S_PHYSICAL		"physical"
S_P_ART                 "physical|art"
S_P_GAMBLE		"physical|art|gamble"

S_P_MAGIC               "physical|art|magic"
S_MAGIC_CERNATUR        "physical|art|magic|cernatur"
S_MAGIC_FIAT            "physical|art|magic|fiat"
S_MAGIC_MUTETUR         "physical|art|magic|mutetur"
S_MAGIC_OBSEQUATUR      "physical|art|magic|obsequatur"
S_MAGIC_PEREAT          "physical|art|magic|pereat"
TODO. each skill needs an own skillhandler.

S_P_MUSIC               "physical|art|music"
S_P_DANCE		"physical|art|music|dance"

S_P_PLAY		"physical|art|music|play"               play_instrument
S_P_PLAY_BRASS          "physical|art|music|play|brass"         play_instrument
S_P_PLAY_DRUM           "physical|art|music|play|drum"          play_instrument
S_P_PLAY_FLUTE          "physical|art|music|play|flute"         play_instrument
S_P_PLAY_KEYBOARD       "physical|art|music|play|keyboard"      play_instrument
S_P_PLAY_PLUCK		"physical|art|music|play|pluck"         play_instrument
S_P_PLAY_STRINGED	"physical|art|music|play|stringed"      play_instrument

S_P_SING		"physical|art|music|sing"
S_P_STEALTH		"physical|art|stealth"
S_P_CAMOUFLAGE		"physical|art|stealth|camouflage"
S_P_DISGUISE		"physical|art|stealth|disguise"
S_P_HIDE		"physical|art|stealth|hide"
S_P_PICK_POCKET		"physical|art|stealth|pick_pocket"      pick_pocket
S_P_SNEAK		"physical|art|stealth|sneak"
S_P_WRITE               "physical|art|write"
S_ATHLETICS		"physical|athletics"
S_ACROBATICS		"physical|athletics|acrobatics"
S_JUGGLE		"physical|athletics|acrobatics|juggle"
S_AMBIDEXTROUS		"physical|athletics|ambidextrous"
S_CLIMB			"physical|athletics|climb"              climb
S_JUMP			"physical|athletics|jump"
S_RIDE			"physical|athletics|ride"
S_SWIM			"physical|athletics|swim"
S_THROW			"physical|athletics|throw"              throw
S_P_COMBAT		"physical|combat"
S_P_COMBAT_CLOSE	"physical|combat|close"
S_P_BRAWL		"physical|combat|close|brawl"
S_P_KICK		"physical|combat|close|brawl|kick"
S_P_PUNCH		"physical|combat|close|brawl|punch"
S_P_COMBAT_ONEHANDED    "physical|combat|close|onehanded"
S_P_BASH		"physical|combat|close|onehanded|bash"
S_P_LASH		"physical|combat|close|onehanded|lash"
S_P_SLASH		"physical|combat|close|onehanded|slash"
S_P_STAB		"physical|combat|close|onehanded|stab"
S_P_SWING		"physical|combat|close|onehanded|swing"
S_P_THRUST		"physical|combat|close|onehanded|thrust"
S_P_COMBAT_TWOHANDED    "physical|combat|close|twohanded"
S_P_TWOHANDED_BASH	"physical|combat|close|twohanded|bash"
S_P_TWOHANDED_SLASH	"physical|combat|close|twohanded|slash"
S_P_TWOHANDED_SWING	"physical|combat|close|twohanded|swing"
S_P_TWOHANDED_THRUST	"physical|combat|close|twohanded|thrust"
S_P_HARD_MARTIAL_ART	"physical|combat|close|martial_art|hard"
S_P_SOFT_MARTIAL_ART	"physical|combat|close|martial_art|soft"
S_P_DODGE               "physical|combat|dodge"
S_P_DODGE_CLOSE         "physical|combat|dodge|close"
S_P_DODGE_BRAWL         "physical|combat|dodge|close|brawl"
S_P_DODGE_WEAPON        "physical|combat|dodge|close|weapon"
S_P_DODGE_RANGE         "physical|combat|dodge|range"
S_P_PARRY               "physical|combat|parry"
S_P_PARRY_CLOSE         "physical|combat|parry|close"
S_P_PARRY_ARMED         "physical|combat|parry|close|armed"
S_P_PARRY_ARMED_BRAWL   "physical|combat|parry|close|armed|brawl"
S_P_PARRY_WEAPON        "physical|combat|parry|close|armed|weapon"
S_P_PARRY_UNARMED       "physical|combat|parry|close|unarmed"
S_P_PARRY_BRAWL         "physical|combat|parry|close|unarmed|brawl"
S_P_PARRY_UNARMED_WEAPON  "physical|combat|parry|close|unarmed|weapon"
S_P_PARRY_RANGE         "physical|combat|parry|range"
S_P_PARRY_RANGE_ARMED   "physical|combat|parry|range|armed"
S_P_PARRY_RANGE_UNARMED "physical|combat|parry|range|unarmed"
S_P_COMBAT_RANGE	"physical|combat|range"
S_P_SHOOT		"physical|combat|range|shoot"
S_P_SHOOT_FORCED	"physical|combat|range|shoot|forced"
S_P_SHOOT_UNFORCED	"physical|combat|range|shoot|unforced"
S_P_SLING		"physical|combat|range|sling"
S_P_THROW		"physical|combat|range|throw"
S_P_CRAFT		"physical|craft"
S_P_BREW		"physical|craft|brew"
S_P_COOK		"physical|craft|cook"
S_P_DISTIL		"physical|craft|distil"
S_P_PICK_LOCK		"physical|craft|pick_lock"              pick_lock
S_P_SET_TRAPS   	"physical|craft|set_traps"              set_traps
S_P_FIND_TRAPS   	"physical|craft|find_traps"             find_traps
S_P_CARPENTER		"physical|craft|carpenter"
S_P_SMITH		"physical|craft|smith"                  forge
S_P_TAILOR		"physical|craft|tailor"
S_P_FISH		"physical|craft|fish"
S_MENTAL		"mental"
S_M_COMBAT		"mental|combat"
S_M_BACKSTAB		"mental|combat|backstab"
S_M_BLIND_FIGHT		"mental|combat|blind_fight"
S_M_CLOSE		"mental|combat|close"
S_M_ARMED		"mental|combat|close|armed"
S_M_BRAWL		"mental|combat|close|brawl"
S_M_HARD_MARTIAL_ART	"mental|combat|close|martial_art|hard"
S_M_SOFT_MARTIAL_ART	"mental|combat|close|martial_art|soft"
S_M_DODGE               "mental|combat|dodge"
S_M_KILL		"mental|combat|kill"
S_M_PARRY               "mental|combat|parry"
S_M_RANGE		"mental|combat|range"
S_M_SHOOT		"mental|combat|range|shoot"
S_M_SLING		"mental|combat|range|sling"
S_M_THROW		"mental|combat|range|throw"
S_M_CRAFT		"mental|craft"
S_M_GAMBLE		"mental|craft|gamble"
S_M_STEALTH		"mental|craft|stealth"
S_M_DISGUISE		"mental|craft|stealth|disguise"
S_M_PICK_LOCK		"mental|craft|stealth|pick_lock"        pick_lock
S_M_SEDUCTION		"mental|craft|stealth|seduction"
S_M_FIND_TRAPS		"mental|craft|stealth|find_traps"       find_traps
S_M_SET_TRAPS		"mental|craft|stealth|set_traps"        set_traps
S_M_TRADE		"mental|craft|trade"
S_M_APPRAISE		"mental|craft|trade|appraise"
S_M_BARGAIN		"mental|craft|trade|bargain"
S_ESTIMATE		"mental|estimate"                       estimate   XXX
S_ESTIMATE_ITEM		"mental|estimate|item"                  estimate   XXX
S_ESTIMATE_ARMOUR	"mental|estimate|item|armour"           estimate   XXX
S_ESTIMATE_WEAPON	"mental|estimate|item|weapon"           estimate   XXX
S_ESTIMATE_LIVING	"mental|estimate|living"                estimate   XXX
S_ESTIMATE_EQUIPMENT	"mental|estimate|living|equipment"      estimate   XXX
S_ESTIMATE_HEALTH	"mental|estimate|living|health"         estimate   XXX
S_ESTIMATE_SKILLS	"mental|estimate|living|skills"         estimate   XXX
S_ESTIMATE_STATS	"mental|estimate|living|stats"          estimate   XXX
S_LORE                  "mental|lore"
S_HERALDRY              "mental|lore|heraldry"
S_M_MAGIC               "mental|lore|magic"
S_MAGIC_AER             "mental|lore|magic|aer"
S_MAGIC_ANIMAL          "mental|lore|magic|animal"
S_MAGIC_AQUA            "mental|lore|magic|aqua"
S_MAGIC_CORPUS          "mental|lore|magic|corpus"
S_MAGIC_HERBA           "mental|lore|magic|herba"
S_MAGIC_IGNIS           "mental|lore|magic|ignis"
S_MAGIC_IMAGO           "mental|lore|magic|imago"
S_MAGIC_MENS            "mental|lore|magic|mens"
S_MAGIC_MORTUS          "mental|lore|magic|mortus"
S_MAGIC_TERRA           "mental|lore|magic|terra"
S_MAGIC_VIS             "mental|lore|magic|vis"
S_MECHANICS		"mental|lore|mechanics"
S_M_MEDICAL		"mental|lore|medical"
S_M_FIRST_AID		"mental|lore|medical|first_aid"
S_M_HERBALISM		"mental|lore|medical|herbalism"
S_M_MEDICINE		"mental|lore|medical|medicine"
S_M_MUSIC		"mental|lore|music"
S_PHONETIC		"mental|lore|phonetic"
S_COMMON                "mental|lore|phonetic|common"           tongues
S_DRACONIAN		"mental|lore|phonetic|draconian"
S_LIZTONGUE		"mental|lore|phonetic|liztongue"        tongues
S_ORCISH                "mental|lore|phonetic|orcish"           tongues
S_READ			"mental|lore|read"
S_READ_COMMON           "mental|lore|read|common"               read
S_M_WRITE		"mental|lore|write"
S_M_WRITE_COMMON	"mental|lore|write|common"
S_TEACH			"mental|lore|teach"
S_TRACK			"mental|lore|track"
S_SENSE			"mental|sense"
S_BALANCE		"mental|sense|balance"
S_SEARCH		"mental|sense|search"                   search
S_SEE			"mental|sense|see"
S_FEEL			"mental|sense|feel"
S_HEAR			"mental|sense|hear"                     senses
S_SMELL			"mental|sense|smell"                    senses
S_TASTE			"mental|sense|taste"                    senses

// the following are still in the making - Ugh Jan-19-99
S_SOCIAL                "social"
S_EMPATHY               "social|empathy"
S_BANTER                "social|empathy|banter"
S_CHARM                 "social|empathy|charm"
S_COMFORT               "social|empathy|comfort"
S_LISTEN                "social|empathy|listen"
S_TEASE                 "social|empathy|tease"
S_MANIPULATE            "social|manipulate"
S_BARGAIN               "social|manipulate|bargain"
S_FAST_TALK             "social|manipulate|fast_talk"
S_INTIMIDATE            "social|manipulate|intimidate"
S_LEADERSHIP            "social|manipulate|leadership"
S_PERSUADE              "social|manipulate|persuade"
S_SEDUCE                "social|manipulate|seduce"
S_SUBTERFUGE            "social|manipulate|subterfuge"
// other things to be thought of:
// sciences (alchemy, botany etc.)
// paranormal lores (occultism, soothsaying)
// uncommon arts (mathematics, conjuring, philosophy)

