%^BOLD%^-=%^RESET%^%^ORANGE%^Animal Domain%^BOLD%^%^WHITE%^=-%^RESET%^

The animal domain is focused upon a deeper communion with the animal world. These spells typically take the form of infusing the caster with some of an animal's abilities.

Clerics with the Animal Domain gain Survival as a class skill.

The animal domain contains the following spells:

Magic Fang, Hold Animal, Charm Monster, Polymorph Self, Summon Natures Ally V, Antilife Shell, True Seeing, Shapechange, Summon Natures Ally IX

%^CYAN%^Deities%^RESET%^: Nimnavanon

%^BOLD%^Please see individual help files for an explanation of what each spell does.%^RESET%^