FIXME in file /std/adversary/wield/limbs.c line 112:

 There's probably a better way to do this.. also, M_MESSAGES should
 probably be used here soon. (Iizuka)

Code:
string get_wield_attributes()
{
   string ret = " (wielded with ";
   string array wielding_limbs = previous_object()->query_wielding();
