# Skill tree for the SKILL_D
# Use @SKILL_D->dump_skills_to_file() to write skills to this file
# Use @SKILL_D->init_skills() to read skills from this file - this will remove all old skills.
# The values after the skill names are currently unused, but may be used later. Keep them at 1 for now.

# Combat section
combat:1
combat/defense:1
combat/defense/disarm:1
combat/defense/dodge:1
combat/defense/stance:1
combat/melee:1
combat/melee/blade:1
combat/melee/club:1
combat/melee/improv:1
combat/melee/mace:1
combat/melee/spear:1
combat/melee/unarmed:1
combat/melee/whip:1
combat/ranged:1
combat/ranged/pistol:1
combat/ranged/shotgun:1
combat/special:1
combat/special/roundhouse:1
combat/special/sweep:1
combat/special/trip:1
combat/thrown:1
combat/thrown/grenade:1

# Magic section
magic:1
magic/technique:1
magic/technique/channeling
magic/technique/casting
magic/arcane:1
magic/arcane/knowledge:1
magic/abjuration:1
magic/abjuration/shield:1
magic/divination:1
magic/divination/true strike:1
magic/evocation:1
magic/evocation/acid arrow:1
magic/evocation/dancing lights:1
magic/evocation/fireball:1
magic/evocation/fire beam:1
magic/conjuration:1
magic/conjuration/conjure ale:1
magic/healing:1
magic/transmutation:1
magic/transmutation/unlock:1

# Misc section
misc:1
misc/crafting:1
misc/crafting/chemistry:1
misc/crafting/cooking:1
misc/crafting/electronics:1
misc/crafting/salvage:1
misc/life:1
misc/life/boozing:1
misc/life/climbing:1
misc/life/converse:1
misc/life/endocrines:1
misc/life/haggle:1
misc/life/lockpicking:1
misc/life/taming:1
misc/special:1
misc/special/override:1
