# Sundering Shadows / Sundering Shadows > slug: `sunshadow` · browser status: `playable` · native port: `40232` A long-running, still-live English-language fantasy LPMud built on a heavily customized Nightmare/TMI-lineage mudlib base -- 43,147 files (~47MB) that the live game auto-commits every 30 minutes. New characters emerge through a full command-driven, 15-stage creation wizard (class, gender, race, subrace, template, age, point-buy stat allocation, body type, hair/eye color, bonus languages, alignment, deity, class-special) before a scripted basic-commands tutorial drops them into the world proper. The std/races/ library lists 43 playable strains: the familiar human, elf, dwarf, gnome, halfling, half-elf, half-orc, and drow sit alongside centaurs, minotaurs, satyrs, dragonkin, wemics, kitsune, saurians, yuan-ti, firbolgs, gnolls, bugbears, and troll-kin, with a further tier -- devils, imps, devas, dragonkin, soulforged, strix -- locked behind account-level approval rather than open to every newcomer. Base classes offered at creation (fighter, thief, mage, cleric, druid, ranger, paladin, bard, barbarian, sorcerer, monk, warlock, psion, inquisitor, magus, cavalier, and more) are only the entry point: dozens of prestige classes are earned in play, from archmage, assassin, eldritch knight, and shadowdancer to hexblade, warmind, hierophant, and arcane trickster. The setting runs its own homegrown ten-deity pantheon -- Jarmila, Callamir, Kreysneothosies, Ryorik, Nilith, Lord Shadow, The Faceless One, Kismet, Lysara, and Nimnavanon, each with a distinct portfolio and alignment restrictions that gate which deities and class-special options a given character can take. The persistent world spans dozens of named zones built up over decades of individual-wizard development: the newbie cities of Tabor and Muuldaan, the city of Shadow with its own coliseum sparring grounds, an Underdark drow-and-derro tunnel network, a Ravenloft-flavored gothic-horror domain, a Mesoamerican-styled Atoyatl/Tecqumin jungle region with its own tabaxi denizens, the Dagger forest and marsh territories, plus dedicated guild halls, a magic college with its own demiplane, and player-run housing and shops. ## Play in the browser (WebAssembly) - Landing page (description + notes): https://mudlibs.fluffos.info/sunshadow/ - Play now (boots the WASM driver): https://mudlibs.fluffos.info/sunshadow/play.html ## Download source ZIP - Same-origin ZIP (trimmed source tree, no need to clone the whole repo): https://mudlibs.fluffos.info/sunshadow/sunshadow.zip - GitHub tree: https://github.com/fluffos/mudlibs/tree/main/libs/sunshadow - README: https://github.com/fluffos/mudlibs/blob/main/libs/sunshadow/README.md - Restoration notes (NOTES.md): https://github.com/fluffos/mudlibs/blob/main/libs/sunshadow/NOTES.md ## Run natively with FluffOS 1. Build a current FluffOS driver from https://github.com/fluffos/fluffos (native `build` / `build-debug`; see that repo's docs). 2. Download and unzip `sunshadow.zip` from the URL above (or clone `https://github.com/fluffos/mudlibs` and use `libs/sunshadow/`). 3. From the unzipped lib directory, ensure `config.fluffos` points `mudlib directory` at this tree (the checked-in file may contain a maintainer-local absolute path — edit it to your extract path). 4. Start the driver: ```bash /path/to/fluffos/build/src/driver config.fluffos ``` 5. Connect a UTF-8 MUD client to `127.0.0.1:40232`. - Admin / wizard login: see this lib's README (no seeded account recorded) - If you host this on a public network, change the published default admin password before opening the port. ## Machine-readable catalog - Site-wide catalog: https://mudlibs.fluffos.info/games.json - Site-wide LLM overview: https://mudlibs.fluffos.info/llms.txt - This file: https://mudlibs.fluffos.info/sunshadow/llms.txt