	if(!this_object()->is_player()) {
	    // Added higher the level the less experience you get
	    exp = this_object()->query_exp()/2;
	    if (this_object()->query_level() +
	      (attackers[0]->query_level()/3) <
	      attackers[0]->query_level()) {
		exp = exp*2/3;
	    }
	    message("info", "You feel more experienced for the kill. "
	      "(%^BOLD%^"+add_commas(exp)+"%^RESET%^)", attackers[0]);
	    attackers[0]->add_exp(exp);
	}

