%^BOLD%^-=%^MAGENTA%^Travel Domain%^BOLD%^%^WHITE%^=-%^RESET%^

Those with the travel domain are masters of motion, as little as moving themselves from one room to the next without doors to as impressive as creating a portal through which to transport an entire group.

Clerics with the Travel Domain gain +10 to their endurance skill.

The travel domain contains the following spells:

Skate, Clairvoyance, Faithful Mount, Dimension Door, Teleport, Pass Portal, Create Portal, Phase Door, Astral Projection

%^CYAN%^Deities%^RESET%^: Callamir, Lysara

%^BOLD%^Please see individual help files for an explanation of what each spell does.%^RESET%^
