functions             FR-MUD's efun help             functions

Functions
     * Efuns
     * Lfuns
     * Shadow

There are two kinds of predefined functions:

efun
  The functions hard coded, which are defined by the game driver. They can be 
   redefined by a local function of the same name, which will then be used 
   instead.

lfun
  Functions that optionally can be defined by the objects. These functions will
  be called by other lfuns, and sometimes by the game driver. They will control
  how the object will behave in special situations. An example is get(), which
  if defined and returning 1, will enable the object to be picked up by players.
  If returning 0, then the player will get a message that says that the object
  can't be picked up.
