01 detect
01 gush
02 aura
03 purify (10 healing)
05 heal (20 healing)
06 drown
07 whip (20 flail)
09 aquaveil
10 buffer (25 md)
12 infuse (max aqua)
14 salve (max healing)
17 spring (max conj)
20 liquify (max aqua)
23 cascade (max aqua/healing)
29 hydromeld (max aqua)
30 icicle (max aqua/conj)
33 iceshield (max aqua/conj/md)
37 rainfall (max aqua/healing/conj)
40 convoke (max aqua)
45 dessicate (max aqua)
50 torrent (max aqua/healing/conj)

gush - very weak damage, saps sp
drown - DoT, main damage spell for a while
dessicate - remove water from target, DoT
liquify - tries to turn living or item into liquid
icicle - shoots ice dagger at target, falls to ground,
            can be picked up for use, melts in 10 rounds if not

cascade - HoT, 4-5 procs with a round delay between, heals 1 target
purify
heal
rainfall - room HoT
salve - heals body damage
torrent - large cure for room

buffer
aquaveil - gives -att -str -sp to anyone attacking you
iceshield - shield of ice absorbs most of 1 round of damage

spring - create spring to drink from, heals hp
hydromeld - become water, +def +ac, can swim in ocean

all elementalists:
aura - +AC, +def, +md
infuse - add elemental strength to item or living
detect - tell if living/item has elemental strength (yours and opposite)
convoke - calls an elemental to do your bidding


+=+=( Spells )=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Attack:
  dessicate, drown, gush, icicle, liquify
Defense:
  aquaveil, aura, buffer, iceshield
Faith:
  (none)
Healing:
  cascade, heal, purify, rainfall, salve, torrent
Conjuring:
  spring
Other:
  convoke, detect, fireworks, hydromeld, infuse, snowball


frigid gellid arctic

