#include <std.h>
#include "../../newbie.h"

inherit ROOM;

void create(){
  ::create();
  set_light(2);
  set_indoors(1);
  set_property("no teleport",1);
  set_short("Portal of Temples");
    set_terrain(STONE_BUILDING);
    set_travel(PAVED_ROAD);
  set_long(
@DESC
You are in a large room, so large that you cannot see from one end to the other.  All along the walls you see shimmering portals, each with a name inscribed above. People are walking in and out of the portals, so you see that it is safe to enter.  Looking closer, you see that there appears to be one portal for each deity of the realm.
DESC
  );
  set_exits(([
    "south":MAINTOWN"church",
    "akadi":NTEMPLE"akadi",
    "auppenser":NTEMPLE"auppenser",
    "auril":NTEMPLE"auril",
    "bane":NTEMPLE"bane",
    "beshaba":NTEMPLE"beshaba",
    "cyric":NTEMPLE"cyric",
//    "eldath":NTEMPLE"eldath",
    "grumbar":NTEMPLE"grumbar",
    "helm":NTEMPLE"helm",
    "istishia":NTEMPLE"istishia",
    "kelemvor":NTEMPLE"kelemvor",
    "kossuth":NTEMPLE"kossuth",
    "lathander":NTEMPLE"lathander",
    "loviatar":NTEMPLE"loviatar",
    "malar":NTEMPLE"malar",
    "mask":NTEMPLE"mask",
    "mielikki":NTEMPLE"mielikki",
      "mystra":NTEMPLE"mystra",
    "oghma":NTEMPLE"oghma",
    "selune":NTEMPLE"selune",
    "shar":NTEMPLE"shar",
//    "silvanus":NTEMPLE"silvanus",
    "shaundakul":NTEMPLE"shaundakul",
    "sune":NTEMPLE"sune",
    "talos":NTEMPLE"talos",
    "tempus":NTEMPLE"tempus",
    "torm":NTEMPLE"torm",
    "tymora":NTEMPLE"tymora",
    "tyr":NTEMPLE"tyr",
//    "xvim":NTEMPLE"xvim"
  ]));
}
