped this way originally (this lib doesn't show up as vulnerable in the corpus-wide §7.106 sweep record).adm/simul_efun/file.lpc— new §7.11-class fix applied.log_file()was a barewrite_file(LOG_DIR + file, text)with noassure_file()guard, despiteassure_file()being defined 4 lines below it in the same file (unused bylog_file()itself).log/is driver-recreated (gitignored), and several subdirectorieslog_file()targets don't exist on disk pre-boot — most notablylog/nosave/, referenced by ~30 call sites includingmaster.lpc's own crash logger (log_file("nosave/CRASHES", ...)), several admin commands (full/shutdown/purge/qiangpo/call), gift-item objects (cookie.lpc/giftbox.lpc/tang.lpc), andcmds/usr/quit.lpc's large-stat-gain audit log (gated behind high thresholds so not hit by ordinary play, but real for any long-lived character). Confirmed via driver source (fluffos/src/packages/core/file.cc'swrite_file()) that a missing parent directory makesfopen()fail and the efunerror()s — an uncaught throw, not a quiet return-0 — so this is a live crash risk, not cosmetic. Fixed with the project's standardassure_file(LOG_DIR + file);guard before thewrite_file()call, plus a one-line forward declaration (void assure_file(string file);) sinceassure_file()is defined textually afterlog_file()and this compiler needs one. Also fixedcat()'swrite(read_file(file))→write(read_file(file) || "")(minor, cosmetic-only —write(0)just prints a literal "0" to the caller rather than crashing, confirmed viaprint_svalue()'sT_NUMBERcase in the driver source — but a one-line fix matching this project's established convention for this file, seekxkj's round-two pass for the same pairing). Compile-verified via a liveupdate /adm/daemons/logind(which recompiles the whole simul_efun chain includingfile.lpc) — succeeded cleanly. Not live-triggered this pass (would need e.g. a realmaster.lpccrash or one of the gatedquit.lpcthresholds to prove the pre-fix throw live) — fixed proactively on the strength of the driver-source read and the extremely well-established §7.11 precedent (10+ prior lineages), same verification depth this project uses for other mechanical §7.11 instances.config.fluffos'smaximum evaluation cost: was400000— in the documented risky range (300000/700000 known to causeenter_world()/make_body()aborts on this project's debug driver build). Raised to5000000, this project's standard safe value. No eval-cost abort was actually observed pre-fix in this pass (boot and play were already clean), so this is a preventative fix per the standard checklist, not a reproduced-and-fixed live bug.log_error()(adm/obj/master.lpc) already has the standard severity gate (only broadcasts to the triggering player if one exists, skips broadcasting compiler warnings per the AGENTS.md §15w convention) — no fix needed.- Scanned
logind.lpcend to end for any other strayprintf("%O"/ raw debug leaks beyond the already-checkedget_name()— none found; every otherprintf/writecall in the file is legitimate player-facing banner/status text. file_owner()(§7.26, originally found and fixed ON this lib): re-confirmed the correct first-segment-capture version (adm/simul_efun/object.lpc) is the one actually wired intosimul_efun.lpc's#includechain; a second, still-buggy fixed-depth-3 copy exists atadm/simul_efun/oo.lpcbut is NOT#included anywhere — dead code, confirmed not a live risk.
现场验证 / Live verification
Native build-debug driver, launched from libs/mhxy per this file's
"How to run" section. Boot: completely clean — the entire
/tmp/mhxy_boot.log capture (1816 lines) contains nothing but routine
"Unknown #pragma, ignored" / "In file included from" preload noise;
zero eval-cost errors, zero new compile errors, and notably *cleaner*
than the 2026-07-24 pass's own boot (which logged non-fatal
emoted.lpc/questd.lpc/baoshi.lpc preload traces — those didn't
reproduce this run, consistent with them being incidental/order-
dependent preload noise rather than deterministic, not investigated
further since they're already documented as known-harmless).
work/log/debug.log stayed at 0 lines for the entire session —
before, during, and after every test step below.
Connected via scripts/tmux_mud.sh, logged in as fluffos/Mud@2026,
landed in 南城客栈 with 目前权限:(admin). Verified REAL write
access (not just the login banner) via update /adm/daemons/logind —
"重新编译 /adm/daemons/logind.lpc:成功!" — which also compile-verified
this pass's own file.lpc edit (loaded via the same simul_efun
recompile chain).
Targeted spot-checks of the three highest-value original crash triggers:
westfrom南城客栈to朱雀大街—疥顶小僧(the book-qujing NPC, bug 3's original crash site) present, no crash.southfrom南城客栈to聊天室(bug 4'stell_room()crash site) — clean welcome broadcast ("热烈欢迎,普通百姓 浮浮(fluffos)来到梦幻 西游聊天室!"), no crash.goto /d/jjf/front_yard2(bug 1's original crash site, the将军府/jjfsect-entrancezhangmenNPC) — correct title on load (大唐天下兵马大元帅 朝廷兵马大元帅(Zhang men)), not the corrupted shape; no reentrancy crash.
quit — clean, standard farewell banner, debug.log unchanged. Two
rapid reconnects (fluffos/Mud@2026 each time) — both landed
correctly in 南城客栈 with 目前权限:(admin) intact, debug.log
unchanged throughout.
进程与仓库卫生 / Process and repo hygiene
Driver killed by exact PID (kill 1633949, confirmed dead via ps),
never pkill -f. git status --short libs/mhxy/ post-test showed four
incidental save-timestamp-churn files from the login/test cycle
(data/login/f/fluffos.o, data/user/f/fluffos.o,
data/zhangmen/zhangmen_qin_qiong.o,
data/zhangmen/zhangmen_master_puti.o — mapping key re-serialization
order only, same content — plus u/tianlin/log, a duplicate append of
this boot's own compile-warning noise) — all reverted via git
checkout --. Only the two genuine fixes (config.fluffos,
adm/simul_efun/file.lpc) remain staged.
Net result
No new crash-class bugs found in this pass — the 2026-07-24 pass was
thorough enough that the driver rebuild alone introduced no
regressions. Two proactive standard-checklist fixes applied
(file.lpc's log_file()/cat() guards, config.fluffos's eval
cost) per this pass's standard checklist, neither live-reproduced as a
crash this session but both matching well-established bug classes
(§7.11, the eval-cost-abort risk) with real (if not this-session-
triggered) blast radius.
深度功能测试第四轮 / Round four (2026-08-20): the 3 explicitly-flagged §10.7-rule-6 gaps, resolved live
Targeted pass specifically closing the three "not verified live" items the
2026-07-24 pass named. Native build-debug driver, own raw-Python-socket
telnet client (not tmux_mud.sh), each response inspected before sending
the next command. work/log/debug.log stayed at 0 lines for the entire
session — before, during, and after every step below, including the
death sequence.
Gap 1: shop purchase — RESOLVED, completed live, correct
No in-game gold-earning path was chased (out of scope to hunt for a
starter quest reward under time pressure); instead followed the task's
sanctioned pattern: as admin (fluffos), clone /clone/money/silver 5
(the lib's own /clone/money/silver.lpc — clone.lpc has dedicated,
built-in handling for exactly this file plus gold/coin, so this is a
first-class supported admin action, not an exploit) then give 5 silver
to luchen to a fresh, ordinarily-registered test character (luchen/
陆晨, id luchen, password Test2026) standing in the same room
(南城客栈). Confirmed via i the money object actually landed
(五两银子). list at 店小二 showed 桂花酒袋(jiudai) :一两银子;
buy jiudai from xiao er succeeded ("你向店小二买下一个桂花酒袋。"),
and i afterward showed exactly the expected result: 五两银子 →
四两银子 (1 silver unit deducted, matching the listed price) and the
new 桂花酒袋(Jiudai) present in inventory. Both the price deduction and
the item receipt verified correct via before/after inventory snapshots,
not just the transaction message. feature/finance.lpc's can_afford()/
pay_money() (checked while tracing this) confirmed the earlier-observed
"你的钱不够" rejection path uses physical carried money objects
(gold_money/silver_money/coin_money presence), not the separate bank
balance attribute (deposit/withdraw in std/room/bank.lpc) — the
two economies are distinct in this lib, buy only cares about the former.
Gap 2: death/respawn — RESOLVED, completed live via real combat, no bugs found
Used the admin connection to scout (read room/NPC source, not live-teleport
the test character) for a genuinely lethal, reliably-reachable target
rather than the deliberately-weak japan2.lpc sparring dummy already
confirmed safe in the 2026-07-24 pass. Found d/jjf/npc/jiajiang.lpc
(家将, "jia jiang"/"jia"/"jiang", not the same file as the
already-documented d/city/npc/jiajiang.lpc 校尉 despite the identical
basename — a second, separate, much stronger NPC class): combat_exp
200000-250000, force 500, skills 70 across spear/dodge/parry/unarmed,
statically placed ×2 in d/jjf/keting.lpc (正厅, the general's own hall,
reached via the already-mapped route 南城客栈→west→朱雀大街→north→
十字街头→east→青龙大街(qinglong-e1)→east→青龙大街(qinglong-e2)→
south→将军府(gate, answer 拜师 required to unlock south per
gate.lpc's valid_leave())→south→练武场(front_yard)→south→
练武场(front_yard2)→south→正厅/keting). Walked there for real with
luchen (no teleport), then kill jia (not fight — cmds/std/kill.lpc
was checked first per the task's dtsl2-precedent question: its only
combat_exp gate, if (me->query("combat_exp") < 100000 && userp(obj))
return notify_fail(...), is guarded by userp(obj) and so does not
apply to an NPC target; kill worked immediately with no gate).
Real, unmodified combat played out over several heartbeat rounds with
escalating injury text (受伤不轻 → 气息粗重 → 受了相当重的伤 → 受伤过重
已经奄奄一息 → 已经陷入半昏迷状态 → "你的眼前一黑,接着什么也不知道
了" (unconcious()) → "你死了" (die(), confirming std/char.lpc's
heart_beat() mortal-wound check, eff_kee/eff_sen/eff_gin < 0, fired
for real, not just the kee/sen/gin < 0 unconscious branch). Moved
correctly to 阴阳界/DEATH_ROOM (d/death/gate.lpc) with 崔判官
(d/death/npc/pang.lpc) present; its death_stage() reentrancy-guarded
init (the §7.68-shape code already audited clean in this file's earlier
sections) ran its full 5-stage dialogue at the coded 5-second cadence
with no overlap or corruption, then reincarnate()'d the character into
荒郊小店/REVIVE_ROOM — a fully valid, populated room (店小二, a board,
a working exit). Reconnecting afterward confirmed persistent state:
score correctly shows 死亡记录:你在战斗中被杀害过一次, 气血 at a
recovering-but-not-full level (expected post-respawn regen, not a bug),
inventory empty (matches die()'s command("drop all") in
reincarnate() plus the self-made-fabao destruction loop — same
item-loss-on-death design this lineage already documents for quit).
quit afterward was clean.
Incidentally checked and ruled out as a bug: feature/damage.lpc's
die() calls DEATH_ROOM->start_death(this_object())
(DEATH_ROOM = /d/death/gate), but no start_death() function is
defined anywhere in this lib (grep -rn start_death across all
.lpc/.h finds only the two call sites, one live one in feature/back/
damage.lpc's unused backup copy) — this call always resolves to a
missing function. It is provably harmless: the actual ghost/death_stage
flow triggers independently, through the ordinary room-entry init() of
whatever npc/pang-shaped NPC the gate.lpc-family room happens to
carry (confirmed exactly this way above, live), not through
start_death() at all — and the live reproduction above proves a
call_other to this permanently-undefined function produces no
debug.log entry (FluffOS's call_other-to-missing-function behavior is a
silent no-op here, not a catchable/logged error). Per this project's
scope rule (only real crash/debug.log-error signatures count), this is
dead/vestigial code, not a bug — left untouched.
Gap 3: mid-wizard net-dead reconnect (§7.21 shape) — RESOLVED, clean on two separate live reproductions
First (incidental): an earlier registration script for luchen dropped
the connection right at the gift-wizard's opening menu (a plain,
non-forced TCP close). Reconnecting (luchen/Test2026) produced
"重新连线完毕。" and cleanly re-presented the exact same top-level wizard
menu — resumed, not stuck, not corrupted.
Then (deliberate, rigorous): registered a second fresh character
(hujie/胡杰, id hujie, password Test2026) through to the wizard,
sent 0 to start a stat-reroll, waited for the sub-prompt
("请输入体格的新取值[10-30]:" — deeper into the wizard state than the
top-level menu, mid-reroll with no answer given), then force-closed the
socket with SO_LINGER=0 (a real RST, not a graceful close, matching
xiyouji/this-file's own established net-dead-testing technique).
Reconnecting immediately afterward: "重新连线完毕。", and the wizard
discarded the orphaned reroll sub-state cleanly and re-presented the
top-level menu (not stuck waiting on the abandoned sub-prompt, not
duplicated, not corrupted). Completed the wizard normally (9/y),
score rendered a fully correct fresh character, quit was clean.
debug.log stayed empty through both reproductions. This lib's
character-creation wizard has no §7.21-shape bug — net-dead mid-wizard,
even via a genuine RST at the deepest (sub-prompt) point tested, resumes
safely.
Standard checklist re-confirmation pass (all previously fixed, spot-checked, no regressions)
- §7.90 (
config.fluffoseval cost):5000000— already fixed (2026-08-14 pass), confirmed still in place. - §7.100 (
replace_program(ROOM);): zero live hits. The onlygrepmatches left are insideu/Love/'s andu/linger/'s numberedworkroom.c.<timestamp>backup files (a room-builder tool's auto-saved revision history, not.lpc/.c-suffixed, never resolved by this driver's extensionlessload_object()) and one doc-directory prose mention (doc/build/room) — neither is live code. The 563-line original sweep (documented above) holds. - §7.111 (
file_name(error["object"])null-guard): present, both call sites inadm/obj/master.lpc(lines ~240, ~334) still guarded withundefinedp(error["object"]) || !error["object"]. - §7.112 (
death_stage()reentrancy guard): re-checked all 5 files with acall_out("death_stage", ...)site in this lib (d/death/npc/{b,bgargoyle,wgargoyle,pang}.lpcandu/tianlin/d/shaolin/npc/yu-zu2.lpc) — every one already has thequery_temp("death_stage_active")/set_temp(...)guard ininit(), matching the fix shape found on 3 other libs this session. No gap here. (pang.lpc's own guard was exercised live for real by the death test above, not just grepped.) - §7.79 (bare 2-arg
addn/addn_temp()): zero hits (grep -rn 'addn_temp(\|addn('with a check for a 3rd argument found none missing one).
Process and repo hygiene
Driver killed by exact PID (kill 800001, confirmed dead via ps),
never pkill -f. Post-test git status --short libs/mhxy showed the two
new test characters' saves (luchen, hujie — kept as playthrough
evidence, per this project's established convention) plus admin
(fluffos) login/user churn from repeated logins; three zhangmen_*.o
files (ao_guang, guanyin_pusa, qin_qiong — sects never touched this
pass beyond walking past qin_qiong's own NPC) and a duplicate
u/tianlin/log append were confirmed pure re-serialization/background-
daemon noise (byte-diffed: same content, reordered mapping keys plus a
mana/force_factor recompute artifact matching the exact shape already
documented in this file's 2026-08-14 pass) and reverted via git checkout
--.
§7.100 sweep fix (ROOM base-class redundant replace_program())
#define ROOM "/std/room": deleted 563 redundant, live, standalone
replace_program(ROOM); lines (kept inherit ROOM;) — 561 caught by
the scripted sweep, plus 2 hand-fixed instances baked into the two
copies of this lib's in-game room-building tool
(obj/roommaker.lpc, clone/misc/roommaker.lpc — near-identical,
differ only in one is_monitored set() call and encoding of two
traditional-vs-simplified characters). Both tools have the standard
two-template shape: the "make an empty room" heredoc was already
clean, only the "clone the room I'm standing in" command's
str += "\n\tsetup();\n\treplace_program(ROOM);\n}\n"; string-builder
carried the bug — fixed to drop the redundant call and keep
setup();. 8 pre-existing //-commented instances remain untouched,
confirmed harmless. Verified via a clean build-debug driver boot
(0 new compile errors, port 40016 listening, zero new "cannot
replace"/"cannot bind" debug.log lines); no full §10.7 gameplay
walkthrough this pass.
§7.30 uninitialized-mapping accessor sweep (2026-08-20)
Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage
bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2
via round-four testing): 3 accessor(s) in this file returned a raw
never-initialized mapping instance variable (defaults to int 0,
not ([]), until first assigned), crashing any unguarded
keys()/sizeof()/indexing caller for a fresh/untrained character.
Fixed at the accessor level (mapp(x) ? x : ([])) per the documented
remedy. Verified via lpcc --batch static compile check only (not a
live boot) as part of a large mechanical sweep; not individually
functionally re-tested live on this lib.
深度功能测试(§10.7,2026-10-04)— negative range ends
scripts/lpc_fix_negative_ranges.py: 5 line(s) in 2 file(s) count a range from the end with < (x[a..-1] -> x[a..<1], x[-2..] -> x[<2..]; KB 06 §7.209). In this driver a negative constant end gave "" / ({ }) and a negative start the whole value, so each of these returned the wrong slice; the compile warning A negative constant as the second element of arr[x..y] is gone from the files that compile. Range lvalues (s[0..-1] = text, the prepend idiom) are left alone. A paired compile of the changed files at HEAD and in the working tree showed no new error.
深度功能测试(§10.7,2026-10-04)— undefined macro and simul_efun gaps
- 2 file(s)
inherit F_SSERVER;and no header defines it (2 did not compile:syntax error, unexpected L_IDENTIFIER, expecting L_STRING or '(').#define F_SSERVER SSERVERininclude/globals.h(KB 04 §6.2,scripts/lpc_alias_macro.py). 0 still fail.
深度功能测试(§10.7,2026-10-05)— here-document terminators
scripts/lpc_fix_heredoc_terminator.py --all --apply: 1 here-document block(s) repaired (1 with the terminator glued to the last text line, 0 with it indented), so End of file in text block no longer hides the room or object behind them: d/moon/bedroom.lpc. The terminator must start its line (the lexer's own test, KB 04 §6.10); a glued one lost its newline in the GBK -> UTF-8 conversion together with a half character, which stays out.
深度功能测试(§10.7,2026-10-04)— paths named in another case
The archive comes from a case-insensitive host: files are stored as BAGUA0.lpc, longjing.C, d/SHAOLIN/, the code names them in lower
case (__DIR__ "bagua0", "tea/longjing", "/d/shaolin/..."), so the rooms, NPCs and items behind them could not be loaded (a .C file is
not an .lpc file; KB 03 §4.5). scripts/lpc_case_paths.py --convert --apply mhxy: 79 file(s) renamed to lower case (.C -> .lpc,
.H -> .h) and 2 path reference(s) in 2 file(s) rewritten to the new spelling; 0 skipped, 1 ambiguous. Load check of the 88 objects that were renamed, edited or name a renamed path (HEAD against the working tree, an object is the same under any spelling of its path): 5 PASS -> 77 PASS, 0 that loaded before fail now, 72 more load.
79 files moved (79 .lpc); mostly under d/youxia/OBJ (32), d/youxia/NPC (14), d/youxia/BAGUA (9), u/tianlin/clone (3). A rescan with scripts/lpc_warnings.py mhxy is still due: the renamed files are compiled for the first time.
深度功能测试(§10.7,2026-10-05)— room base survives a raising NPC
scripts/lpc_resilient_room.py --apply: make_inventory() of std/room.lpc loads each inventory object as if (catch(ob = new(file)) || !objectp(ob)) return 0;. new() of a file that is not there returns 0 (the room just lacks that NPC), but new() of a file whose create() raises (a skill file for set_skill() this archive never had, a carry_object() item that is not there, a header that never shipped) raised inside the room and the room did not load at all. The wrong-case renames of this lib (the section above) make the NPCs behind them reachable for the first time, so a room that holds one with such a content gap would have gone from "NPC missing" to "room missing"; now it loads without that NPC, as it did before. The room base compiles and loads with the change (HEAD against the working tree). KB 03 §4.5.
深度功能测试(§10.7,2026-10-05)— tail() simul_efun
scripts/lpc_add_tail.py --apply: cmds/wiz/tail.lpc calls tail(file), an efun of the MudOS this archive ran on that FluffOS does not have (Undefined function tail: the command did not compile). adm/simul_efun/file.lpc now defines void tail(string file): the last 10 lines of the file, written to the player. Load check (HEAD against the working tree): 1 of the 1 tail command file(s) failed to load at HEAD, all load now, and the simul_efun file loads. KB 04 §6.2.
深度功能测试(§10.7,2026-10-05)— 任务表里的 .c 路径与任务守护进程的防护
scripts/lpc_dynamic_rows.py:d/obj/quest/dynamic_location、d/obj/quest/dynamic_quest 里 281 行写的是原档案的 .c 路径。转档时文件已改名 .lpc,而显式后缀按原样解析,load_object("/d/x.c")、new("/d/obj/quest/x.c") 返回 0 且不报错(KB 03 §4.2,KB 06 §7.220),所以 adm/daemons/questd.lpc 读到的每一行都加载不出来:随机任务和任务物品从未生成,在 create() 里直接对结果调用 tar->set() 的版本还会崩溃,连带加载它的 cron 守护进程和 give 的任务钩子。这些行已改为 .lpc;另有 2 行指向的文件两种后缀都不存在(档案缺内容),保持原样。
scripts/lpc_dynamic_quest_guard.py:1 处 spread_quest() 调用(init_dynamic_quest() 的循环里)包进 catch(),缺失的任务物品或编译不过的房间只跳过那一个任务,守护进程照常加载、其余任务照常生成。
验证:adm/daemons/questd.lpc和 cron 守护进程在新进程里加载(HEAD 一次,工作树三次,选房是随机的):HEAD 通过 2 个,工作树三次分别通过 2、2、2 个(共 2 个),无回退。
深度功能测试(§10.7,2026-10-05)— 房间列出的物件缺档时房间照常加载
房间基类 std/room.lpc:reset() 的 case 1: 拿到 0 就跳过这一项(if (!objectp(ob[list[i]])) break;)。档案里没有的 NPC 或物品(或 create() 出错的物件)原先会让列出它的房间整个加载失败(Bad argument 1 to environment(),或对 0 的 call_other()),连带这个房间后面的区域;现在房间照常加载,只是少了那个物件,下次 reset() 再试(KB 05 §7.25;scripts/lpc_resilient_room.py、scripts/lpc_room_reset_guard.py)。
验证:探针(scripts/lpc_room_reset_probe.py:房间基类列出一个不存在的物件,再调用 reset())HEAD 单件 崩溃、多件 OK,工作树 单件 OK、多件 OK。
深度功能测试(§10.7,2026-10-06)— 编译警告整理
scripts/lpc_warnings.py mhxy --fix:无用局部变量 2294 个、varargs 69 处、转义 50 处、nosave 函数 17 个改 protected、裸 return 7 处,共改动 1230 个 .lpc。这些文件在 HEAD 与工作树分别加载(新进程):1200 -> 1200 通过,无回退;scripts/lpc_audit_removed_locals.py HEAD 的 21 条候选都是声明被重建(仍在用的名字保留;有 #if 的只有 d/city/piggy*.lpc,与被删的名字无关)。手工:adm/daemons/logind.lpc enter_world() 里的 if (!silent) { } 只剩一行被注释掉的进场消息,空的条件判断删去(注释保留)。启动时警告 490 -> 0;新进程启动后新角色注册(英文名、中文名、密码、身份标识、邮箱、性别、天赋)进入游戏,look、score、quit 正常。
- 2026-10-10:编译警告第二轮(按驱动报告逐条修):按位 & 改逻辑运算 0 处,返回类型/原型 28 处,NPC+F_UNIQUE 的 init() 0 个,带初始化的未用局部变量 15 个,只在 #if 分支用的声明移进分支 0 个文件;改动 39 个文件,HEAD 与工作树各载入一次无回退(39 objects; HEAD PASS 38, tree PASS 38; regress 0; newly loading 0),这些文件的警告 83 -> 40。
深度功能测试(§10.7,2026-10-11):“无副作用表达式”警告复查(批 3)
daemon/skill/*-archery.lpcpractice_skill():(: throw_weapon :);只造函数指针不调用(练习本就不该射箭),删去。- 改动的对象 HEAD 与工作区都能载入,无回退。
深度功能测试(§10.7,2026-10-11):“无副作用表达式”警告复查(批 5)
d/city/silao.lpc:if (msg == "ground") msg == "center";应为=。d/youxia/npc/shaolong.lpc:注释掉的chat_msg里漏了一行字符串没注释,成了独立语句;一并注释。daemon/skill_wiz/archery/xuanyuan-archery.lpcpractice_skill():(: throw_weapon :);只造函数指针不调用,删去。- 改动的对象 HEAD 与工作区都能载入,无回退。
深度功能测试(§10.7,2026-10-11):dns_master 空 if
adm/daemons/network/dns_master.lpcquery_services():if (! (mud_svc[mud]["tell"/"finger"] & SVC_KNOWN)) {里只有#if PREF_X & SVC_TCP … #endif,选项关闭时 if 体为空(“无副作用”警告);把#if/#endif挪到 if 外面(KB 04 §6.10,2026-10-07 那次扫描漏掉了! (带空格、大括号另起一行的写法)。载入无回退。
深度功能测试(§10.7,2026-10-11):dns_master 空 if
adm/daemons/network/dns_master.lpcquery_services():if (! (mud_svc[mud]["finger"/"tell"] & SVC_KNOWN))块里只有#if PREF_X & SVC_TCP … #endif,选项关闭时 if 为空(“无副作用”警告报在下一句);把#if/#endif挪到 if 外面(KB 04,2026-10-07 那次扫描漏了! (加括号换行这种写法)。载入无回退。
深度功能测试(§10.7,2026-10-12):编译警告收尾
scripts/toolkit_fix.sh 加手工修复,能编译的文件里的警告 67 -> 0(lpc_warnings.py mhxy 重扫:11861 -> 11863 个文件可编译;剩下 2 条警告都在本来就编译不过的文件里)。同内容的 rzrmud(提交 0089d52b3fd)有 9 个文件是 token 级孪生(lpc_twin_port.py classify),用 adopt 搬过来:d/kaifeng/ground*.lpc 的 GROUND_TABLES_INHERITED、npc/colors.h 的 guard、reporting.lpc 未用的 str、lijing.lpc 的 void die()/unconcious()、jiasha.lpc 的 init();ground.h 本库有自己的表,手工包上 #ifndef GROUND_TABLES_INHERITED。u/redrain/menpai/d/kaifeng/ 是同一份拷贝,照抄。
真问题:
d/qujing/sanda/npc/pusa.lpc(三打白骨精的菩萨)和d/qujing/xihai/npc/aoshun.lpc(西海敖顺):本站给关卡加了前置条件,却把括号写错成if (who->query("obstacle/sanda") == "done") || who->query("obstacle/heishui") != "done"再另起一行),整个文件编译不过,这两关的 NPC 从来载不进来、关卡没法完成。改成if (A == "done" || B != "done"),两个文件现在能载入。d/obj/cloth/jiasha.lpc锦镧袈裟:inherit CLOTH; inherit F_UNIQUE;两个基类都有init(),驱动只用了 unique 的check_owner(),cloth 的tear动作丢了;叶子里写init() { cloth::init(); unique::init(); }。
其余:
d/city/npc/sanhua-counter.lpc自己的int last_time与feature/alias.lpc的nosave int last_time同名。查过驱动compiler.cc的define_variable():只有前一个声明可存档时才把后一个强制成 nosave;alias 那份本来就是 nosave,所以三花计数器这份一直正常存档。按 KB 04 的做法改名 alias 这边的私有变量为last_cmd_time(只有本文件读它),叶子和已有存档都不动。d/city/npc/yg/yaoguai.lpc:自己的int yaoguai_type = 0;从来不读(只有基类d/dntg/yunlou/npc/yaoguai.lpc用它,基类也初始化为 0),删掉;13 个yg-*的重复声明警告随之消失。d/lingtai/npc/jiefei.lpcunconcious()、d/qujing/niulang/xiwangmu.lpcdie()/unconcious()改void(基类是 void 的钩子,没人读返回值);d/moon/npc/yutu.lpc、d/wusheng/npc/jinren.lpc的kill_ob()改void,仍调用::kill_ob();d/newjob/longzhu/npc/long.lpc删掉没有函数体的int long();原型(继承来的是string long())。www/relative/dns_master.lpc:#if PREF_X & SVC_TCP挪到空 if 外面(lpc_fix_no_effect.py)。toolkit_fix.sh:14 个多余的inherit F_CLEAN_UP(NPC/武器/护甲已经带了),u/*/clone/YI.lpc的query_autoload()改mixed。
验证:改动文件、开封擂台和任务两处目录下全部对象、d/city/npc 及 yg/、/obj/user、/std/char 共 519 个对象,HEAD 与工作树各用新进程载入:477 -> 479 通过(新增载入 pusa、aoshun),regress 0;删除声明审计 0 项待看。519 个对象载入无回退。
- 2026-10-14:新驱动(FluffOS 970d9f09)报
Float value truncated to int(#1426)。11 个文件 20 处:赋值、初始化、return 改写成to_int(...)(值不变,只是写明截断);x op= 浮点先把浮点转成整数再运算(系数小于 1 时 x 直接变 0),改为x = to_int(x op ...):/daemon/class/wudang/taiji-quan/zhenup.lpc(damage *=)。改动的对象新进程各载入一次,无回退(scripts/lpc_fix_float_trunc.py,KB 04 §6.10)。
负数伤害当作消耗(2026-10-15,KB 06 §7.241)
receive_damage("neili", -52)、receive_damage("qi", -12) 之类把 add() 的负数写进了 receive_damage():本库 feature/damage.lpc 对负数伤害报错(或归零),练功/运功时报 F_DAMAGE: 伤害值为负值 或消耗失效。已改为正数伤害,内力/精力类改为 add(type, -N)(scripts/lpc_fix_damage_calls.py):/daemon/skill/evilmove。
内力/精力当作伤害种类(2026-10-15,KB 06 §7.241 第二类)
本库 feature/damage.lpc 的 receive_damage() 不接受 jingli/neili/force 等种类,me->receive_damage("jingli", 30) 之类在练功、绝招、吸取时报 F_DAMAGE: 伤害种类错误。7 处改为 add(type, -N)(scripts/lpc_fix_damage_calls.py 第二步)。
无门派玩家的 family 映射(2026-10-15,KB 05 §7.30 第三种)
mapping fam = ob->query("family"); 之后直接 fam["family_name"]:没有门派(新人或叛师后)的玩家在学习、练功、拜师、进入门派房间时报 Value being indexed is zero,而不是作者写好的提示。1 处在声明行加上 if (!mapp(fam)) fam = ([ ]);(scripts/lpc_fix_family_guard.py)。
其他体系的属性名(2026-10-15,KB 06 §7.241 第三类,--any-file)
13 个文件(技能、绝招、兵器、书籍、区域 NPC 等)来自侠客行体系(qi/jing/neili),而本库人物是 gin/kee/sen/force:receive_damage("qi", ...) 报 伤害种类错误,query("neili") 永远为 0。按 qi→kee、jing→sen(本库学习/读书指令消耗的就是它)、neili→force、max_neili→max_force、jiali→force_factor 改名(scripts/lpc_port_es_props.py --any-file)。
治疗/疗伤的属性名(2026-10-15,KB 06 §7.241)
receive_heal()/receive_curing() 也只接受本库的种类。4 个文件(多为只调用 receive_heal/receive_curing 的药物、NPC)来自侠客行体系,按 qi→kee、jing→本库学习指令消耗的池、neili→force 改名(scripts/lpc_port_es_props.py --any-file)。
转码吃掉的引号(2026-10-15,KB 03)
原档在右引号前有一个孤立的 GBK 前导字节,转 UTF-8 时连引号一起丢了(如 return name + HIM "发作身亡了;),字符串一直延续到后面,文件编译失败:/d/obj/books-nonskill/hmeng014、/d/wusheng/shijie5。补回引号(scripts/lpc_fix_eaten_quote.py)。
->query_( 笔误(2026-10-15,KB 06 §7.245)
调用不存在的函数 query_,call_other 静默返回 0,相关判断永远按 0 计算。改为 ->query(:buhui。
技能名拼错:技能文件里拼错自己的名字(2026-10-15,KB 06 §7.249)
技能自己的文件(或它的绝招目录)里,query_skill() 读的是差一个字母的自己的名字,永远得 0:“基本功夫要高过本技能”之类的限制从不生效,按等级取招、计算伤害的那一项一直是 0。改为本技能的名字(scripts/lpc_fix_skill_typo.py 的 self 判据):lingguan-quan→lingguang-quan(lingguang-quan)。
family 映射内联取下标(2026-10-15,KB 05 §7.30)
ob->query("family")["master_name"]、me->query("family")["family_name"](泥潭式为 query("family", ob)[...])直接对门派映射取下标:没有门派的人(新玩家、叛师者、大多数 NPC)在 NPC 的打招呼和问话、绝招的门派判断、房间的 valid_leave 里报 Value being indexed is zero,而不是得到拒绝。1 处(1 个文件)改为 dbase 路径查询 query("family/master_name"):有门派时值相同,没有时得 0;原有的判断照常生效(scripts/lpc_fix_family_index.py)。给映射赋值的写法未动。
NPC 带着本库没有的物品,载入失败(2026-10-15,KB 06 §7.73)
34 个文件、41 处在 create() 里 carry_object("<本库没有的文件>")->wear()(或 wield()、set_amount()),多是从别的系统搬来的 NPC 用了原系统的物品路径(最常见:/d/city/npc/obj/choupao、/d/city/npc/obj/bingfu、/u/fly/obj/jinshan)。本库 NPC 基类 std/char/npc.lpc 的 carry_object() 第一句是 if (file->query_unique()),对不存在的文件直接 call_other,驱动在这里报 call_other() couldn't find object,new() 来不及返回 0,所以只要 NPC 带着一件本库没有的物品就载入不了(调用处加判断对它无效)。在它前面补 if (!objectp(load_object(file))) return 0;(--base),缺的物品就跳过,NPC 照常载入;上面那些调用处同样改成带判断的块(基类以后改回去也不怕)。载入检查:改动的文件改前能载入 1 个,改后 31 个(30 个原来载入不了),没有退步;其余 4 个另有原因(多为 set_skill() 了本库没有的武功)。
去掉的预定义宏 SAVE_EXTENSION(2026-10-18,KB 04 §6.11)
老版 MudOS 给每个 LPC 对象预先定义了 SAVE_EXTENSION(".o");FluffOS 的 ChangeLog(COMPAT_BUSTER 一条)把它删了,改用 __SAVE_EXTENSION__。本库没有自己 #define 这个宏,用到它的文件一律 Undefined variable 'SAVE_EXTENSION',整个对象载入不了。改成 __SAVE_EXTENSION__(scripts/lpc_fix_predefined_macro.py):adm/daemons/network/netmail.lpc。netmail 是网络邮件守护进程(本库缺 mailer.h 等头文件,改后仍载入不了)。改后用 lpcc 逐个载入这些对象:0 个通过,1 个还有别的错误(adm/daemons/network/netmail:/adm/daemons/network/netmail.lpc:17: error: Cannot #include mailer.h)。
蓬莱三星的 ref() 是保留字(2026-10-18,KB 04 §6.14)
福星、禄星、寿星(d/penglai/npc/)里有一个函数叫 int ref (),call_out("ref", 20) 去调它;ref 在 FluffOS 里是关键字(引用),unexpected L_REF,三个 NPC 都载入不了。函数和 call_out 都改叫 reff(本系里 dtxyzjb、zitengzhan 早就这么改,call_out 却没跟着改):d/penglai/npc/luxing.lpc、d/penglai/npc/shouxing.lpc。改后载入:2/2 通过。
d/moon/obj/poem 两句诗丢了收尾的引号(2026-10-18,KB 03 §4.6)
string *poem 数组里 "不放玉花飞堕地,留在广寒宫阙。, 和 "把酒送春春不语,黄昏却下潇潇雨。, 的收尾引号没了(转码时跟半个汉字一起丢了),下一行的开引号把字符串合上,后面的诗句成了代码:Illegal character 0xe6,整个物件载入不了。补回 ",。载入:通过。
d/shendian/obj/niepan 的收尾引号变成了私用字符(2026-10-18,KB 03 §4.6)
set("long", HIR"……五种符号<U+E4D4>NOR); 里本该是 " 的位置是一个私用区字符(转码时半个汉字加引号被换成了它),Illegal character 0xee,整个物件载入不了。换回 "。载入:通过。
set_skill() 遇到本库没有文件的武功不再抛错(2026-10-18,KB 06 §7.256)
feature/skill.lpc 里的 set_skill()、map_skill()、prepare_skill() 碰到没有武功文件的名字就 error("F_SKILL: No such skill (…)"),调用它们的 NPC create() 整个中断:NPC 载入不了,刷出它的房间也少一个人。本库有 7 个对象设了本库没有文件的武功(14 个名字,最多的是 strike、cuff、qiankun-danuoyi)。三处都改成 return:这一门武功不给、不映射,对象照常载入,只是少了它(缺的武功本身仍是内容缺口)。抽样载入这些对象:7 个里 5 个通过,其余 2 个停在别的错误上(d/city/obj/npc/zhong:*No program in object '/d/city/obj/npc/zhong'!;d/wuguan/npc/master:*No program in object '/d/wuguan/npc/master'!)。(scripts/lpc_guard_set_skill.py)
通向不存在房间的出口,按对面房间的回头出口改正(2026-10-18,KB 06 §7.257)
房间出口 "west": __DIR__"xxx" 指向的文件本库没有,玩家走过去就被卡住(笔误、改过名的房间,或者没带进档案的编号房间)。对面的房间存在、并且它相反方向的出口正好指回这个房间,说明出口原本就是通向它:/d/qujing/baoxiang/gongmen 的 west:jitan1 → jitan;/d/qujing/biqiu/jie4 的 north:jitan1 → jitan;/d/qujing/chechi/xinshi 的 south:jitan6 → jitan;/d/qujing/fengxian/shikou 的 up:jitai1 → jitai;/d/qujing/jinping/fumen 的 north:jitan1 → jitan;/d/qujing/jisaiguo/centermarket 的 north:jitan1 → jitan;/d/qujing/nuerguo/towna2 的 north:jitan1 → jitan;/d/qujing/qinfa/qiankun 的 north:jitan1 → jitan;/d/qujing/tianzhu/jiedao18 的 north:jitan1 → jitan;/d/qujing/wudidong/temple-houdian 的 south:jitan1 → jitan;/d/qujing/wuji/square 的 south:jitan1 → jitan;/d/qujing/yuhua/fumen 的 west:jitan1 → jitan;/d/qujing/zhuzi/gulou 的 up:jitan1 → jitan。改动后每个出口都能解析到本库的文件(scripts/lpc_fix_dead_exits.py;目标在运行时本来就能载入的库——虚拟房间——不动)。
补回本库没有的基类文件(2026-10-18,KB 04 §6.15)
下面这些基类本库没有,继承它们的对象(房间、NPC、物品)整批载入不了(inherit XXX; 的宏没定义,或者 inherit "/std/…"; 的文件不在)。同系的库里有同名文件,两库有大量逐字节相同的文件(亲缘关系),所以从那边原样拷来,缺的宏补进全局头文件 include/globals.h:/std/weapon/qin(宏 QIN)←sjshwzjqb,1 个对象继承它,抽样 1/1 载入;/std/weapon/unarmed(宏 UNARMED)←sjsh,1 个对象继承它,抽样 1/1 载入。每个基类补回后单独载入、再抽样载入使用它的对象,基类载不进来或者一个用户也载不进来的就撤掉(本库撤掉了它们,不再补)。(scripts/lpc_restore_bases.py)
武功名拼错的 NPC(2026-10-19,KB 06 §7.258)
set_skill("kunlun-shnfa", …)、map_skill("dodge", "shaolin-shnfa") 这样的调用把武功名拼错了:本库没有这个武功文件,有的是拼对的那个。以前这种 NPC 在 create() 里报 No such skill 载入不了;武功缺失时跳过之后它们能载入,可是少了那门武功(set_skill 被跳过,map_skill 映射不到,门派弟子用普通轻功/拳脚)。按核对过的对照表改正,共 18 处、18 个文件:dagonforce→dragonforce(4 处)、dragon-step→dragonstep(4 处)、yange_blade→yange-blade(3 处)、hellfire_whip→hellfire-whip(2 处)、lahua-shou→lanhua-shou(2 处)、changqaun→changquan(2 处)、cuixi-zhang→cuixin-zhang(1 处)。(scripts/lpc_fix_skill_names.py)
调用了父类没有的函数的对象(2026-10-19,KB 06 §7.259)
::create();、::init();、return ::buy_object(who, item); 这类调用写的是父类里有这个函数的版本;本库的父类没有,旧驱动把它当空操作(返回 0),现在的驱动在编译时就报 Unable to find the inherited function,整个对象载入不了。单独成句的调用删掉,return ::f(...) 改成 return 0;(void 函数里是 return;),与旧驱动的行为一致。共 1 处、1 个文件:::buy_object()(1 处)。只改了出错原因全是这一类的文件;还带着别的错误(多半是父类本身没了)的文件没动,等父类补回后再看。(scripts/lpc_fix_dangling_super.py)
技能基类丢了“预备武功”那一段(2026-10-19,KB 06 §7.262)
feature/skill.lpc 有 skill_map/map_skill(),却没有预备武功(prepare_skill)这一块:变量 skill_prepare、prepare_skill()、query_skill_prepared()、query_skill_prepare()。来自 xkx 系列的 NPC 在 create() 里调用 prepare_skill("cuff", ...),于是 Undefined function prepare_skill 整个 NPC 载入不了。从同系的 xkx100 把这一块原样补回(声明加在 skill_map 后面,函数加在文件末尾),受益 NPC 2 个:d/city/obj/npc/zhong、d/wuguan/npc/master。(scripts/lpc_transplant_function.py)
全局头文件丢了 3 个宏(2026-10-19,KB 04 §6.16)
/include/globals.h 里没有定义 WEAPON_OB、MAILDIR、F_DISASTER,用到它们的物件(名单里 4 个)编译时报 Undefined variable/Undefined function,整个物件载入不了(编译器在第一个未定义的名字上停下,后面的错误和警告都看不到)。同系的库在各自的头文件里都有这几行:照其中和本库共有文件最多的那个库,原样补到 /include/globals.h 最后一个 #define 之后,宏体里出现的路径在本库里都存在。补完后名单里有 1 个载入,其余还差别的东西。(scripts/lpc_restore_defines.py)
同一个 init() 写了两遍、内容不同(2026-10-19,KB 06 §7.265)
d/youxia/npc/maihuanu1 里 init() 定义了两次(一个加 buy/work 之类的指令,另一个再加 list/block_cmd),驱动报 Redeclaration of function 'init',整个物件载入不了。两处作者本来都要:把第二个 init() 里的 add_action(...) 并到第一个 init() 末尾,删掉第二个。(scripts/lpc_merge_dup_init.py)
出口指向不存在的房间(2026-10-19,KB 06 §7.257)
下列房间的出口写的文件不存在,而对面恰好只有一个房间的出口指回本房间,所以按对面的房间改正(笔误、大小写、路径少了一级):
/d/qujing/wuji2/shandao3.lpc的west出口:guankou→goukano/d/qujing/wuji2/shandao4.lpc的east出口:guankou→goukano
改后房间照常载入(与 HEAD 逐个对比,没有退步),出口现在指向存在的房间。
区域物件的零碎修正(2026-10-19,KB 06 §7.267–§7.271)
/d/city/obj/npc/daiyu.lpc的#include "/u/fly/npc/npc.h"改成/d/city/obj/npc/npc.h(巫师目录/u/…不在档案里,头文件的唯一副本在区域里)
逐个物件与 HEAD 对比载入,没有退步。
RANK_D 对 0 的称呼(2026-10-19,KB 06 §7.273)
adm/daemons/rankd.lpc 的 query_respect()、query_rude()、query_self()、query_self_rude() 里 4 个函数开头补上 if (!objectp(ob)) ob = this_object();。NPC 在 create() 里写 "…" + RANK_D->query_respect(this_player()) + "…"(inquiry 对话、chat_msg),驱动自己跑 reset() 时没有人在场,this_player() 是 0。旧驱动里 0->query("age") 返回 0,称呼走默认分支;新驱动直接报 Bad argument 1 to EFUN call_other(),房间的 make_inventory() 吞掉错误,被打死的 NPC 再也刷新不回来。用 scripts/lpc_reach_census.py --walk 找到(xkx100 的武当弟子、一灯、汴梁书生…);修在守护程序里,不动 1,800 个 NPC 文件。
载入不了的零碎文件(2026-10-19,KB 03 §4.7、KB 04 §6.10)
daemon/class/yaomo/xueshan/cuixin-zhang/cuixin.lpc的一句出招描述里夹着一个 NUL 字节(接着\0:),d/lingtai/obj/yuanpinzhu.lpc的第一行注释里也有一个(张天师\0,):驱动报Illegal embedded NUL byte (0x00) in source,技能和物件都载入不了。删掉 NUL,其余文字不动。
逐个载入与 HEAD 对比,没有退步。
标准整理轮,第二轮(2026-10-19,scripts/toolkit_fix.sh)
本库在新驱动下重扫,机械修复:3 个未使用的局部变量,1 处重复的 inherit。修后与 HEAD 逐个物件对比载入,没有退步。
补回丢失的标点(2026-10-19,KB 03 §4.6)
转换时丢掉的分号、逗号、引号或文件末尾的 },共 1 个文件,修前 HEAD 载入失败。别的库里同路径的完好副本只比这里少几个标点,按它补回(括号里是那个库):/d/jz/npc/jiang.lpc(dtxyzjb)。修后与 HEAD 逐个对比载入:这 1 个物件全部载入,没有退步(scripts/lpc_restore_from_twin.py、lpc_fix_eaten_quote.py --comma、lpc_fix_eof_braces.py)。
x != "a" || x != "b" 和 x == "a" && x == "b":同一个值的比较链永远成立/永远不成立(2026-10-20,KB 06 §7.282)
if (arg != "wan" || arg != "丸") return notify_fail(...) 对任何 arg 都为真,dir == "south" && dir == "north" 永远为假:条件下面的守卫要么永远拦、要么永远不拦。作者要的是“既不是 A 也不是 B”(&&)或“是 A 或 B”(||)。!= 链的 || 改成 &&(仅当条件下面是 return 的拒绝/守卫),== 链的 && 改成 ||(scripts/lpc_fix_cmp_chain.py)。改动:/daemon/class/mojie/liejiuquan/ball.lpc(1 处)、/daemon/class/mojie/lingguang-quan/shoot.lpc(1 处)。
member_array('/', str) 改为 strsrch(str, "/"):字符字面量的 member_array 按字节搜索(2026-10-20,KB 06 §7.283)
member_array('/', str) 里的 '/' 是整数,驱动按 UTF-8 字节搜索,返回字节偏移(带第三个参数时起点也是字节);最新的 FluffOS(923cdbc0)在字符串里有非 ASCII 文字时,对每个调用点警告一次(Warning: member_array(int, string) searches BYTES)。而 str[0..idx-1] 按字符切,中文字符串会在错误的位置截断。改为 strsrch(str, "/")(找不到同样返回 -1,按字符计数;scripts/lpc_fix_member_array_char.py,JSON 编码器等少数几处手改)。改动:/adm/daemons/vrm_server.lpc(1 处)。
call_out_info() 的每一项只有 3 个元素(2026-10-20,KB 06 §7.287)
驱动返回的是 ({ 物件, 函数, 延迟 }),不带 call_out 的参数,旧代码读第 4 项 info[i][3](callouts 指令、calloutd、cod 工具)一读就报 Array index out of bounds,指令从第一行起什么也打印不出来。改为 (sizeof(info[i]) > 3 ? info[i][3] : 0)(scripts/lpc_fix_callout_info.py)。改动:/cmds/adm/callouts.lpc(1 处)、/cmds/arch/callouts.lpc(1 处)、/cmds/wiz/callouts.lpc(1 处)。
浩劫系统 verdict_time():领头玩家已经离线时 lead->name() 报错,戒严不解除(2026-10-20)
三十分钟后收场时 lead(接战书的玩家)若已退出游戏就是 0,lead->name() 在宣布战果的 message() 里报错,后面的 LOGIN_D->set_madlock(0) 不再执行,戒严一直保持,quit 指令因此对所有人关闭。改为 (lead ? lead->name() : "各派豪杰")。改动:/feature/back/disaster.lpc(2 处)、/feature/disaster.lpc(2 处)。
if (x = 常量):条件里写成赋值的比较(2026-10-20,KB 06 §7.290)
if (arg = "button" || arg = "按钮")、if (!arg || arg = "") return 0;、else if (check = 0 && tempB != ""):把 == 写成了 =,条件的值就是那个常量,分支对所有非零数和任何字符串(连 "" 都算)永远成立、对 0 永远不成立,变量还被覆盖;驱动对此没有任何警告。每一处 = 改成 ==(scripts/lpc_fix_cond_assign.py,共 21 处)。改动:/clone/medicine/liushen.lpc(1 处)、/cmds/wiz/dns.lpc(1 处)、/cmds/wiz/finger.lpc(1 处)、/d/city/mjlady3.lpc(3 处)、/d/shendian/babu/obj/longzhua.lpc(4 处)、/d/wiz/npc/jing.lpc(3 处)、/daemon/class/bonze/lunhui-zhang/puzhao.lpc(1 处)、/daemon/class/fighter/bawang-qiang/bailie.lpc(1 处)、/daemon/class/mojie/evilfight/dragonshoot.lpc(3 处)、/daemon/class/mojie/evilsword/16slash.lpc(1 处)、/daemon/class/mojie/segokee/mindshock.lpc(1 处)、/www/cgi-bin/board_h.lpc(1 处)。
callouts:sizeof(info[i]) == 4 把每一行都挡掉了(2026-10-20,KB 06 §7.287)
驱动的 call_out_info() 每项只有 3 个元素,输出行前的守卫 if (sizeof(info[i]) == 4) 永远不成立,指令只打印表头。改为 >= 3。改动:/cmds/adm/callouts.lpc(1 处)、/cmds/arch/callouts.lpc(1 处)、/cmds/wiz/callouts.lpc(1 处)。
socket / dumpsocket 指令:dump_socket_status() 驱动里没有(2026-10-20,KB 06 §7.291)
这些巫师指令 write(dump_socket_status());,MudOS 的 efun 在 FluffOS 里不存在,指令编译不过。在模拟 efun 文件里补了 dump_socket_status():用 socket_status() 排出同样的表(没有 sockets 包的构建,比如 WASM,只有表头;scripts/lpc_add_sefun.py dump_socket_status)。
登录密码超过 255 字节:crypt() 抛错(2026-10-20,KB 06 §7.294)
驱动的 crypt() 对超过 255 字节的密钥直接报错(Error in crypt(), check your salt),老驱动则按任意长度散列。在登录提示符下输入 256 字节以上的密码,密码检查那一行就抛错,连线停在一个裸的 > 提示符上,登录走不完(password 指令的旧密码检查同样);用 300 个 x 当参数的扫描发现的。/adm/obj/simul_efun.lpc 里补了一个同名的 simul_efun crypt(key, salt):只有超长的密钥才被截短(先截到 255 个字符,再逐字符截到 sizeof(to_buffer(key)) <= 255,限制按字节算,一个汉字占三个字节),再交给 efun::crypt();普通密码原样散列,已存的密码散列不受影响(scripts/lpc_add_sefun.py crypt)。
访客计数 howmany_visitor() 读文件不检查(2026-10-20,KB 06 §7.301)
howmany_visitor() 读访客计数文件(VISITORS / COUNTER / BBSVISITOR,只有运行中的 mud 才会写;.gitignore 把它排除在仓库之外),新检出的树里没有,read_file() 回 0,sscanf(0, ...) 报错。这份副本登录时不一定走到它,但调用时同样会出错。在读文件之后加了 if (!stringp(content)) return 0;(xkx100、xiakexing100、zzfy 早先的写法,scripts/lpc_fix_visitor_count.py)。改动:/www/cgi-bin/logind.lpc、/www/relative/logind.lpc。
setmission:explode(read_file("/adm/daemons/wizmission"))(2026-10-21,KB 06 §7.326)
巫师命令 cmds/wiz/setmission 读 /adm/daemons/wizmission(归档里没有,由这条命令自己写),explode(0) 抛错,读在写之前所以这个文件永远建不出来。read_file(...) || "",第一次用时走 write_file() 新建的分支。mhxy 和 mhxyqd 同一处。
NPC 的 chat() 在 chat_msg 为空数组时下标越界(2026-10-21,KB 06 §7.334)
NPC 基类的 chat() 是 if (arrayp(msg = query(...))) { if (random(100) < chance) { rnd = random(sizeof(msg)); if (stringp(msg[rnd])) ...,不检查列表是否为空。本库现有的 NPC 文件里没有字面写成空 chat_msg 的(扫描只认 set("chat_msg", ({ })));守卫挡的是运行时才为空的列表和以后新增的 NPC。在 random(100) < chance 前面加 sizeof(msg) &&(scripts/lpc_fix_chat_empty.py;if (random(100) > chance) return 0; 的写法是 !sizeof(msg) ||)。改动:/std/char/npc.lpc(共 1 个文件)。
巫师命令不带参数时对 0 调用 efun(2026-10-21,KB 06 §7.336)
巫师(管理员)把命令敲成不带参数时,驱动把 0 传给字符串参数;下面的命令第一句就把这个 0 交给 efun,运行时报 Bad argument 1 to ...,这条指令从来没有用过。用 scripts/lpcc_bare.py 不登录、在一次 lpcc 求值里以 0 调用 main() 逐个确认后,由 scripts/lpc_fix_bare_arg.py 在第一处使用参数的语句前加守卫:文件自带 int help(object me) 的,守卫是 if (!arg) return help(me);(help() 定义在 main() 之后的 1 个文件补了原型 int help(object me);,否则编译报 Undefined function help)。改动(1 个文件,括号里是接住 0 的 efun):/cmds/adm/dumpprog.lpc(new)。加载检查 HEAD 与工作树对照,没有退步。
cron.lpc:emery() 用循环外的下标,第一次越界就让 cron 停摆(2026-10-21,KB 06 §7.345)
怪兽入侵事件 emery()(/adm/daemons/cron.lpc)末尾 for (m = 0; m < sizeof(user); m++) user[i]->set("kill_guaishou", 1);:i 是前面随机选的地区下标,循环变量 m 没用上,同一个玩家被标记 sizeof(user) 次,在线人数不到 i + 1 时下标越界(Array index out of bounds,yueyingqiyuan 管理员扫描里的控制台行;call /adm/daemons/cron->emery() 一个人在线时四次里三次抛错)。init_cron() 在 15 分钟的整点调用 emery(),之后才 call_out("init_cron", 60) 重新排自己:抛错之后重排没有执行,玩家自动存盘(autosave())、动态任务刷新(TASK_D->init_dynamic_quest())和后面所有事件在这次启动里都停了。改成 user[m](yueyingqiyuan 上实测:连续六次 emery() 都正常返回)。这个标记档案里没有任何地方读它(go.lpc 里的用法是注释掉的)。
观礼台 d/city/under.lpc:wait_and_start() 里的 fan 没赋值,比武开不了(2026-10-21,KB 06 §7.346)
接受挑战(defend)两秒后 wait_and_start() 调用 fan->command("chat ...比武开始"),object fan; 声明了却没有 fan = load_object(__DIR__ "npc/fan");(dtxywzxzb 的同一份文件有),抛错之后两条 kill 和 call_out("finish_match", 300) 都不执行,比赛不开始。补上这一句(npc/fan.lpc、ground.lpc 本库都有)。
七龙珠 combine:六次 present() 都存进了 b(2026-10-21,KB 06 §7.348)
每颗龙珠的 do_combine() 先检查身上有另外六颗:if (!(b = present("liang longzhu", me))) ... if (!(b = present("fen longzhu", me))) ...,六句都写成 b =,后面 destruct(b); destruct(c); ... destruct(g) 的 c 到 g 一直是 0。这几个库的 destruct() sefun 对 0 不抛错(原始 efun 也不抛),结果是合成神龙时只消耗了最后一颗和合成者自己,另外五颗还留在身上,可以反复合成。改成 b, c, d, e, f, g(shenmo 的 /d/longzhu/obj/* 是对的)。sjsh 上实测:HEAD 合成之后背包里还剩青、黄、蓝、粉、亮五颗,改后只剩神龙。改动:/d/newjob/longzhu/obj/1.lpc、/d/newjob/longzhu/obj/2.lpc、/d/newjob/longzhu/obj/3.lpc、/d/newjob/longzhu/obj/4.lpc、/d/newjob/longzhu/obj/5.lpc、/d/newjob/longzhu/obj/6.lpc、/d/newjob/longzhu/obj/7.lpc。
忆如鞭「天地同泣」:weapon 没赋值(2026-10-21,KB 06 §7.348)
招式描述里读 weapon->query("name"),weapon 从未赋值,每次使用都抛错。补 weapon = me->query_temp("weapon");,没装备武器时提示一句(同目录的 yue.lpc 要求拿鞭子,这里不加类型限制)。改动:/daemon/class/shushan/yirubian/tiandi.lpc。
拼错的 call_out() / input_to() 目标(KB 06 §7.349,2026-10-21)
计时器或输入提示给驱动的函数名和文件里定义的差一个字母;驱动对不存在的函数静默不理,所以对应的计时从来没有触发过。调用和配套的 remove_call_out() 改成已定义的拼法:find_seal:disapprear → disappear(法术产生的封印十分钟后从不消失)。改动:/d/jjf/obj/find_seal.lpc。
注册到不存在函数的 add_action(2026-10-21,KB 06 §7.349)
add_action("函数", "动词") 绑定的函数,在对象本身、它包含的头文件、它继承的父类和继承它的子类里都没有定义(scripts/lpc_scan_callout_targets.py 静态解析,子类用传递闭包复核,scripts/lpc_verify_handlers.py 运行时 function_exists() 复核)。驱动从玩家最新的一条动作往回找,遇到这样的句子就报 *Function for verb 'drop' not found.,同一个动词的其他处理函数不再尝试(不是最新的一条就悄悄跳过)。删除了 31 条注册(22 个文件,scripts/lpc_fix_dead_add_action.py),动词留给别的处理函数:/d/changan/pinqiting.lpc(do_pass、do_resign)、/d/city/npc/duguoyin.lpc(do_vendor_list)、/d/city/npc/work.lpc(do_buy、do_list)、/d/city/obj/clloth.lpc(do_gan)、/d/city/obj/jia.lpc(do_gan)、/d/city/obj/npc/baochai.lpc(do_mo)、/d/dntg/sky/bishagong.lpc(do_ji)、/d/eastway/npc/petboss.lpc(do_cost、do_list、do_upgrade)、/d/eastway/petboss.lpc(do_cost、do_list、do_upgrade)、/d/lingjie/npc/guanli-officer.lpc(do_loan) 等共 22 个文件。最多的函数名:do_fuming 5 处、do_list 3 处、do_vendor_list 2 处、do_gan 2 处、do_mo 2 处。
对象路径里的 ..:new(__DIR__ "../obj/x") 报 Read access denied(2026-10-22,KB 06 §7.351)
__DIR__ 是当前文件所在目录(带结尾斜杠),__DIR__ "../obj/x" 就是 /d/zhiye/npc/../obj/x;驱动的 legal_path() 不接受带 .. 的路径,new() / load_object() 直接抛 *Read access denied.(实测,find_object() 对它答 0)。走库自己的 carry_object() / 房间 objects 表的路径,库的基类会先规范化,能用;直接把路径交给 new() / clone_object() / load_object() / move() 的不行,调用到那一步才报错。改成规范化后的绝对路径(scripts/lpc_fix_dotdot_dir.py --direct):/d/wudang1/npc/xiaocui.lpc(__DIR__ "../obj/nuerxiang" → "/d/wudang1/obj/nuerxiang")。
缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)
new(路径)->move(...); / carry_object(宏("x"))->wear(); 这类语句,路径指向的文件在这个压缩包里没有:new() 返回 0,->move() 在 0 上报 Bad argument 1 to EFUN call_other()。在 create() 里这个对象永远加载不了,在 reset() 里第一个缺失物品之后的刷新每次 reset 都被跳过。1 个文件里 3 处(new)改成 { object new_ob = new(路径); if (new_ob) new_ob->move(...); }(scripts/lpc_guard_carry_object.py --new:路径按这个文件自己看到的宏解析,宏名冲突、虚拟对象路径一律跳过)。 对这 1 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 1 个,现在 1 个(新增可加载 0 个,回归 0 个)。
调用了、但这个库自己的守护进程里没有的函数(2026-10-22,KB 06 §7.354)
MACRO->函数() 调用的函数在这个库的守护进程里不存在:call_other() 对不存在的函数不报错、只返回 0,所以这些功能(时间显示、昼夜事件、名字检查、价格文字……)一直没起作用。同一血统另一个库的同名守护进程里有这些函数,原文照抄到本库守护进程末尾(scripts/lpc_port_function.py;调用处传的参数个数、函数体用到的函数 / 全局变量 / 宏 / 字符串键都在本库里有,已核对;守护进程在 HEAD 和工作区都能加载,每个函数用固定参数各调用一次:HEAD 返回 0,现在返回正常的值):/adm/daemons/moneyd.lpc ← aoxiangtianji:price_str()(8 处调用);/adm/daemons/natured.lpc ← mnhf:room_event()(1 处调用)。
代码里写死 .c 后缀的路径(2026-10-22,KB 06 §7.356)
carry_object("/x/y.c")->wield()、new("/x/y.c")、inherit "/x/y.c"、出口 "down" : "/x/y.c"、商店货单 "/x/y.c" : 10 这类字符串,压缩包里的文件早已改名成 y.lpc;明确写出的后缀按原样查找(KB 03 §4.2),找不到文件,new() 返回 0,0->wield() 报 Bad argument 1 to EFUN call_other() Got int(0),NPC 的 create() 中途退出、整个对象加载不了。scripts/lpc_fix_dotc_path.py 把 2 个文件里的 2 处 .c 改成 .lpc(只改文件存在于 .lpc、不存在于 .c 的代码字符串;注释、巫师目录、两种写法都不存在的路径不动):/d/obj/book/jianpu.c、/d/youxia/obj/tianji.c 等。 加载检查(HEAD 与工作区对比,改动的 4 个文件):HEAD 能加载 4 个,现在 4 个(新增可加载 0 个,回归 0 个)。
(: 函数 :) 指针指向对象自己没有定义的函数(2026-10-22,KB 06 §7.355)
item_desc / inquiry / chat_msg_combat 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:编译不报错,用到时驱动报 *Undefined lfun pointer called: 函数名(look 某物、ask NPC about 话题 直接出错,战斗 / 闲聊里的指针在 NPC 的 chat() 里出错,这一拍心跳的后半段被跳过)。scripts/lpc_scan_callout_targets.py --kinds=lfun。 还剩 4 个函数没有补(inquiry 2, other 1, chat_msg_combat 1):原型还在函数体丢了、或者根本没写过,没有可以直接补回的捐赠(别的库同一路径的文件里没有这个函数,或者它还要用本库没有的辅助函数、签名不同),不编造:/cmds/usr/bangzhu.lpc:confirm_l_choice、/d/city/obj/npc/baochai.lpc:ask_tea、/d/death/npc/yanluowang.lpc:ask_cancel、/d/xueshan/obj/hufabird.lpc:saysth。
运行期目录 log/nosave 不存在,写日志的 write_file() 直接报错(2026-10-22,KB 03 §4.3 补充)
这个库的 35 个文件里有 53 处 write_file("/log/nosave/...") / log_file("nosave/...")(static 改 nosave 时连字符串里的日志路径一起改了,原来是 log/static/):nosave/CRASHES、nosave/PURGE、nosave/using 等。压缩包和站点包里没有这个目录,write_file() 在目录不存在时抛 *Wrong permissions for opening file /log/nosave/... for append. "No such file or directory",调用它的函数(杀人记录、重启记录、call 日志……)当场中断。把 log/nosave 记进 scripts/wasm_keep_dirs.txt(站点和 pristine 树都按它建空目录);没有把字符串改回 static。证明(scripts/lpcc_eval.py,catch(write_file("/log/nosave/ZZTEST", ...)),fqyy2 / hy5 / bmxkx2001 的新进程):补目录前报上面的错误,补后写成功。
不带前导斜杠的物品路径:缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)
carry_object("d/city/obj/jiasha")->wear(); 这类路径不带前导斜杠的写法在这个驱动里按根目录解析(new("d/city/obj/changjian") 能加载 /d/city/obj/changjian),所以和带斜杠的一样:文件不在压缩包里时 new() 返回 0,->wear() 在 0 上报 Bad argument 1 to EFUN call_other(),整个 NPC 加载不了。此前的保护工具把这种写法当作「相对当前目录,没法判断」跳过了。4 个文件里 4 处(obj/weapon/sword)改成带保护的块(scripts/lpc_guard_carry_object.py)。 对这 4 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 0 个,现在 4 个(新增可加载 4 个,回归 0 个)。
log/ 下的日志子目录没有人建:写日志的 write_file() / log_file() 报错(2026-10-22,KB 06 §7.358)
这个库的代码往 log/ 的 1 个子目录写日志:log/vote(d/wiz/votebox.lpc)。压缩包、git clone 和站点包里都没有这些目录(本地启动没有写过它们,gen_keep_dirs.py 没记),write_file() 对不存在的目录抛 *Wrong permissions for opening file /log/dlog/money for append. "No such file or directory",调用它的函数在写日志那一行中断,后面的奖励、标志、步骤都没有执行。本库的 log_file() 会自己建目录(实测,或读源码:nitan 系的 assure_file()),所以这里只记了直接用 write_file() / save_object() 写的目录。把 log/vote 记进 scripts/wasm_keep_dirs.txt(scripts/lpc_keep_log_dirs.py;站点和 pristine 树按它建空目录)。证明(scripts/lpcc_eval.py,在 /adm/daemons 这类目录下的求值对象里写 /log/zzdirprobe/...,新进程)见 KB 06 §7.358 的实测表。
(: 函数名 :) 指针指向本库没有的函数:只含这个指针的行加了注释(2026-10-22,KB 06 §7.355 补充)
inquiry / item_desc / chat_msg* 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:用到时(ask、look、NPC 闲聊)驱动抛 *Undefined lfun pointer called: 函数名,这一拍心跳的后半段被跳过。这些函数没有可以补回的来源(别的库同一路径的文件里没有,或者它还要用本库没有的东西),所以 3 个文件里 4 行只含这个指针的行("茶": (: ask_tea :), "tea": (: ask_tea :), "cancel": (: ask_cancel :),)加了注释,原文保留并写明原因,这一项当作没有这个话题 / 物品 / 闲聊条目(scripts/lpc_fix_dangling_lfun.py;#include 的文件在库里缺失的对象、指针不在整行上的写法没动)。 前提(function_exists())和加载检查(HEAD 与工作区对比,本库改动的 .lpc 文件)的结果见 KB 06 §7.355:没有一个回归。
汉字按字节切片的老写法没有换成按字符:改法名 "澄" + name[2..3]、辈分判断 name[0..1] == "澄" 等 3 处(2026-10-22,KB 06 §7.360)
原档按字节算字符串区间(一个汉字 2 字节):name[2..3] 是名字的第二个字,name[0..1] == "澄" 问名字是不是以「澄」开头。转成 UTF-8 之后,这个驱动的区间和 strlen() 都按字符算(strlen("澄观") 是 2,"澄观"[0..1] 是两个字),老算术原样留着、意思全变:拜入少林 / 武当 / 峨嵋等派的玩家被改成错误的法名(二字名 张三 变成一个字的 澄,更长的名字取到第三个字)。
本库 3 处(2 个文件):拼名字的赋值 3 处。例:name[0..1] → name[0..0](/d/nanhai/npc/master.lpc:104)。scripts/lpc_fix_gbk_slice.py 把下标按字符重算(社区的 UTF-8 版 xkx100utf8 里就是同样的写法,作对照);没有改的:截断(name = name[0..7],现在最多 8 个字,只是放宽)、ASCII 的区间(fname[0..3] == "room"、ctime(time())[4..19])和上下文看不出是汉字的区间。证明(scripts/lpcc_eval.py,bixiecanyang;其余各库是同一份文本):让澄字辈掌门 attempt_apprentice() 一个名叫「张三」的访客,HEAD 的法名是 慧,改后是 慧三;抽样 28 个库的 HEAD / 工作树加载对比 0 退步。工具不幂等([0..3] 折半得 [0..1],又是对齐区间),改过的文件记在 scripts/gbk_slice_converted.txt,不要重跑。
长度检查按字节写,旁边的提示按汉字写:15 处(2026-10-22,KB 06 §7.362)
老档的 strlen() 数字节(一个汉字 2 字节),转成 UTF-8 后它数字符:提示写「必须是 2 到 6 个中文字」的检查还是 strlen(name) < 4 || strlen(name) > 12,于是两三个字的房名、帮会名、群名、聊天室名、称号被提示自己说允许的那句话拒绝,上限却是提示的两倍;留言板的标题检查 i < 4 || i > 24 || i % 2 还会拒绝所有奇数个字的标题(post 你好吗)。本库 15 处(8 个文件):if (strlen(arg) > 20) return notify_fail("标题过长,请控制在10个中文字符以内!\n");(/cmds/usr/news.lpc:158);if ((strlen(name) < 4) || (strlen(name) > 16)) {(/d/city/npc/huangfeihong.lpc:49)。scripts/lpc_fix_strlen_gate.py 以提示为准:条件里每个 strlen 门槛都恰是提示所说数字的两倍才折半,存长度的变量(i = strlen(arg);)的门槛和 || i % 2 奇偶项、其后循环的 i % 2 == 0 && 一并处理;提示里有英文 / 字母 / 字节的不动。证明(scripts/lpcc_eval.py,bxsj 的留言板,求值对象继承 NPC 并重写 edit() 记录调用,command("post 标题")):HEAD 拒绝「你好」和「你好吗」、放行 23 个字的标题;改后接受前两个、拒绝第三个;shenmo 的 named.lpc invalid_new_name("张三"):HEAD 回 名字只能是2-4个中文字。,改后回 0。抽样 24 + 15 个库的 HEAD / 工作树加载对比 0 退步。
按字节写的汉字循环、茶馆猜诗和同盟频道标题(2026-10-23,KB 06 §7.363)
老档按字节做「一个汉字」:while (i--) if (i % 2 == 0 && !is_chinese(name[i..<0])) 只检查偶数下标,奇数位上的拉丁字母(张a)会过;茶馆猜诗 mixup() 用 strlen(str)/2 再 j=j+j、str[k..k+1] 交换两字节;泥潭系 channeld 的 switch (strlen(fname)) case 4/6/8/10 和 strlen(family)==4/6 按字节长度给同盟 / 门派名加空格。本驱动的 strlen() 和区间都按字符算。scripts/lpc_fix_byte_char.py:去掉奇偶项、把区间改成 name[i..i],按字符重写 mixup() 并把 strlen(first)>=14 折成 7,频道标题的 case / 门派长度改成字符数(对照 aoxiangtianji)。本库 汉字循环 / is_chinese 区间 16 个文件;茶馆猜诗 mixup 1 个文件。证明(scripts/lpcc_eval.py):sjplii 的 check_legal_name 在 HEAD 接受「张a」、改后拒绝,两边都接受「张三」;xkx100 的 clubpoem->mixup("离离原上草") 得到「离离原草上」(真交换汉字);nitan_san 两字同盟名得到 【 兄 弟 】。关键对象加载通过。
血条 / 表情标题按字节算显示宽度(2026-10-23,KB 06 §7.365)
老档把汉字当两字节:bar_string[0..(val * N / max) * 2 - 1] 把「格数」换成字节下标,半格血条在本驱动(按字符算区间)上会整条画满;巫师表情 edemote 的 repeat_string("─", 13 - (strlen(emotion) / 2)) 也会少减汉字宽度。scripts/lpc_fix_display_pad.py:去掉 CJK 血条 / 空白条上的 * 2(jings/qis 赋值和 blank_string3[0..(23-a)] 的 23→11 一并改),表情标题去掉 / 2;ASCII 空格的 none_string / empty_string 仍保留 * 2(一格两个空格)。本库 8 处(4 个文件)。证明(lpcc_eval.py hhsj):tribar_graph(6,9,12) 在 HEAD 画出整条 12 个■,改后为 6 个■+3 个□;麻将 strlen(tempB)/2 是两字符牌码,未改。
阿修罗界出口仍指向 /u/tianlin(2026-10-23,KB 06 §7.369)
可玩的阿修罗区域已在 /d/xiuluo/(或 /d/axiuluo/、/d/axlj/),出口仍写作者目录 /u/tianlin/阿修罗界/…。scripts/lpc_fix_tianlin_xiuluo.py 在目标存在时改写,并优先跟源文件所在区名。本库 24 处。证明:shenmo diyu5 HEAD 下向 /u/tianlin/…/diyu6,改后 /d/xiuluo/diyu6 可加载;sjshwzb lu1 enter → /d/axiuluo/lu2。
家丁 CLOTH_OB()/WEAPON_OB() 调用式宏(2026-10-27,KB 04 §6.16 Also)
d/wuguan/npc/jiading.lpc(及 jiading1,xlqy 系在 d/dntg/hgs/wuguan/npc/)写 carry_object(CLOTH_OB("cloth")) / WEAPON_OB("changjian"):库中没有带参的 CLOTH_OB,WEAPON_OB 在 globals.h 只是裸路径 "/d/obj/weapon/",展开成 "/d/obj/weapon/"("changjian") 语法错误,NPC 无程序。同目录其它 NPC 用 __DIR__ "obj/cloth";剑在 /d/obj/weapon/sword/changjian。改成这两条(目标文件均在树内)。证明:HEAD Undefined function CLOTH_OB;改后 new() 成功且 inventory 为 2。
黑风山 pusa1 用未声明的 ob 且函数外残留 call_out(2026-10-27,KB 06 §7.348 Also)
d/qujing/heifeng/npc/pusa1.lpc 的 announce_success(object who) 写成 if (!ob->query("obstacle/hf"))(Undefined variable 'ob'),同目录 pusa.lpc 是 who->query("obstacle/hf") == "done";who->save(); } 之后还残留 call_out("die"...); return; },落在函数外(unexpected L_STRING),对象无程序。改成与 pusa 相同的门,并删掉残留语句。证明:HEAD 加载失败;改后加载成功。
雪山 obj/hufabird set_level 缺 }(2026-10-27,KB 04 §6.28 Also)
d/xueshan/obj/hufabird.lpc 的 set_level 在 setup(); 后少了一个 },后面的 int heal_up() / leave / invocation / die 都嵌进了 set_level(unexpected '('),对象无程序;同目录 npc/hufabird.lpc 正常关闭。顺带:messege_vision→message_vision,return : die()→return ::die(),以及无 saysth 的 (: saysth :) 按 7.355 注释掉。证明:HEAD 加载失败;改后加载成功。
洗衣盆 is_container 映射缺值编不过(2026-10-27,KB 04 §6.28 Also)
d/gao/obj/pen.lpc(或 d/qujing/gao/obj/pen)的 is_container() 写成 set("objects", ([ "/u/bula/gao/obj/kaoji" ]));:映射只有键没有值(unexpected ']'),对象无程序。同族 hy5 / xyj2000 已把该函数注释掉。改成标准的 return 1;。证明:HEAD 加载失败;改后加载成功。
月宫 quest/road 模板缺 index(2026-10-27,KB 06 §7.348 Also)
d/moon/quest/road.lpc(及误放在 npc/road.lpc 的副本)出口写 sprintf("%d", index ± 1),却没有像 road1…road10 那样声明 int index = N;(Undefined variable 'index'),对象无程序。补上 int index = 5;(中间段,东西出口都能落到已有房间)。证明:HEAD 加载失败;改后加载成功。
星君/罗汉模板缺 ID 宏(2026-10-27,KB 06 §7.348 Also)
d/dntg/sky/stars/star.lpc 与 d/nanhai/luohan/npc/luohan.lpc 用 title[ID] / first_name[ID],真正带号的副本是 #define ID N 再 #include 本文件;单独编译模板时 Undefined variable 'ID'。加 #ifndef ID / #define ID 0 / #endif,带号 include 仍用各自的 N。证明:HEAD 模板加载失败;改后模板与 stars/5、luohan5 均加载成功。
雷神 check 在 stop_fight 定义之前调用且 call_out 缺逗号(2026-10-27,KB 04 §6.28 Also)
d/qujing/start/24/1.lpc 的 check() 里调用 stop_fight(who),函数却写在后面(Undefined function stop_fight);call_out("lost", 1 who) 少了逗号(unexpected L_DEFINED_NAME)。把 stop_fight 挪到 check 之前,并改成 call_out("lost", 1, who)。证明:HEAD 加载失败;改后加载成功。
updatei 缺 playerp / TEMP_OB / message_system(2026-10-27,KB 04 §6.16 Also)
cmds/adm/updatei.lpc 用 playerp、TEMP_OB、message_system,本 lib 的 sefun/globals 没有(同系 sjshv2578bb 有 user.lpc / message_system,并把 TEMP_OB 行注释掉)。对象无法编译。新增 adm/simul_efun/user.lpc(playerp≈userp)、在 message.lpc 补 message_system,并在 globals.h 的 VOID_OB 旁定义 TEMP_OB 为 "/obj/void"(本 lib 无独立 temp 房间)。证明:HEAD 加载失败;改后加载成功。
对象路径残留 .c 后缀(2026-10-27,KB 06 §7.356 Also)
set("objects"/"exits", …) 与 __DIR__"….c" 在改名为 .lpc 后仍带 .c 时,new/load_object/房间 reset 找不到文件(血池房 inv=0)。凡旁有对应 .lpc 的,去掉 .c 后缀。证明:HEAD stone2 reset 后 inv=0;改后 inv=1(/d/youxia/obj/blood)。
玉皇 yuhuang1 去引号无法加载(2026-10-27,KB 04 §6.25 Also)
d/dntg/sky/npc/yuhuang1.lpc:字符串与路径几乎全部丢掉引号(set_name(玉皇大帝,…)、carry_object(/d/obj/cloth/mangpao)、setup() 后无 ;),下一句 int promote_me() 成语法错误。同目录手足 yuhuang.lpc 完好;用本库 yuhuang 字节覆盖 yuhuang1。证明:HEAD 加载失败;改后加载成功。
悬空 ::init / unique::init(2026-10-27,KB 06 §7.259 Also)
kugu-1/2/3、kunxian-suo 写 ::init();,tianyi 写 unique::init();,而 F_UNIQUE / ITEM / feature/unique 没有 init;本驱动编译报 Unable to find the inherited function 'init'(tianyi 带 in file 'unique'),物件无法加载。老驱动把空父调用当返回 0。lpc_fix_dangling_super.py 删掉这些语句;cloth::init() 保留。证明:HEAD 加载失败;改后加载成功。
dami 误调 init_unarmed(2026-10-27,KB 04 §6.25 Also)
d/obj/food/dami.lpc 继承 ITEM+F_FOOD 却调用 init_unarmed(5)(并 #include <weapon.h>),未继承空手兵器基类,驱动报 Undefined function init_unarmed。手足 hymud 已注释该行。删掉该调用与无用的 weapon 头。证明:HEAD 加载失败;改后加载成功。
深度功能测试(2026-10-27,§6.25 tell_object 缺 me(自动放弃/愿否))
一参 tell_object("…") 在已有 me 时改为 tell_object(me, "…")(city.lpc)。证明:抽样 city / xiaolongnv 加载。
深度功能测试(2026-10-27,§6.25 tell_object 路径当房间)
tell_object("/…", …) → tell_room(load_object("/…"), …)(去掉 .lpc)。
深度功能测试(2026-10-27,§6.25 one-arg message_vision)
message_vision("…") 补第二参(me / TP / this_player())。
深度功能测试(2026-10-27,§6.10 未知 pragma save_binary/optimize)
删除本库中 FluffOS 不认的 #pragma save_binary / #pragma optimize… 行。
深度功能测试(2026-10-27,§6.10 pusa1 die varargs)
d/qujing/heifeng/npc/pusa1:void die(object me) → varargs void die(object me),与角色基类一致。