.DT
set_amount
$MUDNAME$ cont_medium help
set_amount

Name
.SI 5
set_amount - The amount of this stuff.
.EI

Syntax
.SI 5
void set_amount(int amount);
.EI

Description
.SP 5 5
Sets the amount of the stuff in question.  This is the number of
things of the continuous medium.

Eg: If you had 20 marbles and marbles were handled as a continuous
medium, this would return 20.
.EP

Example
.SI 5
/* Food inherits cont_medium */
inherit "/obj/food";

void setup() {
   set_name("rice");
   set_long(
"Little oval shaped hard nuggets, they are made almost totally "
"of starch.\n");

   /* Make it a continuous object */
   set_continuous();
   /* Set an alias to the medium so that it can be connected correctly */
   set_medium_alias("RiceStuff");
   /* How much of the stuff we have here */
   set_amount(100);
   /* 200 bits of rice weighs 1 weight unit */
   set_weight_unit( ({ 1, 200 }) );
   /* The name of a pile of them */
   set_pile_name("pile");
   /* The size of each of the amounts */
   set_amount_types( ([ "pinch" : ({ 1, "pinches" }),
                        "handful" : ({ 100, "handfuls" }),
                        "bucket" : ({ 10000, "buckets" }) ]) );
   /* The name for each of the sizes of piles */
   set_pile_types(({ 400, "small", 800, "medium", 1600, "large", "huge" }) );
} /* setup() */
.EI

See also
.SP 5 5
query_amount, set_weight_unit, query_weight_unit, adjust_amount,
pile_size, amount_size
.EP
