#include "./melnmarn.h";

inherit MONSTER;

void create() {
    ::create();
	set_name("guard");
	set_id( ({ "guard", "gate guard" }) );
	set("race", "human");
	set_gender("male");
	set("short", "Gate guard");
	set("long", "An Elite soldier assigned to guard the city gates\n");
	set_level(14);
	set_body_type("human");
	set_class("fighter");
  	set("aggressive", 0);
  	set_alignment(7);
  	set_size(2);
   	set_stats("intelligence",6);
   	set_stats("wisdom",4);
   	set_stats("strength",13);
   	set_stats("charisma",3);
   	set_stats("dexterity",8);
   	set_stats("constitution",7);
   	set_max_mp(0);
   	set_mp(query_max_mp());
	set_hd(14, 1);
	set_max_hp(query_hp());
	set_max_sp(query_hp());
 	set_sp(query_max_sp());
	set_wielding_limbs( ({ "right hand", "left hand" }) );
        new(WEAPONDIR+"halberd")->move(this_object());
      	command("wield halberd in right hand and left hand");
	new(ARMORDIR+"chain")->move(this_object());
      	command("wear armor");
	add_money("electrum",random(10));
	add_money("silver",random(10));
	add_money("gold",random(5));
	add_money("copper",random(20));
}






