//Cracked by Roath
// road: /zhongnan/water3.c

inherit ROOM;

void create()
{
        set("short", "地下水道");

        set("long",@LONG
在地下潜流中,你只觉得水声轰轰,身子不由自主的被强大的水流向前
推送.
LONG);

        set("exits",([ "west" : __DIR__"water2",
                        "eastup" : __DIR__"dong",

                      ])
           );
	  set("cost",5);

	  setup();
}


void init()
{
     object me;
     me = this_player();
     me->receive_damage("qi", 30 );
     me->receive_damage("jing", 30 ); 
     message_vision(HIB"$N的真气正在流失，呼吸十分困难。\n"NOR, me);
     if ( me->query("qi") < 10 || (int)me->query("jing") < 10) {
     me->set_temp("last_damage_from","在暗河中被淹");
     me->unconcious();
     me->die();   
     return ;     
     }
}
