01 detect
01 gale
02 aura
05 windsurge
07 impale (max proj)
07 shoot (max ranged)
09 squall
12 infuse (max aero)
13 windslash (max aero)
17 quicken (max aero)
20 tempest (max aero/ma)
24 stormcloak (max aero/md)
30 fetter (max aero/nature)
35 cyclone (max aero/ma/nature)
40 convoke (max aero)
45 zephyr (max aero/nature)
50 tornado (max aero/ma/nature)
60 suffocate (max aero/ma)

gale - weak air attack
windsurge - air attack, can knock down
windslash - chance of hitting multiple opponents
tempest - hits all opponents
cyclone - hits all opponents for several rounds
tornado - hits whole room for several rounds
suffocate - remove air from single target, DoT

squall - wall of air around target, weak-mid md
quicken - +1 idle (if none), +dex (if none), weak heal sp
fetter - short para
stormcloak - mid-high md, weak damage & -dex to attackers

zephyr - lets caster fly

+=+=( Spells )=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
Attack:
  cyclone, gale, suffocate, tempest, tornado, windslash, windsurge
Defense:
  aura, fetter, quicken, squall, stormcloak
Faith:
  (none)
Healing:
  (none)
Conjuring:
  (none)
Other:
  convoke, detect, fireworks, infuse, snowball, zephyr
