artist/bak/combat_shadow.c:  shadow(user, 1);
artist/combat_shadow.c:  shadow(user, 1);
psi/specials/denial_shadow.c:  shadow(user, 1);
psi/specials/mental_balance_shadow.c:  shadow(mina, 1);
psi/specials/mental_expansion_shadow.c:  shadow(liv, 1);
psi/specials/charm_shadow.c:  shadow(tgt, 1);
psi/specials/iron_will_shadow.c:  shadow(target, 1);
psi/specials/confuse_shadow.c:  shadow(tgt, 1);
skill_obj/defendob.c:  shadow(mina, 1);
skill_obj/bak.tame_shadow:  shadow(elain, 1);
skill_obj/animal_ob.c:        shadow(animal, 1);
skill_obj/meditation_ob.c:  shadow(mina, 1);
skill_obj/camping_ob.c:  shadow(mina, 1);
skill_obj/tame_shadow.c:  shadow(elain, 1);
skill_obj/animal_shadow.c:  shadow(animal, 1);
skill_obj/animal_shadow.c:query_animal_shadow() { return this_object(); }
skill_obj/focus_elements_ob.c:  shadow(mina, 1);
skill_obj/berserk_ob.c:  shadow(mina, 1);
skill_obj/horde_def_ob.c:        shadow(necro, 1);
skill_obj/bravery_ob.c:  shadow(mina, 1);
skill_obj/freeze_shadow.c:	shadow(corp, 1);
skill_obj/freeze_shadow.c:query_freeze_shadow() {
skill_obj/meditate_ob.c:  shadow(mina, 1);
skill_obj/haste_ob.c:  shadow(player,1);
skill_obj/sharpen_ob.c:  shadow(weapon, 1);
skills/freeze_corpse.c:        if(ob->query_freeze_shadow()) {
skills/tame_animal.c:          if(target->query_animal_shadow()) { write("Is already tamed by some one.\n"); return 1; }
skills/tame_animal_bug:          if(target->query_animal_shadow()) { write("Is already tamed by some one.\n"); return 1; }
spell_obj/shield.c:  shadow(user, 1);
spell_obj/stat_boost.c:  shadow(user, 1);
spell_obj/stone_skin.bak:  shadow(user, 1);
spell_obj/eunpain.c:  shadow(liv, 1);
spell_obj/vulnerability.c:  shadow(user, 1);
spell_obj/anesthesia.c:  shadow(user, 1);
spell_obj/anticounter.c:  shadow(player, 1);
spell_obj/feather_weight.c:  shadow(user, 1);
spell_obj/sphere_of_protection.c:  shadow(user, 1);
spell_obj/stone_skin.c:  shadow(user, 1);
spell_obj/hpregen.c:  shadow(hpreg_tgt, 1);
spell_obj/iron_will_shadow.c:  shadow(target, 1);
spell_obj/bunpain.c:  shadow(spbless_tgt, 1);
spell_obj/undeath.c:  shadow(mina, 1);
spell_obj/bak.invisibility.c:  shadow(user, 1);
spell_obj/mana_shield.c:  shadow(user, 1);
spell_obj/protection.c:  shadow(user, 1);
spell_obj/epregen.c:  shadow(liv, 1);
spell_obj/bak.hpregen.preGynter.c:  shadow(hpreg_tgt, 1);
spell_obj/backfire_ob.c:    shadow(backfire_tgt, 1);
spell_obj/antireflect.c:  shadow(player, 1);
spell_obj/mirror.c:  shadow(liv, 1);
spell_obj/chaos_aura.c:  shadow(user, 1);
spell_obj/spregen.c:  shadow(liv, 1);
spell_obj/hp_bless.c:  shadow(hpbless_tgt, 1);
spell_obj/see_invisibility.c:  shadow(user,1);
spell_obj/haste_ob.c:  shadow(player,1);
spell_obj/stun_resist_ob.c:  shadow(stunres_target, 1);
spell_obj/prot.bak:  shadow(user, 1);
spell_obj/heal_resist_ob.c:  shadow(healres_tgt, 1);
spell_obj/invisibility.c:  shadow(user, 1);
spell_obj/bak.160504.stun_resist_ob.c:  shadow(stunres_target, 1);
warlock/obj/chaos_aura.c:  shadow(user, 1);
witch/potions/armour_dexterity.c:shadow(tp, 1);
witch/potions/sp_reg.c:shadow(tp, 1);
witch/potions/curse.c:  shadow(tp, 1);
witch/potions/armour_strength.c:shadow(tp, 1);
witch/potions/armour_intelligence.c:shadow(tp, 1);
witch/potions/constitution_curse.c:shadow(tp,1);
witch/potions/armour_constitution.c:shadow(tp, 1);
witch/potions/armour_wisdom.c:shadow(tp, 1);
witch/potions/wisdom_curse.c:shadow(tp,1);
witch/potions/hp_reg.c:shadow(tp, 1);
witch/potions/intelligence.c:  shadow(tp, 1);
witch/potions/armour_cold.c:shadow(tp, 1);
witch/potions/armour_fire.c:shadow(tp, 1);
witch/potions/intelligence_curse.c:shadow(tp,1);
witch/potions/constitution.c:  shadow(tp, 1);
witch/potions/strength_curse.c:shadow(tp,1);
witch/potions/dexterity_curse.c:shadow(tp,1);
witch/potions/ep_reg.c:shadow(tp, 1);
witch/potions/dexterity.c:  shadow(tp, 1);
witch/potions/wisdom.c:  shadow(tp, 1);
witch/potions/strength.c:  shadow(tp, 1);
witch/potions/armour_electric.c:shadow(tp, 1);
