
receive_message(4)        Driver Applies       receive_message(4)

NNAAMMEE
       receive_message  - provides the interface used by the mes-
       sage efun.

SSYYNNOOPPSSIISS
       void receive_message( string class, string message );

DDEESSCCRRIIPPTTIIOONN
       The message() efun calls this method in the player object.
       The  class  parameter  is  typically  used to indicate the
       class (say, tell, emote, combat, room description, etc) of
       the  message.   The  receive_message() apply together with
       the message() efun can provide a good mechanism for inter-
       facing with a "smart" client.

SSEEEE AALLSSOO
       catch_tell(4), message(3), receive(3), receive_snoop(4)

MudOS                       5 Sep 1994                          1

