.\"get the file name of an object
.DT
file_name
$MUDNAME$ driver help
file_name

.SH Name
.SI 5
file_name() - get the file name of an object
.EI

.SH Synopsis
.SI 5
string file_name(void );
string file_name( object ob );
.EI

.SH Description
.SP 5 5
file_name() returns the name of the file from which `ob' was loaded.
If the object is a cloned object, then file_name() will not be an
actual file on disk, but will be the name of the file from which the
object was originally cloned, appended with an octothorpe (#) and the
object instance number.  Object instance numbers start at 0 when the
game is booted, and increase by one for each object cloned, hence the
number is unique for each cloned object.  `ob' defaults to this_object()
if not specified.
.EP

.SH See also
.SI 5
.EI
