Nightmare mudlib living lfun: set_skill()

void set_skill(string name, int value, int per_level)

This function is used to set the skills in a living object.
"name" is the skill name
"value" is the percentage
"per_level" is how much it goes up per level

See also: set_stats(), add_skill(), query_all_skills()
Defined in /std/living/skills.c
