%^BOLD%^-=%^YELLOW%^Knowledge Domain%^WHITE%^=-%^RESET%^

Deities that grant the knowledge domain are masters of knowledge themselves.  They implant certain learning into the minds of their followers, even if for only a short time. This knowledge may aid the caster in communication, skills, and may even be turned against a foe.

Clerics with the Knowledge Domain gain the following benefits:
- A +1 caster level bonus when casting divination school spells.
- %^BOLD%^YELLOW%^Identify%^RESET%^ as an innate spell.

The knowledge domain contains the following spells:

True Strike, Detect Thoughs, Tongues, Deathward, False Vision, Legend Lore, Powerword Blind, Powerword Stun, Powerword Kill

%^CYAN%^Deities%^RESET%^: Kismet

%^BOLD%^Please see individual help files for an explanation of what each spell does.%^RESET%^
