Function set_wield_slots:
Defined in module multiple (file: /std/adversary/wield/multiple.c)

 Set the names of wielding slots in adversaries. Any existing value
 will be overwritten. Adversaries have "left arm" and "right arm"
 set as default values normally. Note that this is only available if
 WIELD_MULTIPLE is defined.

Prototype:
void set_wield_slots(string array list);
