FIXME in file /std/body.c line 3:

 lots of functions in here need to be autodoc'd

Code:

// /std/player.c  Written after login.c 1-12-94
// Rust@ZorkMUD
// with mods by alot of us:
FIXME in file /std/body.c line 127:

 needs a new name

Code:
private nomask void init_cmd_hook()
{
    object mailbox;
    int idx;
FIXME in file /std/body.c line 181:

 this should go away once we torch the corresponding leave msg for 'su'

Code:
    CHANNEL_D->deliver_emote("announce", query_name(),
      sprintf("enters %s.", mud_name()));

    if ( is_visible() )
FIXME in file /std/body.c line 270:

 This check is bogus.  What should it be?

Code:
    // This check also doesn't work for su's -- John
    //    if (previous_object()==this_object())
    saved_items = save_to_string(1); // 1 meaning it is recursive.

FIXME in file /std/body.c line 300:

 This should be protected.

Code:
//:FUNCTION quit
//Quit the game.
void quit()
{
FIXME in file /std/body.c line 349:

 add security here?

Code:

    if ( is_visible() )
	simple_action("$N $vhave gone link-dead.");

FIXME in file /std/body.c line 363:

 add security here?

Code:

    link = new_link;
    if(is_visible())
	simple_action("$N $vhave reconnected.");
FIXME in file /std/body.c line 502:

 temp hack. be both user and body

Code:
nomask object query_body()
{
    return this_object();
}
