Void(3)                                                                Void(3)



NNAAMMEE
       Void -

SSYYNNOOPPSSIISS
       Inherits DDeesscc.


   PPuubblliicc MMeetthhooddss
       object iidd (string str)
       string qquueerryy__ddiissttaanntt ()
       string qquueerryy__llooookk ()
       string qquueerryy__sshhoorrtt ()
       string qquueerryy__lloonngg ()
       string qquueerryy__nnaammee ()
       eessccaappee ()
       iinniitt ()

DDEETTAAIILLEEDD DDEESSCCRRIIPPTTIIOONN
       A sort of 'null' room. This was once a required room for the MUDlib; we
       hang onto it for tradition. Some unusual error cases will dump players
       or objects here as a way to fix things. Nobody sees or cares about this
       much anymore.

       Definition at line 8 of file void.c.

MMEEMMBBEERR FFUUNNCCTTIIOONN DDOOCCUUMMEENNTTAATTIIOONN
   eessccaappee (())
       The function to call to exit this room; this is a lib245 style room
       (even with all our wacky differences, that style still works).

       Definition at line 42 of file void.c.

   oobbjjeecctt iidd ((ssttrriinngg ssttrr))
       RReettuurrnnss::
           this_object() if _s_t_r is 'void' or 'anomaly', and false if not.

       Reimplemented from DDeesscc.

       Definition at line 12 of file void.c.

   iinniitt (())
       Called when the player enters; creates the 'escape' verb.

       Definition at line 49 of file void.c.


AAUUTTHHOORR
       Generated automatically by Doxygen for Walraven from the source code.



Walraven                          8 Jan 2004                           Void(3)
