# combat-torch
miss:$N $vswipe $p $o at $t but $vmiss by a mile.
miss:$N just $vmiss $t with a quick thrust.
none:$N $vhit $t with $p $o, but $t $vdo not seem hurt by it.
disarm:$N $vgrab $p1 arm, and $vslam it down on $p knee, causing $n1 to drop $p1 $o1.
knockdown:$N $vstep behind $t, and $vtrip $t, sending $t flying.
fatal:$N $vdrive $t back with a series of punches of kicks, and $vend with a stunning kick to the head.  $N1 $v1slump to the ground, motionless.
knockout:$N $vfeint past $p1 guard and $vknock $t senseless.
dam1:$N $vland a weak punch to $p1 $o2.
dam2:$N $vcatch $t square in the $o2 with $p $o.
dam3:$N $vconnect with a kick to $p1 $o2.
dam4:$N $vtrip $t, and lands a vicious blow to $p1 $o2.
dam5:$N1 $v1are sent flying backwards by $p well-executed kick to $p1 $o2.
dam6:$N1 $v1are caught off guard, and $n $vtake advantage and pummel $t soundly.
dam7:$N relentlessly $vpound $t with repeated blows to the $o2.
dam8:$N $vland an incredible combination of punches and kicks, beating $t badly.  $N1 $v1are not in very good shape.
dam9:$N $vunleashes a series of stunning blows to $p1 $o2!  $N1 $v1are hurt badly!
dam10:$N $vbeat $t within an inch of $p1 life.