消除NPC         @CHAR_D->remove_char("id_name")
                @CHAR_D->set_char("id","is_tmp",1)
                @CHAR_D->set_char("id","is_xianren",0)
                @CHAR_D->set_char("id","is_maker",0)

消除OBJ         @OBJ_D->remove_obj("id")

小贩            @CHAR_D->set_char("id_name","just_sell",1)

转换ID          @CHAR_D->set_char("jingyang seller","id","jingyang mafan")
所有工匠列表：  listchar /1 /v is_maker 1

add obj	        @OBJ_D->add_obj("obj_id","type")
get obj         @OBJ_D->get_obj("obj_id")
set para        @OBJ_D->set_obj("obj_d","para","xxx")
remove obj      @OBJ_D->remove_obj("obj_id")
set subtype     @OBJ_D->set_obj("id","sub_type","arms")
change id       @OBJ_D->set_obj("jhsuozijia","new_id","jhszjia")
                @OBJ_D->set_obj("ajhorse","fe",({0,10}))
                update /daemons/obj_d.c
                more /daemons/obj_d.c
                more /daemons/bodyslots.h.

han di call     @"sgdomain/event/ev_king.c"->set_name("ice")
                @"/sgdomain/event/ev_king.c"->set_count(0)

Cancel task     @TASK_D->query_tasks()
                @TASK_D->remove_task(task_id)
                @TASK_D->remove_all()

Robot test      @"/sgdomain/robot/zi"->test("ice")
                @"/sgdomain/robot/robot"->robot_test(.ice)
change robot    @.ice->set_robot(0)

List char       listchar /1 /v is_tmp 0 /v type 0
List xianren    listchar /1 /v is_xianren 1


Update          update -R huatuo.c
                update -R /sgdomain/modules/m_charnpc/xianren/huatuo.c
                callchar
                update here

position        @"/daemons/officer_dd"->stat_me()

get char        @CHAR_D->get_char("obj_id")
set wear        @CHAR_D->set_char("id","wear",(["feet":"xmuji","head":"douli"]))
change loyalty  @CHAR_D->set_char_loyalty("id","target_nation",number)
change skills   @.ice->set_sg_skill("sk_wuli",40,100)
change gold     @CHAR_D->set_char("ice","gold",20000)
change zi       @CHAR_D->set_char("xxx","zi","xxx")
set NPC skill   @CHAR_D->set_char("kuai yue","wuli",3)
set rank        @CHAR_D->set_char(<id>,"ranklocal",R_SG)
char find       idfind zuoci
set king        ranknation=1

Emote           /sgdomain/txt/other/newemoterule.txt

Set City        @AREA_D->set_area("yunnan","taxnation",100)
                @AREA_D->get_area("city name","")
                @AREA_D->set_area("luoyang","troop",(["footman":30000]))
                @AREA_D->add_neighbor("hongnong","qishan")
                @AREA_D->rm_neighbor("hongnong","qishan")
                @AREA_D->set_area("xxx","nation","nation_id")
get stuffs      @AREA_D->get_area(<id>,"st")
change room     @AREA("xuzhou")->set_room("xz_cdz","b","something")
set obj in area @SETHERE("o",(["/sgdomain/area/guan/huayin/npc/shuijing.c":1]))
                @SETHERE("o",(["/sgdomain/npc/shuijing.c":1,"/sgdomain/modules/m_board.c" : ({ /* sizeof() == 3 */1,"新手指南","newbie"}),]))
                @AREA("changan")->get_room("ca_dd")
                @AREA("changan")->set_room("ca_dd","o",([]))
                @AREA("changan")->get_room("list")
update rooms    @AREA("changan")->get_room()

troops          @TROOP_TYPE_D->get_troop_d([id],[what])

list room       ls /sgdomain/area/guan/yanmenguan/

                @objects((: file_name($1)[0..9]=="/a/changan" :))
                @objects((: file_name($1)[0..9]=="/a/changan" :))->remove()
update maker    @objects((: $1->is_maker() :))->query_room()->remove()
 
Set Nation      @CHAR_D->set_char("xxx","nation",0)
                @CHAR_D->set_char("xxx","ranklocal",0)
                @CHAR_D->set_char("xxx","ranknation",0)
                @CHAR_D->set_char("xxx","area","xxx")
                @COUNTRY_D->add_country("xxx","xxx")
                @AREA_D->set_area(<id>,"nation","xxx")
                @COUNTRY_D->remove_country("flyee")

clone bed       clone /sgdomain/obj/other/bed
                set_objects( ([POBJ+"other/bed" : 1 ]) );
clone mafu      clone /sgdomain/yizhan/mafu
                set_objects( (["/sgdomain/yizhan/mafu.c" : 1,]) );
update guard    update /daemons/ai_d.c
add yuzu        set_objects((["/sgdomain/prison/yuzu.c":1]));


show color      more /include/ansi.h.
modify room     ed here
see room        more here
remove room     rm /sgdomain/area/guan/yanmenguan/tmp.c
set area        setarea yanmenguan area yanmenguan
                setarea yanmenguan map yanmenguan
                setarea yanmenguan path /sgdomain/area/guan/yanmenguan/
                setarea yanmenguan fly ymg_yingzhai
                setarea yanmenguan meeting ymg_sj
                setarea yanmenguan go ymg_gqxl
                setarea yanmenguan entry ymg_gk2
                setarea yanmenguan prison ymg_lf
                setarea yanmenguan market ymg_sl1

edit map        ed /sgdomain/txt/maps/yanmengguan.map

update help     update /daemons/sghelp_d.c

gini remove     @GINI_D->rm_msg("xxb","ask",1)
gini add        @GINI_D->add_typ("xxb","gender")
                @GINI_D->add_msg("xxb","gender","1")

skills          @SG_SKILL_D->query_skills()
                @SG_SKILL_D->get_skill("jbsj")

define desc of wiz actions
@.me->set_msgs("clone","%^H_CYAN%^$N%^RESET%^仰天长啸：万能的上天哪，请赐予我$O吧。\n$O从天而降「啪」地一下把%^H_CYAN%^$N%^RESET%^砸晕过去了。\n")
@.me->set_msgs("destruct","%^H_CYAN%^$N%^RESET%^对$O恶狠狠地说：今天硬是留你不得。\n说罢飞起一脚，把$O稳稳地送出了太阳系。\n")

erase
@.me->set_msgs("clone","")

/wiz/flee/cmds/cast tianbian 下雪


listuser /w /st

/sgdomain/event/ev_position.c

丝、绫、罗、绢、绸、缎、锦

@(EV_WAR)->war("bandit",<a_id>)

@"/sgdomain/event/ev_king.c"->get_name()

no tell          @.ice->set_notell("玄冰(ice)正在融化中，不想和任何人说话。。。")
                 @.ice->set_notell(0)

set house        @"/daemons/house_d"->set_house(<id>, <item>,<value>)
add house        @"/daemons/house_d"->init()
