                                    Derellia IV
                                     Created by:
                                      Maledicta
                             Path: /players/maledicta/town/rooms
                                                    ~/town/obj
                                                    ~/town/mobs
                                                    ~/town/weapons
                                                    ~/town/armor     
                            Entry from ~castle/rooms/m5.c
       
       
       t18: armor
       t10: healshop                            t24
       t17: weapons                            /
        t9: bar                         t22-t23
       t19: townhall                    |    |
       t24: jedi crypt                  t20-t21       
                                        |
                             t19 - t14- t13-t12 - t11
                                   |         |    |
                                   t15  t5  t18   t8 - t10 
                                   |    |         |
                             t17 - t16  t4   t9 - t7
                                   |    |         |
                                   t3 - t1 - t2 - t6
                                   
     t20-t23:garden and park
     t4 - t5:path to the guild hall(jedi)
          t1:entrance
          
NOTE: All mob descriptions/stats will be located at the bottom. As well as
      item descs/stats.         
      
                    [ROOMS AND CONTENTS]          
Room:  Description:
t1     This is the entrance to the town. It has 2 guards in this
       location as well as 3 civilian type mobs. The exit here
       is simply, 'exit'(takes the player back to ~/castle/rooms/r5.c)
       This area is reached by the same room by using 'enter gate'.
       
t2     Nothing special about this particular room.

t3     This room contains one guard and 1 civilian type.

t4     This is the path that leads to the Jedi's guild hall(to be
       created later) nothing of note here.
       
t5     This is the entrance to the jedi guild hall, the door gives
       a message that the player cannot enter at this time. 2 guards
       are located here.
       
t6     this room contains 4 civilian type and 1 guard.

t7     3 civilian type are located here. To the west is the bar.

t8     This room contains 1 guard and 1 civilian type. To the east
       is the medical shop(heal shop).

t9     This is the tavern/bar. It contains 3 of each type of intox:
       intox, soaked, and stuffed. 
         cost:          heal amount:         
          50               5                     
          250            15+random(20)
          500            40+random(20)
      intox rate is at 6 for each.
      There is a bartender mob here. Orders are not allowed without
      his prescence.
          
t10   This is the heal shop. It sells 6 different items:
             Item:                         Cost:
        1. FirstAid kit                    1800
        2. Medical kit                     1950
        3. Bloodcleanser(single shot)      300
        4. Bloodcleanser(large shot)       900
         (descriptions of each are below)
        Items cannot be bought here without the clerk present.
        
t11   This room contains 3 civilian type mobs.

t12   This room contains 1 civilian type mob.

t13   This room contains 3 civilian type mobs.

t14   This room contains 1 civilian type and 2 guards.

t15   This room contains 4 civilian type mobs.

t16   This room contains 3 civilian type mobs.

t17   This is the weapon shop. It contains one shop owner which is
      necessary to purchase any items. The following is a listing
      of items that are purchasable here:
          Items:                  Cost:
      1. VibroSword               1500
      2. VibroAxe                 2200
      3. BlasterPistol            50000
      4. BlasterRifle             70000
      5. Clip [blaster pistol]    800
      6. Clip [blaster rifle]     1200
      These items are further explained below.

t18   This is the armor shop. It contains one shop owner which is
      necessary to purchase any items. The following is a listing
      of items that are purchasable here:
          Items:                           Cost:
      1. Flakvest                          400
      2. Combat Helmet                     100
      3. Armored Gloves                    50
      4. Steel-reinforced boots            50
      5. Flak-Duster                       700
      6. Powered Battle Armor              50000
      7. Combat Armor w/ light             2500
      8. Wrist Shield Unit                 8000    
      These items are further explained below.
      
t19   This is the town hall, it contains one clerk mob and
      has one purchasable effect. By paying 1000 coins a
      player can change their title to anything they
      desire. There are warnings that abusing this will
      lead to punishment. I thought this was a good touch
      and would make it so players would start leaving 
      wizzes alone about changing their title.
      
t20   There is nothing special about this room.

t21   There is nothing special about this room.

t22   There is nothing special about this room.

t23   There is one guard in this room.

t24   This is the crypt of the jedi, at the moment it is
      unenterable.
      
___________________ITEMS AND DESCRIPTIONS]____________________________________

Item:                  Description:
FirstAid Kit      This heal is made more for newbies, and such is higher doses
                  with less effect. 9 doses, for 18 points of healing hp&sp.
                  with a tox rate that is divided between stuffed and soaked
                  for a total of 6. Cost is 1800 coins. 200 coins per dose.

Medical Kit       Heal that includes 2 types. stuff, and soak. Heals for
                  40 + random(20) hit points only. rate of 4 stuff, 4 soak.
                  3 uses. Cost is figured by toxamount(8)*3 = 24 divided by
                  heal total of 40 normal and 20 random = .14 tox amount
                  = 20 per point. 20*120 normal= 2400 + 60*7 random points
                  = 420. Total is 2820. Divided by 2/3 for healing only one
                  type = 1782. rounded up for a cost of: 1950 coins. 650 per
                  dose.

Shot large        Sobers for -15 intox, 3 uses. Cost is 900 coins.

Shot small        Sobers for -15 intox, 1 use. Cost is 300 coins.
                  
VibroSword        wc 16 sword. Weight is 2 and special of 20% for 4 damage.
                  Cost is 1500 coins. Saveable.       

VibroAxe          wc 17 axe. Weight is 3 and special is 20% for 5 damage.
                  Cost is 2200 coins. Saveable.

BlasterPistol     This is a high ticket item that costs 50000 coins, with each clip
                  selling for 1500, and lasting 500 rounds which make the wc of the
                  wep 18 while loaded. Special damage depends on charges existing
                  in the item and can do random(6)+8 damage on a 30% chance, or do
                  5 on a 60% chance(NOTE: Both cannot go off at the same time.).
                  Each special will eat up more charges, 3 additional for the larger,
                  and 1 for the smaller, with normal combat constantly using 1 
                  charge. When the weapons charges run out the wc drops to 5. With
                  its extreme cost and need for charges I have made it saveable. 
                  This item is repairable only in the shop it is purchased in.

BlasterRifle      Much like the blaster pistol, this item is high cost 70k, and its
                  cost 1200 each and last 1000 charges. The wc of this weapon is 
                  also 18 when charged, and drops to 6 when not charged. The special
                  for this weapon is a base range of 1-8 with an additional 3 damage
                  times 1-4 attacks, with a max total of 20(RARE). Each special
                  attack will use 4 charges. With its extreme cost and necessary
                  charges, i have made it saveable.
                  This item is repairable only in the shop it is purchased in.
                         
Clip [blaster pistol] Gives 500 charges to a blaster pistol. Can force a clip in
                      if the weapon is getting low on charges, will waste the
                      remaining charges.
                      
Clip [blaster rifle]  Gives 1000 charges to a blaster rifle. works the same as
                      pistols clip.
                                                                                  
Flakvest                weight 1, ac of 2, type: armor.    Cost is 400 coins.

Combat Helmet           weight 1, ac of 1, type: helmet.   Cost is 100 coins.

Armored Gloves          weight 1, ac of 1, type: ring.     Cost is  50 coins.

Steel-reinforced boots  weight 1, ac of 1, type: boots. Cost is 50 coins.

Flak-Duster             weight 3, ac of 3, type: armor.    Cost is 700 coins.

Powered Battle Armor    This armor is extremely expensive: 50000 coins, and 
                        has an ac of 3. Its special ability is that it has
                        a weight of -3, thus its power armor designation.

Combat Armor w/ light   weight 8, ac of 4, type: armor.   Cost is 2500 coins.
                        has the ability to light up.

Wrist Shield Unit       A shield that can be activated on command. cost is 8000
                        and ac is 2 when activated.
                        
Doona Wrist blades      wc 16, weight 2, and is found on the doona trader a
                        civilian type mob. Value is 500 coins.
         
         
______________________________[MOBS AND STATS]________________________________

Shop owners:  All shop owners carry the same stats, level 5, hp:75, wc:9
              ac: 5. This includes the weapon, armor, heal owners, as well
              as the clerk and bartender.
              
Guards:  Guards range in power, and are randomly made different ranks 
         upon creation. Ranks and power are:
         Rank:         Level: Wc: Ac: Coins:            Special damage(chance):
    (40%)Private        14    22   9  Random500+1000     random25+10 (25%)
    (30%)Corporal       15    24  10  Random800+1000     random25+15 (25%)
    (10%)Sergeant       16    25  13  Random2000+2000    random25+20 (25%)
    (10%)Lt.Commander   17    25  14  Random2500+3500    random25+25 (25%)
    (10%)Captain        20    26  14  Radnom3000+4000    random25+30 (25%)
         
         There are 13 guard files, each exactly the same as the next. The 
         reason for the separate files is so later each guard can be
         individually controlled and given instructions from the jedi's
         tower, to perform guard duties and such around the city. Each 
         guard will attack anyone who attacks another guard within their
         prescence. Not all 13 guards are in use at the moment, but will
         be used after the guild hall is complete.
         
Civilians: Civilians are done the same as guards, they are randomly chosen
           upon creation, with varying chances for each to be chosen.         
      Type:      Level: Hp:  Wc: Ac: Coins:           Special damage(chance):      
(5%)  Plynumth     5    80   14   6  random100+200        
(10%) Human I      5    75   9    5  random150+200
(10%) Human II     5    70   9    5  random150+200
(15%) Human III    5    85   12   8  random150+200
(5%)  B'Yeklik     13   180  16   10 random500+1000    random15+10 (15%)
(5%)  Devron       12   150  16   9  random400+600     random10+5  (15%)
(5%)  Doona        15   250  20   10 random500+750     random20+15 (15%)
(10%) Droid I      3    50   7    4      0
(5%)  Droid II     3    40   6    3      0
(5%)  Grenken      8    120  10   5  random200+300
(5%)  Wern         16   400  15   22     0
(10%) Droid III    2    35   5    2      0
(10%) Droid IV     2    45   7    4      0                              
      
      Droid IV is a street cleaner that picks up items much like the 
      cities garbageman. All civilian types move slightly differently
      than set_move_at_reset(), and use another type that moves them
      every 20 hbs, this gives a feeling of the city being busy, etc.
      The Doona tradesman carries the Wrist blade noted above in items.
      
                                                                               