// mouse.c"硕大的老鼠"
#include <mudlib.h>
#include <ansi.h>
inherit LIVING;
inherit M_ACTIONS;
inherit M_TRIGGERS;
inherit M_WANDER;
void receive_outside_msg(string str){
    receive_outside_msga(str);
}
void receive_private_msg(string str) {
    receive_outside_msga(str);
}
string *query_channel_list() {
    return ({ "plyr_gossip" });
}
void setup()
{
    object mouse;
    set_name("mouse","硕大的老鼠");
    add_id("mouse");    
    set_gender(1);
    set_proper_name("硕大的老鼠");
    set_in_room_desc("硕大的老鼠(mouse)");
    set_sg_rongmao(25);
    set_long("眼睛贼溜溜的, 獗着牙努力给你一个媚笑");
   
    mouse=new("/wiz/nono/obj/changpao.c");
    mouse->move(this_object());
    mouse->do_wear();
                
 add_pattern("牧童飞起%s",function(){		 
                respond("say 牧童来了，大家快跑阿....救命阿~~~");
});       
    add_pattern("%s一脚踢到你%s。",function(){ 
	respond("ah");
	respond((: "say 打倒"+$1 :));
	respond((: "say //硕大的老鼠一脚踢到"+$1+"的屁股上，踢得"+$1+"象皮球一样滚了三圈。":)); });
    add_pattern("%s深深地叹了口气。",function() {"say 牧童最喜欢叹气，看来你和他一样呀。"});
    add_pattern("%s用尽全力向你头上砸去%s", function() {
        respond("pain");
        respond("say 为什么要打我，？");
          respond("cry");
    });     

}
