#include <std.h>
inherit "/std/armour";
create() {
    ::create();
    set_name("boots");
    set_id(({"boots","boot","lizardskin boots"}));
    set_short("%^BOLD%^%^GREEN%^Lizardskin boots%^RESET%^");
    set_obvious_short("%^BOLD%^%^GREEN%^Bright green leather boots%^RESET%^");
    set_long("%^BOLD%^%^GREEN%^Fashioned from bright green leather, these "+
       "supple boots come up to the knees of the wearer, helping to repel "+
       "water and grime.  The boots are shaped with a dramatic flare, the tips"+
       " of the toes curling upwards to a slight point.  Thick, tough, leather"+
       " soles protect the bottom of the boots, if not making them a bit "+
       "inflexible.  The scales of the lizard leather create a faint "+
       "horizontal stripe pattern.%^RESET%^ ");
    set_weight(2);
    set_value(150);
    set_property("enchantment",1);
    set_type("clothing");
    set_size(random(3)+1);
    set_limbs(({"left foot","right foot"}));
    set_ac(0);
    set_wear((:TO,"wearit":));
    set_remove((:TO,"removeit":));
}
int wearit() {
    tell_object(TP,"%^BOLD%^%^GREEN%^You slide into the boots and they seem to form themselves around your feet!%^RESET%^");
        return 1;
}
int removeit() {
    tell_object(ETO,"%^BOLD%^%^GREEN%^You remove the boots with great effort.%^RESET%^");
        return 1;
}
