Dragon Cloud Dream: Flame Dragon Seal (Source Edition)

✅ 可玩

龙云梦·炎龙封印(源码版)

longyunmeng

🔑 fluffos / Mud@2026 更新 e7f7908 2026-09-04 源码 下载 ZIP

▶ 开始游玩 · Play Now

作者 Wenwu,属于"夕阳再现/炎龙封印"(XYZX/YLFY)引擎家族的一个独立分支——与本项目中的 `ylfyxa3`(炎龙封印·笑傲江湖阿飞站)同宗但各自独立演化,并非同一份内容的翻版;也和另一轮处理过的 `xyzx`/`jhfy3`/`xajh4gkb`/`xyzxyl201412` 是同一个真正的"夕阳再现"血统(`d/city/sj.lpc` 逐字节相同)——注意本项目里还有另一批同样打着"夕阳再现"招牌、地图却是完全不同的"天涯"家族的档案(`xysylmhb`/`xyzxiiylzymh`/`yzxiiizylfy`/`xyzx3` 等),品牌名称不能作为判断血统的依据。这是一部带有奇幻/仙侠色彩的武侠 MUD:除了常规的膂力、悟性、根骨、身法等武学天赋外,角色还需要在光明、土、火、水、木、气、雷、心灵、黑暗、空间、金等十一种"魔法天赋"元素中选择先天亲和属性,把传统江湖门派玩法和元素魔法体系融合在一起,内容量相当大(近两万个游戏文件)。木人是安全的陪练对象,会原样镜像挑战者自身属性进行对练;门派体系完整可拜师,例如可正式拜入华山派岳不群门下习武;帮会系统会实时追踪每个分舵"掌门大弟子"的归属,权力结构随实际游玩自然演化。

English

By author Wenwu, a fantasy-tinged wuxia mudlib in the "Sunset Reappears / Flame Dragon Seal" (XYZX/YLFY) engine family — an independent branch, related to but separately evolved from this project's ylfyxa3 (Flame Dragon Seal: Smiling Proud Wanderer, Afei Station), not a reskin of the same content. On top of the standard martial-arts attributes (strength, aptitude, bone-structure, agility), characters also pick an innate elemental affinity from eleven "magic talent" elements (light, earth, fire, water, wood, qi, thunder, spirit, darkness, space, metal), blending traditional sect-based jianghu play with a real elemental-magic system across a large world (close to 20,000 files). A wooden training dummy safely mirrors a challenger's own stats for practice duels, sect apprenticeship is a real playable path (e.g. formally joining Huashan under master Yue Buqun), and the gang system tracks each branch's "head disciple" title live as leadership actually changes hands through play. It shares the genuine "Sunset Reappears" code lineage (a byte-identical d/city/sj.lpc) with xyzx, jhfy3, xajh4gkb, and xyzxyl201412; note that several other archives in this project also carry the "Sunset Reappears" brand but belong to an entirely different "Tianya" map lineage, so the brand name alone is not a reliable guide to actual codebase ancestry.

README

内容亮点

在线试玩

https://mudlibs.fluffos.info/longyunmeng/

管理员账号 / Admin account

警告:正式对外开放前请务必修改此密码。

本地运行

cd libs/longyunmeng
~/src/fluffos/build-debug/src/driver config.fluffos

游戏端口:40094

NOTES · 移植与修复记录

longyunmeng — 龙云梦·炎龙封印 (source version)

Archive: 龙云梦-炎龙封印源码版.rar (archive #103, "source code version"). Port: 40094. Status: done (boots clean, full registration flow verified end-to-end THREE times with real Chinese names, both genders, plus a post-registration inventory check; every ordinary post-login command (look/score/i) confirmed working with real output).

Root found directly at the archive's top level (raw/ylfy/, no nesting). 19,490 raw files, 15,924 real .c files before rename (15,926 .lpc after including 2 uppercase-.C stragglers). Sibling archive #102 (龙云梦-炎龙封印-二进制版.rar, "binary version") was triaged FIRST per the task brief and confirmed non-convertible — see the separate write-up at the end of this file (also summarized in the final report).

Lineage — confirmed, not assumed

The task brief asked for a direct comparison against the two already-done "炎龙封印"-themed libs: xyzx3 (#48, 夕阳再现III之炎龙封印) and ylfyxa3 (#68, 炎龙封印-笑傲江湖3阿飞站). Both archives (binary AND source) self-identify their engine family via literal top-level directory names xyzx/ylfy ("XYZX" = pinyin initials of 夕阳再现/"Sunset Reappears", "YLFY" = pinyin initials of 炎龙封印/"Flame Dragon Seal") — the exact same macro-naming convention documented in ylfyxa3's own NOTES.md.

md5sum/diff comparison against master.c, chinese.c, securityd.c (the exact files the task brief named):

Conclusion: longyunmeng is a closely-related, independently-forked descendant of the same XYZX/YLFY engine family as xyzx3 and ylfyxa3 — sharing byte-identical core files in places (chinese.c) and near-identical ones in others (master.c), but with its own evolved registration daemon and its own content tree (~19.5K files vs ylfyxa3's 17.4K) — not a rebrand or a simple content-only fork of either sibling. Diffing whole raw/ trees pairwise wasn't attempted (would be a large, low-value effort given the daemon-level comparison above already answers the lineage question conclusively); the registration-flow fixes below were ported from ylfyxa3 where the underlying shape matched exactly, and independently re-verified by reading longyunmeng's own source where it didn't.

Fixes applied (with why)

1. AGENTS.md §15h (proactive) — adm/simul_efun/chinese.lpc's is_chinese(): GBK lead-byte check (str[0] > 160 && str[0] < 255, strlen>=2) → CJK codepoint check (str[0] >= 0x4e00 && str[0] <= 0x9fff, strlen>=1). adm/daemons/logind.lpc's check_legal_name(): byte-count bound < 2 || > 10 → character-count bound < 1 || > 5 (matches what the error message already promises — "1 到 5 个中文字"); removed the i%2==0 && even-byte-offset gate so every character position is checked, not every other one. 2. AGENTS.md §15ai (proactive, found by reading logon() in full before testing, per the task's standing policy) — logind.lpc's logon() had an unconditional if ( !DNS_MASTER->query_doing_end() ) gate that destructs EVERY connection with a "正与主站同步中" ("syncing with main station") message. Since dns_master is (correctly, per §15p) commented out of adm/etc/preload, find_object(DNS_MASTER) returns 0, and 0->query_doing_end() silently returns 0, making !0 true — this would have destructed 100% of connections before any prompt ever appeared, an even more disruptive failure than the daemon's own hang would have been. Fixed by adding the find_object(DNS_MASTER) && guard, treating "daemon absent" as "skip the gate" (exactly the fix pattern documented for xiyouji2003, archive #81). Grepped every other DNS_MASTER call site in the lib (40+ hits across cmds/, www/, adm/daemons/network/) — all others already have their own find_object(DNS_MASTER) guard or are part of the unreachable/never-preloaded intermud daemon family; only logon()'s copy was missing it. 3. AGENTS.md §15zinclude/globals.h had: ``c #ifndef __SENSIBLE_MODIFIERS__ #define nosave nosave #define protected nosave #else #define private protected #define nosave nosave #endif ` (already post-§3-sed at inspection time: the raw archive's #define nosave static / #define protected static had already been rewritten by convert_lib.sh's blanket staticnosave sed). Confirmed this FluffOS build predefines __SENSIBLE_MODIFIERS__ (grep __SENSIBLE_MODIFIERS__ build-debug/src/options.autogen.h), so the #else branch — #define private protected — was the one actually active, silently collapsing private's distinct access level to protected's. Neutralized the whole shim (deleted both branches, no replacement macros): nosave, protected, and private are all independently correct, real keywords on this driver. 4. AGENTS.md §15nadm/daemons/securityd.lpc's valid_read() has a genuine custom ACL (trusted_read/exclude_read tables, By [email protected] credit, same family as ylfyxa3's and shujian2008's) with no func-based compile allowlist. Added the standard early-return switch(func) { case "load_object": case "recompile_object": case "include": return 1; } ahead of the euid/ACL checks — otherwise the driver's own compile-time reads of any never-preloaded /adm//cmds object, attributed to a fresh pre-authentication connection's (player) status, would be denied the first time the registration flow lazily touches one. Ported directly from ylfyxa3's fix #5 (same securityd.lpc lineage, confirmed via the md5sum/diff comparison above that the underlying ACL logic — not just the wizard-name personalization — is unchanged). 5. AGENTS.md §15sadm/simul_efun/message.lpc's tell_room(ob, str, exclude) passed a possibly-unset exclude (int 0, not an array) straight into message()'s 4th argument in its common 2-arg call form; shout(str) passed this_player() (which can be 0) as the exclude arg too. Fixed both to exclude || ({}) / this_player() || ({}). Same exact wrapper shape as ylfyxa3's fix #7 (and the original yueyingqiyuan discovery, archive #54) — ported directly, re-verified against this lib's own copy of the file (not assumed). 6. AGENTS.md §14master.lpc's valid_override(file, name) upgraded to the 3-arg form (file, name, main_file), checking main_file == SIMUL_EFUN_OB/MASTER_OB in addition to file, so an efun:: override textually inside a file #included into simul_efun.lpc/master.lpc is still recognized as trusted. 7. AGENTS.md §8d/§15omaster.lpc had no get_include_path() at all (confirmed via grep before the fix, not assumed). Added the standard shape (prepends the compiling file's own directory, ":DEFAULT:" for everything else) as insurance for any <local.h>-next-to-its-user #include reached mid-connection; convert_lib.sh's own local-angle- bracket-to-quote pass had already converted most such includes to quoted form during the automated conversion step, so this is primarily insurance, matching the same conclusion ylfyxa3 reached. 8. AGENTS.md §15wmaster.lpc's log_error() displayed EVERY message reaching it (including ordinary compile *warnings*, not just real errors) to this_player(1) prefixed with the alarming "编译时段 错误:" ("compile-time error:"). Found live, not just proactively: the first full registration+play test showed several "编译时段错误:... warning: Unused local variable..." lines leaking to the connected player during ordinary gameplay (triggered by lazy compiles of feature/xiulian.lpc, cmds/std/look.lpc, adm/daemons/newsd.lpc, adm/daemons/statud.lpc, cmds/usr/score.lpc, adm/daemons/combatd.lpc during the very first registration). Gated the player-facing broadcast on the message NOT containing the substring "warning: " (verified exact casing against compiler.cc's d.is_warning ? "warning: " : "error: "), still logging everything to file either way. Verified fixed: the second full registration+play test (after this fix, same session, different character/gender) showed zero such lines despite exercising the same lazy-compile-heavy registration path. 9. AGENTS.md §15vadm/simul_efun/util.lpc had count_add/ count_mul/count_sub/count_div/count_lt/count_gt/count_le/ count_ge/count_eq gated behind an unconditionally-#defined WENWU_IMPROVED flag (include/globals.h:220, always active, same always-on-flag shape as the nitan family's LONELY_IMPROVED), each calling a bespoke MudOS-fork arbitrary-precision bignum efun (efun::count(n1, op, n2)) that never existed on this driver — this was FATAL, not just a sweep-noise item: adm/simul_efun/util.lpc is #included into simul_efun.lpc itself, so lpcc config.fluffos /adm/obj/master failed outright with 6× "Unknown efun: count" before any other check could even run. No pure-LPC fallback existed anywhere in the file (checked the whole #ifdef WENWU_IMPROVED block and its surroundings). Restored using ordinary 64-bit int arithmetic via a small __count_num(mixed n) helper (intp(n) ? n : atoi(n), not a bare (int) cast — that's a type-assertion on this driver, not a string-to-int parse) — matches the simpler of the two fixes used on nitan_ceshi (archive #60). Also checked the other 5 files with #ifdef WENWU_IMPROVED blocks (feature/dbase.lpc, feature/color.lpc, feature/unansi.lpc, adm/simul_efun/file.lpc, cmds/std/actionavailable.lpc) — these gate efun::remove_ansi() / efun::base_name(), neither of which caused a compile failure (checked: no contrib/other package on this driver defines remove_ansi as a real efun either, but none of these 5 files are #included into master/simul_efun, so they only fail if/when individually loaded — not reached by the verified boot+registration+post-login path, left unfixed per the "fix what a real failure surfaces" policy). 10. NEW, found via the FIRST lpcc /adm/obj/master attempt (this exact fix unblocked the very first boot) — a second bare, direct (non- wrapper) call to the same dead bignum efun: adm/daemons/teamd.lpc:423 had vv = atoi(count(count(v,"*",lvl), "/", max_lvl)); (v, lvl, max_lvl are all plain ints in this function — a team-experience-split calculation). Fixed to plain vv = max_lvl ? (v * lvl) / max_lvl : 0;. teamd.lpc isn't #included into simul_efun, but IS reachable via lazy load from ordinary team-formation gameplay, so left unguarded this would have been a live, reachable runtime crash the first time two players formed a team and split loot — grepped the whole tree for any OTHER bare (non-count_*-wrapper) count( call afterward and found none. 11. AGENTS.md §8g (one shared root cause, not N bugs) — a genuinely corrupted d/honghua/cloth.lpc (raw archive confirmed via hex dump: almost the ENTIRE file's newlines were replaced with plain spaces, collapsing 15+ logical lines into 2 physical lines — pre-existing corruption in the ORIGINAL archive, not conversion fallout, since the raw .c bytes show the same space-for-newline pattern) broke the #include <armor.h> directive (which MUST be alone on its own line for the preprocessor to parse it correctly) and cascaded into 7 separate lpcc-sweep failures (d/honghua/damen, wen-tailai, goldroom2, zongduo, npc/zhaobanshan, npc/yuyutong, plus cloth itself — all NPCs/rooms in the same zone that reference the basic "布衣" starter cloth item). Rewrote the file with proper line breaks (content unchanged, only whitespace/newline placement restored) — resolved all 7 dependent failures in one fix (re-verified each via targeted lpcc). This exact starter-cloth item is what every new character actually receives — confirmed live via the third registration test's i (inventory) command showing "□布衣(Cloth)" rendering correctly after the fix. 12. AGENTS.md's documented "iconv -c eats the adjacent real newline before a heredoc's closing tag" gotcha (already known from xyzx3/ tianxia/ylfyxa3) — recurred verbatim in the SAME 3 files as ylfyxa3 (d/heimuya/shenggu.lpc, d/heimuya/tang.lpc, d/heimuya/npc/tang.lpc), all flagged "LOSSY conversion" by convert_lib.sh and failing with error: End of file in text block. Confirmed via raw hex inspection: same ...奕奕.LONG );/ ...盒子(box).LONG );-shaped closing-tag-glued-onto-text-line pattern. Fixed by re-inserting the missing newline before each LONG tag (a small Python regex pass, (?<!\n)LONG \);\nLONG );, verified no other unintended matches). 13. Genuine pre-existing typos, §10-shaped (missing closing quote before concatenation/comma) — confirmed present in the raw archive by direct inspection, not conversion fallout: - kungfu/skill/qingyi-jian.lpc: "skill_name" : "大悲式, (missing " before the comma) — the resulting runaway string literal absorbed the next mapping entry's "skill_name" key text as raw illegal bytes, producing 5 "Illegal character" errors plus a syntax error. Fixed by adding the missing ". - kungfu/skill/kunlun-zhang.lpc: "...另一掌却按向$n「, (same shape, missing " before the comma, additionally missing the closing quote-bracket pair) — same cascade into the next mapping entry's Chinese text. Fixed by adding the missing ". 14. AGENTS.md §12 (orphaned non-LPC .c file caught by the blind rename) — doc/mudlib/efuns.lpc is a plain-text listing of efun names (documentation index: "acos add_action all_inventory ..."), byte- identical in shape to the same file already found and fixed in ylfyxa3. Confirmed nothing references it by path, then renamed to doc/mudlib/efuns.txt. Caveat: this rename happened *while* the full lpcc_check.sh sweep was already running in the background (its file list was captured before the rename), so the sweep's own output still shows one stale FAIL /doc/mudlib/efuns entry for the old .lpc path — harmless (confirmed the renamed .txt file is correctly excluded from any future sweep), not a real ongoing failure, just a timing artifact of when the rename happened relative to when find enumerated the file list. 15. Genuine pre-existing typodoc/mudlib/efuns/shiwu.lpc (a real room, "小石屋", despite living under the doc/mudlib/efuns/ path — same exact file/typo already documented in xyzx3's NOTES.md) had call_out(do_close,0); — a bare, unquoted function-name identifier instead of a string literal. Fixed to call_out("do_close",0);. 16. Missing #include <liebiao.h> — 6 files under clone/winbox/ (gaoji_box, lack_card, chaoji_box, vip_box, chuji_box, zhongji_box — all lottery/gacha-style "prize box" clone items) used the L_ICON(x) macro (defined in include/liebiao.h) without including that header at all (confirmed via grep: cmds/std/icon.lpc and cmds/std/look.lpc both correctly include it and both already passed the sweep, isolating the gap to these 6 files specifically). Added #include <liebiao.h> to each. 17. Genuine pre-existing typod/baituo/obj/bowl.lpc and d/baituo/npc/obj/bowl.lpc (both, identical) called set_name("海口 大碗", "bowl") where feature/name.lpc's real signature is set_name(string name, string *id) — a bare string instead of an id array. Fixed both to set_name("海口大碗", ({"bowl"}));. (Coincidentally the same class of bug independently found in the unrelated ES II-lineage jqxz2008-family libs' own bowl.lpc this session — different lineage, same shape of mistake, not connected.) 18. AGENTS.md §15apkungfu/skill/force.h and d/gumu/npc/force.h (byte-identical copies of the same #included, not inherited, fragment) used explode(__FILE__, "/")[<1][0..<3] to derive a skill's own name from its filename for an exclusivity check ("can't practice two different force-type skills at once"). Since __FILE__ inside an #included fragment expands to the FRAGMENT's own compile-time path (.../force.h), not the including skill file's path, every file that includes this header computed the exact same (wrong) skl_name, silently breaking the exclusivity check for all of them (matches the xlqy_early/archive #27 finding exactly). Fixed by replacing __FILE__ with file_name(this_object()) — a real runtime call that correctly resolves to the actual loaded object's own name — and dropped the now-incorrect [0..<3] fixed-width slice (verified via driver source, src/packages/core/efuns_main.cc's f_file_name(), that file_name() on this driver returns the extension-LESS obname` directly, so no further slicing is needed or correct).

Confirmed NOT needed (and how confirmed)

Config

config.fluffos: port number : 40094; original multi-port setup (external_port_1/external_port_2, telnet 4000/6000) commented out — see the §15q write-up above for why a single ordinary port is not just acceptable but simpler to test against. mudlib directory pointed at the absolute work/ path; mud ip : 0.0.0.0 added explicitly. log/binaries directories created under the lib root (driver launched via cd libs/longyunmeng && .../driver config.fluffos, per AGENTS.md §6's log directory-resolves-relative-to-CWD rule). maximum evaluation cost was already 10000000 in the original config — above the 5000000 de facto floor established across this project's recent libs (and no eval-cost interruption was ever observed across 3 full registration sessions), so left unchanged, no bump applied. A handful of "obsolete config key" boot warnings (address server ip/address server port/reserved size/ binary directory) print at every boot — harmless, matches every other already-done lib's config in this family.

Registration flow — read before testing, not assumed

Read logind.lpc's full logon()get_version()get_id()confirm_id()get_name()new_password()confirm_password()new_biaoshi()confirm_biaoshi()select_gift()/get_gift()get_magic_born()get_email()get_gender()make_body() chain in full before writing any test script. Notable subtleties found this way (all avoided in the transcripts below):

Full transcript outcome — run 1 (male, pre-§15w-fix)

One continuous mudclient.py connection: qinfeng (English id) → confirm yreal Chinese name 秦风 (accepted, no rejection — confirms the §15h fix) → password abc12345 (twice) → identity token abc123456 (twice) → gift selection 0 → accept y → magic element 0 (光明/Light) → email [email protected] → gender mentered the actual game world: room "客栈" (Inn) on 西大街 (West Main Street), full room description with an NPC (丁三) and exits rendered correctly, "新手礼物包" starter gift granted. Then, per the standing policy, sent post-login commands in the SAME connection: look re-rendered the room correctly; score rendered the full character sheet (correct Chinese name 秦风, correct stats, correct gender-specific 头衔/title "布衣平民"). Several "编译时段错误: ... warning: Unused local variable..." lines leaked into the output during this run (the §15w bug, not yet fixed at this point) — noted, not alarming (harmless warnings, not real errors), fixed before run 2.

Full transcript outcome — run 2 (female, post-§15w-fix)

Rebooted with the §15w fix (and the teamd.lpc/cloth.lpc/etc fixes already applied earlier) applied. qinling → confirm y → real Chinese name 秦岭 (accepted) → password/identity-token setup → gift 0/y → magic element 0 → email → gender f → entered a different, correct gender-specific starting room ("假日客店"/Holiday Inn on 东大街) and received the correct gender-specific gift item ("粉红绸衫", pink silk robe); look and score both rendered correctly (female-specific title "芊芊民女", "你的老公" instead of "你的老婆", etc). Zero "编译时段错误: ...warning..." lines this time — confirms the §15w fix. Zero new debug.log lines in either run (both stayed at the post-boot baseline).

Full transcript outcome — run 3 (male, final verification incl. inventory)

Rebooted once more after the remaining content fixes (winbox L_ICON include, bowl.lpc set_name, force.h __FILE__ bug, the qingyi-jian.lpc/kunlun-zhang.lpc typos) to confirm nothing regressed. qinyun → confirm y → real Chinese name 秦云 → password/identity setup → gift 0/y → magic element 3 (水/Water) → email → gender m → entered 假日客店 again → look (room re-rendered correctly) → score (full character sheet, correct name/stats) → i (inventory command, the deeper post-login check beyond the task's minimum look/score bar) → correctly showed "你身上带着的物品有(负重 3%):□布衣(Cloth) / 新手礼物包 (Gift)" — confirming the just-repaired d/honghua/cloth.lpc (fix #11 above) loads and displays correctly as the real starter equipment every new character receives. Zero new debug.log lines across this run too. Save files confirmed correct UTF-8 in all three runs (data/user/q/{qinfeng,qinling,qinyun}.o each contain "name":"秦风" / "name":"秦岭" / "name":"秦云" verbatim, uncorrupted).

lpcc sweep

15,926 files (15,924 original + 2 uppercase-.C renames) swept with scripts/lpcc_check.sh. The lpcc --batch process finished compiling all 15,926 files (confirmed: all 15,926 ===== markers present in the raw log) but then sat for an extended period past the point its own trace-duration message reported the dump complete — per AGENTS.md §6b's guidance to kill once the compile phase has visibly finished rather than let the post-compile phase run indefinitely, killed the process by its exact PID and ran the script's own Python post-processing step manually against the already-complete raw log (memory stayed healthy throughout, 13-19GB free out of 23GB total the whole time, never remotely close to the danger zone — this lib is well below the mega-lib threshold).

First pass: 15,637 / 15,926 = 98.2% pass (289 failures).

Triaged all 289, in two groups:

1. Fixed 21 individually (already detailed above with line/file specifics): the d/honghua/cloth.lpc corruption cascade (7 files), the 6 clone/winbox/* missing-include files, the 2 bowl.lpc files, the 3 d/heimuya/* heredoc files, the 2 missing-quote typo files (qingyi-jian.lpc, kunlun-zhang.lpc), and the stale doc/mudlib/efuns sweep-timing artifact (already renamed to .txt before the sweep's post-processing ran, just enumerated by find before the rename landed). All 21 individually re-verified via targeted lpcc <config> <path> calls after fixing — all now PASS. 2. The dominant remaining category (~218 of the other 268, roughly 75% of the total 289) is a single shared root cause, confirmed to be an lpcc-sweep-ISOLATION ARTIFACT, not a live bug — worth a full explanation since it's the majority of the sweep's noise: - 183 files under /d/migong/lev*/dong* (a maze/labyrinth zone), 24 under /d/automap/*, and 11 under /d/jqg/hc* all fail identically with *cannot bind a functional to an object with a pending replace_program(), rooted at inherit/room/room.lpc's xyzx_system_clean_up() (a room-inventory-overflow cleanup routine that builds a filter_array(..., (: ... :)) closure bound to this_object()). - The full call chain (identical across all ~218 files): the target room's own create()setup()/reset()/make_inventory() spawns an NPC → the NPC's create() calls add_money() → creates a /clone/money/gold item via combined.lpc's set_amount()feature/move.lpc's move() → which, as part of its own logic, ends up calling xyzx_system_clean_up() on /clone/misc/void (the driver's designated catch-all "void" destination object). - /clone/misc/void.lpc's own create() calls replace_program(ROOM) (a classic MudOS-era "turn this generic clone into a real room" trick, used by several files in this lib). The key distinguishing fact: /clone/misc/void IS on adm/etc/preload and, in a REAL driver boot, gets created and has its replace_program() fully resolved during preload, LONG before any player or NPC could ever reach it via a money-drop chain. But lpcc's own single-object compile-check (AGENTS.md §5's documented caveat: "boots the VM ... then compiles ONE object") does not run the preload list at all — so when a single isolated lpcc invocation compiles e.g. /d/migong/lev8/dong48, its NPC's money-drop chain reaches /clone/misc/void for the very first time in that process, DURING the same tick as void's own still-pending replace_program() — exactly the scenario the error message describes, but one that is structurally impossible in a real boot where void is preloaded far earlier. Confirmed empirically too: zero occurrences of this exact error string in debug.log across all 3 real registration+play sessions (though none of those sessions actually entered the migong maze — this doesn't prove the chain is unreachable in deeper gameplay involving that specific zone, only that it's not on the verified boot/registration/post-login path, and that the FAILURE MODE ITSELF is a byproduct of lpcc's narrower bootstrap, not a defect that would recur identically in a real boot's timeline). - A smaller residual (~21 files, "Bad argument 1 to EFUN call_other() Expected: object.. Got: int(0)", rooted in various #global_init#() file-scope initializers) looks like the same family of artifact — a global variable initializer calling into a daemon that simply isn't preloaded in the bare lpcc environment — not independently chased given the time budget and the much lower per-file yield. - The md5crypt-undefined-function gap (3 files: cmds/usr/passwd.lpc, cmds/usr/jiadian.lpc, cmds/skill/abandon.lpc — this driver's crypto package provides hash(algo, str), not old-MudOS-style md5crypt(str, salt)) and the exert_function(10)-called-with-an-int typo (3 files cascading from one broken d/player/ltsh/npc/saveme.lpc NPC, where every OTHER call site in the lib correctly passes a string function-name) are genuine content gaps/pre-existing typos, left documented rather than fixed — none are on the verified boot/registration/post-login path, and md5crypt in particular would need a from-scratch reimplementation of a specific legacy hash format this driver has no equivalent for. - remove_input_to/dump_socket_status (1 file each, both admin-only cmds/bos/cmds/usr commands) are genuinely never-defined-on-this-driver efuns, same shape as tail() (§8e) — dead/non-critical admin tooling, not fixed.

Second, informal check (not a full re-sweep, to avoid another 5+ minute run): re-ran targeted lpcc against all 21 individually-fixed paths — all PASS. Did not re-run the full 15,926-file sweep a second time given the dominant remaining category is confirmed to be a test-harness artifact rather than fixable content, and the time budget for closing out the very last archive in this ~100-archive project.

Re-verification pass: driver rebuild + LPC formatter + WASM build

WASM-enablement pass (loopback-allow / uptime / throttle / admin seed)

Standard pass per AGENTS.md §1.3(b)/(e), §1.5.

Gates patched:

Admin account: id fluffos, pw Mud@2026, name 浮浮, level (boss) via adm/etc/wizlist(boss) is the highest rank with a command path (BOS_PATH); (ceo) exists in wiz_levels but feature/command.lpc has no case for it. Registered via the real flow (id → y → 浮浮 → password ×2 → 身份标识 abc123456 ×2 → gift 0 → y → magic element 0 → email → gender m). Relogin quirk: wizards get an extra 「巫师登陆效验码」 prompt before the password — the check is disabled upstream (if (1 ...) in get_wizpas), any input passes. Verified: relogin as (boss), update /adm/daemons/band → 成功. Save files (untracked, NOT gitignored — orchestrator must add all FOUR): work/data/user/f/fluffos.o, work/data/login/f/fluffos.o, work/data/key/data/user/f/fluffos.key, work/data/key/data/login/f/fluffos.key (this lineage writes a parallel .key shadow of every save).

Retest: fresh normal registration (ceshisi / 秦岭甲) end-to-end OK (look/score/quit correct; all four test-char save/key files removed); no new errors in debug.log.

深度功能测试 / Deep functional test (AGENTS.md §10.7, round two)

One continuous native-driver session (plus a few short admin-assisted side sessions for reachability, disclosed below), ~/src/fluffos/build-debug/src/driver config.fluffos from libs/longyunmeng/, driven via scripts/mudclient.py. Read doc/help/intro and doc/help/newbie.txt first — both already fully UTF-8 and readable, no re-conversion needed. Key facts learned from them and used to plan the test: fight is the lib's own explicit safe-sparring verb ("点到为止... 只会消耗体力,不会真的受伤" — stamina-only, no real injury); newbie.txt itself warns quitting within the first 30 real minutes of a new account deletes it ("进入游戏后半小时之内不可以退出游戏否则ID将会被 系统删除") — confirmed in cmds/usr/quit.lpc and treated throughout as an intentional, already-cataloged content timer (AGENTS.md §1.3e's "KEEP in-game content timers" bullet — same shape as xiyouji2003), not touched.

Registration: real Chinese name 沈惊鸿 (id shenym), male, landed in 悦来客栈 (Inn) on 南阳城/Nanyang — look/score/i all correct immediately after registration and after every later relogin. A second full registration (林测试/lintest) and a third (测试贰号/cesitwo) were also run clean, both also self-deleted correctly via the in-game quit-before-30-min flow at the end of the session (see below) — three independent registrations, zero failures, corroborating the existing NOTES.md registration verification.

Safe-sparring mechanism: found and used the documented training-dummy NPC, 木人 (d/shaolin/npc/mu-ren.lpc, placed in the Shaolin 练武场/ d/shaolin/wuchang.lpc) — matches the checklist's own "accept_fight() + stat-copy loop" pattern exactly (copies the attacker's own skills/stats into the dummy on accept_fight(), set("no_die", 1), a last_fighter/fight_times cooldown so the same player can't grind it back-to-back). fight mu ren produced a full, real combat exchange ending in an automatic concede ("这场比试算我输了,佩服,佩服!") with no character death and no server error; retrying immediately correctly rejected with "你刚跟这个木人练过功!" (cooldown working). Reached via goto as the seeded admin account (fluffos/Mud@2026) rather than on-foot navigation — the Shaolin room graph from the fly sl entrance (guangchang1) into the interior practice-ground cluster is large and not straightforwardly traceable by grep alone; using goto tests the *mechanism* identically to a player physically walking there (same fight command, same accept_fight() code path), just skips the maze-solving. Disclosed here, not hidden.

Sect-join + organic learn-from-teacher: both tested together against 华山派 (Huashan sect) master 岳不群 (kungfu/class/huashan/yue-buqun.lpc), again reached via admin goto for the same navigation-cost reason (see the "orphan room" finding below — this NPC's room turned out to have NO in-bound exit from anywhere in the map, so on-foot navigation was never actually possible to begin with, not just impractical). apprentice yue correctly ran the full attempt_apprentice()do_recruit() (call_out, 2s) → command("recruit ...") chain and produced "恭喜您成为华山派的第 十四代弟子" plus a score showing the new 师傅/称谓 fields set correctly. learn huashan-sword at 3 from yue correctly gated on insufficient 内力 ("你的内力不够,没有办法练华山剑法") — a resource/design gate, not a crash; learn unarmed at 1 from yue (a free/no-cost skill) succeeded end-to-end ("你听了岳不群的指导,似乎有些心得。你的「基本拳脚」进步了!"). Both mechanisms work correctly; no debug.log errors from either.

quit, debug.log grep, real-time reconnect (checklist items 7–9): 沈惊鸿 was quit-and-reconnected many times over the session, both cleanly (quit) and uncleanly (closing the socket without quit, which reliably triggers net_dead() — this lib does NOT void-park a net-dead player, §7.20 does not apply here, they stay exactly where they were, set_temp("netdead",1) only):

FINDING (driver-fatal crash, corroborates AGENTS.md §10.8) — FIXED, mudlib-side mitigation applied: partway through the same real-time soak window above, the native driver process aborted outright (md: debugmalloc: attempted to free non-malloc'd pointer ...abort() inside dealloc_object/debugfree/MDfree — the exact same crash signature already catalogued for shenzhou/nitan170911 in §10.8), killing the whole server. This is the sixth independent occurrence of this driver-level memory-corruption class across this project's round-two testing, still not root-caused to the driver's C++ internals (out of scope for an LPC-level pass; flagged to the human maintainer per §10.8's own standing request for a dedicated ASan/valgrind driver-level investigation).

Unlike every prior occurrence, this one left a concrete, actionable clue in debug.log immediately before the abort — worth a partial revision to §10.8's "debug.log shows nothing whatsoever" framing (still true for the *abort itself*, which logs nothing, but a *contributing* uncaught runtime error can be visible just before it): a adm/daemons/questd.lpc cron-driven quest-spreading routine (spread_quest()/init_dynamic_quest(), called from adm/daemons/cron.lpc's start_task()) repeatedly picked random not-yet-loaded rooms from d/baituo/ (caoping, fende, dongkou, menlang, xiaolu3, ...) and called reset() on them; each one logged an UNCAUGHT 执行时段错误:*cannot bind a functional to an object with a pending replace_program() from inherit/room/room.lpc:96, immediately followed (same debug.log tail) by the fatal abort.

Root cause, confirmed by reading inherit/room/room.lpc: every room file in this lib ends its own create() with replace_program(ROOM) (the standard "generic clone becomes a real room" MudOS idiom, used lib-wide, not just in d/baituo/). inherit/room/room.lpc's own reset() (and its sibling xyzx_system_clean_up()) does inv = filter_array(inv, (: clonep($1) && !$1->is_character() :)); — creating a closure bound to this_object(). If reset() runs (whether via the driver's own post-create() reset pass, matching the exact mechanism already catalogued in AGENTS.md §7.17, or via an explicit caller like spread_quest()) before that room's own replace_program() has actually committed, binding the closure throws — uncaught, since neither room.lpc's reset() nor questd.lpc's call site wrap it in catch(). Reproduced live and deterministically: on a fresh boot, goto-ing (as admin) to any of the five rooms named in the crash log reliably reproduced the identical uncaught error on cold first load, every time.

This is very likely a material contributor to the crash (strong temporal correlation — the exact same shape §7.12's escalation note and §10.8 already document: a call_out/cron-driven function with no enclosing catch(), hit repeatedly right before an abort) but, consistent with every other §10.8 entry, not proven as the sole cause — the driver-level memory corruption itself remains unexplained. Fixed the mudlib-side part regardless, since it's a real, reproducible, uncaught runtime error in its own right (matches AGENTS.md's "missing guard around a driver-documented throw" fixable class, same shape as §7.17/§7.19/§7.25): wrapped both filter_array(...) calls in inherit/room/room.lpc (xyzx_system_clean_up() and reset()) in catch(), skipping just that one cleanup/population pass on failure rather than aborting the whole calling chain. Verified fixed live: after the fix, goto-ing to all five previously-affected rooms produced zero occurrences of the error string in debug.log (previously 100% reproducible for exactly these rooms). Did not have time/opportunity to re-run the full 900s+ soak a second time to confirm the *crash itself* doesn't recur — the fix targets a confirmed, reproducible contributing error, not a confirmed-eliminated crash; note this honestly rather than claim more than was verified.

Draft new AGENTS.md bug-class candidate (since this shape doesn't exactly match any existing §7.x entry — closest are §7.17 and §7.25, but both are scoped to NPC/room *population* helpers, not a generic *periodic daemon reset() call*): "A universal replace_program(ROOM)-in-create() room idiom, combined with an unguarded filter_array()-closure in the shared room base class's reset(), throws an uncaught runtime error whenever ANY caller (the driver's own post-create reset, or a periodic daemon like a quest-spreader) reaches a room's reset() before its replace_program() commits — reproduces reliably on that room's cold first load specifically (not on later resets), and is easy to miss because ordinary login/registration testing rarely cold-loads obscure zone rooms that a login-daemon walkthrough never visits." Left as a draft here per the task instructions rather than editing AGENTS.md directly.

FINDING (observation only, NOT fixed — insufficient reproducibility to be confident in a root cause or a fix): during the same net-dead soak, the throwaway character 王大腿 (id wangdatui)'s login-object companion save file (data/login/w/wangdatui.o, written by clone/user/login.lpc's own ->save(), separate from the player body's data/user/w/wangdatui.o) was observed missing for an extended period after a normal, successful registration + uncontrolled (socket-close) disconnect — confirmed via stat: the data/login/w/ directory itself didn't exist until a later, unrelated manual reconnect attempt created it. Because logind.lpc's "does this id already exist" check (get_id(), ~line 322) tests file_size(ob->query_save_file() + ext) >= 0 against the LOGIN object's own file, not the player body's, this made the game incorrectly treat a real, already-registered account as available for a brand-new registration on the very next connection attempt ("使用 wangdatui 这个 名字将会创造一个新的人物,您确定吗?") — a genuinely concerning shape, since confirming that prompt could plausibly have orphaned or overwritten the real data/user/w/wangdatui.o (not tested — did not want to risk actually destroying evidence of the bug before writing it up).

Why this is documented, not fixed: a second, deliberately clean and isolated repro attempt immediately afterward (a fresh character, cesitwo, same registration flow, same subsequent uncontrolled disconnect) did NOT reproduce the missing-login-file symptom — its data/login/c/cesitwo.o was written correctly and immediately, during registration itself, exactly as enter_world()'s user->save(); ob->save(); (both unconditional, no guard) is supposed to do. So this is not a deterministic, on-demand reproducible bug — closer in spirit to the low-reproducibility class AGENTS.md §10.8 already normalizes for the driver-crash findings, just at the mudlib level this time. wangdatui's own data (both copies) had fully disappeared by the time this was investigated further, consistent with the account eventually being swept up by the same age-based cleanup this lib already runs elsewhere for abandoned sub-1-hour registrations (plausible, not confirmed — the exact deletion trigger and timing were not pinned down either). Per AGENTS.md §10.7's own scope note ("when genuinely unsure... document it honestly... and leave the code untouched — don't guess"), no code change was made for this one. Suggested direction for a future pass, not applied: the get_id() existence check could be made more robust by also/instead consulting data/user/<shard>/<id>.o (the player body's own save, which this session's evidence suggests is the more reliably-written of the two), rather than trusting the login object's companion file alone as the sole signal that an id is taken.

Shop / economy: reached a 当铺 (pawnshop, 南大街 off 扬州/Yangzhou, per the newbie doc's own documented path fly yz;w;s;s;e) with 沈惊鸿. list returned "目前没有可以卖的东西" (nothing currently sellable) — this particular shop's list command is geared toward the player *selling* to the pawnshop rather than browsing a buy-menu, and the fresh newbie character had nothing pawnable equipped beyond the starter cloth. Command dispatch itself worked correctly (no crash, sensible response) but an actual gold-for-item purchase transaction was not completed — noting this honestly as unverified-live rather than claiming it was tested, per the checklist's own instruction. Did not reach combat/death against a real (non-training-dummy) opponent either, given the time already spent on the net-dead soak and the crash investigation above — also explicitly flagged as unverified-live.

Process note: the native driver process was involuntarily SIGTERM'd once early in this session (visible in /tmp/longyunmeng_driver_stdout*.log as a clean attempt_shutdown/backtrace-then-exit, not a crash) between two otherwise-unrelated tool calls, consistent with this environment's known "stray SIGTERM between tool calls" issue already documented in AGENTS.md §10.5 despite using the recommended setsid nohup ... & disown launch pattern — restarted and continued; not a mudlib issue.

Files modified: libs/longyunmeng/work/inherit/room/room.lpc (the catch() fix above). libs/longyunmeng/work/data/user/f/fluffos.o also shows as modified in git status — normal drift from the admin account being logged into several times during this pass (last_on-style fields), not a content change. All throwaway test-character save/key files (shenym/沈惊鸿, lintest/林测试, cesitwo/测试贰号) were removed at the end of the session — two via the game's own quit-before-30-min deletion flow (exercising that code path as a side effect), one (shenym, past the 30-minute mark) via direct file removal. wangdatui/王大腿's own data was already gone by the end of the session (see the finding above).

深度功能测试(2026-08-14,round three,新驱动重测)

针对驱动升级(quest_times/win_times %-operator 修复 + Warning/warning 大小写回退兼容)做的重测,逐项独立核对了本轮新确立的检查项(不只 是信任 NOTES.md 已有记录):log_error() 确认已经有大小写敏感的 "warning: " 判断;inherit/room/room.lpccatch() 修复仍然 生效——特意重新走访了之前记录过会 100% 复现崩溃的全部五个房间 (d/baituo/{caoping,fende,dongkou,menlang,xiaolu3}), debug.log 里零 "cannot bind a functional" 出现,修复稳定持续生 效。feature/dbase.lpc 未发现密码写保护;win_times%-operator 也已用 to_int(query("win_times")) % 5

本轮新发现并修复的 PROGRAMMING bug

1. get_resp()/get_name()adm/daemons/logind.lpc)各有一处 调试残留 printf("%O\n", ob)(AGENTS.md §7.34-class)——此前的 深挖没有覆盖到:紧跟在中文名字确认之后,把连线桩物件的原始 引用直接回显给正在注册的新玩家。已删除两处。 2. log_file()adm/simul_efun/file.lpc)本身缺少 assure_file() 保护:已加上前向声明 + assure_file(LOG_DIR + file);。 3. cat()(同一文件)对不存在文件的空指针式崩溃,主动加固: 未在本档案现场触发,属主动加固,改成 write(read_file(file) || "");

实测过程

管理员 fluffos/Mud@2026(这份档案和同一"炎龙封印"分支的 zxty/zxty08nxgbb 一样有独立的巫师登陆效验码步骤,任意输入都会 "验证通过")真实重连两次:第一次专门用 update /adm/simul_efun/file 确认写权限仍然生效("重新编译 /adm/simul_efun/file.lpc:成功!"),并顺带复测了 room.lpc 修复 在五个已知问题房间上的持续有效性;第二次单独验证密码重连本身。均 成功登录,存档数据一致。全程 debug.log 无运行时错误。驱动按精 确 PID 结束;测试期间产生的存档时间戳增量已 git checkout -- 还 原。

WASM 修复摘要(迁移自 meta.json 的 group_note)

YLFY 引擎的近亲分支(源码版)。状态已从过时的 limited 修正——这份档案自己的 README 里从未记录过任何缺陷说明,本轮重新测试也没有发现:管理员账号(fluffos/Mud@2026)登录干净正常。这个家族的巫师登录在 id 和密码之间有一道"巫师登陆效验码"提示,但原始代码其实从未真正校验过它——这份档案自己的 README 里就记录着"随便填都行"——实测确认:id→验证码随便填→真实密码→干净地进入"群仙观",quit 也干净("欢迎下次再来!")。

§7.86 跨库扫描修复(留言板 post 崩溃)

§7.100 跨库扫描修复(ROOM 冗余 replace_program() 关闭包炸弹,2026-08-19)

同一形状覆盖到几乎所有房间基类(机制详见 AGENTS.md §7.100)。本库属 于该扫描已知最大规模的 10 个库之一。二进制模式脚本机械删除了 5875 处独立、未注释的 replace_program(ROOM); 整行。另外手工清理了造房工 具代码生成模板里内嵌的同一形状,本库有两份完全同形状的造房工具拷贝 (clone/misc/roommaker.lpcu/fyue/misc/roommaker.lpc,各 1 处 字符串拼接),均已清理。删除总计 5877 行,与本次扫描 FINDINGS.md 记 录的 longyunmeng 存活命中数完全一致。

验证:干净启动一次真实调试驱动,端口 40094 正常监听, work/log/debug.log 全程无新增内容。用已播种的 fluffos/Mud@2026 管理员账号连线("巫师登陆效验码"提示随便填即可,与上方记录一致), 在华山派练武场/前厅/玉女峰之间往返走了十余个房间,look/score/who 均正常(who 命令首次惰性编译打印了一条无害的 Unused local variable 警告,与本次修复无关)。测试产生的 data/{login,user}/f/fluffos.o 存档时间戳 diff 已 git checkout 撤销,不提交。驱动按精确 PID kill。

§7.30 uninitialized-mapping accessor sweep (2026-08-20)

Corpus-wide mechanical sweep of the feature/skill.lpc shared-lineage bug (confirmed independently on xiakexing2017/jqxz2015/haiyang2 via round-four testing): 4 accessor(s) in this file returned a raw never-initialized mapping instance variable (defaults to int 0, not ([]), until first assigned), crashing any unguarded keys()/sizeof()/indexing caller for a fresh/untrained character. Fixed at the accessor level (mapp(x) ? x : ([])) per the documented remedy. Verified via lpcc --batch static compile check only (not a live boot) as part of a large mechanical sweep; not individually functionally re-tested live on this lib.

§7.19 enable_player() reentrancy fix (2026-09-01)

Corpus-wide mechanical fix (AGENTS.md §7.19, Batch F of 6). This lib was originally flagged as a possible false positive (a pre-existing nosave int enabled = 0; flag in feature/command.lpc, the shape confirmed sufficient on xiaoyuxiyou/xyxyutf8/xyxy2 in earlier batches) -- but on closer inspection this is NOT the safe shape: enabled = 1 is set AFTER enable_commands() returns here, not before. Since the reentrant nested init()->setup()->enable_player() call happens synchronously DURING the enable_commands() call (per AGENTS.md §7.19 and the driver docs), the nested call still sees !enabled and calls enable_commands() again, recursing exactly as if there were no guard at all. Confirmed the reachable chain is real: d/shushan/npc/zhangmen.lpc's init() unconditionally calls me->setup(), and setup() unconditionally calls enable_player(). Fixed by adding a true in_enable_player_now reentrancy flag alongside the existing enabled bookkeeping variable (left untouched, disable_player() still needs it). Verified via single-file lpcc --batch PASS.

深度功能测试(2026-09-04,round three,shop + 拜师)

新角度:醉仙楼购物 + 丐帮左全拜师。2026-08-14 那一轮没测这两步。

实测过程

管理员 fluffos / Mud@2026。本端口是 ZMud 口(config 40094), logon() 的第一输入进 get_version():不含 2060 的行被当成英文 id,不要先发 2060(那会按 Tomud 握手走,本口会直接踢人)。 巫师效验码步骤还在(if (1) 任意输入都过),然后才是普通密码。

落地 /d/huashan/qunxianguan(旧存档已是华山派岳不群弟子)。goto /d/city/zuixianloulist 价目为铜钱尺度(烤鸡腿八十文钱)。泥潭 时刻是未时,店没打烊。clone /clone/money/goldbuy jitui 成功 (找零九十九两银子 + 二十铜板)。F_DEALER 对丐帮拒绝购买,所以 必须先买再拜;本轮买的时候还是华山,没撞上那条。

goto /d/gaibang/inhole,第一次 apprentice zuo 被挡(已有华山师 傅,须先战胜师傅才能改投——内容规则,未改)。巫师 call me->delete("family") 清掉旧门派后再拜,左全收徒,score 称 谓「丐帮第二十零代弟子」(chinese_number(20) 的既有写法)、师傅 左全。cmds/wiz/save.lpc 真正调用了两个 save()user.o 立刻带 上 family。断线 10 秒 quit_time 后再连,score 仍是丐帮 / 左全, 银子还在。

本轮没有新的 programming bug。securityd 没有 tianya 那种 /log/ + log_file 再入。夜半打烊是 NATURE_D 内容,未改。