
/*This shows two examples of move_player()
  the go_church() function can be called from room init() or anything really
*/

go_church() {
  write("You travel through time and space to the village church.\n");
  call_other(this_player(),"move_player","through time and space#room/church");
  return 1;
}

/*another way of showing the exact same function*/

go_church() {
  write("You travel through time and space to the village church.\n");
  this_player()->move_player("through time and space#room/church");
  return 1;
}

