Nightmare mudlib living lfun: add_hp()

void add_hp(int x)

This is a function in living objects that will change the hit points of the
object.  This can never push the hit points above "max_hp" or below "1".

See also: do_damage(), set_hp(), set_max_hp(), query_hp(), query_max_hp()
Defined in /std/living/body.c
