Maparea(3)                                                          Maparea(3)



NNAAMMEE
       Maparea -

SSYYNNOOPPSSIISS
       Inherits IInnvveenn, DDeesscc, TTiilleeddmmaapp, and OObbjjeecctt.


   PPuubblliicc MMeetthhooddss
       ccrreeaattee ()
       int qquueerryy__cceellll__iinnddeexx (int x, int y, int z)

DDEETTAAIILLEEDD DDEESSCCRRIIPPTTIIOONN
       This area object is very similar to the normal area object, except that
       it is used for holding a different room style -- 'overworld' rooms,
       which are all the same size, run into each other, and use the area's
       tiled map as terrain instead of a key on rooms.

       Definition at line 13 of file maparea.c.

MMEEMMBBEERR FFUUNNCCTTIIOONN DDOOCCUUMMEENNTTAATTIIOONN
   ccrreeaattee (())
       Initializes the area object; the default area is 'blank'. Note that
       init_exits is called in the ccrreeaattee(()) function to set up the exits
       object properly (this is necessary for inheriting that object.

       Reimplemented from OObbjjeecctt.

       Definition at line 24 of file maparea.c.

       References Desc::name.


AAUUTTHHOORR
       Generated automatically by Doxygen for Walraven from the source code.



Walraven                          8 Jan 2004                        Maparea(3)
