Laughing in the Wind (nitan6)

✅ 可玩

笑傲江湖

nitan6

🔑 fluffos / Mud@2026 更新 85d6a35 2026-09-02 源码 下载 ZIP

▶ 开始游玩 · Play Now

底层标注"NT.XAJH Library 5.1g" / "NTOS V2.4",是本项目中体量最大的两个"泥潭/nitan/Lonely"系列引擎库之一(超过 2.3 万个文件),与整条血统的最初母本 nitan170911 共享同一套 F_DBASE 属性存取架构,但并非其近似复制版——两者路径重合度只有三到四成,即便同名文件也仅约六成内容字节相同——而是完全不依赖外部 MySQL 数据库、开箱即可从注册玩到底的独立世界,取材于金庸武侠小说《笑傲江湖》。角色从"生命之谷"投胎入世,靠内功、轻功、拳脚、兵器四大类修为闯荡日月神教、华山、少林、 丐帮等门派林立的江湖,帮派威望、军功、结婚生子、坐骑等系统一应俱全;丐帮拜师采用树洞机制(`bai` 拜入后可进入树洞内部继续历练),角色创建结尾还有一次性的"洗点"环节——`washto` 指令可重新分配四项初始天赋数值(另有一个字面意义上的 `wash` 指令,纯粹用来洗刷带水渍的物品)。

English

One of the two largest 'nitan' (NT/Lonely) engine games in this collection, at over 23,000 files, based on Jin Yong's classic wuxia novel The Smiling, Proud Wanderer — and, unlike its larger sibling nitan170911 (the root of the whole NT/nitan lineage, which it shares its core F_DBASE attribute-storage architecture with), fully self-contained and playable start to finish without any external database. Characters are reincarnated from the Valley of Life into a full Jin-Yong-style jianghu of sects — Sun Moon Sect, Mount Hua, Shaolin, the Beggars' Sect, and more — building up internal power, lightness kung fu, fist skills, and weapon mastery, with gang prestige, military merit, marriage, and mounts all fleshed out. The Beggars' Sect even has its own quirky tree-hollow initiation ritual, and character creation ends with a one-time `washto` roll that lets a new arrival re-distribute their four starting attributes before setting out (a separate, literal `wash` command exists too, but it's just for washing dirty items with water).

README

在线试玩

https://mudlibs.fluffos.info/nitan6/

管理员账号 / Admin account

警告:对外公开架设前请务必修改这两个密码。

本地运行

cd libs/nitan6
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40019。作为超大型库,驱动预加载可能需要一点时间。

NOTES · 移植与修复记录

nitan6 — 笑傲江湖 (NT/nitan/Lonely mudlib lineage, same as nitan170911)

Archive: nitan6.zip. Port: 40019. Status: done (boots clean, connects, plays through login and into full character creation — Chinese surname/given-name entry — with zero crashes).

What this is

Same "NT/nitan/Lonely" mudlib lineage as nitan170911 (archive #21, "仙剑奇侠传"), this one themed "笑傲江湖" (The Smiling, Proud Wanderer), "NTlib V5.1g" / "NTOS V2.4". 26,270 raw files, 23,118 .lpc after conversion. Shares the exact same core engine (adm/kernel/simul_efun.lpc composition, feature/dbase.lpc, wizard.lpc, etc.) as nitan170911, just with different game content and a few different daemon files.

Approach: applied nitan170911's fixes proactively, not from scratch

Since this is confirmed the same lineage, every fix from nitan170911 (AGENTS.md §15/§15b/§15c/§15e) was applied before the first boot attempt, either by directly copying the generic engine files (verified byte-identical pre-fix, via diff against nitan170911's committed versions) or by manually re-applying the same transformation to files with real lib-specific differences (clone/user/user.lpc, clone/user/ baby.lpc, adm/daemons/giftd.lpc, adm/daemons/examined.lpc — same efun::set/query/delete/addn::set/ob->set pattern, applied per-file since each has different surrounding content).

Result: booted with zero compile errors on the very first attempt — confirms the proactive-fix approach (already established practice for same-lineage libs, see AGENTS.md's "recognize lineage, apply fixes proactively" note) works even for this scale of fix.

Files copied wholesale from nitan170911 (confirmed pre-fix content was byte-identical): feature/dbase.lpc, feature/treemap.lpc, adm/kernel/ check_config.lpc, adm/kernel/simul_efun.lpc, adm/kernel/simul_efun/ wizard.lpc, inherit/room/room.lpc, plus the two new fragments adm/ kernel/simul_efun/ansi_util.lpc and adm/kernel/simul_efun/ db_compat.lpc.

Files manually re-fixed (real content differences from nitan170911, same transformation applied): adm/kernel/simul_efun/util.lpc (one efun::remove_ansi call site), clone/user/user.lpc, clone/user/ baby.lpc, adm/daemons/giftd.lpc, adm/daemons/examined.lpc, adm/etc/preload (stripped .c extensions), adm/daemons/ equipmentd.lpc (guarded the same unchecked TEMPLATE_D->create_object() call site as nitan170911 — u/redl/cangku.lpc, the file that happened to trigger it there, doesn't exist in this lib).

New bugs found beyond the proactive fixes (this lib's own content)

1. adm/daemons/mudlistd.lpc:145: array usercount = allocate(3); — bare array as a full type-by-itself declaration doesn't actually declare a usable variable on this driver (new catalog entry, AGENTS.md §15f); fixed to mixed *usercount. This exact typo pattern (array name;/array name = expr;) appears ~30-40 more times across this lib and nitan170911 combined — not fixed exhaustively, only as each occurrence surfaces via a real compile/interactive-test failure (see §15f and §6b's "long tail" note — not worth a blind sweep-and-fix on a 26,000+ file lib). 2. adm/daemons/timed.lpc: query_heartbeat_interval()/ set_heartbeat_interval() — real MudOS efuns (dynamic heartbeat-rate throttling under CPU load) with no FluffOS equivalent at all. Restored as simul_efuns in db_compat.lpc backed by a plain stored int — this can't actually pause/throttle the real driver heartbeat, but preserves the toggle logic every caller (timed.lpc, systemd.lpc) expects self-consistently. 3. adm/daemons/mudlistd.lpc's create() was missing a seteuid(getuid()) call that every other daemon in this codebase has at the top of create(). Harmless as long as mudlistd is loaded during the normal root-context preload sequence — but it isn't preloaded at all here (not listed in adm/etc/preload), so the first time anything lazily loads it (in this case: timed.lpc's crontab, itself first triggered by TIME_D->replace_ctime() from a connecting player's login flow) it runs with no euid set, and its create() immediately calls save_object() (creating its own persisted data file for the first time) — denied by securityd.lpc's valid_write (requires euid == ROOT_UID). Fixed by adding the missing seteuid(getuid()). (nitan170911's copy of this same file has an unconditional return; as the first statement of create(), so this exact path is dead there — not a bug needing the same fix on that lib.) 4. Also added a catch() guard around timed.lpc's crontab entry loader (init_crontab(), per-entry load_object()) — a single misbehaving crontab target used to crash whatever caller happened to trigger this whole chain first (a connecting player, via an unrelated TIME_D->replace_ctime() call), not just fail to schedule that one task. Logs to nosave/crontab on failure instead of crashing.

Interactive test result

Boots clean, connects, full ANSI banner + Chinese glyphs render correctly, registered-player-count and online-count lines print (both go through the exact same crash-prone TIME_D/crontab chain that needed the mudlistd fix above), username prompt validates correctly, and — unlike nitan170911 — this lib's registration flow does NOT require a live MySQL connection to proceed (its DB_SAVE-guarded code path handles do_sql()'s failure differently and falls through to local file-based character creation): a brand-new username gets a "create new character?" confirmation, and confirming leads into the full Chinese surname/given-name entry flow. Verified through that point with zero crashes; did not create a full character or play further into the game world (out of scope for this conversion pass).

lpcc sweep

Not run — see AGENTS.md §6b's mega-lib memory note (this lib is 26,270 raw files / 23,118 .lpc, in the same "the sweep itself risks OOMing the host before finishing" territory as nitan170911). The boot + interactive-connect test above is the verification for a lib this size.

Re-verification pass: driver rebuild + formatter + WASM (2026-07-23)

WASM-enablement pass (2026-07-24): loopback-allow + throttle bypass + admin seeding

Gates patched (loopback = 127.0.0.1, any 127.*, or an empty/malformed non-dotted-quad string, which is what current WASM builds return; in logon() a loopback/malformed IP sets str = 0, and every per-IP gate below is now str &&-guarded):

Admin account: fluffos, normal password Mud@2026, 管理密码 Mud@2026admin, Chinese name 浮浮, granted (boss) (top rank) via /adm/etc/wizlist. Verified: real-flow registration, wizard-password warning branch on re-login, update /adm/daemons/band.lpc succeeds, goto works, birth flow completed (register email + choose/washto/born), score renders. Trap discovered and documented: deleting a wizard-ranked account via the 30-min quit self-delete makes securityd REWRITE /adm/etc/wizlist without that account — this silently wiped the first seeding attempt; re-seeded and avoided quit-based exits for fluffos since. Fresh normal registration re-verified end-to-end in two sessions (testqb: create, then re-login → register email → choose/washto/ born → look/score → quit self-delete). Tracked runtime churn (data/daemon/mrtg*) reverted via git show HEAD:. debug.log clean. Save files for the orchestrator: data/login/f/fluffos.o, data/user/f/fluffos.o, data/user/f/fluffos.package.o.

Fail-closed retrofit (2026-07-24)

Same correction and same bug as documented in detail on sibling nitan170911 (identical logind.lpc/band.lpc shapes): the loopback carve-out originally ALSO trusted any empty/non-string/unparseable IP as local (fail-open); tightened to strict loopback only, restored band.lpc's original fail-safe (malformed format ⇒ banned) below the carve-out, and fixed a real bug where logon()'s reuse of str as both "the real IP" and a "0 = skip anti-flood gates" sentinel caused BAN_D->is_banned(str) to be called with 0 for every loopback connection — which, after restoring the fail-safe, started rejecting loopback logins outright. Introduced a separate local_conn flag; str now stays the real IP throughout. Re-verified in one continuous session: fluffos login, look, update /adm/daemons/band.lpc (succeeded), clean reconnect — no regression from the tightening.

深度功能测试 / Deep functional test (2026-07-24, round two)

Real playthrough pass per AGENTS.md §10.7. Per the task brief, first checked nitan6 for the same F_DBASE bare-call architecture shapes that nitan170911's deep-test pass found and fixed (AGENTS.md §7.15, nitan170911/NOTES.md's "深度功能测试" section) — confirmed byte- identical pre-fix content in the equivalent files (diff against nitan170911's post-fix versions showed only the same mechanical this_object()-redirect delta), then ported the same fixes proactively and verified live, before doing an independent full playthrough.

DB backend check: not needed for this lib

include/unixconf.h (#define DB_SAVE 1) is only reached when __PACKAGE_LONELY__ is defined; include/globals.h includes winconf.h otherwise (#undef DB_SAVE), and neither config.fluffos nor any .lpc in this tree defines __PACKAGE_LONELY__. So DB_SAVE is undefined here, clone/user/user.lpc's save()/restore() take the ::save()/::restore() (plain file-based) branch, and the whole DATABASE_D->db_* chain is dead code for actual gameplay in this sandboxed environment — no MySQL/MariaDB was needed or stood up for this pass, confirming this NOTES file's own earlier finding ("this lib's registration flow does NOT require a live MySQL connection"). The databased.lpc fix below was still applied (same rationale as nitan170911's feature/alias.lpc fix: proactive, for lineage consistency and in case a future pass enables __PACKAGE_LONELY__), but is not exercised live in this pass.

Ported fixes: same F_DBASE bare-call bug, confirmed present, fixed and verified

1. feature/name.lpc — confirmed byte-identical pre-fix content to nitan170911's (before its own fix). Every bare set()/query() call (no this_object() redirect) in set_name()/set_color()/id()/ name()/short()/long() silently operated on the SIMUL_EFUN object's shared dbase instead of the caller's own — query_idname() was already the one function with the correct workaround. Fixed identically to nitan170911: added explicit this_object() redirects throughout. Live-verified: fresh registration (xiakebug/秦风) produced a real, correctly-set player name end-to-end (score/look/room population all show "秦风" correctly), and zero debug.log errors across the whole registration→born→explore→quit-decline flow.

2. feature/command.lpc — same bug, enable_player()'s query("id")/query("name") (feeding set_living_name()). Fixed with this_object() redirects, matching nitan170911's identical fix. Live-verified indirectly: no set_living_name() argument-type errors appeared in debug.log across the whole session (player and every NPC encountered set up cleanly).

3. adm/daemons/databased.lpcdb_restore_all()'s ten unguarded restore_variable() calls on legitimately-NULL DB columns (same shape as nitan170911's bug #2). Guarded each with stringp(), falling back to each setter's expected empty type. Not live-exercised in this pass (see DB-backend note above) — ported for lineage consistency/future-proofing only, verified only via lpcc (compiles clean, no Fail to load object).

4. adm/kernel/simul_efun/message.lpctell_object()/ tell_room()/shout()/write()/say() etc. all called bare message() above its own definition later in the file with no forward prototype, binding to the raw driver EFUN instead of the local exclude-argument-normalizing wrapper (same shape as nitan170911's bug #3; this file's local message() wrapper already had the exclude || ({}) normalization, but that alone was insufficient since callers above it never reached it). Added the missing forward prototype + varargs. Live-verified: no "Bad argument 4 to EFUN message()" in debug.log across logins, room tell_room() calls (combat, ask NPC dialogue, room population), and the registration countdown banner's own direct message() call.

New (fifth) instance of the same bug found independently in this lib: feature/apprentice.lpc

Not one of nitan170911's four documented fixes — found by noticing score's 【门派】 (sect) field showed a NON-DEFAULT value (丐帮, i.e. "Beggar Sect") on a character whose every live bai (apprenticeship) attempt had been explicitly rejected ("既不属於任何门派,也没有开山立派,不能拜师"). Investigated instead of shrugged off, per §10.7's "actually play it" bar. Root cause: inherit/char/char.lpc does inherit F_APPRENTICE (= feature/apprentice.lpc) as a SIBLING of inherit F_DBASE, exactly like feature/name.lpc/feature/command.lpc — but this file was never touched by nitan170911's pass (its own equivalent bai attempts were also all rejected early, so the bug never surfaced there either; not independently confirmed present-but-unfixed on nitan170911, flagged here for a follow-up check). Every bare query()/set() call in is_apprentice_of(), assign_apprentice(), create_family(), recruit_apprentice(), query_bunch(), query_family(), query_master(), query_generation() that operates on this_object() (as opposed to the small number of calls that already correctly redirect to a distinct ob parameter) hit the identical bootstrapping trap — meaning sect/family membership data (family/family_name, family/master_name, family/generation, title, class, can_not_change, etc.) for every character in the game was being read from and written to the ONE shared SIMUL_EFUN OBJECT dbase instead of each character's own. Fixed with the same explicit this_object() redirect pattern as the other four files (calls already redirecting to ob left untouched). Verified via lpcc against the composed /inherit/char/char.lpc: compiles clean, no Fail to load object.

Not fully root-caused live, documented honestly: after this fix, score on the SAME long-lived test character (xiakebug) still shows 【门派】丐帮 even though xiakebug's own last-saved dbase (data/user/ x/xiakebug.o) has no "family" key at all — meaning the in-memory value was set live, correctly, on this_object()'s own dbase, by *something* during this session (plausibly a real, non-buggy piece of content logic tied to physically being in /d/gaibang/inhole — the Beggar Sect hideout xiakebug is standing in for the rest of this session — rather than a residual bug; no set("family"...) call was found in that room's or its NPCs' visible create()/init() in the time available). Given the character's own bai attempts were all explicitly rejected, this is left as an honest open question rather than asserted as fixed or as a bug — a follow-up pass should unset/ inspect family/family_name on a freshly-registered, never-bai'd character standing OUTSIDE any sect territory to isolate whether this is content (a location-flavor display) or a genuinely separate issue.

New bug found and fixed, unrelated to the F_DBASE class: is_killing(object) vs is_killing(string) type mismatch — hard compile failure, two NPC files

feature/attack.lpc:58 declares varargs int is_killing(string id) (the target's query("id", ob) string, matched against a string *killer array of ids) — the sole definition of is_killing() in this codebase, and the convention at 100+ other call sites throughout the lib is is_killing(query("id", ob)). /d/city/npc/gongzi.lpc:55 and /d/city/npc/guidao.lpc:55 (two near-identical "disguised bandit boss" NPCs — 落魄公子/鬼刀王五) instead called is_killing(who), passing the raw object who parameter directly. Since both call sites are BARE (inherited, not ->) calls, the driver's static type checker rejects this at compile time: confirmed via direct lpcc invocation, error: Bad type for argument 1 of is_killing ( string vs object ) followed by Fail to load object /d/city/npc/gongzi.lpc. — a hard compile failure, not a warning. Confirmed this is the SAME shape live during actual preload/lazy-compile of guidao.lpc (triggered indirectly by an lpcc verification run against the file it's inherited into): the identical error line appears in log/debug.log.

Impact confirmed non-crashing but silently broken: both NPCs are listed in real, reachable rooms' set("objects", …) population maps (guidao in /d/city/zuixianlou2.lpc, the 醉仙楼 second floor — directly reachable from the inn mentioned in this lib's own newbie doc; gongzi referenced from several quest kill-target files). inherit/ room/room.lpc's make_inventory() calls new(file) with no catch() and immediately calls ob->is_ctl_ob() etc. on the result — but this driver's call other type check is disabled (config), so a failed new() (returning 0) makes every following 0->method() call silently return 0 instead of erroring, so the ROOM itself does not crash (this differs from AGENTS.md §7.25's crash shape) — the NPC just silently never spawns, forever, with only a compile-time diagnostic line as any trace of why. This is a genuinely new, narrower variant of that existing pattern; see draft classification in the final report (not added to AGENTS.md directly, per this task's instructions).

Fixed both call sites to is_killing(query("id", who)), matching every other call site's convention. Verified via lpcc: both files now compile clean (no Fail to load object), and a broader grep confirmed these were the only two bare (non-->) is_killing() call sites in the whole lib passing anything other than a string.

Observation, NOT fixed (out of scope / too broad to mass-fix safely): target->is_killing(me) passing an object via call_other

Found while investigating the above: ~60 call sites across many independently-authored kungfu/skill/*.lpc files (mostly life-force- draining skills — 化功大法/吸星大法/北冥神功 and similar — plus a handful of NPC files) call target->is_killing(me), passing an object (me) through a call_other. Unlike the two bare-call sites above, call_other isn't statically type-checked on this driver (call other type check: 0), so this does NOT fail to compile — but at runtime, is_killing(object)'s member_array(id, killer) compares an object against a string * array and can never match, so these checks always evaluate false regardless of actual combat state. Traced kill_ob() (feature/attack.lpc) and confirmed it's internally idempotent via its own member_array(query("id", ob), killer) == -1 guard, so the practical effect is a redundant kill_ob() re-invocation (with its "looks like X wants to kill you" message correctly suppressed on repeat) rather than a crash or obviously-broken player-visible symptom — this looks like a genuine latent logic bug (the intended "skip re-triggering if already fighting" optimization never fires), but is spread across ~60 pre-existing files from many different original authors, each needing individual verification, well beyond this pass's time budget and squarely in "long-tail, fix only where it surfaces live" territory per AGENTS.md §6b's mega-lib guidance (same treatment as this lib's own already-documented array usercount typo class, §15f). Left unfixed; documented here with concrete file:line examples (kungfu/skill/huagong-dafa/hua.lpc:58 etc.) for a future pass.

Observation, NOT fixed (likely content, not a bug): misleading exit hint text

d/newbie/npc/laocunzhang.lpc:1452 (the closeeye gift's success message) tells the player "老村长说道:你现在到村口找花伯(指令 [1;31mask lao about 出村[0m)吧" — but the NPC at the village gate is 花伯 (id hua), not 老村长 (id lao); the correct command (confirmed live, and matching this same file's OWN correct phrasing elsewhere at line 465, and d/newbie/npc/huabo.lpc's room/NPC text) is ask hua about 出村. Not a functional blocker — ask lao about 出村 at the village center still works (老村长 has his own, differently-worded "出村" handler that gives a smaller flavor response without moving the player), room descriptions and 花伯's own prompt at the village gate correctly say ask hua, and a player exploring normally reaches the real exit menu regardless. This reads as a copy-paste text typo (content), not a programming bug — left untouched per this task's scope note, documented here as an honest observation.

Playthrough: registration → born → explore → combat → sect-hall visit, all live

Full continuous session, one test character throughout:

Explicitly NOT verified live (time budget / harness constraints)

Test character

xiakebug / 秦风 (surname 秦, given name 风), password TestPass123, admin password AdminAAAA1. Kept (matches project precedent of leaving representative test characters as evidence). Final live state: personality 光明磊落, attributes washed to 20/20/20/20, six basic skills at level 164 each, ~53207 combat exp / ~102853 potential, standing in /d/gaibang/inhole (丐帮树洞内部, Yangzhou), inventory has the starter book/shoes/cloth. Save files: work/data/user/x/xiakebug.o, work/data/login/x/xiakebug.onote: these on-disk files predate the final live session (character was never re-saved after the last apprentice.lpc-fix-era score check), so the on-disk family key is absent even though the live in-memory score showed 丐帮 — see the "not fully root-caused" note above.

Process/resource hygiene

Native driver run from libs/nitan6/work/ (port 40019), driver's own stdout captured to a scratch file per AGENTS.md §10.8 (no crash of the ref count 0/free_string class observed in this pass; scratch file removed before finishing). No Docker/MariaDB was needed (see DB-backend note above). Driver killed by confirmed PID/cwd before finishing. Tracked runtime churn (data/daemon/mrtg.o, data/daemon/mrtg/ mrtg.conf) reverted via git show HEAD:, matching this lib's own established precedent from the WASM-enablement pass. Ad-hoc lpcc single-file verification runs against this lib's own config.fluffos were used throughout to confirm each fix compiles clean (Fail to load object absent) — note for future passes: these runs share the same log/debug.log path as the live driver and appear to truncate/ replace rather than append to it, so debug.log line-count deltas during a pass that also runs ad-hoc lpcc checks are not a reliable signal by themselves; the driver's own captured stdout (§10.8's existing recommendation) remained the authoritative source of real runtime errors throughout this pass.

WASM 修复摘要(迁移自 meta.json 的 group_note)

NT/nitan 血统;游戏内品牌为"笑傲江湖"。状态已从过时的 limited 修正——这份档案自己的 README 里从未记录过任何缺陷说明,本轮重新测试也没有发现:管理员登录(fluffos/Mud@2026)被识别为巫师账号("没有设置巫师专用密码"的提示按预期出现,只是装饰性警告),干净地进入游戏世界,quit 干净。和 nitan_ceshi(041)、nitan_san(041-1)是同一家族/同一流程。

§7.86 跨库扫描修复(留言板 post 崩溃)

Round-two re-test (2026-08-14): post-driver-upgrade re-verification

Standard round-two §10.7 pass against the rebuilt driver (~/src/fluffos post PRs #1343/#1344, plus the corpus-wide %-on-float fix). This lib was in the round-one-only queue. Unlike nitan170911, DB_SAVE is undefined here (confirmed again this round, same reasoning as the 2026-07-24 pass's DB-backend-check section), so a real live playthrough was practical and used throughout, rather than the light/grep-only path nitan170911's round-two pass had to fall back to (no MySQL/Docker available in this environment).

1. Re-verified every previously-documented fix is still in the code

All confirmed present and unchanged, by direct grep against the current source (not trusted from NOTES.md prose):

2. Standard checklist

3. New bug found and fixed: corrupted byte sequences (embedded NUL +

non-UTF8 codepoints) in adm/npc/nanxian.lpc — hard compile failure, broke a real, newbie-doc-referenced NPC

Not part of the original conversion pass's or the 2026-07-24 deep-test's findings — surfaced live this round when a room populate (客店, the inn) lazily triggered a nearby compile chain that touched this file. adm/npc/nanxian.lpc (南贤, "武林泰斗「天下至贤」南贤" — an admin/ gift-dispensing NPC at 武庙, the default new-character spawn temple) failed to compile entirely: lpcc/update reported Illegal embedded NUL byte (0x00) in source at two separate spots (lines 491 and 787) plus an Invalid UTF8 codepoint in string literal at line 787, with three cascading syntax error, unexpected ';' at lines 812/820/828 (the parser losing its place after the corrupted literal, not independent bugs) — ending in *No program in object '/adm/npc/ nanxian'! on every load attempt. Confirmed via direct hexdump: line 787's string literal contains a real 0x00 byte followed by six Private-Use-Area Unicode codepoints (U+E139, U+E308, U+E431, U+E433, U+E0E9, U+E4E2) mixed in with otherwise-valid UTF-8 — not a driver bug and not something this pass's own tooling introduced (the corruption predates this session; the shape looks like a lost/unmapped legacy GBK user-defined-character region from long before this project's conversion pipeline touched the archive, though the raw nitan6.zip itself is password-protected and wasn't decrypted to confirm the byte-for-byte origin).

Impact: d/city/wumiao.lpc:34 calls ("/adm/npc/nanxian")-> come_here() unconditionally from a prominent, always-reachable room — every server boot, nanxian silently failed to spawn at 武庙, and d/newbie/npc/huabo.lpc's own newbie-hint text ("到扬州武庙(南贤)处 输入指令 ask nanxian 新手福利 还可领取新手福利!") pointed players at an NPC that was never actually present. inherit/room/room.lpc's make_inventory() calling new() with no catch() (same non-crashing- but-silently-broken shape as the is_killing() bug documented in the 2026-07-24 pass) meant this never showed up as a room-level crash, just a permanently-missing NPC with only a compile-time diagnostic as any trace.

Fixed by recovering the original, uncorrupted text from nitan170911's byte-identical copy of the same shared file (confirmed matching surrounding structure line-for-line): line 787 (live code, ask_reborn()'s "already reincarnated 3 times" branch) restored to "$N对$n一拱手,道:你已经历过三世轮回了,我看就不用了吧!\n"; line 491 (dead code inside a /* */ comment, ask_me2()'s commented-out message() call) restored to " 领取二小时的高效练功时间开始计时。 \n". This is a straight content restoration from a confirmed-clean sibling in the same lineage, not an invented rewrite — same precedent as this lib's own earlier feature/alias.lpc single-quote fix and the F_DBASE-family ports, just sourced from a different sibling file this time. Verified: update /adm/npc/nanxian.lpc now reports 重新编译 /adm/npc/nanxian.lpc:成功! with zero errors, and live goto /d/city/ wumiao confirms 南贤(nan xian) now actually appears in the room population (previously absent every time this room was checked).

Not independently confirmed on nitan170911 — that lib's own nanxian.lpc is the SOURCE of the recovered text (i.e. already clean there), so no parallel fix was needed on that sibling. Worth a quick grep sweep across the other ~15 libs sharing this exact file (hhsj, wxddym, nitan_san, nt1, nt6, nt6nitan6win, yanhuangwuhun, xfbhh, ntii, yhyxs, hy5, nte, nitan_ceshi, yhwhpublicfi, zhonghua2, hymud) for the same two corrupted spots in a future pass — not done here, out of this pass's scope (this task is a single-lib re-test, not a corpus sweep), but flagged since the corruption is clearly pre-existing/upstream rather than something nitan6 alone picked up.

4. Open question from the 2026-07-24 pass resolved: the 【门派】丐帮 display was location-flavor, not a bug

The prior pass left this as an honest open question (xiakebug showing 丐帮 in score despite no bai success and no "family" key in the on-disk save). This round, xiakebug was reconnected fresh (net-dead reconnect, no wizard goto) and landed in 客店 (扬州城 inn), OUTSIDE /d/gaibang/inholescore now shows 【门派】普通百姓 (the default, "ordinary civilian"), not 丐帮. This confirms the earlier hypothesis: the sect-name display was tied to physically standing in the Beggar Sect hideout room (content/flavor, not a persisted or buggy state change) — the character's actual saved family data is, and always was, empty. No code change needed; documenting this as resolved so a future pass doesn't re-open it.

Playthrough summary this round

Native driver booted from libs/nitan6/work (port 40019), stdout captured to /tmp/nitan6_boot.log per the debug.log-truncation caveat (no ad-hoc lpcc used this round — all compile checks went through live update instead, so debug.log itself stayed reliable too). Admin login (fluffos/Mud@2026): wizard-password warning banner appeared as expected, landed in 巫师休息室, real write access confirmed via update on guidao.lpc/gongzi.lpc/nanxian.lpc (all non-self files), goto /d/city/zuixianlou2 confirmed guidao (王五) actually spawns and responds to look, goto /d/city/wumiao confirmed nanxian spawns post-fix. xiakebug/TestPass123 login: state (53207 combat exp / 102853 potential / washed 20/20/20/20 attributes / six basic skills, 阅历163) persisted correctly across the driver rebuild and every reconnect. Two full reconnect cycles exercised: a net-dead disconnect+reconnect (重新连线完毕, silent resume, same room/state) and a real quit+relogin (correctly gated by the 30-minute- equivalent quit-flood guard — "你距上一次退出时间只有十二秒钟,请稍候 再登录" on an immediate retry, succeeded cleanly ~15s later). Zero debug.log/stdout errors across the whole session except the nanxian.lpc corruption (fixed above) and the routine compile-time Unused local variable/Unknown #pragma warning noise already present pre-session. grep -c "cost limit reached" on the captured stdout: 0.

Driver killed by exact PID (kill 1646569, confirmed dead via ps), never pkill -f. git status --short libs/nitan6/ after the session showed the expected data/daemon/mrtg* churn (reverted via git checkout --) plus real save-file updates for fluffos and xiakebug (kept, matching this lib's own established precedent) and the nanxian.lpc fix (kept).

Net result

One new, genuine, previously-undiscovered programming bug found and fixed (adm/npc/nanxian.lpc's corrupted string literals — a hard compile failure silently removing a newbie-doc-referenced NPC from the game's default spawn room). Every previously-documented fix independently re-verified present and correct. Every standard-checklist item checked; two were already clean, maximum evaluation cost left as literally-in-range but flagged for a preemptive bump next time there's spare budget. The prior pass's one open question (丐帮 display) is now resolved as location-flavor content, not a bug.

AGENTS.md §7.100 修复(2026-08-19)

同族(nt6/nt6nitan6win/hhsj/xfbhh/nitan170911)共享的 ROOM 基类冗余 replace_program(ROOM); 自崩溃地雷(详见 AGENTS.md §7.100):本 lib 4925 个房间文件的 create() 末尾都有这一行多余调 用,同款地雷也烤进了自带建房工具 clone/misc/roommaker.lpc 的字符 串拼接代码生成模板。

修复:脚本化删除所有房间文件里独立成行的 replace_program(ROOM);d/huangshan/banshan.lpc 有两处独立调用,均删除),加上 roommaker.lpc 里手动摘除字符串拼接片段。git diff --stat:4926 files changed, 1 insertion(+), 4928 deletions(-),与预期精确吻合。

验证:build-debug 驱动真实冷启动,端口 40019 正常监听, debug.log 全程干净。既有管理员账号 fluffos/Mud@2026 登录正 常,goto 走访 14 个刚修复的房间(d/kaifeng/d/changan/ d/wuxi/d/huashan/d/hangzhou/d/huanggong/d/ruzhou/ d/northft/d/wuyi),均正常返回,无 "cannot replace"/"cannot bind" 新增日志行。按精确 PID 结束驱动;测试期间产生的 mrtg(第三 方流量统计)及 fluffos 账号存档增量已全部 git checkout -- 还 原。

AGENTS.md §7.79 修复(2026-08-19)

addn("prop", value)(无第三参数)恒为静默无效果,同族 (xfbhh/hhsj/nitan170911/nt6/nt6nitan6win)共通问题,方法 论/脚本详见 xfbhh NOTES.md 对应小节(同一 fix_addn2.py)。本 lib clone/user/user.lpc 未发现命名笔误覆盖(正确命名为 add),只有 clone/user/baby.lpc 一处本地覆盖(覆盖 addn 未覆盖 addn_temp),排除其 8 处 addn(...) 调用。591 处改写,git diff --stat:339 files changed, 591 insertions(+), 591 deletions(-),加 上排除的 8 处,591+8=599,与调查阶段统计精确吻合(nt6/ nt6nitan6win 三个近乎同源的兄弟 lib 数字完全一致)。

验证:build-debug 驱动真实冷启动,端口 40019 正常监听,debug. log 全程干净,无新增编译错误。本 lib 注册流程为传统英文 ID 握手 (非 xfbhh/hhsj 那种 ver1.0 中文字段格式),用内建 guest 快速 账号验证登录直达游戏世界,无报错。按精确 PID 结束驱动;测试产生的 mrtg 存档增量已 git checkout -- 还原。

``§7.112`` residual-gap closure (2026-08-20)

Corpus re-scan (grep -rl 'call_out("death_stage"' ... | filter for missing guard) found unguarded init()-scheduled death_stage() call_out chain(s) in d/death/npc/bai.lpc, d/death/npc/hei.lpc that the original two-wave sweep (see AGENTS.md §7.112) missed -- same reconnect-triggered duplicate-chain bug, different filename/lineage. Added the standard query_temp("death_stage_active")/set_temp/delete_temp re-entry guard, adapted per file's own exit points. Compile-verified via lpcc --batch.

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 6 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.

Round-four (§10.7) deep-functional pass: combat/death, shop purchase, sect recruitment (2026-08-20)

Full session targeting the three systems this lib's own history explicitly deprioritized in prior rounds. Native build-debug driver, several clean cold reboots throughout (each verified zero debug.log errors on boot), admin fluffos/Mud@2026 used throughout via wizlian-granted stats/ skills to reach test position quickly (per this task's own sanctioned "admin stat/skill grant" allowance) — no new test character created, no password newly recorded.

1. Combat/death against a hostile NPC: major real bug found and fixed

(damage was never actually applied — a 6th/7th/8th instance of this lib's already-well-documented F_DBASE bare-call bug); permanent death via kill not reached despite extensive live testing, root cause narrowed but not confidently classified as bug vs. design, left unfixed

Used the real kill command (confirmed, per this session's own project- wide precedent, no gate against real danger for NPC targets) against meipo (媒婆, 北大街's matchmaker NPC, the same representative low-level NPC prior rounds used for safe fight sparring). First attempt: many rounds of both sides only ever "sizing up" (guard_msg flavor text), zero hits ever landing on either side despite wizlian-granted str/ unarmed/etc. Traced via adm/daemons/combatd.lpc's fight()do_attack(): query_action() (same file) calls me->reset_action() when query("actions", me) is empty, then re-reads query("actions", me) — still empty, so do_attack()'s very first line (action = query_action(me, flag); if (!action) return 0;) silently no-ops on every single combat round, for any character. Root cause: feature/attack.lpc (F_ATTACK) is inherited as a SIBLING of F_DBASE by char.lpc, exactly like the already-documented feature/name.lpc/ feature/command.lpc/feature/apprentice.lpc bug family — but this file had never been touched by any prior pass. reset_action()'s bare set("actions", ...)/set("second_actions", ...) calls (no this_object() redirect) silently wrote to the SIMUL_EFUN OBJECT's own shared dbase instead of the fighting character's own, so the "fix" attempt inside query_action() never actually took effect. Fixed with the standard this_object()/me redirect pattern throughout the whole file (not just the reset_action() call sites — kill_ob()/want_kill()/ select_opponent()/remove_all_enemy()/attack() all had the same bare- call shape and were fixed too). Verified: after the fix + a fresh update+relogin (an ALREADY-LIVE object stays bound to its old compiled program — updateing the source alone does not retroactively rebind already-loaded instances, confirmed empirically this pass; a genuine quit+relogin, i.e. a fresh new()-cloned instance, was required each time to observe a fix's effect), kill meipo produced real, varied combat narration (hits, misses, dodges) on both sides.

With real hits landing, a SECOND, even more consequential instance of the same bug surfaced: feature/damage.lpc (F_DAMAGE, via inherit __DIR__ "limb", itself uninherited) is ALSO a bare sibling of F_DBASE. receive_damage()/receive_wound() — the functions do_attack() calls via victim->receive_damage("qi", damage, me) to actually apply a landed hit's damage — had the identical bare query(type)/set(type, ...) shape at their core, so landed hits produced correct damage narration text but the victim's real qi/jing never moved: meipo visibly absorbed 20+ hits for hundreds of damage each while look meipo kept reporting "她看来身上并无丝毫伤痕" (no wounds at all). This is almost certainly why no prior round of this lib's testing ever reached combat/ death — real damage simply never applied, at all, to anyone, ever. Fixed the whole file with the same redirect pattern (receive_damage/ receive_wound/receive_heal/receive_curing/receive_full/ dps_count/record_dp/remove_dp/unconcious/revive/die/ reincarnate/max_food_capacity/max_water_capacity/set_weak/the non-mapping-reference parts of heal_up) — left heal_up()'s large my = this_object()->query_entire_dbase()-then-mutate-by-reference block untouched, since that's a real -> call returning a live mapping reference, genuinely safe from this trap already. Verified: after this fix + fresh relogin, meipo correctly showed escalating wound-status flavor text (精力充沛 → ... → 已经陷入半昏迷状态,神智全失) and genuinely fell unconscious (COMBAT_D->announce(ob, "unconcious")'s "$N脚下一个不稳,跌在地上一动也不动了" text, confirmed only reachable from feature/damage.lpc's own unconcious()) — the first time this lib's qi/jing combat resource pools have ever been observed to actually deplete from real combat.

While investigating, inherit/char/char.lpc itself (where heart_beat()'s death-check logic lives) was checked too and is clean — it inherits F_DBASE directly, so its own bare calls correctly resolve locally; no fix needed there.

Permanent death not reached, root cause narrowed, left unfixed as an honest open question (not confidently a bug, see below): with the two fixes above, meipo cycled through real unconscious episodes repeatedly (7-10+ confirmed across two separate ~1-2 minute continuous kill sessions) but never reached the actual "扑在地上挣扎了几下...死了" ("dead" announce case) death text. Read inherit/char/char.lpc's heart_beat() closely: it has TWO separate qi/jing threshold checks — (1) eff_qi<0 || eff_jing<0 || qi< -max_qi/5 || jing< -max_jing/5 → correctly checks killer->is_killing(...) intent (real kill-command lethal path) before choosing die() vs unconcious(); (2) a lower- priority qi<0 || jing<0 fallback that unconditionally calls unconcious() (never checks kill intent at all, since living(me) stays true right up until real death). Since receive_damage()'s "qi" floor- at--1 mechanic means plain qi crosses zero on nearly every hit (long before the much larger eff_qi wound-ceiling, only reduced by the rarer wound-type hits, ever does), block (2) appears to catch nearly every real depletion event first, resetting qi back to 0 via unconcious() before block (1)'s kill-aware death path is ever reached simultaneously with eff_qi also being negative. A temporary log_file() probe placed at block (1)'s entry (removed before finishing; briefly left nosave/ missing on this lib, created it since several existing call sites already expect it) never fired even once across ~10 unconscious cycles, consistent with this theory. Not fixed: this needs a real design call (should block 2 also check kill intent? should unconcious() not reset plain qi so aggressively while eff_qi is still positive?) that a mechanical bare-call redirect fix doesn't answer, and — per this project's hard-won "pawnshop" precedent — "hard to actually kill things in normal combat" is at least plausible as intentional NPC/civilian toughness rather than a confirmed defect, so left untouched. Flagging concretely for a future pass with more session budget to spare on this one question: inherit/char/char.lpc lines ~97-118.

Command input while in an active, ongoing kill-triggered auto-fight was also observed to be silently swallowed (no reply, no error, confirmed with completely passive commands like look/score/i) for the duration of combat — worth a dedicated look in a future pass, but not chased further here since it didn't block the two real fixes above (both verified via careful command sequencing around it) and might simply be this project's already-documented telnet/raw-socket-vs-real-client harness gap rather than a driver/mudlib bug.

2. Shop purchase: verified working, no bug found

nitan170911/this lib's own prior rounds both stopped at "correctly rejected for insufficient funds" (content, not a bug). This round funded a real purchase via the sanctioned admin path: cmds/adm/gift.lpc (gift <id>, gated by (arch) rank, not the separate clone-command is_admin()-only gate this lib's hardcoded superuser check blocks fluffos from — confirmed clone/dest/smash are all gated behind me->is_admin() literally hardcoded to getuid(){lonely, shulele, cqpkzaz}, which no wizlist-granted "boss" account satisfies on this lib) granted /clone/money/thousand-gold ×3 among other items. list/buy cloth at 醉仙楼 (d/city/zuixianlou, NOT the zuixianlou2 upstairs room prior rounds referenced) then correctly deducted 1 coin-equivalent and produced real change across all four denominations (coin/silver/gold/thousand-gold), and the cloth item was received. No bug found; MONEY_D->player_pay()'s denomination-breakdown math checked out exactly against the displayed post-purchase inventory.

3. Sect recruitment (baixue): two real bugs found and fixed;

full cycle completed live

The readily-reachable Beggar Sect NPCs' rejection remains correctly identified as content (recruitment gated behind a real sect hall) — not re-investigated, matches nitan170911/xuanjianlu. Located a real recruiting master instead: kungfu/class/huashan/yue-buqun.lpc (岳不群, Huashan Sect leader), placed via d/huashan/qunxianguan.lpc (群仙观, directly reachable, no maze/gate). attempt_apprentice()/do_recruit() gate on gender≠female, shen≥20000, huashan-neigong/huashan-sword skill≥140 — granted via wizlian (shen/skill grants, the sanctioned fast-path).

Bug 1, fixed: do_recruit()'s recruit_apprentice() override calls this_object()->add("apprentice_availavble", -1) — a typo'd property name (extra "av") that doesn't match the real "apprentice_available" property attempt_apprentice()/reset() actually read/write. Since add() on a never-before-set property just creates it fresh (per feature/dbase.lpc's add() semantics), the real recruit-limit counter silently never decremented — the master's own dialogue ("老夫今天已经 收了三个弟子,不想再收徒了", i.e. "already recruited 3 today") became permanently dead/unreachable code, an observably-broken intended state transition from a literal property-name typo (not a design/balance call — matches this project's strict in-scope bar). Same typo found and fixed in all 4 files sharing this exact recruiter-limit pattern: kungfu/class/ huashan/yue-buqun.lpc, feng-buping.lpc, yue-wife.lpc, kungfu/class/ qingcheng/yu.lpc (a narrow, self-contained grep sweep, not corpus-wide).

Bug 2, fixed, real compile-error blocker: updateing yue-buqun.lpc cascaded into /clone/misc/pin (a hairpin weapon he carry_object()s in create()) failing to compile: inherit/weapon/pin.lpc:47: Error: Bad type for argument 1 of to_chinese ( int vs string ). Root cause: inherit/ item/item.lpc (reached via EQUIP's inherit ITEM;, which pin.lpc itself inherits via inherit EQUIP;) defines its OWN LOCAL string to_chinese(int status) (an item-rarity-tier→Chinese-name converter, unrelated purpose) — this locally-inherited definition SHADOWS the simul_efun to_chinese(string) (a generic English→Chinese- numeral-name converter) for every file that inherits EQUIP/ITEM, so pin.lpc's dead-but-still-compiled extra_long() display code (calling to_chinese(key) where key is genuinely a string attribute-requirement name) resolved to the WRONG local function and failed to type-check — a hard compile error, not a driver bug (confirmed reproducible in isolation via direct update on the file alone). Same exact shape (same copy-pasted extra_long() block) independently confirmed in inherit/ weapon/xsword.lpc. Impact: this silently broke yue-buqun.lpc's own compile whenever anything in the dependency chain (his own create(), via carry_object) touched /clone/misc/pin — meaning Huashan Sect's leader NPC never actually spawned in the game world at all, on every boot, until fixed (same class of impact as this lib's earlier nanxian.lpc and is_killing() findings). Fixed by explicitly qualifying the intended simul_efun call as ("/adm/kernel/simul_efun")-> to_chinese(key) in both files (an efun::to_chinese(...) attempt was tried first and correctly rejected — to_chinese isn't a real driver efun on this build, only a simul_efun, so efun:: doesn't reach it; explicit call_other to the simul_efun object is the correct disambiguation). Verified: update on both files now succeeds, and goto /d/huashan/qunxianguan confirms 岳不群 now genuinely spawns.

Full cycle verified live: bai yue buqun → "你想要拜岳不群为师" → 2s attempt_apprenticedo_recruit delay → "岳不群决定收你为弟子" → "恭喜您成为华山派的第十四代弟子" (14th generation). score before/after: 【门派】 changed from 普通百姓 to 华山派, 【师承】 (master/ lineage) correctly shows 岳不群 — a REAL, persisted family/master assignment via the genuine code path (not the earlier-documented location-flavor display quirk). xue yue buqun huashan-neigong correctly declined (skill already at the granted level, "你的华山内功 功力已经是非同凡响了"). xue yue buqun huashan-shenfa (a skill NOT pre-granted, that he does teach per his own set_skill list) succeeded: 8× "你的「华山身法」进步了!" skill-improvement messages, "你听了岳不群 的指导,似乎有些心得" completion message — real skill acquisition via the genuine teaching mechanic, not a shortcut.

Standard checklist re-confirmation (spot-check only, per task scope)

All items previously documented as already-applied to this lib re- confirmed still intact and not regressed by this pass's fixes: §7.90 (maximum evaluation cost still 2000000, unchanged, no cost limit reached hits in any boot log this session), §7.100 (grep -rl "replace_program(ROOM)" hits are all inside //-commented dead code, matching the sweep's own documented exclusion — confirmed d/huashan/qunxianguan.lpc and every room visited this pass loaded and populated correctly), §7.79/§7.108/§7.111/§7.30 — no fresh Bad argument/array usercount-class/uninitialized-mapping errors surfaced across this pass's several full cold boots and extended live sessions. Every cold boot this pass: zero debug.log errors.

Process/resource hygiene

Several full driver restarts this pass (native build-debug, port 40019) — deliberately re-booted clean after every functional fix to confirm each fix survives a REAL cold start (not just a live update, which — as documented above — does not retroactively rebind already- loaded object instances). Killed by exact PID each time, confirmed via readlink -f /proc/<pid>/cwd before each kill; several harness-side Python mudsession.py helper processes from earlier reconnects were also cleaned up by exact PID (never pkill -f). Tracked data/daemon/ mrtg* churn reverted via git checkout --, matching this lib's own established precedent. Real gameplay-state file creation was kept: fluffos's own save files (stat/skill grants used throughout this pass) and a new, previously-never-exercised data/shop/*.o (21 files — the city-wide shop daemon's first-ever persisted state, created by this pass's real buy cloth purchase). nosave/ did not exist on this lib prior to this pass (created, empty, harmless — several existing call sites, e.g. timed.lpc's crontab-failure logger, already expected it to exist).