Nightmare IV SimulEfun: tell_object()

varargs void tell_object(object, mixed, mixed);

DESCRIPTION
If the object in argument 1 is living, it sends the text from argument 2
to the living object.  If not living, it sends the text to the living objects
in its inventory.  Argument 3, which is optional, is an object or an
array of objects to be excluded from seeing the message.

LOCATION
/adm/simul_efun/communications.c

SEE ALSO
message(), say(), write()
