// qiaofu.c

inherit NPC;


void create()
{
	set_name("樵夫", ({ "qiao fu","fu" }));
	set("gender", "男性");
	set("age", 52);
	set("str", 25);
	set("dex", 16);
	set("long", "這是一個精壯老漢。\n");
	set("combat_exp", 5000);
	set("shen_type", 1);
	set("attitude", "peaceful");

	setup();
	carry_object(__DIR__"obj/futou")->wield();
	carry_object("/clone/misc/cloth")->wear();
}

// futou.c

#include <weapon.h>
inherit AXE;

void create()
{
	set_name("大斧頭", ({ "futou", "da futou" }));
	set_weight(7000);
	if (clonep())
		set_default_object(__FILE__);
	else {
		set("unit", "柄");
		set("long", "這是一把砍柴的大斧頭。\n");
		set("value", 1000);
		set("material", "steel");
		set("wield_msg", "$N「唰」的一聲抽出一柄$n握在手中。\n");
		set("unwield_msg", "$N將手中的$n插回后腰。\n");
	}
	init_axe(5);
	setup();
}

// xixiabing.c

inherit NPC;
inherit F_SKILL;

void create()
{
	set_name("西夏兵", ({ "xixia bing", "bing" }));
	set("gender", "男性");
	set("age", random(10) + 20);
	set("str", 25);
	set("dex", 16);
	set("long", "一個魁武的西夏士兵。\n");
	set("combat_exp", 75000);
	set("shen_type", 1);
	set("attitude", "peaceful");

	set_skill("unarmed", 30);
	set_skill("force", 30);
	set_skill("club", 30);
	set_skill("dodge", 30);
	set_skill("parry", 30);
	set_temp("apply/attack", 20);
	set_temp("apply/defense", 20);
	set_temp("apply/armor", 20);
	set_temp("apply/damage", 20);

	set("neili", 100); 
	set("max_neili", 100);
	set("jiali", 10);

	setup();
	carry_object("/clone/weapon/changqiang")->wield();
	carry_object("/d/city/npc/obj/junfu")->wear();
}

// caishiren.c

inherit NPC;
inherit F_SKILL;

void create()
{
	set_name("采石人", ({ "caishi ren","ren" }));
	set("gender", "男性");
	set("age", 22);
	set("str", 25);
	set("dex", 16);
	set("long", "這是一個精壯漢子。\n");
	set("combat_exp", 6000);
	set("shen_type", 1);
	set("attitude", "peaceful");

	setup();
	carry_object(__DIR__"obj/tieqiao")->wield();
	carry_object("/clone/misc/cloth")->wear();
}

// tieqiao.c

#include <weapon.h>
inherit CLUB;

void create()
{
	set_name("鐵鍬", ({ "tie qiao", "qiao" }));
	set_weight(7000);
	if (clonep())
		set_default_object(__FILE__);
	else {
		set("unit", "柄");
		set("long", "這是一把挖礦的鐵鍬。\n");
		set("value", 1000);
		set("material", "steel");
		set("wield_msg", "$N「唰」的一聲抽出一柄$n握在手中。\n");
		set("unwield_msg", "$N將手中的$n插回后腰。\n");
	}
	init_club(2);
	setup();
}

// mazei.c

inherit NPC;
inherit F_SKILL;

void create()
{
	set_name("馬賊", ({ "ma zei", "zei" }));
	set("gender", "男性");
	set("age", random(10) + 30);
	set("str", 25);
	set("dex", 16);
	set("long", "一個彪悍的馬賊。\n");
	set("combat_exp", 50000);
	set("shen_type", -1);
	set("attitude", "peaceful");

	set_skill("unarmed", 60);
	set_skill("force", 60);
	set_skill("sword", 60);
	set_skill("dodge", 60);
	set_skill("parry", 60);
	set_temp("apply/attack", 50);
	set_temp("apply/defense", 50);
	set_temp("apply/armor", 50);
	set_temp("apply/damage", 30);

	set("neili", 400); 
	set("max_neili", 400);
	set("jiali", 10);

	setup();
	carry_object("/clone/weapon/gangjian")->wield();
	carry_object("/d/city/npc/obj/tiejia")->wear();
}

void init()
{
	object ob;
	::init();
	if (interactive(ob = this_player()) && 
		(int)ob->query_condition("killer")) {
		remove_call_out("kill_ob");
		call_out("kill_ob", 1, ob);
	}
}

馬賊橫刀當道，一聲大喊：此山是我開，此樹是我栽，若要從此過，留下買路財 !
馬賊說道：識相點兒，寶貝兒留下來就讓你小子走！
馬賊對著你大吼：你竟敢不交！老子宰了你！
看起來馬賊想殺死你！



// menmian.c

inherit NPC;
inherit F_SKILL;

void create()
{
	set_name("蒙面人", ({ "menmian ren", "menmian", "ren" }));
	set("gender", "男性");
	set("age", random(10) + 40);
	set("str", 25);
	set("dex", 16);
	set("long", "一個黑布蒙面，神秘兮兮的家伙。\n");
	set("combat_exp", 20000);
	set("shen_type", -1);
	set("attitude", "peaceful");

	set_skill("unarmed", 30);
	set_skill("force", 30);
	set_skill("dagger", 30);
	set_skill("dodge", 30);
	set_skill("parry", 30);
	set_temp("apply/attack", 30);
	set_temp("apply/defense", 30);
	set_temp("apply/armor", 30);
	set_temp("apply/damage", 20);

	set("neili", 400); 
	set("max_neili", 400);
	set("jiali", 10);

	setup();
	carry_object(__DIR__"obj/fenshuici")->wield();
	carry_object(__DIR__"obj/shuikao")->wear();
}

// fenshuici.c

#include <weapon.h>
inherit DAGGER;

void create()
{
	set_name("分水刺", ({ "fenshui ci", "ci" }));
	set_weight(7000);
	if (clonep())
		set_default_object(__FILE__);
	else {
		set("unit", "柄");
		set("long", "這是一只水中分水峨嵋刺。\n");
		set("value", 1000);
		set("material", "steel");
		set("wield_msg", "$N「唰」的一聲抽出一只$n握在手中。\n");
		set("unwield_msg", "$N將手中的$n插回袖中。\n");
	}
	init_dagger(5);
	setup();
}

// shuikkao.c

#include <armor.h>

inherit CLOTH;

void create()
{
        set_name("夜行水靠", ({"Shui kao", "kao" }) );
        set_weight(1000);
        if( clonep() )
                set_default_object(__FILE__);
        else {
                set("unit", "件");
                set("material", "cloth");
                set("armor_prop/armor", 5);
        }
        setup();
}

