EXAMPLE:

  I wish to make my room pk.

  PREVIOUS CODE:

	  reset(arg)
	  {
            /*
            */
	  }
	  init()
        {
          ::init();
          if(this_player())
            this_player()->set_fight_area();
        }
        exit(ob)
        {
          if(ob) ob->clear_fight_area();
        }

  NEW CODE:

      reset(arg)
      {
        /*
         */
        add_property("fight_area");
      |

