req. level 10 of veterans
-> highlvl sub

idea. advanced solo skilz:
fatal blow
  normal hits don't do any damage.
  damage is stored into an object in enemy.
  total_damage = stored_damage * skill% / n; (max x3)?
  deliver fatal blow when enemy hp <= total_damage

  OR

  hits do normal damage.
  damage is stored also.
  damage stored depends of skill%
  deliver fatal blow when enemy hp <= stored_damage

  OR

  every hit puts an counter on object in enemy.
  when n counters deliver x damage.
  n and x depends of skill%
