
CATCH_TELL(4)    DEVICES AND NETWORK INTERFACES     CATCH_TELL(4)

NAME
     catch_tell - provides an interface to interaction with users

SYNOPSIS
     void catch_tell(string message);

DESCRIPTION
     If INTERACTIVE_CATCH_TELL is defined in options.h,  whenever
     the  driver  has  something  to tell an object due to say(),
     shout(),  tell_object(),  etc.   catch_tell  in  the  player
     object  will  be called with the message to be printed.  The
     message can be displayed, discarded, or modified in any  way
     desired.  This is a useful way to have flexible earmuffs, or
     to support intelligent clients.

SEE ALSO
     message(3), receive(3), receive_message(4)

Sun Release 4.1           Last change:                          1

