// by better

#include <ansi.h>
inherit ITEM;

void create()
{
set_name(HIY"开站礼物台"NOR, ({"liwu tai"}));
        set_weight(100000000);
    set("no_give","每个人只有一个，你都这么大方！\n");
    set("value", 0);
    set("no_steal",1);
    set("no_beg",1);
    set("no_put",1);
    set("no_get","这个东西拿不走的！\n");
    set("no_drop","这个东西扔不掉的！！\n");
        if (clonep())
                set_default_object(__FILE__);
        else {
                set("long", "一个上面放着很多东西的"+HIY"礼物台，"NOR+"似乎可以拿走(openliwu)自己的一份。
规则如下:每个玩家可以得到5w武学和5w潜能50年道行，基本技能40级。\n
\n");
                set("unit", "个");
        }
}
  void init()
{
  add_action("do_liwu","openliwu");
}
int do_liwu()
{
object ob,obj;
object me=this_player();
ob=this_object();

        this_player()->start_busy(10);
  if(me->query("openliwu")>0)
  {
message_vision("属于$N的那份礼物已经给拿走了!\n", this_player());
   return 1;
  }
  me->set("openliwu",1);
            this_player()->add("combat_exp", 50000);
              this_player()->add("daoxing", 50000);
            this_player()->add("potential",50000);
 message_vision(HIR"$N获得了5w经验和5w潜能!\n"NOR, this_player());
            this_player()->add("force", 360);
             this_player()->add("max_force", 360);
             this_player()->add("max_mana", 360);
             this_player()->add("mana", 360);
          message_vision(HIR"$N获得了360点内力上限!\n"NOR, this_player());
//    if (this_player()->query("str") <20)
//   {
//  this_player()->set("str",20);
//  message_vision(HIB"$N的先天臂力增加了！\n"NOR, this_player());
//  }
// if (this_player()->query("int") <20)
// {
//  this_player()->set("int",20);
// message_vision(HIC"$N的先天悟性增加了！\n"NOR, this_player());
// }
// if (this_player()->query("con") <20)
// {
// this_player()->set("con",20);
// message_vision(HIY"$N的先天根骨增加了！\n"NOR, this_player());
// }
// if (this_player()->query("dex") <20)
// {
// this_player()->set("dex",20);
// message_vision(HIG"$N的先天身法增加了！\n"NOR, this_player());
//  }
// if (this_player()->query("kar") <20)
// {
// this_player()->set("kar",20);
// message_vision(HIC"$N的先天臂力增加了！\n"NOR, this_player());
// }
// if (this_player()->query("per") <20)
// {
// this_player()->set("per",20);
//   message_vision(HIB"$N的先天容貌增加了！\n"NOR, this_player());
// }
if (me->query_skill("unarmed",1)<120)
{
    me->set_skill("unarmed",40);
message_vision(HIM"$N的基本格斗增加了！\n"NOR, this_player());
}
if (me->query_skill("spells",1)<120)
{
    me->set_skill("spells",40);
message_vision(HIM"$N的基本法术增加了！\n"NOR, this_player());
}
if (me->query_skill("parry",1)<120)
{
   me->set_skill("parry",40);
message_vision(HIM"$N的基本招架增加了！\n"NOR, this_player());
}
if (me->query_skill("dodge",1)<120)
{
    me->set_skill("dodge",40);
message_vision(HIM"$N的基本轻功增加了！\n"NOR, this_player());

}
if (me->query_skill("force",1)<120)
{
     me->set_skill("force",40);
message_vision(HIM"$N的基本内功增加了！\n"NOR, this_player());
}
if (me->query_skill("literate",1)<120)
{
      me->set_skill("literate",40);
message_vision(HIM"$N的读书写字增加了！\n"NOR, this_player());
}
message("channel:chat", HIG"【江湖谣言】听说"+me->name() + "拿走了属于自己的礼包!"NOR"。\n", users());
        return 1;
}

void owner_is_killed()
{
        destruct(this_object());
}
