asphirim/examples/shadow_fin:  shadow(player, 1);
astarel/lib/player.c:    unshadow();
astarel/psi/denial_shadow.c:  shadow(user, 1);
astarel/psi/mental_balance_shadow.c:  shadow(mina, 1);
astarel/psi/mental_expansion_shadow.c:  shadow(liv, 1);
astarel/psi/mental_expansion_shadow.c:  this_object()->unshadow();
astarel/psi/mental_expansion_shadow.c:  this_object()->unshadow();
astarel/psi/charm_shadow.c:  shadow(tgt, 1);
astarel/psi/iron_will_shadow.c:  shadow(target, 1);
astarel/psi/confuse_shadow.c:  shadow(tgt, 1);
astarel/pot.c:  shadow(this_player(), 1);
astarel/idle_shadow.c:shadow(this_player(),1);
astarel/player.c:    unshadow();
balrog/res/player.c:    unshadow();
belar/varjo.c:  shadow(ob, 1);
belar/shadow_example.c:   shadow(liv,1);
bulut/event/shadow.c:   shadow(liv,1);         
bulut/event/shadow.c:   unshadow();
bulut/event/shadow.c:   unshadow();
bulut/shadow_example.c:   shadow(this_player(),1);         
bulut/shadow.c:  shadow(user, 1); /* start the shadowing */
celtron/ha.c:  shadow(ob, 1);
celtron/maze/monsters/web.c:  shadow(uhri,1);
celtron/control/shadow.c:  shadow(mina,1);
celtron/control/shadow.c:query_control_shadow() { return this_object(); }
celtron/varjo.c:  shadow(ob, 1);
celtron/vari.c:  shadow(ob, 1);
celtron/shadow.c:  shadow(ob, 1);
garath/is.c:void start() { shadow(this_player(),1); }
garath/cvarjo.c:  shadow(ob, 1);
garath/ms_ob.c:  shadow(ob,1);
garath/fantasy.c:  shadow(ob,1);
garath/player.c:    unshadow();
garath/haste_ob.c:  shadow(player,1);
gheldor/shadow.c:shadow(this_player(),1);
golthar/shadow.c:   shadow(liv,1);
grizzt/shadow.c:   shadow(liv,1);
gynter/cmds/fixed/added/hpregen.c:  shadow(hpreg_tgt, 1);
gynter/cmds/hpregen.c:  shadow(hpreg_tgt, 1);
gynter/shadow.c:  shadow(player, 1);
jenny/city/jail/prisoner_ob.c:  shadow(vanki, 1);
jenny/hriak/maze/monsters/web.c:  shadow(uhri,1);
jenny/meditaatio_ob.c:  shadow(mina, 1);
jenny/idle_shadow.c:shadow(this_player(),1);
jenny/bleeding.c:    shadow(uhri, 1);
luminarc/shadow_example.c:   shadow(liv,1);
moonstar/muut/ds.c:   shadow(liv,1);
moonstar/muut/ds.c:end_dragon_shadow() {
moonstar/muut/ele.c:  shadow(mina, 1);
moonstar/muut/unicorn.c:   shadow(liv,1);
moonstar/muut/potikka.c:  shadow(this_player(), 1);
moonstar/muut/wisboost.c:  shadow(target, 1);
moonstar/muut/iwshadow.c:  shadow(target, 1);
moonstar/test/bless_shadow.c:  shadow(target, 1);
moonstar/shifters/bear/bear_shadow.c:  shadow(user, 1);
moonstar/death_shadow.c:   shadow(liv,1);
moonstar/death_shadow.c:query_death_shadow() {
moonstar/death_shadow.c:end_death_shadow() {
moonstar/meditate_ob.c:  shadow(mina, 1);
moonstar/artists/focus_obj.c:  shadow(mina, 1);
moonstar/artists/skills/meditation_ob.c:  shadow(mina, 1);
moonstar/artists/skills/focus_elements_ob.c:  shadow(mina, 1);
moonstar/dragon_shadow.c:   shadow(liv,1);
moonstar/dragon_shadow.c:end_dragon_shadow() {
morgoth/b.c:  shadow(ob, 1);
morgoth/roinaa/b.c:  shadow(ob, 1);
morgoth/roinaa/v.c:  shadow(ob, 1);
morgoth/roinaa/x.c:  shadow(ob, 1);
morgoth/roinaa/x.c:  shadow(ob, 1);
morgoth/roinaa/uus.c:  shadow(ob, 1);
morgoth/roinaa/testi.c:  shadow(ob, 1);
morgoth/shadow.c:  shadow(player, 1);
nalle/pl.c:    unshadow();
nalle/jerusalem/eq/varjo.c:  shadow(aijys, 1);
nalle/potshad1.c:  shadow(aijys, 1);
nalle/potshad2.c:  shadow(aijys, 1);
nalle/potshad3.c:  shadow(aijys, 1);
nalle/potshad4.c:  shadow(aijys, 1);
nalle/cvarjo.c:  shadow(ob, 1);
nalle/berserk_ob.c:  shadow(mina, 1);
nalle/player.c:    unshadow();
neophyte/city/obj/leechob.c:  shadow(user, 1);
neophyte/armour.c:make_skill_shadow() {
neophyte/armour.c:  ob = this_player()->query_skill_shadow();
punishment/examples/shadow_fin:  shadow(player, 1);
rag/cmds/_rag_shadow.c:cmd_rag_shadow() {
rag/cmds/_rag_shadow.c:        if ( p->query_rag_shadow() ) {
rag/cmds/_rag_shadow.c:                p->end_rag_shadow();
rag/cmds/_end.c:        find_player(str)->end_dragon_shadow();
rag/cmds/_dragon.c:                p->end_dragon_shadow();
rag/misc/idle_shadow.c:  shadow(plr,1);
rag/misc/idle_shadow.c:end_shadow() {
rag/misc/idler.c:    shadow->end_shadow();
rag/misc/idler.c:      shadow->end_shadow();
rag/misc/idler.c:      shadow->end_shadow();
rag/misc/dragon_shadow.c:   shadow(liv,1);
rag/misc/dragon_shadow.c:end_dragon_shadow() {
rag/misc/shadow.c:   shadow(liv,1);
rag/misc/shadow.c:query_rag_shadow() {
rag/misc/shadow.c:end_rag_shadow() {
rag/test/skill_shadow.c:   shadow(liv,1);
rag/test/skill_shadow.c:end_shadow() {
rag/monster.c:    if(this_object()->query_control_shadow()) {
rag/monster.c:	this_object()->query_control_shadow()->send_msg(str);
rag/animal_shadow.c:  shadow(animal, 1);
rag/animal_shadow.c:query_animal_shadow() { return this_object(); }
rag/player.c:    unshadow();
siggy/shadow.c:  shadow(this_player(), 1);
siki/demon.c:query_prevent_shadow() { return 1; }
siki/monster.c:    if(this_object()->query_control_shadow()) {
siki/monster.c:	this_object()->query_control_shadow()->send_msg(str);
siki/master.c: * hasn't denied it with a query_prevent_shadow() returning 1.
siki/master.c:int query_allow_shadow(object ob) {
siki/master.c:    return !ob->query_prevent_shadow(previous_object());
siki/master.c:    if (!query_shadowing(ob)) for (sh = shadow(ob, 0); sh; sh = next) {
siki/master.c:	next = shadow(sh, 0);
siki/armour.c:make_skill_shadow() {
siki/armour.c:  ob = this_player()->query_skill_shadow();
siki/player.c:    unshadow();
siki/test_ob.c:	shadow(target, 1);
torspo/examples/shadow_fin:  shadow(player, 1);
tremor/shadow.c:shadow(this_player(),1);
walla/testi/v.c:  shadow(ob, 1);
walla/testi/v2.c:  shadow(ob, 1);
walla/testi/v3.c:  shadow(ob, 1);
walla/testi/varjo.c:  shadow(ob, 1);
walla/idle_shadow.c:shadow(this_player(),1);
