
catch_tell(4)             Driver Applies            catch_tell(4)

NNAAMMEE
       catch_tell - provides an interface to interact with users

SSYYNNOOPPSSIISS
       void catch_tell( string message );

DDEESSCCRRIIPPTTIIOONN
       If  INTERACTIVE_CATCH_TELL  is defined in options.h, when       ever the driver has something to tell  an  object  due  to
       say(),  shout(),  tell_object(),  etc.   catch_tell in the
       player object will  be  called  with  the  message  to  be
       printed.  The message can be displayed, discarded, or mod       ified in any way desired.  This is a useful  way  to  have
       flexible earmuffs, or to support intelligent clients.

SSEEEE AALLSSOO
       message(3), receive(3), receive_message(4)

MudOS                       5 Sep 1994                          1

