// woodcutter.c

inherit NPC;

void create()
{
	set_name("决ひ", ({ "woodcutter" }) );
	set("gender", "╧┦" );
	set("age", 26);
	set("long", "彩Ё簙ō帝炊硄决ひ︾狝\n");
	set("combat_exp", 140);
	set("str", 30);
	set("chat_chance", 15);
	set("chat_msg", ({
		"决ひ弧笵偿οê竤笵痷琌赣窾詌....\n",
		"决ひ弧笵ぃ笵êㄇ惑琁ぐ或Н猭玡ぱ產畉翴癵隔\n",
		"决ひ弧笵....ら禫ㄓ禫ぃ筁舘\n",
		(: random_move :)
	}) );
	set("env/wimpy", 10);
	setup();
	carry_object(__DIR__"obj/lumber_axe")->wield();
	carry_object("/obj/cloth")->wear();
}
