---
作者: Fire
题目: >about typo
日期: Wed Mar 24 21:28:56 1999
On Wed Mar 24 07:43:49 1999 Row wrote post #95:
> i've checked all files under /sgdomain/event/ and corrected
> the typos, meanwhile i changed some disc, but seems it may
> take effect after reboot. plz test.

In fact, there are just a little thing that really 
need reboot.

for the event, if you update the event then all the modified should work

there are one useful paraters for update that is
update -R <something>

then it will go deep to update all the related files

xixi


---
作者: Guanfeng
题目: 同意mimi的一个随机任务的设想
日期: Sun Mar 21 16:05:13 1999
现在大部分地区都可以买到食物(除了一些很小的关隘)
而且每个地方能买到的食物是不同的了.所以这个建议
不但是增加了job系统的质量，而且也提高了食物的意义


---
作者: Row
题目: didao finished
日期: Sun Aug 30 03:51:32 1998
a guan named didao has been basically finished, please test. thx.


---
作者: Fire
题目: about the local meeting
日期: Sat Aug  1 08:24:22 1998
now system can auto hold local meeting
but what can be done in that meeting
and how to use other way to trigger
has not been designed
addoil


---
作者: Fire
题目: about the status
日期: Thu Jul 23 01:44:59 1998
for player char
3 status
online sleeping and active
for npc char 
2 status
sleeping and active
to place a char in a room
the only way is CHAR_D->put_char(<chir id>,<filename of room>)
to remove a npc char
the only way is CHAR_D->remove_npc_char(<char id>)
remember
the only way !!!!!
if use other way
it will be quite hard to keep the integerity in the future
thanks


---
作者: Fire
题目: now the player can become a char
日期: Tue Jul 21 09:02:09 1998
the file is in /sgdomail/event/ev_settle
next step will be about to make the staus of that
char be coincide with the status of that player
for a player, he will has two copy of data
so need modify several system codes
all wizs please notice any bug from the 
duplicated copy of data
thanks


---
作者: Fire
题目: formulars
日期: Sat Jul 11 08:41:32 1998
formulars for the progress of
safe, industry, agricultre, business, and military 
has been designed and installed in
area_d and country_d.c
they will be called by ai_d.c
so now the 人口  安定 工业 农业 商业 训练 士气 for
all areas will be dynamically adjusted by the system


---
作者: Fire
题目: fix a bug
日期: Fri Jul 17 10:58:44 1998
the bug of the error message after killing an npc
has been fixed
sweat


---
作者: Fire
题目: the topology of the map
日期: Sat Jul 18 10:18:42 1998
now the map has its topology
use info a <area_id> will display the
neighbor areas
and the listarea /2 will display the number
of the neighbor areas of each area



---
作者: Fire
题目: the event in ai_d
日期: Sat Jul 18 10:19:41 1998
now the ai_d has got the event_creater
any body has suggestiona bout event
can post here


---
作者: Fire
题目: new events available
日期: Sun Jul 26 07:11:55 1998
now the EV_ADDREPUTATION AND EV_ADDLOYALTY AND
EV_POSITION are finished
now the reputation and loyalty will be increase
automally and one ppl can ask local
leader for a position
addoil
sweat


---
作者: Fire
题目: new command is available
日期: Mon Aug  3 09:35:05 1998
a new command cmd is availiabel
in fact it is not a signle cmd, but a cmd set
to use it just reduce the number of cmds and verbs
and will be also to managed and can be
added into menu easily
just type cmd and see what display
the most file is under
/sgdomain/cmd/
and use sg cmd to goto that path quickly


---
作者: Row
题目: tongguan done
日期: Wed Sep  2 09:11:55 1998
as title.

                       row


---
作者: Row
题目: hangu modified over
日期: Sat Sep  5 10:25:24 1998
as title.


---
作者: Row
题目: mianchi done
日期: Mon Sep 14 10:59:29 1998
mianchi finished, welcome test. hehe.


---
作者: Row
题目: tianshui done
日期: Tue Sep 15 10:35:25 1998
tianshui dacoration over. welcome to have a tour there.


---
作者: Row
题目: about typo
日期: Wed Mar 24 07:43:49 1999
i've checked all files under /sgdomain/event/ and corrected
the typos, meanwhile i changed some disc, but seems it may
take effect after reboot. plz test.


---
作者: Fire
题目: the area's development
日期: Fri Jul 10 10:35:40 1998
   代号　 　名称  等级  人口  安定 工业 农业 商业  物资 　 粮草   　金
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
   anding  安定城   3    2500  80   50   60   60   1506   39500    167
    caolu    草卢   2     500  95   90   90   30    761   21357     72
  changan  长安城   5  100000  50   80   75   70  77372 1975800  63536
 chencang    陈仓   3    7672  53   51   44   58   1489   39625   2646
  daixian    代县   3    2886  35   59   47   31    483   12504    410
   guandu    官渡   1     351  51   51   48   36     61    2129     61
    hangu  函谷关   1     258  30   58   48   57     62     985     61
 hongnong  弘农城   3   10000  70   40   80   70   4720  284568   9884
   huayin    华阴   2     390  32   56   39   57     62    1367     96
    hulao  虎牢关   1     246  35   58   32   48     62     760     61
  jieting    街亭   1     243  41   55   55   33     62    1399     61
 jingyang    泾阳   3    3374  45   56   44   30    641   15632    536
  jinyang    晋阳   3    2082  39   39   56   58    259   11694    584
   longxi    陇西   3     117  41   37   55   34      0     692      0
  luoyang  洛阳城   5  300000  20   75   65   80 229886 3229090   4531
  mianchi    渑池   2     338  49   33   44   50     62    1695    100
 qinchuan    秦川   3    8229  48   59   45   55   1786   42103   2561
shangdang    上党   3    8099  55   41   39   32   1305   41978   1586
(1-20 64%) [h]:
   sishui  汜水关   1    4094  39   48   32   38    287    5967    373
  taiyuan  太原城   5  118336  42   33   44   37  12596  543630  22517
 tianshui    天水   3    8350  42   56   56   41   1495   50445   1759
 tongguan    潼关   1     359  50   35   34   33     61    1484     61
   xiakou  夏口城   3    3000  40   60   60   50   1422   34332    437
 xianyang    咸阳   4   14511  46   52   54   54   2577   90195   4306
   xibian  析汴村   2     300  80   50   60   40    173    6809    120
  xiliang    西凉   4   25000  52   32   31   40   2230   80724   4340
 xingyang    荥阳   3    5474  46   43   56   46    818   35609   1349
〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓〓
now i have add a function in country_d to adjust the development
of 工业 农业 商业
these will be determined by the officer's skills
please notice the change of these numbers and make sure if these
functions works properly


---
作者: Benben
题目: New characters added.
日期: Thu Jul  2 09:28:47 1998
I added some characters in northwest area and added several new
area. you can check it by useing listchar /s, /g and listarea /g1.
I will finish the NPC generating of Northwest area at end of this week.
addoil all


---
作者: Fire
题目: country_d.c
日期: Thu Jul  2 04:16:25 1998
new daemon country_d.c has be added
the related files are
/cmds/player/listcountry
/cmds/wiz/createcountry
/cmds/wiz/rmcountry
/cmds/wiz/setcountry
/data/data/countries.o
/data/log/country.log


---
作者: Fire
题目: benben's new map for northwest
日期: Wed Jul  1 08:44:44 1998
use map northwest to see the new map of
the northwest part of sg
thank benben
kiss benben


---
作者: Fire
题目: area system
日期: Thu Jun 18 07:39:02 1998
area system is one of the most important system
for the game of sg, it is the base of the country
and most imformation about the 势力 will be handle by this
now several new file are related to it
/daemons/area_d.c
/data/daemon/areas.o
/cmds/wiz/addarea.c
/cmds/wiz/rmarea.c
/cmds/wiz/setarea.c
/cmds/wiz/listarea.c
please use listarea,  listarea /s, listarea /g1 and listarea /g2
to check the information stored in areas
new progress will be released as soon as possible


---
作者: Fire
题目: about fomular
日期: Fri Jun 19 10:07:58 1998
the fomular is stored in /sgdomain/txt/other/fomular/incomeandoutput.txt


---
作者: Fire
题目: day_d and related file updated
日期: Sat Jun 20 21:29:08 1998
now the day_d and related files inlcude
m_age.c area_d.c are updated
the old date command in /cmds/wiz have beed disabled
the new date command is /cmds/player which
can display mud time and weather
the fomular is in /sgdomain/txt/other/fomular/time.txt


---
作者: Fire
题目: ia system
日期: Sun Jun 21 07:29:49 1998
now the ia system will be introduced into this mud
currently just one file /daemons/ia_d.c related
to this system
hope wizs take a look of that file
new feature will be feed in gradually in this
month
addoil all


---
作者: Fire
题目: 官员表
日期: Sun Jun 21 12:13:10 1998
please see the table and defination in /sgdomain/other/offical.txt


---
作者: Fire
题目: 三国战场地图
日期: Tue Jun 23 00:44:29 1998
the first war map has been finished
in /sgdomain/txt/warmap/xibian.map
in the future development
each area (at least famous areas) should have an
identical warmap.
all the maps with fixed length 33 and fixed
height 20 unit
图例：
守方部队：	①②③④⑤⑥⑦⑧⑨⑩ 最多10  ① 为主帅
攻方部队：	⑴⑵⑶⑷⑸⑹⑺⑻⑼⑽ 最多10  ⑴ 为主帅
进攻方取胜点:	◎
城墙： 		│└┘┌┐─
水:		～
平地: 		．
草地：		＊
树林：		♂
山地：		∧
不可达地区：	※



---
作者: Fire
题目: char system
日期: Sun Jun 28 10:25:03 1998
now char system is under construct
the related file:
/daemons/char_d.c
/sgdomain/modules/m_char.c
/sgdomain/modules/m_charnpc.c
/cmds/wiz/addchar.c
/cmds/wiz/rmchar.c
/cmds/wiz/setchar.c
/cmds/player/listchar.c
the char system will be one of the most important part
of contry system
the ai core will genernal include
ai system, country system, char system, area system and 
day system
all wizs if have time
please read these files and try to understand the
operation of them
xixi


---
作者: Fire
题目: fomular for local development
日期: Tue Jun 30 02:25:32 1998
please check the fomular in
/sgdmoain/txt/other/fomular/development.txt
for the fomular used for area development
for the officer system
please check /include/officer.h
and /sgdomain/txt/other/officer.txt
thanks


---
作者: Fire
题目: officer_d.c
日期: Tue Jun 30 10:28:34 1998
the new daemons officer_d.c and officer.h has
been introduced
wiz please check them


---
作者: Fire
题目: 8 countries and 26 areas
日期: Fri Jul  3 11:36:47 1998
now we have 8 countries and 26 areas
and the areas of xibian, xiakou and caolu
will not connected to other areas
during the test period
no more areas and no more countries will be
manually introuded
now we still need some npc
i think the average area's npc number is
2 or 3 will be ok
so we need about 30 more npc chars
addoil benben


---
作者: Fire
题目: new cmd
日期: Tue Jul  7 04:42:49 1998
new cmd "info" has been designed
this commond will be used for user to
get detailed information about a country
a char or an area.


---
作者: Shaoyng
题目: 西凉重镇
日期: Tue Jul  7 13:06:19 1998
added on 7/7
描写语言太贫乏了。请大家提意见。


---
作者: Fire
题目: 玩家参数一览
日期: Sun Jun  7 10:12:16 1998
the para for players has been got
it's in /sgdomain/txt/other/playerpara.txt
we need discuss them and modify so that
make a more clear and useful list


---
作者: Fire
题目: addition about last post
日期: Fri Apr 17 19:55:30 1998
please refer /wiz/fire/npc/p_tuotuo.c as an example


---
作者: Fire
题目: about the m_triggers
日期: Fri Apr 17 19:54:02 1998
usually, if we want a npc react for some triggers
we use inherit M_TRIGGERS which unfortunately has
a little bug, when the file first load will give
a wrong message.
now i changed a little of m_triggers to fix this
bug. but if you want npc react in some situation
you need add several addition lines of code
void receive_outside_msg(string str){
    receive_outside_msga(str);
}
void receive_private_msg(string str) {
    receive_outside_msga(str);
}
this is the best i can do
sorry for any unconvient
xixi :)


---
作者: Fire
题目: new function query_chinese_id
日期: Sun Apr  5 05:56:57 1998
a new function query_chinese_id is introduced 
to replace the short()
usually the short() will return a chinese name
and a english id 
this is useful for identify object
but some time mess the sentence
now use query_chinese_id() to replace
espacially in $o and $O will make sentence
more clear


---
作者: Ljty
题目: 马匹系统完工
日期: Sun Apr  5 17:47:49 1998
特殊马有赤兔, 绝影, 的卢和爪黄飞电.
一般马有小红马, 矮脚马, 大宛马, 伊梨马, 黑骏马, 黄骠马和枣红马.

这些马的A/D性能不动.  每位玩家都可以到马场去领自己的马, 但声望
不同则领到的马也不同. 声望高则领到的马就好.
命令是ask mafu about horse

马匹是有所属的, 领到马以后用ride horse 命令骑马. unride 或 stand
下马. 一匹马可以骑两个人, 但必须由主人同意. 也就是在马上的主人打
入ridetwo horse后, 另一人才可上马, 如果主人不想两人同骑, 用
rideone horse命令则别人无法上马, default是一个人骑的.

一个人只能领一匹马. 得马的方式有三种, 一是领马, 二买马, 三是君主
赏马. 如前所述, 不同的马性能不一样, 玩家在战斗中会体会.

有问题mail ljty.


---
作者: Ljty
题目: 长安启动
日期: Sun Apr  5 18:27:15 1998
三国的另一大城长安开如动工.

地图file为: /wiz/ljty/txt/changan.txt


---
作者: Ljty
题目: 长安完工
日期: Tue Apr  7 19:12:19 1998
长安城完工，城中心file为/sgdomain/area/cities/changan/ca_center

现在可从我的客厅type changan 到达。

有问题mail ljty。


---
作者: Ljty
题目: 弘农城动工.
日期: Wed Apr  8 04:33:23 1998
map file 为 /wiz/ljty/txt/hongnog.txt

请提意见. mail ljty.


---
作者: Ljty
题目: 守城,攻城,城门系统完成
日期: Thu Apr  9 18:40:36 1998
城门是一个城的防守关键, 城门钥匙很重要, 开门与关门都要
向城门关要钥匙. 如长安, 郭汜是城门官大将, 你如要想开
门或关门, 必须, ask guoshi about 西门. 然后他才会给你
钥匙. 问东门则是东门钥匙. 给钥匙是有条件的.

对城门具体指令为 open citydoor, close citydoor, lock
citydoor 和 unlock citydoor.

当对方攻城则lock citydoor, 但攻方可用攻城车撞门, 指令
为chuang citydoor. 但每次撞门有busy time, 而且耗费精力.
且在busy time中不能还手, 对方会发弓箭射你, 必须有攻城车
才可撞门, 其他不行,(目前不行). 攻城车可制造, 但是quest.
另外洛阳, 长安, 襄阳, 江陵, 成都五大城市有工匠可造, 但
价格不菲. 应说很贵. command 是: ask gongjiang about gongchengche

对于守方, 可以修复城门, command 是: xiufu citydoor. 但
条件是身上必须有木材(muchai), 木材用一次少一点, 可以买
到会砍树. 修复的人必须会修复skill, 而且修复不是都能成功.
玩过sg4 pc game的会有感觉. 但修复的人不受攻击, 但同样有
busy time.

现在有兴趣可去长安西门试试, 有问题mail ljty.
我会更完善这个系统.


---
作者: Fire
题目: new place
日期: Sat Apr 11 03:57:45 1998
with the work of ljty and yue
now new place 长安 and 弘农 is open
can use fly to get there
and use map to check the maps of these new area
one more thing
yue, your map about hongnong seem 左右颠倒
please fix it
thank


---
作者: Fire
题目: about the path in /sgdomain
日期: Sat Apr 11 04:01:11 1998
now a new file path.h is in /include
this file include all the macro of the path
under /sgdomain
this file has been refered by mudlib.h
so when coding, no need to add #include <path.c> 
in your file
but please check /include/path.h
all new file if refer obj or others in /sgdomain
please use the macros
VERY VERY IMPORTANT


---
作者: Fire
题目: about the cmd sg
日期: Sat Apr 11 04:03:55 1998
because most wiz's works will be in the
/sgdomain
and there are a lot of pathes in /sgdomain
in order to save the time for change path
please use the command sg
forexample if you type "sg luoyang"
you will go directly to /sgdomain/area/cities/luoyang
all path in /sgdomain are included in this cmd
such as "sg ji" "sg horse" "sg module"
please check /cmds/wiz/sg.c for details
thank you


---
作者: Ljty
题目: m_useable.c
日期: Sun Apr 12 04:31:02 1998
这个file是关于消耗性物品的，设定可用次数，
只能用如此多次，用完后消失.

file is /wiz/ljty/modules/m_useable.c


---
作者: Ljty
题目: room系统的完善
日期: Mon Apr 20 16:29:29 1998
我已完成indoor room 与outdoor room 的区分. 现在如果在屋内天气为.【窗
外】太阳落山了，西方天际被落日映出一片火红。
而在屋外则是太阳落山了，西方天际被落日映出一片火红。

另外骑马不能进入indoor room,会提示"你必须下马才能进去".

有一个问题是我不知如何从新起动系统, who can tell me, thanks.

现在系统两套时间在走, 但我不知如何reboot.


---
作者: Stefan
题目: >room系统的完善
日期: Tue Apr 21 06:17:32 1998

try 'shutdown' if you have the right to do so.


---
作者: Ljty
题目: 注意
日期: Fri Apr 24 09:57:44 1998
我在base_room.c 上加了个参数height. 主要是为部队
精力所设, 当移动时, 根据两个房间height之差来确定
消耗的精力. 

另外请wiz作房间时注明indoor or outdoor, 而不是一个room, 因为以后
还有别样的room要做. 如山地, 草地为outdoor, 但
indoor又有营房, 客房等, 特殊room.



---
作者: Fire
题目: now can kill npc
日期: Sun Apr  5 05:02:07 1998
but still something wield
xixi


---
作者: Fire
题目: 战斗中的豪言壮语
日期: Sat Apr  4 08:54:37 1998
now during fight
the fighter can say some 豪言壮语
the txt is in /daemons/messages_d.c
and the select of 豪言壮语 is in /std/results.c
any suggestion for this part is welcome
thank


---
作者: Fire
题目: progress of this week
日期: Sat Mar 28 07:58:29 1998
row finish many new weapons
some of them have been moved to /sgdomain/obj/weapon/. . .
some new type, because hasn't finish the fight message
for these kind of weapon 
such as spear and axe, are still left in /wiz/row/obj/weapon
now row has been offered the right to modify
the files under /sgdomain/obj/weapon
this will give him more convience to do better work
on sg's weapon system
benben has finish some desc of new clothes and armors
now a new set of directories have been added
under /sgdomain/obj/cloth and benben has been offered
the write priviliage for those directories
this will give her more convinence for finishing
sg's clothes system
now a new slot ARMORS has been added in
the clothes
so the common cloth such as 布衣 and 绸袍 use
the slot of TORSO and all armors will use the
slot of ARMORS
the kill command has be improved a little
so we have a head message before fighting
good luck
addoil everyone
thanks


---
作者: Fire
题目: 吕布挥动手中的方天画戟(ji)向你一戟刺去，你纵马向后一闪，躲开这一
日期: Sat Mar 21 10:15:13 1998
戟。
now ppl can fight by riding horse
the desc for dodge and wait is different when one
is on horse
please check /std/monster/base/results.c
and /daemons/messages_d.c to see the fight 
desc details
we need more and better descs
any wiz or player has interest
please post here
thank you


---
作者: Fire
题目: the weapon warehouse 
日期: Sun Mar 15 04:33:33 1998
thank for row's work
the first weapon has been build in
/sgdomain/obj/weapon/sword
thank row


---
作者: Fire
题目: now can fight with weapon
日期: Fri Mar 13 19:32:39 1998
please check /wiz/fire/obj/wear/ji.c
and /daemons/messages_d.c
now we can use ji to fight
say we need more different types of weapon
addoil yue


---
作者: Fire
题目: 小莉莉俏脸生春，妙目含情，娇柔无限，不可方物。
日期: Sat Feb 21 07:02:49 1998
thank row for he has rewrite all the desc for rongmao in sangguo
now the rongmao desc has been improved a lot
xixi


---
作者: Tset
题目: score, skills, normal_d.c
日期: Sun Feb  8 22:48:14 1998
wizards now can use score and skills on players and
objects.  the side effect is you can score non-living
things if it is in your environment, but you cannot
do that to all npcs and objects.

about the bug reported on news fire:36 and subsequent
posts, i used to get a bug when i try to login myself
the second time, 你已经在线上了! 
你确定要替换吗？yes
then get errors...which trace back to normal_d.c
if answer 'no' i login fine (which should be the
right thing for wizards).  i have modified normal_d.c
and backup of old normal_d.c is at normal_d.d, it 
solved the problem i was having, hope that is all the
problem with normal_d.c  :)


---
作者: Fire
题目: new system : weather and season
日期: Fri Jan 23 10:36:21 1998
now players can see the describe of seasons and weather
the weather is perhaps ok
but the season is not sure 
because it display once for every 3 month hard to check
in mudtime perhaps 6 hours once
hard to see
the code is in /cmds/verbs/day_d.c
hope xiaoxi can help add more desc for weather or possible for seasons
thank you


---
作者: Fire
题目: 关于骑马的描述
日期: Sun Jan 25 19:05:51 1998
when living is riding now the desc from the rider(s) and the observers
have both been modified, make them more nature
and comfort, if any suggestion, welcome to post
xixi, thank


---
作者: Yue
题目: semotes r finished
日期: Wed Jan 28 18:33:51 1998
now i finished all semotes' adj and typo
if u find any typo or add a new semotes pls
report to me
:)
addoil all wizs


---
作者: Fire
题目: attack and defence
日期: Sun Mar  1 08:54:55 1998
now introduce four important property in cloth(armor), horse
and weapon system
they are attack ablity (determine the chance to hit the target)
attack power (determine the damage of the target if hit)
defence ablity (determine the chance to be hiten by the target)
defence power (determine the damage of oneself if be hitten by others)
look example of /wiz/fire/obj/horse1.c, /wiz/fire/obj/wear/ji.c and
/wiz/fire/obj/wear/jia.c to see how to add this feature in the 
object of clothes(armor), horses and weapons.
players can use score to check these figures
as example:
单挑攻击力：  600 [110] 单挑防御力：  500 [100]
here attack ablity is 600
attack power is 110
defence ablity is 500
and defence power is 100
thanks
good luck


---
作者: Fire
题目: cloth can add 容貌
日期: Sun Mar  1 08:59:33 1998
see example in /wiz/fire/obj/wear/jia.c


---
作者: Fire
题目: try kill others
日期: Sat Mar  7 09:43:31 1998
now the fight system is begin
try kill others
say lots of typo
blush


---
作者: Fire
题目: for fight system
日期: Sat Mar 14 03:07:57 1998
now the weapon can be used for fight
check the file in /sgdomain/obj/weapon/*.c



---
作者: Fire
题目: new funciton
日期: Fri Jan 23 08:01:50 1998
now add a new function set_is_keeping(int i) for object
if an obj with set_is_keeping(1)
when a player have this obj and when he left game
this obj will be kept, and when he login
he will still has this obj
if an obj is set_is_keeping(0) default
the obj will be drop when the player leave game
and in order not get too much rabbish, this object will
be destroyed by system
now just the money has been set_is_keeping(1)
xixi
becareful, when you login , you should try to find a cloth


---
作者: Ljty
题目: 新洛阳地图
日期: Sun Jan 11 17:11:18 1998
新洛阳地图. 请提意见.
/wiz/ljty/txt/luoyang.txt


---
作者: Ljty
题目: 宝物表
日期: Sat Jan 10 08:47:55 1998
宝物表初步完成, 请提意见, file 在:
/wiz/ljty/txt/specthings.txt


---
作者: Litao
题目: 我想加入编辑可以吗
日期: Thu Jan  8 11:55:58 1998
h
我想加入编辑可以吗
我想描述人物
描述环境 
这里的环境太现代话了
缺少一种氛围
我该如何开始干
email : xlit@mail.263.net.cn
`p


---
作者: Fire
题目: new command fly
日期: Thu Jan  8 11:02:58 1998
use fly can goto other place
tye way to use is just type fly then can get the help


---
作者: Fire
题目: map 新的指令
日期: Thu Jan  8 04:09:32 1998
系统目前新增玩家指令map
此指令用于查阅地图
用法一试便知


---
作者: Fire
题目: 洛阳铺路工程已经完工
日期: Thu Jan  8 04:06:49 1998
洛阳铺路工程已经完工,
目前row, yue and jakey 等正在进行装修工作
yue 已经完成了几处街道的装修
addoil all


---
作者: Jakey
题目: hi
日期: Wed Jan  7 22:46:33 1998
同志们，为了建立三国的纵横时代！加油呀！


---
作者: Fire
题目: wear system 基本完工
日期: Tue Jan 13 09:17:58 1998
the modules file is /std/modules/m_wearable.c
the example is in /wiz/fire/obj/wear
for npc to wear please check /wiz/fire/npc/semote_test/lvbu.c



---
作者: Fire
题目: wield system is nearly ok
日期: Tue Jan 13 09:19:50 1998
module file /std/modules/m_wieldable.c
example : /wiz/yue/obj/longdao.c or /wiz/fire/obj/wear/ji.c


---
作者: Fire
题目: for horse
日期: Tue Jan 13 09:20:53 1998
module file /wiz/fire/modules/m_horse.c
example : /wiz/ljty/obj/chituhorse.c
or /wiz/fire/obj/horse1.c


---
作者: Fire
题目: board system is ok
日期: Fri Jan 16 03:49:51 1998
now the board is ok
wizs can chekc /wiz/fire/room/vhall.c or 
/sgdomain/area/cities/luoyang.c to check how to
install a board
one board must connected to one news group
players can use post to post on board
use read about next or read about <number>
to read the message on board
use look board to check the list of messages
use discard <number> to deleate the message
(must post by oneself)


---
作者: Fire
题目: a little improvment for board
日期: Fri Jan 16 05:37:36 1998
now you can use read <num> to the
the numth message
and you can use read new or read next to
read the new message just quite similar to xyj
good luck
xixi :)


---
作者: Fire
题目: improvement for inventory(i)
日期: Tue Jan 20 01:55:24 1998
now wizard can use i sb to obverse the matters
other player carries
but for player, can just use i to check 
what he himself carries


---
作者: Fire
题目: rumor is ok
日期: Wed Jan 21 01:45:58 1998
now the channel of rumor is ok
this is useful for those who like rumors
in the rumor channel, the $N and $M will be changed to 某人
but the other 人称 will be keep as usual,
so when you make a rumor really dn't want others to know 
who makes it
be careful to select semote
in some semote the $C $c $S and $s and $n perhaps
will dispose some information of the rumor maker
good luck


---
作者: Fire
题目: new command for semote system
日期: Mon Jan  5 23:07:13 1998
now involve a new command checkemote
usage : checkemote filter switch
filter is used to limit the search range of semotes
if * means all semote, a means all the semote begin from a
ki means all the semote begin from ki
there are three switches : /l, /s and /c
/l is the default. /l will list the semotes similar to feelings
/s will show the structure of filtered semotes 
/c will show the effect of filtered semotes
/s just opened to wizs
for some reason
checkemote * /c will just display most of the semote instead of all
so if want to get a through list of the content of semote
it's better to use checkemote x /c
x means a, b, c, ... z
good luck


---
作者: Fire
题目: improvment of follow
日期: Sat Jan  3 09:52:32 1998
with the help of row
the follow is nearly ok
now one player can follow npc as well as another player
just npc can't follow others
perhaps this kind of function is not very useful
so put it back
thank you row


---
作者: Fire
题目: the follow command
日期: Sat Jan  3 08:36:49 1998
say the follow now is working
use follow with out any arg to give up follow
use follow sb to begin follow
now the follow can just be used for a player to follow another player
hope can make a player to follow a npc and a npc can follow a player soon
the follow is based on dan's work
thank you dan


---
作者: Fire
题目: 日期报时
日期: Thu Jan  1 07:11:13 1998
在三国中正式引入日期的概念
三国中的一天相当于真实世界中的4分钟
在每天的清晨，正午，傍晚和子夜，系统都会向玩家给出相应的提示。
对提示的内容描述有不同意见的，欢迎post.



---
作者: Fire
题目: some improvement for semote system
日期: Wed Dec 31 23:22:20 1997
now the semote involve to self semote
for example
hammer
the screen will disp 你举起一个好大好大的铁锤，不小砸到自己脚上。
hammer cao
the screen will display 你举起一个好大好大的铁锤，用尽全力向曹操头上
砸去，只见地上多了个肉饼。
hammer fire
the screen will display :你拿着个铁锤到处寻找目标。
to design the three type of semote
for the first one no target in rule input xx or just return
for the semote to someone else in the rule input LIV
for the semote to oneself in the rule input STR


---
作者: Fire
题目: cmd of age
日期: Tue Dec 30 06:06:23 1997
a new cmd age is ok
this cmd use to check the exact age of one player


---
作者: Fire
题目: score 指令 
日期: Tue Dec 30 06:05:19 1997
score 指令基本完成
a player can use score to list his scores
and a wiz can use score xxx to check other's score include npc
the display of score is just a 雏形
any suggestion welcomed


---
作者: Fire
题目: 更正 and 补充 of 年龄系统
日期: Mon Dec 29 09:34:05 1997
the increase number equal the muli gift
should be the increase number equal the wuli gift
say a player play one day in the mud
say the age of player will increase one
say the age system is also can detect the player is get his 寿命
say but noting except a 提示 has been installed yet


---
作者: Fire
题目: 年龄系统
日期: Mon Dec 29 09:31:01 1997
now the age system is installed
the time of 4 min in mud equal 1 day for player
1 year has 12 monthes
1 month has 30 days
the max_hp will increase before 30 years old
the increase number equal the muli gift
the max_hp will decrease after 50 years old
decrese 2 point each year
the module file is /wiz/file/modules/m_age.c
it is inherited by race.c
the begin of that is in body.c
start_age()
this is just a test system
any ideas welcome.


---
作者: Lei
题目: new news group
日期: Mon Dec 29 09:16:20 1997

任何编辑都有义务将最新的工作成果在这里汇报。
我们将从这里来检验你的工作成果。



---
作者: Fire
题目: the semote system 
日期: Wed Dec 31 06:32:41 1997
the semote has been improved a little
involve 尊称，贬称，谦称系统
can check /txt/emoterule.txt for further information


---
作者: Fire
题目: improvment about chanel
日期: Fri Jan  2 07:30:21 1998
say now open 2 new channels for players
one is sgz 三国志 one is chat 
when log in use chan to check if these are in your channel list
say if not, use chan chat /on and chat sgz /on to open them
there are also wiz , annunce, newbie available
you can use semote, emote and common chat in these channels
for semote the method is
chat :hi
sorry , should be chat *hi
for emote the method is:
chat ;XXXXXX.
for common chat just :
chat XXXXXX


---
作者: Fire
题目: 人物描述
日期: Sun Jan  4 09:56:12 1998
关于人物描述系统的框架已经达好
其核心函数是 /daemons/normal_d.c 中的 get_rongmao
与人物的挂接点是 /std/body/naming.c 中的 our_description
目前一个人物的描述主要由人物的性别，年龄和容貌值决定
进一步也可以考虑其他的因素
现在的get_rongmao只是一个框架，还需要许多内容来充实。
希望大家多提意见，共同完成这一函数
同时这一函数因为结构简单很适合新巫师熟悉系统
所以希望感兴趣的新巫师可把它考到自己的目录下加以改造和充实
完工后可再加入道系统中。


---
作者: Fire
题目: new fun for weapon
日期: Tue Jan  6 20:59:30 1998
now invlove two funcion for weapon
set_wield_message and set_unwield_message
say this information will be used when one wield a weapon
or unwield a weapon
say example on /wiz/fire/obj/dart.c
the usage of command is wield xxxx and unwield
please notice when use unwield no parameter is needed


---
作者: Fire
题目: 洛阳正始开工
日期: Wed Jan  7 10:07:06 1998
洛阳的位置：/sgdomain/area/cities/luoyang
now row and fire have finished half of the base work
hope can finish it tomorrow
wiz can goto there directly
player need wiz to lead
will add a quest for player to get there soon


---
作者: 桃桃(flee)
题目: about jimou
日期: Tue Feb 22 07:03:41 2000
all jimou are open to public now .. :P
any comments, suggestion and bug report are appreciated.

u can learn jimou from xianren:
hua tuo         ({"jiaoma", "guwu", "shidu", "jiedu", })
xu zijiang      ({"hunluan", "shoushi", "tianbian", "fengbian","zhanbu" })
yu ji           ({"maifu", "fenfa", "luanshe", "qibing" })
zuo ci          ({"neihong", "scout", "huangbao","jbsj","luoshi" })
bao dating      ({"qibing", "scout"})


b4 30 level, u can learn directly from them,
after 30, u need to get exp to levelup.
by using jimou, u can get exp/


---
作者: 烈火(fire)
题目: 某些物资的生产需要原料
日期: Sun Feb 20 13:00:44 2000
你对温莹儿看了一眼
温莹儿连忙躬身道：烈火大人真是折杀小人了，大人有和吩咐。
请问有和贵干：
----------------------------------------------------------------------
                                                                      
  1)  询问情况       2)  增加酒坊工     3)  裁减酒坊工     4)  指挥酒坊工
  5)  处理问题       6)  增加原料       7)  减少原料       q)  退下      
                                                                      
输入指令[1234567q]: 6
增加何种原料：
food
增加多少？1000
你对温莹儿道：我看这里原料不足，应该再调进1000石粮食。
> 温莹儿对你道：大人放心，小女子这就去办。
你满意地点了点头。
你对温莹儿道：现在没事了，先退下吧。
温莹儿一鞠躬道：是，然后退到一边！


---
作者: 烈火(fire)
题目: 太守处中级任务的调整
日期: Sun Feb 20 07:57:56 2000
1 回答robot问题时，就是太守跑了，也可以得到奖励
2 所有中级任务的奖励改为三国奖点。奖点的多少会有一点随机性。


---
作者: 烈火(fire)
题目: 这是巫师留言板
日期: Sun Feb 20 07:57:34 2000
巫师将在此POST最新的开发进展。


---
作者: 阿洛(row)
题目: 调整了工作的奖励
日期: Thu Feb 24 21:50:30 2000
希望能和以前的差不多。


---
作者: 烈火(fire)
题目: 可以开除不称职的工头了
日期: Thu Feb 24 07:58:43 2000
addoil


---
作者: 烈火(fire)
题目: the sgz channel
日期: Thu Feb 24 06:57:57 2000
now for new players, the sgz channel will be auto open


---
作者: 烈火(fire)
题目: 断线后不再自动退出
日期: Wed Feb 23 04:43:43 2000
对于没有定居的玩家，现在断线后不会自动退出。
这么就不用担心身上的物品拉会掉啦:)


---
作者: 威少爷(suicide)
题目:  排行榜系统全部完成
日期: Mon Feb 28 07:05:30 2000
以后没一个三国年更新一次.
board公告版设在洛阳城中心.


---
作者: 烈火(fire)
题目: NPC skill 下降的bug
日期: Mon Feb 28 05:43:30 2000
fix lah


---
作者: 威少爷(suicide)
题目: 天道系统试开放
日期: Mon Feb 28 01:59:41 2000
diqu 
地区的选择和天道事件的说明见我在三国志公告版的post.
系统会自动在每年的3,6,9,12月的第一天判断各地区条件是否满足发作条件.
高安定是避免灾害或降低灾害程度的唯一因素,大家一定要重视.


---
作者: 烈火(fire)
题目: 新的国王奖励。
日期: Mon Feb 28 00:58:59 2000
目前国王给手下的奖励只是一个形式。因为所有的工作
都是手下做的，得到的也是该得的，国王的工作不过是
例行公事而已。现在要增加新的真正的国王奖励。奖励
计划如下。
1 每一名玩家在要求国王给予奖励(传统的基于国家贡献
   的奖励)时，根据奖励的大小，其国家将得到一定的储
   备奖点。
2 国王一年有一次机会(时间不限)把储备的奖点奖励给本
   国的玩家。
3 奖励的分配会在该国的留言板上自动公布。
这项设计的目的是
1 传统的奖励是根据玩家的工作由系统自动给奖励，这样
   某些从事特殊工作例如帮助新手，写好的POST的玩家虽然
   对国家贡献很大，但确得不到相宜的奖励。
2 传统的奖励大小，是由计算机自动计算出来的。体现不
   出国王奖罚分明的领导精神。国王也不太费心去考查
   各玩家的具体表现。新的设计，对各位国王是一个机会，
   也是一个考验。我到要看看哪为国王奖罚分明，玩家士气
   大增。哪为国王营私舞弊搞得玩家怨气冲天。:)
具体公式将随后公布。


---
作者: 烈火(fire)
题目: busy time for fanpeople
日期: Sun Feb 27 05:48:43 2000
now ppl will have several second busy time
after fanpeople so will not have this kind of bug again
【谣言】某人：李广到0煽动百姓不满情绪，当地安定度下降了。

if find similar bug, please report :)


---
作者: 烈火(fire)
题目: 下野部分调整
日期: Sat Feb 26 06:08:22 2000
1 NPC的忠诚会在一定范围内自动浮动。浮动的中心基本等于
  (国王魅力+太守魅力)/2+10。
2 忠诚不足90的NPC可能会因为不满朝政而离职。忠诚越低概率
  越大。离职后，NPC与原国关系降低。另外，NPC可能会随机
  跑到其他任何城市中去。
3 如果下野NPC总数少于30人，系统会随机选择一些NPC以其他
  借口下野。这样下野的NPC与原国关系不下降，栖息地可能会
  转移到其他地区。同时在一端时间内(1-4)天内将不会再当官
4 三国NPC总数是502个，有三十个在野的属于正常。谁的NPC
  不幸跑了也不要太计较，总之，谁的NPC越多，谁的NPC跑
  的可能性就越大。


---
作者: 桃桃(flee)
题目: latest upgrades of jimou
日期: Fri Feb 25 22:34:44 2000
1) busy time for scout is reduced to 60 seconds
2) duration of hide condition applied by qibing will 
depends on the number of soldiers in that troop, the
more soldiers, the short u can hide .. 


---
作者: 烈火(fire)
题目: 三国等级点
日期: Sun Feb 27 03:55:29 2000
(转载自caolu)
SGRATE，三国等级点是一个衡量玩家综合三国等级的一个重要参数。计算
公式草案如下：
SGRATE 三国等级点 =
(sk_meili+sk_wuli+sk_zhimou)*30 + 
sum(other skills)*10		
三相基本修养等级的和乘30+其他skill等级的和乘10
比较现实的最大值是10000
+reputation /100		
加声望除100，比较现实的最大值是10000
+literate * 1 			
加文学乘以2比较现实的最大值是10000
+ju * 1000
加爵位等级乘以1000比较现实的最大值是10000
+nationcontribution 
加国家贡献，比较现实的最大值是10000
三国等级点由玩家的技能，声望，文学，爵位和国家贡献五部分组成，
其中每一部分的较现实的最大值都是10000(当然不排除实际值超过
上限，实际上我们在计算时，采用上限不封顶的办法。
这里的上限只是一个简单的估计，目的是平衡权值)。
在三国等级点的计算中不包括金钱和官职原因如下。
1 国王和一般玩家在挣钱的难易上不同。
2 有些玩家如rulin由于历史原因暴富。
3 玩家的金钱由国库，身上带的和银行三部分组成，不好统计。
4 至于官职，由于需要可突高突低，而一名玩家官职的最高可能
  值已经由其他几项参数决定。
5 比起其他几项参数来，官职和金钱更接近身外之物。
好啦，公式设计的理由就是这些。三国定期将对玩家根据不同的原则
进行排序，而三国等级点将是所有排序原则中最全面的一个。也就是
最重要的一个。上面列出的公式只是我个人给出的草稿，欢迎讨论，
欢迎建议。


---
作者: 烈火(fire)
题目: 关于三国等级点
日期: Sun Feb 27 04:39:10 2000
(转载自caolu)
为了方便大家比较和测试，现在将三国等级点临时
加在 info c 里面。
另外由于BUG，有些玩家在 info c中的修养等级都清为零。
不用担心，只要你用cmd honour给自己奖励点修养，或者
让国王给你奖励，或着做工作，或者fight只要经验上升一
点点，修养就会自动恢复。如果还有问题就和在线wiz联系


---
作者: 烈火(fire)
题目: 基地生产工作指南。
日期: Fri Mar  3 10:09:27 2000
当生产基地的总监，工头，劳工等都全了后，决定基地产量
高低的一个主意因素就是劳工的干劲。目前只有通过在基地
指挥劳工(农夫)的方法来提高干劲。方法是：
1  ask head about order
2  4)  指挥农夫
3  然后在原地不动就会自动遇到一些劳工(农夫)，这些劳工
   有的可能在睡觉，有的可能在发呆，有的可能在努力干活。
4  对于每种情况，系统都会让你选择对策。例如如果你发现
   有人在睡觉，可以选择一脚踢醒(0) 让他睡(1)。
5  具体选择哪项合适呢，要根据具体情况定。如果这名劳工
   平时就是一贯懒散，这时当然应该一脚踢醒，但如果他平
   时一贯工作努力，现在睡觉多半是累得不行了所以应该选
   择让他睡。
6  如何知道他平时的一贯表现呢，目前有两种办法，一种是
   问情况(a)，也就是向工头打听，另一种是看(l)，就是自
   己观察。如果你的工头智慧比较高，很可能会告诉你正确
   的信息。另外，如果你的兵法修养比较高的话，观察也可
   以得到正确的结果。这时你就可以通过这些线索来选择合
   适的处理方法。但也可能什么有用的信息都得不到，这么
   你就只能随机选择了。
7  在选择完处理方法后，如果你的治国修养比较高，就算选
   的不太合适，也可能会有好的结果。反之，如果治国修养
   比较低，就算选择的合适，结果也可能差一点。
8  处理完一件问题，最好情况是当前房间的干劲涨两点，最
   差是干劲降一点。你最后的分数等于所有干劲增长点的总
   和。
9  一次基地生产工作有十次解决问题的机会。如果你在十次
   问题没有全完成前离开该房间，系统会根据你已经完成的
   问题之和对你打分。
10 如果你的分数总和超过5分，系统就会给你一次ROBOT测试
   的机会，通过测试就可以得到比分数高一些的三国奖点。
11 在基地生产中可以碰到的问题种类我们将会不断增加。
12%^H_RED%^ 如果没有特别BUG的话，就意味着基地的基础部分已经全部
%^H_RED%^   完成，所以可能会在一周后停止商人的卖货功能%^RESET%^
 .



---
作者: 烈火(fire)
题目: robot 做了调整
日期: Thu Mar  2 00:12:44 2000
应该不会出现两个相同的字联在一起，挑错误的情况了。



---
作者: 烈火(fire)
题目: 关于丢失士兵
日期: Wed Mar  1 05:53:13 2000
如果系统由于特殊原因在训练或战争时挡机，可能会引起
一些地区的士兵数量有些损失。现在系统增加了新的LOG
功能。在每次训练和战争前，都会自动记录相关地区的士
兵数量，训练，士气等信息。所以将来的对士兵恢复将会
有据可查。不过有一点，一旦在挡机后发现士兵损失，请
立即POST当时的观察值(损失后)，同时不得在该地区征兵
，练兵，运兵。他国也不得对该地区进行战争。这一状态
请一直保持到有WIZ上线处理后才结束，哪个国家违犯规定，
哪个国家承当一切损失。


---
作者: 烈火(fire)
题目: 三国奖励，
日期: Mon Feb 28 08:30:36 2000
以下奖励公式只对当官后的中级工作有效，当官前的初期工作和与贤人
有关的特殊工作不饱含在内。
1 每完成一件工作有1/2的可能性得到一个robot测试，通过涨一点文学。
2 每完成一件工作得到一定的三国奖点，同时会得到一些国家贡献公式
  如下。
  10 奖点  =>    2  国家贡献
          另加   1  忠诚度
          或     1  gold
          或     10 声望
          或     5  经验
3 当国家贡献超过100点后可以向国王(或国师)要求嘉奖，公式如下： 
  100 国家贡献  =>    50   国家奖励点储备
               另加   10  gold
               或     100 声望
               或     10  忠诚度
               或     50  经验
  奖励的办法是：pos i)  奖励部下,要求被奖励者必须在线。 
4 在国王或国师奖励玩家的同时，本国可以增加一些储备奖点。基本
  关系是本国玩家每得到100国家贡献，国家就可以多50储备奖点。
  当储备奖点超过1000时，该国可对本国有特殊贡献的玩家给予特别
  奖励。特别奖励一次不能超过五人。每年只能进行一次奖励。奖励
  的详细情况系统会自动帖在本国的公告栏内供本国玩家监督查询。
  奖励的点数就是三国奖点。
  奖励办法： pos j)  年度特别奖励，,被奖励者不一定在线。 


---
作者: 烈火(fire)
题目: 国家储备奖点
日期: Mon Feb 28 20:04:58 2000
现在用info n <n_id> 可以查看国家的储备奖点。如果国王不奖励
这个直也可以用来估算该国玩家的勤奋程度。
现在奖点不用，也不会浪费。但很快我们会设计一个奖点上限。
超过上限了，可就浪费了。



---
作者: 烈火(fire)
题目: I adjusted the 下野
日期: Sat Mar  4 05:35:37 2000
so npc will a basic skill more than 90 will
not 回家探亲


---
作者: 烈火(fire)
题目: 农场公式总结
日期: Sat Mar  4 08:24:11 2000
产量计算：
  产力=农夫数*(生产系数/100)*(安定+100)/300*(工业+商业+农业*8+1000)/3000*
       (总监治国修养+总监兵法修养)/200*
       (工头力量*3+工头耐力*6+工头智慧*1)/1000*
       干劲/100;
  月产量=产力*10*100/50;  10 - 天数 100 - 每一生产单位粮食数
                          50 - 每一生产单位需要生产力。
  年产量=月产量*12;
  生产系数是一个控制全局产量的一个常数，现在设为150，将来根据平衡
  需要，可以随时变动调整。
例子：
  四级农场：农夫数量：6400
  地区：安定 180, 工农商：100
  总监：兵法修养，治国修养：80
  工头：力量，耐力，智慧：60
  干劲：80
  产力=6400*(150/100)*(280)/300*(2000)/3000*(160)/200*(600)/1000*80/100
      =2293.76
  月产量=2211*10*100/50=45875，够养活40k兵或者80k其他非农场的雇工。
  年产量=550k
  二级农场：农夫数量：1600
  地区：安定 120, 工农商：80
  总监：兵法修养，治国修养：70
  工头：力量，耐力，智慧：50
  干劲：70
	
  产力=1600*(150/100)*(220)/300*(1800)/3000*(140)/200*(500)/1000*70/100
      =259
  月产量=259*10*100/50=5k，够养活5k兵或者10k其他非农场的雇工。
  年产量=60k 一个村庄有这么的产量应该可以满意。
关于干劲：
  1 在没入治理的情况下，干劲的最后平衡点是30左右。
  2 如果干劲超过50，24小时大约下降20点。
  3 一个指挥工作可以加10-20点干劲，得到30+三国奖励点，耗时约5分钟。


---
作者: 阿洛(row)
题目: 地区资讯的更新
日期: Mon Mar  6 22:18:11 2000
现在info a area_id可以查阅到该地区的基地月生产量。
由于目前地区咨询增多，将添加分支命令以分类显示。
请留意更新。


---
作者: 分钟(group)
题目: zhanbu fixed
日期: Mon Mar  6 01:45:17 2000
now level 33 can use


---
作者: 烈火(fire)
题目: 查看三国物资数据库
日期: Tue Mar  7 08:13:13 2000
命令： info s [id]
因为大部分的数据还不完整，所以之有少数几种物资的
数据定义是正确的
．




---
作者: 烈火(fire)
题目: 对于NPC下野的调整：
日期: Tue Mar  7 05:40:31 2000
只有当在野NPC少于10的时候，才会出现NPC因为探亲等原因下野。
当在野NPC大于60时，除非whisper和letter，NPC不会因为不满
朝政而下野。


---
作者: 分钟(group)
题目: new change of jimou
日期: Thu Mar  9 14:15:00 2000
now NPC and players not online will be considered as their
bfxy level to be their jimou skill level. they cant use jimou, but
be careful, dont use jimou to zhuge liang when your skill is not high enough
be careful, dont use jimou to zhuge liang when your skill is not high enough

group


---
作者: 阿洛(row)
题目: info a命令的更新
日期: Fri Mar 10 01:28:42 2000
由于目前地区信息增多，仅一条info a造成显示过量。
现在保留原有info a的基础上，增加了分支命令以供查询：
info ag：地区基本信息
info am：地区军事及储备信息
info af：地区财政信息
info ao：地区人事信息

希望能给大家提供便利，如果有好的意见，敬请提出。
相关帮助文件将及时更新。

另：感谢威少爷(suicide)的帮助。


---
作者: 阿洛(row)
题目: info a命令更新
日期: Fri Mar 10 03:07:24 2000
增加info aa area_id，代替原来的info a area_id。
info a则会显示所有相关分支指令。


---
作者: 烈火(fire)
题目: the bug for losing money
日期: Sat Mar 11 09:10:41 2000
fixed


---
作者: 烈火(fire)
题目: about spy
日期: Sat Mar 11 09:32:25 2000
now spy can only display
军事及储备信息

---
作者: 烈火(fire)
题目: two things about ⊙精神⊙ 
日期: Sat Mar 11 10:13:14 2000
1 ⊙精神⊙  can only recover when sleep, can't auto recover
2 a bug in ⊙精神⊙  has been fixed, so rob and leeye don't worry
  the negative ⊙精神⊙  lah, hoho


---
作者: 烈火(fire)
题目: fight的改进
日期: Mon Mar 13 07:18:33 2000
1 有些场合是不能比武的。
2 如果对方是在线玩家，必需双方都同意才能比武。


---
作者: 烈火(fire)
题目: 战争的一定小窍门
日期: Tue Mar 14 08:12:19 2000
help wartips


---
作者: 分钟(group)
题目: fenfa changed
日期: Wed Mar 15 02:03:20 2000
according to balance, the fenfa's lost has been increased to about 1.5 times
level 60 fenfa use once lost 100 soldiers.

and if the troop is not connected to troops number >2, it can not fenfa.

group


---
作者: 烈火(fire)
题目: 修补bug报告
日期: Wed Mar 15 07:29:24 2000
现在对fanpeople,visitpeople,recruit等全面做了调整。
目的是修补同时可以recruit和fanpeople,多次利用ppl，
断线从联入后还可能被抓的bug。
基本的思路是：
1 一个ppl无论是recuit,fanppl,visitppl等都只能用一次。
2 与ppl交谈的玩家只要离开该房间，或者断线，ppl将会
  很快消失，同时该玩家将处于不能被抓的状态。不过断线
  从到NPC消失可能会有一定延时。所以做recruit或fanppl
  job的玩家如果断线，最好等1分钟在从新联线，已防万一。
3 修补bug可能会带来更多的bug，发现请及时汇报:)


---
作者: 某某(fire)
题目: 关于ppl的bug
日期: Thu Mar 16 05:53:54 2000
我又对所有相关的程序调整了一下，
应该没有问题了。有问题请及时汇报。
两个关键的问题是：
1 无论对ppl做什么job，无论是正常还是不正常
  结束，ppl都应该消失。如果不，请汇报一下
  从事什么样的job，在什么样的情况下ppl不消失。
2 只有在ppl消失后，才可以移动到其他房间里去，
  不然可能会引起一些robot测试不正常。这种情况
  不属于bug，损失自负。


---
作者: 分钟(group)
题目: fenfa
日期: Sat Mar 18 05:58:15 2000
now fenfa can only be used when you are surrended by enemies... that
is more reasonable.
regards

group


---
作者: 烈火(fire)
题目: 物资的自然损耗
日期: Fri Mar 17 06:28:00 2000
现在，每个三国年，各类物资将有1%的自然消耗。
这个设计主要是为了真实，同时防止物资数目过
大上限溢出。
1%的损耗对国家损失很小。在完全没有生产的情况
下，物资要过大约68.5个三国年(现实生活中约三个
月)，物资量才会衰减一半。所以对现在的正常游戏
将没有什么影响。


---
作者: 桃桃(flee)
题目: new formular of mp consuming
日期: Sun Mar 19 00:43:52 2000
10 + level of jimou * 5


---
作者: 烈火(fire)
题目: 关于商业
日期: Mon Mar 20 05:44:26 2000
这两天就要推出新的商业系统。
老的商业系统已经取消。
请暂时不要做localbuy的job
thanks


---
作者: 威少爷(suicide)
题目: 加入南华老仙预测天道
日期: Mon Mar 20 21:11:01 2000
找boy可以找到南华老仙的行踪．
．


---
作者: 烈火(fire)
题目: letter 调整了
日期: Thu Mar 23 06:21:04 2000
忠诚高于80的，不会给letter跑。
addoil :)


---
作者: 烈火(fire)
题目: cmd bl <area_id>
日期: Thu Mar 23 05:42:52 2000
可以用来查看你是不是在某地的黑名单上，
免走冤枉路了。hoho :)


---
作者: 分钟(group)
题目: more
日期: Wed Mar 22 21:24:22 2000
to see the help of cmd troop
cmd help troop


---
作者: 分钟(group)
题目: cmd troop
日期: Wed Mar 22 21:20:45 2000
新命令加入。 
cmd troop <troop id>
可以查看部队中的指挥官。



---
作者: 烈火(fire)
题目: info 的升级
日期: Wed Mar 22 06:55:53 2000
现在用 info ag 和 info n 可以查阅地区和国家的生产基地情况。
有一点不同的地区显示中基地名称后面的参数是基地等级，国家
参数中后面的参数是全国该类基地的数量。


---
作者: 威少爷(suicide)
题目: 开放国王删除本国留言版post的功能
日期: Tue Mar 21 23:10:55 2000
但必须是一天前的post .


---
作者: 分钟(group)
题目: fakeorder
日期: Tue Mar 21 04:38:58 2000
new jimou fakeorder open.
please help fakeorder to see details

group


---
作者: 分钟(group)
题目: bug in cast to trainee in training
日期: Fri Mar 24 00:24:32 2000
fixed


---
作者: 玄冰(ice)
题目: most bases and stuffs settled
日期: Fri Mar 24 10:17:05 2000
"info b list" to check the existing base.
"info s list" to check the existing stuff.


---
作者: 烈火(fire)
题目: 关于whisper
日期: Mon Mar 27 05:47:58 2000
现在做whisper只有声望高于10000的玩家才可以
和NPC交谈，让NPC的忠诚降低，声望底于10000
玩家可以通过该job拿经验，但无法降低NPC的忠诚。


---
作者: 烈火(fire)
题目: 关于运输的调整
日期: Fri Mar 31 07:47:37 2000
为了强化后方基地的作用，调整了运输的公式。
目前运输损耗无论概率还是损耗值都大幅度降低。
最大损耗是10%。
运输士兵，如果士气+训练>320将没有损耗。
运输物资和金，如果两地安定之和大于320将没有损耗。


---
作者: 烈火(fire)
题目: a but in letter
日期: Thu Mar 30 22:39:15 2000
sorry, there is a small bug in letter
I hope this time, i fixed it, escape



---
作者: 烈火(fire)
题目: 关于抓人的修改：
日期: Tue Mar 28 05:46:41 2000
1 被抓方声望损失5%,最大损失不超过15000。
2 抓人方可以得到被抓方损失声望的一半，但最多不能超过
  5000，也不能超过本来的声望。


---
作者: 桃桃(flee)
题目: new jimou fakeorder released, tutor is Bao Dating
日期: Sat Apr 15 06:22:22 2000
as title


---
作者: 烈火(fire)
题目: the bug in tran
日期: Tue Apr 11 20:34:38 2000
that bug is due to data overflow
now the upper limit of tran is set as 1000000
hope this can avoid that bug :)


---
作者: 分钟(group)
题目: jimou
日期: Wed Apr 12 04:59:09 2000
According to the complain, i increase the succeed rate of target
jimou, such as
jbsj,luoshi,hunluan,shidu,huangbao,fakeorder,neihong.

regards
group


---
作者: 分钟(group)
题目: sugong
日期: Mon Apr 24 04:28:53 2000
new jimou sugong open for test. can ask lao taijian to gain the skill
and ask bao dating for skills up. 
help sugong for details.

regards


---
作者: 烈火(fire)
题目: the bug of tran
日期: Tue Apr 25 06:05:05 2000
fixed
now only nation officer and related local leader can suggest tran


---
作者: 烈火(fire)
题目: WEB上读三国留言
日期: Wed May  3 20:59:38 2000
新的CGI可以使玩家方便地阅读大部分留言板的留言。甚至可以阅读分站的
留言(目前之限于上海和福州，其它分站要再等几天系统更新后才可以)网址
是：http://64.22.25.69:5080/news_frame.html
目前尚出于开发和测试阶段，欢迎测试和建议。


---
作者: 分钟(group)
题目: mubing open
日期: Thu May  4 02:19:58 2000
help mubing for details


---
作者: 烈火(fire)
题目: 称帝已经做好了
日期: Wed May 10 03:21:52 2000
详细情况见 help chengdi
可能有BUG，欢迎测试。


---
作者: 分钟(group)
题目: update of mubing
日期: Mon May 15 05:44:47 2000
if total soldiers > total population/12, cant mubing


---
作者: 分钟(group)
题目: kwar
日期: Wed May 17 03:21:42 2000
king war reopen la..addoil
regards
,


---
作者: 分钟(group)
题目: new change of mubing
日期: Sun May 21 04:54:12 2000
according to players' idea for mubing, we do the following change (
or cut) to mubing:
1 the cost for mubing becomes soldiers number * 20 for gold as well as food
2 one city can only mubing once per year, either in april or in october
3 the formula for the soldiers got becomes
li * population / (8600* 1.8)

regards


---
作者: 烈火(fire)
题目: a litte bug
日期: Fri May 19 03:35:26 2000
now if an area doesn't have a leader.
the system will only select other npc officers in
that country to become a new leader.
so there is no chance for a no-country npc to become
a leader automically.
this bug is reported by hufei.
so hufei can ask for some reward :)
addoil 


