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2008 年版本的《书剑天下》,由 ShuJian MUD 开发组制作,站点归属重庆电信,铺展出一张相当庞大的金庸武侠地图——少林、武当、峨嵋、昆仑、明教、星宿派、 华山/嵩山/泰山/恒山"五岳剑派"以及古墓,叠加在长安到广州等真实地名之上;新角色从武馆前院开局,先抽取属性天赋再正式拜入门派修炼武学,中文姓名注册明确禁止使用金庸小说中的真实人物姓名(例如"萧峰"会被直接拒绝),游戏还叠加了短信、贵宾(VIP)等运营向功能。其源码与本项目里同名的 `sjtx2` (小熊泥苑分站)几乎完全一致,是同一款游戏在不同站点上的两个独立部署。
English
A 2008 build made by the ShuJian MUD development team and hosted by Chongqing Telecom, spanning an unusually large Jin-Yong-flavored map — Shaolin, Wudang, Emei, Kunlun, Mingjiao, the Xingxiu Sect, the Five Mountain sword schools (Hua, Song, Tai, Heng), and the Ancient Tomb, laid over real-world city names from Chang'an to Guangzhou. New characters begin at a martial-arts-hall front courtyard before rolling stats and formally apprenticing into one of these sects. Chinese-name registration explicitly blocks any actual Jin Yong character name (e.g. "萧峰" is rejected outright), and the game runs SMS and VIP subscriber features on top of the usual wuxia stat/sect/cultivation core. Its source is nearly identical to the similarly named sjtx2 (Little Bear branch) elsewhere in this archive — two independent deployments of the same underlying game on different sites.
README
在线试玩
https://mudlibs.fluffos.info/shujian2008/
管理员账号 / Admin account
- ID:
fluffos - 密码:
Mud@2026 - 中文名: 浮浮
- 权限:
(admin)(本 mudlib 巫师等级表的最高级别,拥有/cmds/adm在内的全部巫师命令目录) - 权限授予方式:
/adm/etc/wizlist数据文件(格式id (级别)), 内容为fluffos (admin)。
警告:对外公开架设前请务必修改此密码。
本地运行
cd libs/shujian2008
~/src/fluffos/build-debug/src/driver config.fluffos游戏端口:40029。
NOTES · 移植与修复记录
shujian2008 — 「书剑天下」2008 (ShuJian MUD, 2008 build)
Archive: 书剑2008.rar. Port: 40029. Status: done (boots clean, full
registration flow verified end-to-end including a real Chinese name and
correct rejection of a banned novel-character name).
What this is
"「书剑天下」" ("ShuJian" / "Book and Sword, the World"), credited to
"ShuJian MUD Wizard Group", hosted at www.cqmud.com ("重庆电信" / Chongqing
Telecom). Same "Century-family" adm/single/{master,simul_efun} layout
as shiji/zhonghua2 (archives #32/#34), but with a much more
elaborate, genuinely custom securityd.lpc ACL system (directory-based
trusted_read/exclude_read tables keyed by wizard-status categories)
rather than the simpler find_object-only pattern seen in those two —
this turned out to matter a great deal (see below). ~11,714 raw files,
9,936 after .c→.lpc rename.
Fixes applied
Standard §15h Chinese-detection fixes
1. adm/simul_efun/chinese.lpc's is_chinese() — a two-specific-byte
variant (str[0] lead-byte range 176-247, str[1] trail-byte range
161-254, plus a reserved-codepoint exclusion for str[0]==215 &&
str[1]>249) — rewritten to the standard single-character CJK
codepoint check.
2. adm/daemons/logind.lpc's check_legal_name(object ob, string name)
— bound i<4||i>8||i%2 (byte count, plus an odd-BYTE-count rejection
that's meaningless for character counts) → i<2||i>4; removed the
i%2==0 even-byte-offset gate so every character position is
checked; name[i..<1] (a multi-byte suffix, since the old is_chinese
only read the first 2 bytes of whatever it was given) → name[i..i]
(a clean single-character slice, matching the simplified
single-character is_chinese).
3. adm/daemons/named.lpc's valid_name() — a banned-substring double
loop stepping over GBK byte-pair boundaries (i/j += 2, j starting
at i+1) building substrings of whole 2-byte characters — rewritten
to step per-character (i++/j starting at i, j++).
Two new architectural bug classes (AGENTS.md §15n, §15o)
These aren't Chinese-detection bugs at all — they're driver-vs-custom-ACL interaction bugs, and took by far the most diagnostic effort of any lib this session. See AGENTS.md §15n/§15o for the full writeup (this is the short version):
- §15n: this lib's real
securityd.lpcdenies(player)-status callers from reading/admor/cmdsat all — correct for actual data reads, but the driver ALSO routes compile-time source loading (func=="load_object"/"recompile_object") and#includeresolution (func=="include") through this exact samevalid_readgate, and a fresh pre-login connection defaults to(player)status. Every never-preloaded/adm//cmdsobject's first lazy compile — triggered incidentally by the registration flow (BAN_D, thenUPTIME_CMD,mudlist,sited, one at a time as each was reached) — crashed with "Read access denied" instead of just compiling. Fixed by addingcase "load_object": case "recompile_object": case "include": return 1;tosecurityd.lpc'svalid_readswitch — compiling/including code is routine operation, never a sensitive data read, and should never be gated by the caller's status. Also preloaded/adm/daemons/bandas a belt-and-suspenders first attempt (harmless to keep, though the securityd fix alone would have covered it). - §15o:
master.lpcnever definedget_include_path()at all. Per the driver source, a compile with no VM context (preload, barelpcc --batch) just uses the config's raw include path; a compile WITH a VM context (live, mid-connection, exactly this lib's registration flow) callsmaster->get_include_path()instead, and with no apply defined, no path gets resolved. Symptom looked identical to §15n at first (a compile error mid-registration) but was actually the NEXT layer once §15n let the underlying read through — "Cannot #include globals.h", a compile error, not "Read access denied", a runtime error. Fixed with the sameget_include_path()shape already used ines1_win/esI(AGENTS.md §8d), returning({ file's own directory, ":DEFAULT:" }). Caveat honestly noted: once §15n's"include"case was in place, this specific symptom was gone before I got to retest §15o's fix in isolation — so it's not proven independently necessary here, just applied on the same reasoning that made it necessary in the ES-family libs. Future libs: apply §15n first, retest, and only add §15o ifCannot #include <file>errors persist for mid-connection compiles specifically.
Minor defensive fixes (now likely redundant given the above, harmless to keep)
logind.lpc'sgb_big5():UPTIME_CMD->main(1)and"/cmds/usr/ mudlist"->main(ob, "all")wrapped incatch().band.lpc'sload_sites(): theread_file(BANNED_SITES)call wrapped incatch()(the target file doesn't even exist in this archive; harmless either way).
Re-verification pass (2026-07-23) — two new bugs found and fixed
The original pass above never tested a post-login command — exactly the
gap AGENTS.md §15ae's standing policy (adopted after this lib's original
pass) warns about. Re-testing the full flow through look/score/quit
found this lib was actually fully broken post-registration (every
command after landing in the game world silently produced 什么? — "What?"
— with zero output), caused by TWO independent, compounding bugs:
1. AGENTS.md §15ae: feature/command.lpc declared its central dispatch
function private nomask int command_hook(string arg), inherited into
the player body and registered via add_action("command_hook", "", 1).
This driver treats private as hidden from add_action's own external
dispatch, not just same-file callers — silently breaking every
post-login command with zero visible error. Fixed by dropping private
(kept nomask).
2. AGENTS.md §15ar: adm/daemons/commandd.lpc's rehash() filters
get_dir()'s listing with sscanf(cmds[i]+"$", "%s.c$", cmds[i]) to
strip the old .c extension — after this project's blanket
.c→.lpc rename, every real command file is .lpc, so this pattern
matched zero files, forever, leaving commandd's command-search
table permanently empty and find_command() always failing. This is a
live runtime sscanf, invisible to both the quoted-".c"-reference
fixer and the bare-preload-data-file fixer, and is a SEPARATE root
cause from #1 above that independently produces the exact same "every
command does nothing" symptom (per AGENTS.md §15ar's own precedent that
more than one cause can compound in the same lib). Fixed by changing
the pattern to "%s.lpc$".
Both bugs had to be fixed before any post-login command worked at all —
fixing only one would still have left the lib fully broken. Re-verified
with a full fresh registration (id sjqfdd, real Chinese name 秦风十,
male) through to look (re-displayed the actual starting room, 武馆前院/
Martial-arts-hall Front Courtyard), score (real character card with
correct name/stats), and quit (clean exit) — all producing genuine,
correct output. debug.log for the session has zero denied/cannot/
undefined function/bad argument/error in error handler lines.
Interactive test result — full registration flow (original pass)
Verified the complete registration path in one continuous connection, including an incidental but valuable extra check:
1. sjbteste → passes check_legal_id, reaches confirmation.
2. y → password prompt.
3. Pass1234 (twice, matching, meets the digit+uppercase requirement) →
accepted, reaches the Chinese-name prompt.
4. 萧峰 → correctly REJECTED ("对不起,这种名字会造成其他人的
困扰" — this name would cause trouble for others) — 萧峰 is a real
Jin Yong novel character (*Demi-Gods and Semi-Devils*), and this game
explicitly warns against novel character names. This is CORRECT
behavior, not a bug — and it incidentally proves the fixed
valid_name()/banned-name check is ALSO working correctly
post-UTF8-fix (rejecting a real match), not just that legitimate
names pass.
5. 秦风 (an invented, non-novel name) → accepted, proceeds into
character-attribute selection (根骨/膂力/悟性/身法 stat prompt) — the
actual proof the full fix chain works end-to-end for a real name.
lpcc sweep
9,936 files, 9,860 pass / 76 fail (99.2%). Failure tail is the usual
shape (a is_killing type-mismatch pattern, a handful of missing
globals/functions, some genuine syntax typos) — not triaged individually
per AGENTS.md §6b/§13, boot + full interactive registration test is the
verification gate. Memory stayed healthy throughout (~16GB free
consistently, no pressure).
Rebuilt-driver / formatter / WASM re-verification pass (2026-07-23)
1. LPC formatter applied across all 9,936 .lpc files in work/:
{"total":9936,"written":9680,"wouldChange":0,"unchanged":102,
"errors":154}. Verified post-format that all four load-bearing fixes
from this lib's own §15n/§15o/§15ae/§15ar diagnostic work survived
intact: feature/command.lpc's command_hook is still plain
nomask (no private), adm/daemons/commandd.lpc's rehash()
still matches "%s.lpc$", adm/daemons/securityd.lpc's valid_read
still allow-lists load_object/recompile_object/include, and
adm/single/master.lpc still defines get_include_path().
Found and fixed a genuine formatter bug (same class discovered
while working tianxia this same pass — see its NOTES.md for the
full writeup): the formatter mis-tokenizes a ::fn(...) call with no
space between the preceding ( and the ::, mistaking it for a
(: ... :) closure literal. Hit in both copies of this lib's
leitai-arena NPC file — cmds/leitai/npc_leitai.lpc and
d/tanggu/npc/npc_leitai.lpc — where if(::move(dest, silently))
got rewritten to the syntactically broken if (: : move(dest,
silently)\n). Neither file is on the registration/boot path (both
are leitai/arena NPC objects, only compiled on-demand), so this
didn't surface during the interactive test below — caught instead by
comparing lpcc_check.sh's pass count before/after formatting.
Fixed by hand-restoring if (::move(dest, silently)) { ... } in
both files; re-verified via a full lpcc_check.sh sweep afterward:
9,861/9,936 pass (76 fail), one MORE pass than the pre-format
baseline below (9,860), confirming the fix, with neither file
appearing in the failure log.
2. Native re-test against the rebuilt build-debug/src/driver:
booted clean (zero fatal errors in log/debug.log, only ordinary
compile warnings). Full registration verified end-to-end via
mudclient.py: id sjrfmtf → confirm → password ×2 → real Chinese
name 秦风十六 (accepted, not a banned novel name) → attribute
roll (0/random) → accept → email [email protected] → gender m →
entered the game world at 武馆前院, look displayed the room, score
showed a correctly-populated character card (name/stats matching
registration), quit produced "正在退出游戏……". debug.log for the
session: zero error in error handler/denied/undefined
function/bad argument lines. Confirms the reformatted source is
still fully sound against the rebuilt driver; no new fixes needed.
3. WASM test: boots cleanly — dns_master.lpc's preload failure (no
sockets package under wasm: Undefined function socket_create/
socket_bind/socket_close) is caught by master.lpc's own
preload() CATCH() wrapper this time (unlike shiji's uncaught
runtime call — this lib's preload path handles it gracefully, logging
"执行时段错误" but continuing to Initializations complete.).
Login itself is blocked by the documented query_ip_number()
WASM limitation: adm/daemons/logind.lpc's get_id() calls
adm/daemons/sited.lpc's is_valid(arg, ip), which does
sscanf(ip, "%d.%d.%*d.%*d", ip1, ip2) != 4 — exactly the
documented pattern (same shape as bxsj's sited.lpc). Since
query_ip_number() doesn't return a well-formed dotted-quad under
this wasm build, the sscanf never matches 4 fields, is_valid()
always returns 0, and every login id is rejected with "对不起,这个
英文名字不能从当前地址登录。" regardless of validity. This is the
known, driver-side, non-mudlib WASM limitation called out in the task
brief — not patched. Assessment: boots cleanly under wasm; login
cannot complete due to the known IP-format limitation, not a mudlib
bug (native boot+login both verified working above, same session).
WASM-enablement pass (2026-07-23)
Standard four-change pass (AGENTS.md §1.3b/§1.3e/§1.5):
1. Loopback-allow (empty/non-string/127.* IP treated as loopback in
all cases):
- adm/daemons/logind.lpc logon() — per-IP connection-flood cap
(login_cnt > 3 over login clones) now skipped for loopback.
- adm/daemons/logind.lpc get_passwd() — per-IP wrong-password
lockout counters (step1//step2/ temp mappings, 10-min ban) now
skipped for loopback; non-loopback behavior unchanged.
- adm/daemons/sited.lpc is_valid() — loopback short-circuits to
valid BEFORE the sscanf("%d.%d.%*d.%*d") format check (which
rejected every WASM login — this was the documented WASM blocker)
and before the wizard-address-restriction check (which would
otherwise refuse ANY wizard id not present in its valid_login
whitelist, including the new fluffos admin).
- adm/daemons/sited.lpc is_multi() — loopback exempt from the
"your address just had someone log in, wait" 10-second throttle and
all per-IP multi-login caps.
- adm/daemons/band.lpc is_banned() — loopback/malformed sites
never banned.
2. Uptime gate: none present.
3. Admin account seeded: fluffos / Mud@2026 / 浮浮, granted
(admin) (top rank) via /adm/etc/wizlist (was empty; securityd
reads it at load). Save files: work/data/login/f/fluffos.o,
work/data/user/f/fluffos.o (data/ is not gitignored — plain adds).
Verified live: password login lands in the wizard workroom, update
/cmds/imm/update.lpc recompiles successfully.
4. Retest: fresh registration (sjtestqf/秦风, deleted after test)
end-to-end into 武馆前院 with look/score/quit OK; debug.log free of
runtime errors.
Retrofit: fail-closed loopback check (2026-07-24)
The loopback-allow gates above were originally written per the (now
superseded) defensive instruction to also treat an empty/non-string/
malformed query_ip_number() result as loopback, since older WASM
driver builds returned garbage. That driver bug is now fixed upstream
(query_ip_number()/resolve() return real values under WASM too), so
the "malformed IP = trust it" fallback was a fail-open bypass with no
remaining justification. Tightened every gate listed above to the
strict pattern: loopback is ONLY ip == "127.0.0.1", ip == "::1", or
a leading "127." prefix — a non-string/empty/malformed IP is now
treated as untrusted/remote and subject to the gate normally, not
silently allowed through. Retested: fluffos login (127.0.0.1, real
value under the current driver) still passes every gate; debug.log
stayed clean of denied/undefined function/error in error handler.
深度功能测试 / Deep functional test (2026-07-24)
Round-two deep functional test per AGENTS.md §10.7. Read doc/help/
newbie and doc/help/help_wuguan/map_wuguan first, then played one
continuous native-driver session as a fresh Chinese-named character
through registration → exploration → safe sparring → organic skill
learning → sect join → clean quit → prompt net-dead reconnect → a real
~16-minute full NET_DEAD_TIMEOUT wait (done twice) → post-quit
state-persistence verification. This lib's "adm-single" family is
confirmed distinct from the "书剑"/bxsj lineage already deep-tested
earlier this round, despite the similar title (AGENTS.md §11).
Bugs found and fixed (both already-cataloged AGENTS.md classes, first occurrence on this specific lib — no new class needed):
1. AGENTS.md §7.16 — cmds/usr/top.lpc: five add_rank_*()
functions (add_rank_beauty, add_rank_pk, add_rank_rich,
add_rank_worker, add_rank) ran an unbounded per-hour decay loop
against the shipped /log/rank.o's genuine ~2008 timestamps. Since
cmds/usr/quit.lpc:218 calls TOP_CMD->add_rank(me) unconditionally
on every quit, this crashed the very first quit attempted
(Too long evaluation. Execution aborted.), silently dropping an
in-flight startroom update since the crash landed before
do_quit()'s own save(). Fixed with the established §7.16
pattern: cap each loop at 240 iterations, then unconditionally
resync the timestamp to t afterward.
2. AGENTS.md §7.12 — adm/simul_efun/message.lpc's tell_room()
wrapper forwarded a bare int 0 as message()'s 4th argument when
called with only 2 args. Reached from clone/user/user.lpc's
user_dump() on the NET_DEAD_TIMEOUT (900s) force-quit path —
reproduced live via a real 16-minute net-dead wait: the crash
aborted user_dump() before it ever reached "/cmds/usr/quit"->
main(me), silently disabling the entire net-dead force-quit safety
net (confirmed live: a reconnect >20 minutes later found the old
character object still alive/un-destructed and just relinked to it
via "重新连线完毕。" instead of a fresh login). Fixed with the
standard exclude || ({}) pattern from §7.12, then re-verified with
a second full 16-minute wait producing a clean force-quit and
fresh-login banner on reconnect.
Test character left behind: id qinshiyu, Chinese name 秦时雨,
password Sj2026Test — 武当派 (Wudang) disciple, 17 skills, standing
at 西练武场. Saves: work/data/{login,user}/q/qinshiyu.o.
Verified working: registration with a real Chinese name; multi-room
exploration; safe sparring vs. the training dummy; organic sect join;
organic skill learning (17 skills total); clean quit + immediate
debug.log grep; prompt net-dead reconnect; two full real 16-minute
NET_DEAD_TIMEOUT waits (the second post-fix, confirming the fix);
state persistence (location/sect/skills) across all of the above.
Explicitly not verified live (documented, not silently skipped): a shop purchase (no shop in the starting zone; real commerce is in a distant Yangzhou city zone not mapped this pass) and a full combat-to-death cycle (core combat mechanics already exercised via the safe-sparring dummy fight; the two real 16-minute net-dead waits consumed most of the remaining time budget).
WASM 修复摘要(迁移自 meta.json 的 group_note)
书剑天下2008 基础版。状态已从过时的 limited 修正——这份档案自己的 README 里从未记录过任何缺陷说明,本轮重新测试也没有发现:是 shiji(021)/sjtx2 的 Century 家族手足档案。管理员登录(fluffos/Mud@2026,这个家族特有的"先问 BIG5 字体"式书剑流程)干净正常,"您目前的权限是:(admin)"。
§7.86 跨库扫描修复(留言板 post 崩溃)
BULLETIN_BOARDinherit+ 多余replace_program()致命形状(AGENTS.md §7.86,post命令崩溃):全档案 1 处命中,已删除多余的replace_program(...)调用(保留inherit),逐文件保留原有行尾格式(CRLF/LF 按文件原样)。本次为跨库 §7.86 扫描修复(触发原因:该 bug 已在 6+ 个互不相关的血统家族独立确认,属于近乎普遍的拷贝粘贴模式),仅做编译检查(驱动干净启动、端口正常监听),未做完整 §10.7 深度游玩测试。
深度功能测试第二轮 / Deep functional test round two (2026-08-15, post driver-upgrade re-test)
驱动于 2026-08-12 升级后的重测。标准检查清单发现并修复三处问题:
1. cmds/app/update.lpc(AGENTS.md §7.106):缺少
environment(me) && 前置防护,补上(cmds/imm/update.lpc 已是正
确写法)。
2. adm/simul_efun/file.lpc:cat() 补上 read_file() || ""
空值防护(log_file() 委托给 LOG_D,不是本档案直接
write_file(),未处理;assure_file() 本身已有正确的存在性检
查)。
3. clone/user/user.lpc::reconnect()(AGENTS.md §7.108,第三条独
立确认的血统——shiji(同 Century 手足家族)也命中过同一处):
logind.lpc 同样有 exec(old_link, user); 踢掉重复登录的写法,
reconnect() 缺少 enable_commands()。按 §7.108 记录的写法预防
性修复,现场用两个真实连线复现"保持第一个连线不断开→第二个连线
登录→答 Y 踢掉旧连线"验证:score 修复后立即正常显示完整角色档
案。
master.lpc::log_error() 的广播行本身是注释掉的(无泄漏风险),
maximum evaluation cost 已经是 5000000,均无需改动;本档案无
adm/daemons/closed.lpc,不受 §7.107 影响。
现场验证摘要
驱动干净启动,管理员 fluffos/Mud@2026 登录确认
您目前的权限是:(admin),update /adm/daemons/logind 成功验证真实
写入权限。踢掉重复登录重连路径现场验证通过(见上)。debug.log
全程干净(377 行,无真实错误)。
(一处方法论记录,非 bug:第一次登录尝试因为工具调用间隔较长,触发 了本档案自己的"您花在连线进入手续的时间太久了"登录超时保护,属预 期行为,用更短间隔重新连线后正常完成。)
本轮修改的文件
work/adm/simul_efun/file.lpcwork/cmds/app/update.lpcwork/clone/user/user.lpc
§7.100 sub-threshold instance (2026-08-20)
Found during the §7.100 tail-sweep (below the original 166-lib survey's
=100-occurrence threshold, never checked). Same lineage/shape as
sibling libs bxsj/bxsj1: 24 live replace_program(ROOM);
occurrences deleted (d/wanshou/*.lpc, data/group/groom/*.lpc,
d/cangzhou/dangpu.lpc). No roommaker.lpc factory-bug variant.
Verified via a clean native driver boot (zero new debug.log errors,
port listening, killed by exact PID after ~8s).
``§7.112`` residual-gap closure (2026-08-20)
Corpus re-scan (grep -rl 'call_out("death_stage"' ... | filter for missing guard) found unguarded init()-scheduled death_stage() call_out chain(s) in d/death/npc/death2.h that the original two-wave sweep (see AGENTS.md §7.112) missed -- same reconnect-triggered duplicate-chain bug, different filename/lineage. Added the standard query_temp("death_stage_active")/set_temp/delete_temp re-entry guard, adapted per file's own exit points. Compile-verified via lpcc --batch.
Note: the touched header here (death2.h) turned out to be dead/unreferenced code in this lib -- the live NPCs (yanluo.lpc/mengpo.lpc/pusa.lpc) actually #include a sibling death.h, which was already guarded from an earlier fix. This edit is a harmless no-op; no live vulnerability existed in this lib for this file.
Round-four deep functional test (2026-08-20) — the two flagged gaps closed
Targeted resolution of the two items explicitly deferred in the 2026-07-24
深度功能测试 above ("Explicitly not verified live"). Booted natively
(/home/sunyc/src/fluffos/build-debug/src/driver, PID confirmed against
work before kill), watched log/debug.log live via a persistent Python
telnet bridge (validated each response before sending the next command,
no blind-fired script).
1. Shop purchase — resolved, verified clean. The only literal SHOP-
class room in the whole archive (clone/shop/yangzhou_shop.lpc, the
Yangzhou room the prior round's note speculated about) turned out to be
dead content by design: owner: "VOID_SHOP", shop_type: 0, and its own
long text says the shelves have sat empty for years, no one runs it —
not a bug, just an unfinished/abandoned shop the archive shipped with.
Real commerce in this lib is NPC-vendor-based (feature/dealer.lpc /
per-NPC do_buy/is_vendor_good overrides, add_action("do_buy",
"buy")), scattered across many city zones (changan, hz, hmy,
zhiye, sld, gb, village, hj — not specifically Yangzhou).
Used admin goto /d/zhiye/yaodian1 (a pharmacy in 成都/Chengdu run by
d/zhiye/npc/yaodian-zhanggui.lpc), clone /clone/money/gold (1 gold =
10000 copper) for funding, list to see real prices, then buy yangjing
dan: charged exactly 五十七两白银又五十文铜钱 (5750 copper, matching
the listed price), inventory correctly went from 1 gold (10000) to 42
silver + 50 coin (4250) and the character received "一颗养精丹
(Yangjing dan)". Price deduction and item receipt both verified exactly
correct. debug.log stayed clean.
2. Combat-to-death cycle — resolved, verified clean, three full real
death/respawn cycles observed. Created a fresh throwaway character
(id sjdthtst, Chinese name 测死人, password redacted) rather than
reusing the existing qinshiyu (whose combat_exp: 1000000 from prior
rounds made it far too strong for any real starting-zone threat to pose
lethal danger). Confirmed kill.lpc has no safe-sparring-style gate
against real NPC targets (only PK-specific and /d/wuguan/-zone
protections) — matches this session's cross-lib precedent. Admin-cloned
a /d/wuguan/npc/snake.lpc (a real, weak, poison-on-hit wild animal)
into the character's room purely to get combat started quickly (its own
init() has a random auto-aggro chance); real, unmodified hit_ob()/
poison-condition/die() code did the rest — no smash/forced die()
call was needed this time, real mechanics alone produced a real death.
Sequence observed, twice for the player and once (via poison DoT
outliving the snake) for the admin account itself:
die() (蛇毒发作死了 — snake venom took effect) → 鬼门关 (death
gate/DEATH_ROOM) → a death-judge NPC (孟婆/Meng Po one time, 阎罗殿's
转轮王/Wheel-Turning King another — confirming both mengpo.lpc and
yanluo.lpc's independently-#included death.h guard chains work,
consistent with the already-closed §7.112 gap noted below) →
death_stage() dialogue chain → reincarnate() → respawn at
START_ROOM (武馆前院, since enter_wuguan was set) with stats fully
restored. score correctly recorded 死亡:一次/有效:一次 with 上次
遇害:蛇毒发作死了 after each death. debug.log (341 lines total this
session) had zero new error/denied/bad argument/undefined
function/divide lines through all three death/respawn cycles — no
new bug found by this test. Cleaned up by admin smash-ing the leftover
snake once done (verified die() alone, not smash's forced path, was
what produced every death observed above).
Other checklist items (fast sanity pass per task brief, all
already fixed by earlier passes in this document, none re-derived):
§7.90 (maximum evaluation cost : 5000000, confirmed in
config.fluffos), §7.100 (only a commented-out
replace_program(ROOM) leftover in d/xueshan/jlshan.lpc, not live),
§7.111 (standard_trace present in adm/single/master.lpc), §7.112
(death_stage_active guard confirmed present via death.h #include
in all three of mengpo.lpc/pusa.lpc/yanluo.lpc, and exercised
live twice above with zero reentry symptoms), §7.108
(enable_commands() confirmed present in clone/user/user.lpc's
reconnect()), §7.30 (feature/skill.lpc's accessors confirmed using
the mapp(x) ? x : ([]) guard pattern). No combatd.lpc bounce-
variable §-shape bug found — this lib's combatd.lpc has no bounce
variable at all, a different lineage from the sibling libs where that
bug was found.
Test character left behind: id sjdthtst, Chinese name 测死人,
password redacted — 普通百姓 (unaffiliated commoner), empty
inventory, standing at 武馆前院, 死亡:一次. Admin account fluffos
also died once and reincarnated cleanly during this pass (a byproduct of
the test snake's poison outliving the snake itself) — no lasting state
issue.
§7.30 uninitialized-mapping accessor sweep (2026-08-20)
Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage
bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2
via round-four testing): 4 accessor(s) in this file returned a raw
never-initialized mapping instance variable (defaults to int 0,
not ([]), until first assigned), crashing any unguarded
keys()/sizeof()/indexing caller for a fresh/untrained character.
Fixed at the accessor level (mapp(x) ? x : ([])) per the documented
remedy. Verified via lpcc --batch static compile check only (not a
live boot) as part of a large mechanical sweep; not individually
functionally re-tested live on this lib.
AGENTS.md §7.19 fix: enable_player() reentrancy from init()
feature/command.lpc's enable_player() (wrapper around
enable_commands()) was reachable from an NPC's init(): the shared
inherit/char/char.lpc setup() (called from every character's
create()) itself calls enable_player(), and d/gb/npc/xixia-wushi.lpc
redundantly calls setup() again from inside its own init() (on top
of the setup() its create() already made) -- same shape as the
originally-documented mhxy zhangmen.lpc case. enable_commands() is
only safe to call from create(): calling it again on an object
already living() makes the driver re-invoke that same object's
init() as a side effect, which recurses back into enable_player()
on the same call stack until "Too deep recursion" aborts the boot on
a room's first-ever visit. Fixed with a true reentrancy flag
(in_enable_player_now), NOT a living() guard (which would break
legitimate re-enables from revive() in feature/damage.lpc and
wakeup()/wakeup2() in cmds/std/sleep.lpc, both confirmed to
re-invoke enable_player() on this lib while the object is still
living()). Verified via lpcc --batch single-file compile check
(PASS). Part of the corpus-wide §7.19 sweep (Batch E).
深度功能测试(§10.7,2026-10-04)— negative range ends
scripts/lpc_fix_negative_ranges.py: 5 line(s) in 2 file(s) count a range from the end with < (x[a..-1] -> x[a..<1], x[-2..] -> x[<2..]; KB 06 §7.209). In this driver a negative constant end gave "" / ({ }) and a negative start the whole value, so each of these returned the wrong slice; the compile warning A negative constant as the second element of arr[x..y] is gone from the files that compile. Range lvalues (s[0..-1] = text, the prepend idiom) are left alone. A paired compile of the changed files at HEAD and in the working tree showed no new error.
深度功能测试(§10.7,2026-10-05)— 房间列出的物件缺档时房间照常加载
房间基类 inherit/room/room.lpc:make_inventory() 用 catch() 包住 unew(file)(缺档时它在 simul_efun 里对 0 调用 query("unique")),else 分支只在确有克隆时才取 [<1]。档案里没有的 NPC 或物品(或 create() 出错的物件)原先会让列出它的房间整个加载失败(Bad argument 1 to environment(),或对 0 的 call_other()),连带这个房间后面的区域;现在房间照常加载,只是少了那个物件,下次 reset() 再试(KB 05 §7.25;scripts/lpc_resilient_room.py、scripts/lpc_room_reset_guard.py)。
验证:探针(scripts/lpc_room_reset_probe.py:房间基类列出一个不存在的物件,再调用 reset())HEAD 单件 崩溃、多件 崩溃,工作树 单件 OK、多件 OK。
深度功能测试(§10.7,2026-10-08)— 编译警告整理
scripts/lpc_warnings.py shujian2008 --fix 加 scripts/lpc_fix_no_effect.py --apply,共改动 515 个 .lpc 和 11 个 .h(多为删去未用的局部变量)。HEAD 与工作树分别加载(新进程):505 -> 505 通过,无回退;改过的头文件的 12 个包含者 11 -> 11 通过。启动时警告 17 -> 0;新进程登录(输入名字)正常。
深度功能测试(§10.7,2026-10-08)— .lpc 后缀的定宽切片
.c 改名 .lpc 时只改了字符串没改切片宽度:f[<2..] == ".lpc" 拿两个字符比四个字符,永远不成立(!= 永远成立),按后缀筛文件、去后缀的代码因此从不运行或截成 x.l(KB 06 §7.238)。scripts/lpc_lpc_suffix_slice.py --apply 改了 10 处比较、0 处去后缀(如 d/xueshan/zanpugc.lpc);改动的文件 HEAD 与工作树分别加载(新进程),无回退。
- 2026-10-10:编译警告第二轮(按驱动报告逐条修):按位 & 改逻辑运算 0 处,返回类型/原型 19 处,NPC+F_UNIQUE 的 init() 0 个,带初始化的未用局部变量 1 个,只在 #if 分支用的声明移进分支 0 个文件;改动 18 个文件,HEAD 与工作树各载入一次无回退(18 objects; HEAD PASS 18, tree PASS 18; regress 0; newly loading 0),这些文件的警告 20 -> 0。
深度功能测试(§10.7,2026-10-11):“无副作用表达式”警告复查(批 3)
clone/obj/genmap.lpc/traverser.lpc:DEBUG是空宏,调用处留下("text", n);;改成空函数varargs void DEBUG(string fmt, mixed arg) {}。- 改动的对象 HEAD 与工作区都能载入,无回退。
编译警告收尾(2026-10-12)
scripts/toolkit_fix.sh 一轮(冗余继承 4 处,覆盖函数返回类型 11 个)后,用 scripts/lpc_twin_port.py adopt bxsj shujian2008 --pre 00dacc346b9~1 和 --pre 9624dde6015~1 搬来孪生库 bxsj 的整理(52 个与 bxsj 修前逐 token 相同的文件:16 个 NPC 自带的门派表与 FIGHTER 的 str_menpai 同名、inherit/misc/equip.lpc 的 ob_hit() 改 mixed、d/taishan/npc/runner.lpc 的路线表与 feature/command.lpc 的 path 同名、kungfu/skill/dzxy.lpc 的招式表改在 create() 里赋给 SKILL 的 attack_action 等),再手工补其余,能编译的文件警告清零。改动的对象 HEAD 与工作树各载入一次:52 个,regress 0。
adm/daemons/huanjing2003/npc_obj/{dian,feng,lei,yu}_{npc,obj}.lpc、room_readygo_hj.lpc:string a, b, a = "x", b = "y";的写法让每个名字声明两次,合成一次带初值的声明(初始化顺序不变)。d/gumu/npc/mmnz.h的kill_ob原型、d/xingxiu/obj/duchong.lpc的kill_ob在void基类上写成int,没人读返回值,改为void。cmds/usr/mygift.lpc、mygift2.lpc:?:两边int/string,int 一边改(mixed)。d/village/npc/obj/robber.lpc、robber_n.lpc有意把NAME_D指向/inherit/misc/r_name,#define前加#undef。clone/npc/tdh/man1.h:154 行开的注释实际被 164 行///*奖励控制开始*/末尾的*/关掉,改成*/ // 奖励控制开始,注释结束位置不变;d/shaolin/npc/h.lpc注释里嵌套的/*。
- 2026-10-14:新驱动(FluffOS 970d9f09)报
Float value truncated to int(#1426)。12 个文件 21 处:赋值、初始化、return 改写成to_int(...)(值不变,只是写明截断);x op= 浮点先把浮点转成整数再运算(系数小于 1 时 x 直接变 0),改为x = to_int(x op ...):/d/mr/npc/murong-fu.lpc(bouns *=)、/kungfu/skill/force/qi.lpc(q *=)、/kungfu/skill/force/recover.lpc(q *=)、/kungfu/skill/taiji-quan/luanhuan.lpc(p *=)。改动的对象新进程各载入一次,无回退(scripts/lpc_fix_float_trunc.py,KB 04 §6.10)。
- 2026-10-14:1 个文件用了颜色宏(
HIW、NOR)却没有#include <ansi.h>(首个错误syntax error, unexpected L_STRING);开头补上(KB 04 §6.1、§6.3)。新进程比对 HEAD 与工作树:1 个对象,新增载入 1,回退 0。
负数伤害当作消耗(2026-10-15,KB 06 §7.241)
receive_damage("neili", -52)、receive_damage("qi", -12) 之类把 add() 的负数写进了 receive_damage():本库 feature/damage.lpc 对负数伤害报错(或归零),练功/运功时报 F_DAMAGE: 伤害值为负值 或消耗失效。已改为正数伤害,内力/精力类改为 add(type, -N)(scripts/lpc_fix_damage_calls.py):/kungfu/skill/fanchang、/kungfu/skill/hujia-daofa、/kungfu/skill/huntian-qigong/huntian、/kungfu/skill/lanhua-shou、/kungfu/skill/longxiang-boruo/fanchang、/kungfu/skill/yiyang-zhi。
无门派玩家的 family 映射(2026-10-15,KB 05 §7.30 第三种)
mapping fam = ob->query("family"); 之后直接 fam["family_name"]:没有门派(新人或叛师后)的玩家在学习、练功、拜师、进入门派房间时报 Value being indexed is zero,而不是作者写好的提示。11 处在声明行加上 if (!mapp(fam)) fam = ([ ]);(scripts/lpc_fix_family_guard.py)。
family 映射(补)(2026-10-15)
mapping fam = (mapping)me->query("family");(带类型转换的写法)同样直接取下标,2 处补上 if (!mapp(fam)) fam = ([ ]);。
family 映射(再补)(2026-10-15,KB 05 §7.30)
mapping fam; fam = (mapping)ob->query("family");(先声明后赋值)和泥潭式的 query("family", me) 同样直接取下标:无门派的新人拜师(attempt_apprentice/recognize_apprentice)、NPC 的 greeting、房间的 valid_leave、ask_me 等报 Value being indexed is zero。3 处补上 if (!mapp(fam)) fam = ([ ]);(刚 recruit_apprentice() 之后的除外)。
技能按另一门武功的等级取招(2026-10-15,KB 06 §7.243)
这些技能文件是从别的武功复制改名来的,query_action() 仍用原武功的等级查招式表:只会本技能的人等级为 0,取不到招,每次出招都报错。改为读本技能自己的等级(scripts/lpc_fix_action_level.py):kuihua-shengong。
把经验、属性、内力当技能读(2026-10-15,KB 06 §7.247)
当前内力、精这类名字有时指的是内功技能,逐处读过后手改:lengquan-shengong 的 ob_hit() 用 query_skill("neili") 比较双方内力,恒为 0 对 0,只会走“化去一部分”的分支,改为 query("neili")。
技能名拼错(2026-10-15,KB 06 §7.249)
query_skill() 里的技能名拼错了,或用的是本库改名前的旧名;本库没有这个技能,调用永远得 0:门槛(< N 就拒绝)永远过不去,相关功夫或绝招学不了、用不了;内功互斥(> N 就拒绝)从不生效;公式里这一项一直是 0。经汉字名(提示文字或中文名词典)或纯拼写差异(_/-、少一个连字符、相邻字母颠倒)核对后,改为本库的技能名(scripts/lpc_fix_skill_typo.py):jinshe-zhang→jinshe-zhangfa(jinshe-jianfa/kuangwu、kuangwu);qimen_baguazhen→qimen-baguazhen(suibo-zhuliu/wuzhuan);xixing-dafa→xixin-dafa(tianlong-shengong)。
技能名拼错:技能文件里拼错自己的名字(2026-10-15,KB 06 §7.249)
技能自己的文件(或它的绝招目录)里,query_skill() 读的是差一个字母的自己的名字,永远得 0:“基本功夫要高过本技能”之类的限制从不生效,按等级取招、计算伤害的那一项一直是 0。改为本技能的名字(scripts/lpc_fix_skill_typo.py 的 self 判据):xuantia-wuji→xuantian-wuji(xuantian-wuji/wuji)。
地图数据库 mapdb 读到只有文件头的 map.o(2026-10-15,KB 06 §7.250)
本库的 data/npc/map.o 只有一行文件头:genmap 第一次载入时 if (!restore()) save();,地图还没建就存了档,值为 0 的变量不写进去。mapdb 的 restore() 读它成功,map 却成了 0,query_room_info()、query_room_exits()、query_map() 都对 0 取下标或把 0 交出去:任务系统 job_area.h 的 get_arearoom() 在 keys(room) 报错。mapdb(/clone/obj/mapdb.lpc)加一个 restore():读档后 map 不是映射就重置为 ([]);地图为空时 query_random_room_path() 返回 0。地图本身仍需巫师用 genmap 生成。
npc_setup 的浮点截断警告(2026-10-15,KB 04 §6.10)
/clone/obj/npc_setup.lpc:level = pow(10 * exp, 0.333334); 把浮点数隐式截成整数,编译时警告;改为 to_int(...),结果不变。
燃木刀法「焚天」的效果一秒就消失(2026-10-15,KB 06 §7.246)
每秒检查的 check_fight() 声明了 object weapon; 却从不赋值,条件里的 !weapon 永远为真,效果在第一次检查时就被撤掉。把这一项改为 !objectp(weapon = me->query_temp("weapon")),先存兵器再判断刀的种类。
NPC 带着本库没有的物品,载入失败(2026-10-15,KB 06 §7.73)
3 个文件、3 处在 create() 里 carry_object("<本库没有的文件>")->wear()(或 wield()、set_amount()):carry_object() 得 0,接着的调用报 Bad argument 1 to EFUN call_other(),NPC 根本载入不了,该有它的房间里就少了这个人。多是从别的系统搬来的 NPC 用了原系统的物品路径(最常见:/clone/cloth/cloth、/d/city/obj/blade、/u/lius/wudang/obj/cloth)。每处改为 { object carried_ob = carry_object(...); if (carried_ob) carried_ob->wear(); }(scripts/lpc_guard_carry_object.py):NPC 照常出现,只是不带这件东西;文件补回来(或是虚拟对象)照样会带上。载入检查:改动的文件改前能载入 0 个,改后 0 个(0 个原来载入不了),没有退步;其余 3 个另有原因(多为 set_skill() 了本库没有的武功)。
NPC 带着不存在的物品:simul_efun unew() 报错(2026-10-18,KB 06 §7.73)
adm/simul_efun/object.lpc 的 unew(str)(带 unique 判断的 new())先 ob = new(str),紧接着就读 ob->query("unique")。物品文件不存在时 new() 返回 0,读 0 的属性报 Bad argument 1 to EFUN call_other(),从 carry_object() 一路带出去:create() 里带着缺失物品的 NPC 载入不了(jh2006 的苗疆何铁手一类,该有 NPC 的房间少了人)。读属性之前补 if (!ob) return ob;(int i = ob->query("unique"), j, k; 拆成声明和赋值两句),缺的物品跳过,NPC 照常载入(scripts/lpc_guard_carry_object.py --unew)。载入检查:改动的文件改前能载入 1 个,改后 3 个,没有退步。
clone/spec/putao 的 long 里引号错位(2026-10-18,KB 03 §4.6)
set("long","这是一串由达摩传入中土HIG"神奇葡萄"NOR",……"):开引号落在 HIG 后面而不是前面,字符串在 HIG 处就闭合了,后面的 神奇葡萄 成了代码(Illegal character 0xe7),整个物件载入不了。把引号挪到 HIG 前面(中土"HIG"神奇葡萄"NOR",,与同系其他库的同名文件一致)。载入:通过。
set_skill() 遇到本库没有文件的武功不再抛错(2026-10-18,KB 06 §7.256)
feature/skill.lpc 里的 set_skill()、map_skill()、prepare_skill() 碰到没有武功文件的名字就 error("F_SKILL: No such skill (…)"),调用它们的 NPC create() 整个中断:NPC 载入不了,刷出它的房间也少一个人。本库有 2 个对象设了本库没有文件的武功(22 个名字,最多的是 kick、liangyi-dao、pishi-poyu)。三处都改成 return:这一门武功不给、不映射,对象照常载入,只是少了它(缺的武功本身仍是内容缺口)。抽样载入这些对象:2 个里 1 个通过,其余 1 个停在别的错误上(clone/obj/npc_setup:*No program in object '/clone/obj/npc_setup'!)。(scripts/lpc_guard_set_skill.py)
通向不存在房间的出口,按对面房间的回头出口改正(2026-10-18,KB 06 §7.257)
房间出口 "west": __DIR__"xxx" 指向的文件本库没有,玩家走过去就被卡住(笔误、改过名的房间,或者没带进档案的编号房间)。对面的房间存在、并且它相反方向的出口正好指回这个房间,说明出口原本就是通向它:/d/fuzhou/nanmen 的 south:birdge → bridge;/d/shaolin/nanyang 的 south:yidao2 → hanshui2。改动后每个出口都能解析到本库的文件(scripts/lpc_fix_dead_exits.py;目标在运行时本来就能载入的库——虚拟房间——不动)。
武功名拼错的 NPC(2026-10-19,KB 06 §7.258)
set_skill("kunlun-shnfa", …)、map_skill("dodge", "shaolin-shnfa") 这样的调用把武功名拼错了:本库没有这个武功文件,有的是拼对的那个。以前这种 NPC 在 create() 里报 No such skill 载入不了;武功缺失时跳过之后它们能载入,可是少了那门武功(set_skill 被跳过,map_skill 映射不到,门派弟子用普通轻功/拳脚)。按核对过的对照表改正,共 35 处、35 个文件:shaolin-shnfa→shaolin-shenfa(14 处)、kunlun-shnfa→kunlun-shenfa(11 处)、yijinjing→yijin-jing(2 处)、guiyuan-tuanfa→guiyuan-tunafa(2 处)、banrou-zhang→banruo-zhang(2 处)、qinmang-jian→qingmang-jian(1 处)、huashen-shenfa→huashan-shenfa(1 处)、weiituo-gun→weituo-gun(1 处)等共 9 个名字。(scripts/lpc_fix_skill_names.py)
全局头文件丢了 1 个宏(2026-10-19,KB 04 §6.16)
/include/globals.h 里没有定义 SHOP_DIR,用到它们的物件(名单里 1 个)编译时报 Undefined variable/Undefined function,整个物件载入不了(编译器在第一个未定义的名字上停下,后面的错误和警告都看不到)。同系的库在各自的头文件里都有这几行:照其中和本库共有文件最多的那个库,原样补到 /include/globals.h 最后一个 #define 之后,宏体里出现的路径在本库里都存在。名单里的物件除了这几个宏之外还有别的错误,暂时仍载入不了。(scripts/lpc_restore_defines.py)
wushi.lpc 重复定义了头文件里的函数(2026-10-19,KB 06 §7.266)
d/city/npc/wushi.lpc(地下比武场的拳手)自己又写了一份 nick_first/nick_second/create_nick(),而它包含的 skills_pfm.h 里已经有一模一样的一份,驱动报 Redeclaration of function 'create_nick',整个 NPC 载入不了;它还把 skills_pfm.h 已经包含过的 r_name.h 再包含一遍(get_random_name()/random_name() 因此也定义两次)。删掉文件里的重复定义和多余的那行 #include "r_name.h",用头文件里的那份。
区域物件的零碎修正(2026-10-19,KB 06 §7.267–§7.271)
/d/shaolin/npc/xuan-du.lpc的#include "/u/hunthu/npc/xuan-du.h"改成/kungfu/class/shaolin/xuan-du.h(巫师目录/u/…不在档案里,头文件的唯一副本在区域里)
逐个物件与 HEAD 对比载入,没有退步。
RANK_D 对 0 的称呼(2026-10-19,KB 06 §7.273)
adm/daemons/rankd.lpc 的 query_respect()、query_rude()、query_self()、query_self_rude() 里 4 个函数开头补上 if (!objectp(ob)) ob = this_object();。NPC 在 create() 里写 "…" + RANK_D->query_respect(this_player()) + "…"(inquiry 对话、chat_msg),驱动自己跑 reset() 时没有人在场,this_player() 是 0。旧驱动里 0->query("age") 返回 0,称呼走默认分支;新驱动直接报 Bad argument 1 to EFUN call_other(),房间的 make_inventory() 吞掉错误,被打死的 NPC 再也刷新不回来。用 scripts/lpc_reach_census.py --walk 找到(xkx100 的武当弟子、一灯、汴梁书生…);修在守护程序里,不动 1,800 个 NPC 文件。
补回本库没有的基类文件,第二轮(2026-10-19,KB 04 §6.15、§6.18)
宏有定义、基类文件却不在档案里:继承它的对象载入时报 Inherited file '…' does not exist!,编译扫描看不到这一类(scripts/lpc_missing_inherits.py 能列出)。同系的库里有同一个文件,原样拷来(scripts/lpc_restore_bases.py);基类和继承它的对象 include 而本库没有的头文件一起带来。每个基类补回后单独载入,再载入使用它的对象,载不进来、或一个用户也载不进来的撤掉了。
/inherit/weapon/weapon_combo←sje:2/2 个继承它的对象载入
逐个与 HEAD 对比载入,没有退步。
x == "a" || "b":后面的字符串常量永远为真(2026-10-19,KB 06 §7.281)
if (arg == "yuyou" || "yu you") 里的 "yu you" 是非空字符串,永远为真,整个条件对任何 arg 都成立;作者要的是每个字符串都和变量比较。具体是:吃任何东西都会吃掉鱼油。在每个字符串前补上变量和运算符(scripts/lpc_fix_literal_or.py;forrest2.lpc 是 dir == "north" && "south",手工改成 (dir == "north" || dir == "south") && ...):/clone/food/yuyou.lpc(4 处)。
x != "a" || x != "b" 和 x == "a" && x == "b":同一个值的比较链永远成立/永远不成立(2026-10-20,KB 06 §7.282)
if (arg != "wan" || arg != "丸") return notify_fail(...) 对任何 arg 都为真,dir == "south" && dir == "north" 永远为假:条件下面的守卫要么永远拦、要么永远不拦。作者要的是“既不是 A 也不是 B”(&&)或“是 A 或 B”(||)。!= 链的 || 改成 &&(仅当条件下面是 return 的拒绝/守卫),== 链的 && 改成 ||(scripts/lpc_fix_cmp_chain.py)。改动:/kungfu/skill/anran-zhang/jishi.lpc(1 处)。
if (x = 常量):条件里写成赋值的比较(2026-10-20,KB 06 §7.290)
if (arg = "button" || arg = "按钮")、if (!arg || arg = "") return 0;、else if (check = 0 && tempB != ""):把 == 写成了 =,条件的值就是那个常量,分支对所有非零数和任何字符串(连 "" 都算)永远成立、对 0 永远不成立,变量还被覆盖;驱动对此没有任何警告。每一处 = 改成 ==(scripts/lpc_fix_cond_assign.py,共 16 处)。改动:/clone/npc/mj.lpc(3 处)、/cmds/group/glist_new.lpc(2 处)、/d/city/npc/budai.lpc(1 处)、/d/city/obj/budai.lpc(1 处)、/d/sld/npc/stt.lpc(1 处)、/d/sld/sanpo7.lpc(1 处)、/kungfu/skill/qiankun-danuoyi.lpc(7 处)。
socket / dumpsocket 指令:dump_socket_status() 驱动里没有(2026-10-20,KB 06 §7.291)
这些巫师指令 write(dump_socket_status());,MudOS 的 efun 在 FluffOS 里不存在,指令编译不过。在模拟 efun 文件里补了 dump_socket_status():用 socket_status() 排出同样的表(没有 sockets 包的构建,比如 WASM,只有表头;scripts/lpc_add_sefun.py dump_socket_status)。
登录密码超过 255 字节:crypt() 抛错(2026-10-20,KB 06 §7.294)
驱动的 crypt() 对超过 255 字节的密钥直接报错(Error in crypt(), check your salt),老驱动则按任意长度散列。在登录提示符下输入 256 字节以上的密码,密码检查那一行就抛错,连线停在一个裸的 > 提示符上,登录走不完(password 指令的旧密码检查同样);用 300 个 x 当参数的扫描发现的。/adm/single/simul_efun.lpc 里补了一个同名的 simul_efun crypt(key, salt):只有超长的密钥才被截短(先截到 255 个字符,再逐字符截到 sizeof(to_buffer(key)) <= 255,限制按字节算,一个汉字占三个字节),再交给 efun::crypt();普通密码原样散列,已存的密码散列不受影响(scripts/lpc_add_sefun.py crypt)。
峨嵋 d/emei/npc/jing-xin.lpc 找不到 nigu.h,静心师太加载不了(2026-10-20,KB 04 §6.24)
这个 NPC 是 kungfu/class/emei/jing-xin.lpc 的副本(文件头注释还写着原来的路径),#include "nigu.h" 却没有跟着改:nigu.h 只在 kungfu/class/emei/ 里,d/emei/npc/ 下没有,所以静心师太从来加载不了(登录调查的游戏阶段控制台 5 次 /d/emei/npc/jing-xin.lpc:5: error: Cannot #include nigu.h)。改成绝对路径 #include "/kungfu/class/emei/nigu.h",不复制头文件(两份会各自漂移)。加载检查:HEAD 0 通过 / 1 失败,工作树 1 通过,无退化。同一家族的六个库(bxsj、bxsj1、shujian2008、shujian3、sjecl、sjtx2)是同一处。
exchange 指令:数据库结果还没检查大小就取下标(2026-10-20,KB 06 §7.324)
cmds/usr/exchange.lpc 的 Update_Credit() 在声明里就读 ret[0][0],下一条语句才检查 sizeof(ret) == 1:博物馆没有 MySQL,dbquery() 返回空数组,每次敲 exchange 都是 *Array index out of bounds.(指令扫描里的裸指令)。改成 int credit = (sizeof(ret) == 1 && sizeof(ret[0])) ? ret[0][0] : 0;。实测:exchange 显示 您目前可用书剑通宝为:零个……,exchange gold 显示用法,控制台无报错。同一份文件在 bxsj、bxsj1、shujian2008、shujian3、sjecl、sjtx2 六个库里逐字节相同。
巫师命令不带参数时对 0 调用 efun(2026-10-21,KB 06 §7.336)
巫师(管理员)把命令敲成不带参数时,驱动把 0 传给字符串参数;下面的命令第一句就把这个 0 交给 efun,运行时报 Bad argument 1 to ...,这条指令从来没有用过。用 scripts/lpcc_bare.py 不登录、在一次 lpcc 求值里以 0 调用 main() 逐个确认后,由 scripts/lpc_fix_bare_arg.py 在第一处使用参数的语句前加守卫:文件自带 int help(object me) 的,守卫是 if (!arg) return help(me);(help() 定义在 main() 之后的 1 个文件补了原型 int help(object me);,否则编译报 Undefined function help)。改动(1 个文件,括号里是接住 0 的 efun):/cmds/wiz/test.lpc(sscanf)。加载检查 HEAD 与工作树对照,没有退步。
ad:efun::shout() 通不过 valid_override(2026-10-21,KB 06 §7.311)
管理员扫描里 ad(cmds/adm/ad.lpc)编译失败:23:9: error: Invalid simulated efunction override,指令里的 efun::shout(...) 不在 master 允许的目录里。本库的 sefun shout(str) 就是 message("shout", str, users(), this_player()),与 efun 的行为相同,改成直接调用 shout(。同系的 bxsj、bxsj1、shujian3、jinyongwenzi 的 master 放行,没有动。
bwscore:比武大会的广场房间档案里没有(2026-10-21,KB 06 §7.299)
玩家指令 bwscore(cmds/usr/bwscore.lpc)不带参数时打印 /d/bwdh/sjsz/square.lpc 的描述,本库没有 d/bwdh(只有 xkm、xkx2000zxb、shenzhou 带着),new() 答 0,0->long_desc() 就是玩家看到的系统错误。改成 (square ? square->long_desc() : ""),用法提示照常。
苗疆山谷 shangu1:第二条蛇写成了 jinshe = new(..yinshe)(2026-10-21,KB 06 §7.346)
烧灵芝兰(do_shao)引出两条蛇:jinshe = new(__DIR__ "npc/jinshe"); jinshe = new(__DIR__ "npc/yinshe");,第二句把第一条覆盖了,yinshe 一直是 0,后面的 yinshe->move(...) 抛错。第二句改成 yinshe = new(...)(sje、jym 的同一份文件是对的)。
张三丰 ask_me_6:who->query("id")(2026-10-21,KB 06 §7.348)
非武当弟子问“太极道袍”时先 command("shake " + (string)who->query("id")),who 声明了没赋值,应是 this_player();抛错在拒绝的 say 之前,什么也说不出来。改成 this_player(),去掉 who。改动:/kungfu/skill/zhang.lpc。
保护任务的商人 clone/obj/job/job_protect_npc.lpc:两处笔误让整个文件从来没编译过(2026-10-21,KB 04 §6.29)
clone/obj/job/protect.h(保护商人的任务)克隆这个 NPC,但文件有两处笔误:int baohu(string age) 的函数体用的是 arg(Undefined variable 'arg'),而 init() 登记的是 do_baohu,函数名也对不上;query->("id") 多了一个 ->。改成 int do_baohu(string arg) 和 query("id")(if (!player = find_player(...)) 报的 Illegal LHS 只是前面语法错误引出来的连锁错误,这种写法本身是对的,没有动);文件第一次能编译后带出 7 个 Unused local variable 警告(sacrifice、exp_rate、skill_rate、lmt、menpai、killer、kill_num),按 KB 04 §6.10 删掉。baohu / protect 两个动词现在有处理函数,任务的商人也第一次能出现。改动:/clone/obj/job/job_protect_npc.lpc。
注册到不存在函数的 add_action(2026-10-21,KB 06 §7.349)
add_action("函数", "动词") 绑定的函数,在对象本身、它包含的头文件、它继承的父类和继承它的子类里都没有定义(scripts/lpc_scan_callout_targets.py 静态解析,子类用传递闭包复核,scripts/lpc_verify_handlers.py 运行时 function_exists() 复核)。驱动从玩家最新的一条动作往回找,遇到这样的句子就报 *Function for verb 'drop' not found.,同一个动词的其他处理函数不再尝试(不是最新的一条就悄悄跳过)。删除了 19 条注册(14 个文件,scripts/lpc_fix_dead_add_action.py),动词留给别的处理函数:/adm/daemons/robot-judge.lpc(do_test)、/d/city/pinqiting.lpc(do_pass、do_resign)、/d/dali/wuliang/muwu1.lpc(do_tiao)、/d/dali/wuliang/shanlin-6.lpc(do_tiao)、/d/huanghe/npc/mafu.lpc(do_rideyz)、/d/huashan/jinshe/obj/haigu.lpc(do_move)、/d/huashan/npc/yaba.lpc(do_follow、do_kill)、/d/mr/obj/chahua3.lpc(do_chu)、/d/plummanor/hall.lpc(do_answer)、/d/songshan/fengchantai.lpc(do_decide、do_jieti) 等共 14 个文件。最多的函数名:do_tiao 2 处、do_learn 2 处、do_test 1 处、do_pass 1 处、do_resign 1 处。没有动(读过):/clone/obj/job/job_protect_npc.lpc 的 do_baohu(对象本身编译不过,登记留着,等对象能加载再处理)、/cmds/leitai/dzd/dzd_flag.lpc 的 do_check(对象本身编译不过,登记留着,等对象能加载再处理)。
对象路径里的 ..:new(__DIR__ "../obj/x") 报 Read access denied(2026-10-22,KB 06 §7.351)
__DIR__ 是当前文件所在目录(带结尾斜杠),__DIR__ "../obj/x" 就是 /d/zhiye/npc/../obj/x;驱动的 legal_path() 不接受带 .. 的路径,new() / load_object() 直接抛 *Read access denied.(实测,find_object() 对它答 0)。走库自己的 carry_object() / 房间 objects 表的路径,库的基类会先规范化,能用;直接把路径交给 new() / clone_object() / load_object() / move() 的不行,调用到那一步才报错。改成规范化后的绝对路径(scripts/lpc_fix_dotdot_dir.py --direct):/d/dali/yideng/npc/yuren.lpc(__DIR__ "../obj/boat" → "/d/dali/yideng/obj/boat"), /d/dali/yideng/npc/yuren.lpc(__DIR__ "../obj/jiang" → "/d/dali/yideng/obj/jiang"), /d/lanzhou/npc/chen.lpc(__DIR__ "../obj/jiuyin-book2" → "/d/lanzhou/obj/jiuyin-book2"), /d/wudang/npc/xiaocui.lpc(__DIR__ "../obj/nuerxiang" → "/d/wudang/obj/nuerxiang")。
缺失物品的 new() / carry_object() 调用链加了保护(2026-10-22,KB 06 §7.73 补充)
new(路径)->move(...); / carry_object(宏("x"))->wear(); 这类语句,路径指向的文件在这个压缩包里没有:new() 返回 0,->move() 在 0 上报 Bad argument 1 to EFUN call_other()。在 create() 里这个对象永远加载不了,在 reset() 里第一个缺失物品之后的刷新每次 reset 都被跳过。1 个文件里 1 处(new)改成 { object new_ob = new(路径); if (new_ob) new_ob->move(...); }(scripts/lpc_guard_carry_object.py --new:路径按这个文件自己看到的宏解析,宏名冲突、虚拟对象路径一律跳过)。 对这 1 个改动文件做加载检查(HEAD 与工作区对比):HEAD 能加载 1 个,现在 1 个(新增可加载 0 个,回归 0 个)。
调用了、但这个库自己的守护进程里没有的函数(2026-10-22,KB 06 §7.354)
MACRO->函数() 调用的函数在这个库的守护进程里不存在:call_other() 对不存在的函数不报错、只返回 0,所以这些功能(时间显示、昼夜事件、名字检查、价格文字……)一直没起作用。同一血统另一个库的同名守护进程里有这些函数,原文照抄到本库守护进程末尾(scripts/lpc_port_function.py;调用处传的参数个数、函数体用到的函数 / 全局变量 / 宏 / 字符串键都在本库里有,已核对;守护进程在 HEAD 和工作区都能加载,每个函数用固定参数各调用一次:HEAD 返回 0,现在返回正常的值):/adm/daemons/chinesed.lpc ← fengyun434:check_control()(1 处调用)、check_length()(4 处调用)、check_return()(1 处调用)、check_space()(1 处调用)。
(: 函数 :) 指针指向对象自己没有定义的函数(2026-10-22,KB 06 §7.355)
item_desc / inquiry / chat_msg_combat 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:编译不报错,用到时驱动报 *Undefined lfun pointer called: 函数名(look 某物、ask NPC about 话题 直接出错,战斗 / 闲聊里的指针在 NPC 的 chat() 里出错,这一拍心跳的后半段被跳过)。scripts/lpc_scan_callout_targets.py --kinds=lfun。 还剩 1 个函数没有补(inquiry 1):原型还在函数体丢了、或者根本没写过,没有可以直接补回的捐赠(别的库同一路径的文件里没有这个函数,或者它还要用本库没有的辅助函数、签名不同),不编造:/d/mr/npc/fu.lpc:ask_dan1。
(: 函数名 :) 指针指向本库没有的函数:只含这个指针的行加了注释(2026-10-22,KB 06 §7.355 补充)
inquiry / item_desc / chat_msg* 里的 (: 函数名 :) 指向本对象(含包含文件、继承的父类)没有函数体的函数:用到时(ask、look、NPC 闲聊)驱动抛 *Undefined lfun pointer called: 函数名,这一拍心跳的后半段被跳过。这些函数没有可以补回的来源(别的库同一路径的文件里没有,或者它还要用本库没有的东西),所以 1 个文件里 1 行只含这个指针的行("玉露清新散": (: ask_dan1 :),)加了注释,原文保留并写明原因,这一项当作没有这个话题 / 物品 / 闲聊条目(scripts/lpc_fix_dangling_lfun.py;#include 的文件在库里缺失的对象、指针不在整行上的写法没动)。 前提(function_exists())和加载检查(HEAD 与工作区对比,本库改动的 .lpc 文件)的结果见 KB 06 §7.355:没有一个回归。
汉字按字节切片的老写法没有换成按字符:改法名 "澄" + name[2..3]、辈分判断 name[0..1] == "澄" 等 91 处(2026-10-22,KB 06 §7.360)
原档按字节算字符串区间(一个汉字 2 字节):name[2..3] 是名字的第二个字,name[0..1] == "澄" 问名字是不是以「澄」开头。转成 UTF-8 之后,这个驱动的区间和 strlen() 都按字符算(strlen("澄观") 是 2,"澄观"[0..1] 是两个字),老算术原样留着、意思全变:拜入少林 / 武当 / 峨嵋等派的玩家被改成错误的法名(二字名 张三 变成一个字的 澄,更长的名字取到第三个字);各派掌门的辈分判断(name[0..1] == "澄")永远不成立;改名官 zhuce 的长度检查按字节算,合法的名字一个也过不了;NPC 的称呼和提示里取到两个字而不是一个字。
本库 91 处(32 个文件):拼名字的赋值 19 处、与汉字常量比较 52 处、改名官的长度检查 14 处、对切片赋值 3 处、两个名字切片互比 2 处、query("name")[..] 1 处。例:name[2..3] → name[1..1](/d/shaolin/npc/fangsheng.lpc:150);old_name[2..3] → old_name[1..1](/d/shaolin/npc/rong.lpc:66);old_name[0..3] → old_name[0..1](/d/thd/npc/yaoshi.lpc:405)。scripts/lpc_fix_gbk_slice.py 把下标按字符重算(社区的 UTF-8 版 xkx100utf8 里就是同样的写法,作对照);没有改的:截断(name = name[0..7],现在最多 8 个字,只是放宽)、ASCII 的区间(fname[0..3] == "room"、ctime(time())[4..19])和上下文看不出是汉字的区间。证明(scripts/lpcc_eval.py,bixiecanyang;其余各库是同一份文本):让澄字辈掌门 attempt_apprentice() 一个名叫「张三」的访客,HEAD 的法名是 慧,改后是 慧三;抽样 28 个库的 HEAD / 工作树加载对比 0 退步。工具不幂等([0..3] 折半得 [0..1],又是对齐区间),改过的文件记在 scripts/gbk_slice_converted.txt,不要重跑。
长度检查按字节写,旁边的提示按汉字写:24 处(2026-10-22,KB 06 §7.362)
老档的 strlen() 数字节(一个汉字 2 字节),转成 UTF-8 后它数字符:提示写「必须是 2 到 6 个中文字」的检查还是 strlen(name) < 4 || strlen(name) > 12,于是两三个字的房名、帮会名、群名、聊天室名、称号被提示自己说允许的那句话拒绝,上限却是提示的两倍;留言板的标题检查 i < 4 || i > 24 || i % 2 还会拒绝所有奇数个字的标题(post 你好吗)。本库 24 处(7 个文件):if (strlen(cmd) < 4 || strlen(cmd) > 8)(/cmds/group/gforce.lpc:180);if (strlen(rname) < 4 || strlen(rname) > 16) {(/cmds/usr/irc.lpc:135)。scripts/lpc_fix_strlen_gate.py 以提示为准:条件里每个 strlen 门槛都恰是提示所说数字的两倍才折半,存长度的变量(i = strlen(arg);)的门槛和 || i % 2 奇偶项、其后循环的 i % 2 == 0 && 一并处理;提示里有英文 / 字母 / 字节的不动。证明(scripts/lpcc_eval.py,bxsj 的留言板,求值对象继承 NPC 并重写 edit() 记录调用,command("post 标题")):HEAD 拒绝「你好」和「你好吗」、放行 23 个字的标题;改后接受前两个、拒绝第三个;shenmo 的 named.lpc invalid_new_name("张三"):HEAD 回 名字只能是2-4个中文字。,改后回 0。抽样 24 + 15 个库的 HEAD / 工作树加载对比 0 退步。
按字节写的汉字循环、茶馆猜诗和同盟频道标题(2026-10-23,KB 06 §7.363)
老档按字节做「一个汉字」:while (i--) if (i % 2 == 0 && !is_chinese(name[i..<0])) 只检查偶数下标,奇数位上的拉丁字母(张a)会过;茶馆猜诗 mixup() 用 strlen(str)/2 再 j=j+j、str[k..k+1] 交换两字节;泥潭系 channeld 的 switch (strlen(fname)) case 4/6/8/10 和 strlen(family)==4/6 按字节长度给同盟 / 门派名加空格。本驱动的 strlen() 和区间都按字符算。scripts/lpc_fix_byte_char.py:去掉奇偶项、把区间改成 name[i..i],按字符重写 mixup() 并把 strlen(first)>=14 折成 7,频道标题的 case / 门派长度改成字符数(对照 aoxiangtianji)。本库 汉字循环 / is_chinese 区间 8 个文件。证明(scripts/lpcc_eval.py):sjplii 的 check_legal_name 在 HEAD 接受「张a」、改后拒绝,两边都接受「张三」;xkx100 的 clubpoem->mixup("离离原上草") 得到「离离原草上」(真交换汉字);nitan_san 两字同盟名得到 【 兄 弟 】。关键对象加载通过。
从末尾按字节取汉字、书剑开帮长度(2026-10-23,KB 06 §7.364)
§7.360 只折了数字下标的 [a..b],从末尾取的 [<2..<1](GBK 下一个汉字)和 [<4..<1](两个字)还留着:开帮 gcreate 的帮助写「二至六个汉字 / 3到8个英文字母」,检查却是 (strlen%2)==1 || <4 || >12,末字对 ({ "帮","会",… }) 用 gname2[<2..<1] 永远对不上;少林 / 峨嵋法名 "明" + name[<2..<1]、死讯 killer[<2..<1] != "。"、兵器改名的 can_name 同样坏掉。scripts/lpc_fix_tail_slice.py 只改汉字语境(对照非 ASCII 字面量、can_name / valid_group_name、拼名字),ASCII 补零 / ctime / 复数词尾 / .lpc 不动;[<2..<1]→[<1..<1],[<4..<1]→[<2..<1],开帮门槛按帮助改写。本库 开帮 gcreate 1 个文件;从末尾切片 9 个文件。证明(scripts/lpcc_eval.py bxsj):HEAD 上 斧头帮[<2..<1] 对不上「帮」;改后 [<1..<1] 对上;长度放行 斧头帮/fut;"明"+"张三"[<1..<1] 得「明三」。
Beyond 出口仍指向 /u/beyond(2026-10-23,KB 06 §7.368)
宁波 / 苏州 / 慕容等区域已进 /d/ningbo、/d/suzhou、/d/mr、/d/hz,出口与任务物路径仍写 /u/beyond/…。scripts/lpc_fix_beyond_exits.py 在目标 .lpc 存在时改写(murong→mr)。本库 5 处。证明:sjplii xikou HEAD 西向 /u/beyond/ningbo/aywsi,改后 /d/ningbo/aywsi 可加载;bxsj hubian1 三向均可加载。
无参数时命令对 0 的调用(玩家/--all-dirs 残留,2026-10-27,KB 06 §7.336 Also)
无参数命令把 0 交给 present / sscanf / file_exists 等会运行时报错。lpc_fix_bare_arg.py --all-dirs 在首次使用参数前加守卫。多行 if (arg && !sscanf)(吐纳默认消耗)与已有 can_learn/get_object 守卫的误报已回退;本库本批改动见该提交。
丐帮长老 gb_nz 无法加载(2026-10-27,KB 04 §6.25 Also)
d/gb/npc/gb_nz.lpc:mixed wherei=({ 少了内层 ({(手足 xkxz2 / xkxc98sj 的 d/gaibang/npc/gb_nz 有),query_temp("promotion_target) 缺收尾引号,accept_object 在注释掉的备用奖励块前多了一个 }。补内层数组、补引号、去掉多余 },并删掉未用的 fam。/u/hunthu/ 路径未动(内容)。证明:HEAD 加载失败;改后加载成功。
深度功能测试(2026-10-27,§6.25 one-arg message_vision)
message_vision("…") 补第二参(me / TP / this_player())。
深度功能测试(2026-10-27,§6.10 未知 pragma save_binary/optimize)
删除本库中 FluffOS 不认的 #pragma save_binary / #pragma optimize… 行。