//updated by Circe 6/2/04 with color, etc.
// Mathowvy Road, just outside Tabor
// Thorn@ShadowGate
// 000922
// Tabor
// math2.c

#include <std.h>
#include "../include/tabor.h"

inherit ROOM;

void create() {
  ::create();
  set_terrain(CITY);
  set_travel(DIRT_ROAD);
  set_light(2);
  set_name("Mathowvy Road, Tabor");
  set_short("Mathowvy Road, Tabor");
  set_long(
@DAI
%^BOLD%^Mathowvy Road, Tabor%^RESET%^
You appear to have entered the town of Tabor, capital of the small
Kingdom of Tabor.  You at the very edge of the town and are standing in
front of a %^ORANGE%^large inn %^RESET%^which appears to be well frequented by travelers to 
the east.  

%^RESET%^%^MAGENTA%^Mathowvy Road %^RESET%^continues to the northwest and south.
DAI
    );
  set_exits(([
    "east" : ROOMDIR+"cncinn",
    "south" : ROOMDIR+"math1",
    "northwest" : ROOMDIR+"math3"
  ]));
  set_listen("default","You hear the sound of talking and laughing from the inn.");
  set_smell("default","You smell a cozy wood fire and fine food nearby.");
  set_items(([
    "inn" : "This is the Crown and Castle Inn, famed throughout Tabor.",
    "road" : "%^MAGENTA%^Mathowvy Road%^RESET%^: North to Tabor, south to Azha in Tsarven"
  ]));
 }

void reset(){
  ::reset();
  if(!present("street_light",TO))
    new("/d/common/obj/misc/street_light")->move(TO);
  if(!present("snowman",TO))
    new("/realms/testwiz/cythera/snowman")->move(TO);
}

