
CURRENCY_RATE(1)                                 CURRENCY_RATE(1)

NNAAMMEE
       _c_u_r_r_e_n_c_y___r_a_t_e_(_) - returns how much of a currency equals
       one EU

SSYYNNOOPPSSIISS
       float currency_rate(string type)

DDEESSCCRRIIPPTTIIOONN
       Given a currency type as an argument, this function will
       tell you how much of that currency is needed to equal one
       EU, or economic unit.  An economic unit is a base value
       used by the mud to set relative values.  The _s_e_t___v_a_l_u_e_(_)
       function in objects uses EU's.

EEXXAAMMPPLLEESS
       _c_u_r_r_e_n_c_y___r_a_t_e("gold") would return 1.5 if, for example, it
       takes 3 gold to buy something that has a _s_e_t___v_a_l_u_e_(_) of 2.

LLOOCCAATTIIOONN
       /secure/SimulEfun/economy.c

SSEEEE AALLSSOO
       _c_u_r_r_e_n_c_y___i_n_f_l_a_t_i_o_n_(_), _c_u_r_r_e_n_c_y___m_a_s_s_(_), _c_u_r_r_e_n_c_y___v_a_l_u_e_(_),
       _m_u_d___c_u_r_r_e_n_c_i_e_s_(_)

AAuutthhoorr
       Descartes of Borg

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