Function set_max_moves():
Defined in module m_wander (file: /std/modules/m_wander.c)

Sets the maximum number of moves a monster will make without
running into a player.  This prevents too many NPCs
moving around for no reason.  If the argument is 0 it assumes
that the NPC will not stop moving, regardless of player 
interaction

Prototype:
void set_max_moves(int i);
