#include <ansi.h>
inherit NPC;
string ask_XXXX();
string ask_XXXX();

void create()
{
	set_name(HIY"帝释"NOR, ({ "tian shen", "di shi" ,"fo" }));
	set("title", HIB"八部天龙"NOR);
	set("long", "众天神的领袖。\n");
	set("gender", "男性");
	set("age", 10000);
	set("attitude", "peaceful");//peaceful:和平,friendly?:朋友
	set("str",100);		//体格
	set("per",100);		//容颜
	set("max_kee", 6000);	//最大血
	set("max_gin", 5000);	//
	set("max_sen", 5000);	//最大神
	set("force", 5000);	//内力
	set("max_force", 5000);		//最大内力
	set("force_factor", 200);	//当前内力
	set("max_mana", 5000);		//最大法力
	set("mana", 5000);		//法力
	set("mana_factor", 200);	//当前法力
	set("combat_exp", 3500000);	//战斗经验值
	set("daoxing", 6500000);	//道行:一年=1000点,一年250天,一天4点,一天12时辰,3时辰1点
	set_skill("literate", 300);	//set_skill("string", int);
	set_skill("spells", 300);
	set_skill("buddhism", 300);
	set_skill("unarmed", 220);
	set_skill("jienan-zhi", 220);
	set_skill("dodge", 220);
	set_skill("lotusmove", 220);
	set_skill("parry", 220);
	set_skill("force", 220);
	set_skill("lotusforce", 220);
	set_skill("staff", 220);
	set_skill("lunhui-zhang", 220);
	map_skill("spells", "buddhism");
	map_skill("unarmed", "jienan-zhi");
	map_skill("dodge", "lotusmove");
	map_skill("force", "lotusforce");
	map_skill("parry", "lunhui-zhang");
	map_skill("staff", "lunhui-zhang");
	set("inquiry", ([			//查询关键字
		"众神殿" : (: ask_tianshen :),
		"shendian" : (: ask_tianshen :),
		"tianshentai" : (: ask_tianshentai :),
		"天神台" : (: ask_tianshentai :),
	]) );
	set("chat_chance_combat", 50);		//设置战斗中的随机动作概率,当前为50%
	set("chat_msg_combat", ({		//设置战斗中的用的法术,当前为BIGHAMMER.
		(: cast_spell, "bighammer" :),
		
		
		
	}) );
	create_family("南海普陀山", 1, "菩萨");//设置门派creat_family("门派中文名称",门派第几代第子,"头衔")
	setup();
	carry_object("/d/obj/cloth/jia_sha")->wear();
}

/*