inherit NPC;
#include <ansi.h>
string adv_title();
void create()
{
	set_name("傅剑寒的雕像",({"cgy statue","cgy"}));
	set("long","狂想之神。狂想的玩家为了能瞻仰他，纪念他的德行，所以特别建立了此一雕像。\n你可以试着(pray id)也许\有奇妙的效果喔!!\nexp满一千万者可以问他关于称号的事喔");
	set("title",HIR"恶魔城主"NOR);
	set("nickname",HIW"神"HIG"剑"HIC"飞"HIY"龙"NOR);
	set("unit","尊");
	set("age",291);
	set("value",100);
	set("no_get",1);
	set("no_kill",1);
	set("no_fight",1);
	set("no_sac",1);
	set("no_auc",1);
	set("env/can_tell_wiz","YES");
	set("no_reset",1);
	set_weight(500000);
	setup();
	  set("inquiry", ([
            "称号"  : (:adv_title:),
			]));
}

init()
{
	add_action("do_pray","pray");
}

int do_pray(string arg)
{
	object me=this_player();

	call_out("greeting",2,me,arg);
	message_vision(HIW"一阵光芒笼罩$N"HIW"的全身，光芒过后，已将$N"HIW"的祈祷传送到大神的耳边。\n"NOR,me);

	return 1;
}

void greeting(object ob,string arg)
{
	object me;
	me=this_player();
	command("tell "+arg+" "+me->query("name")+"("+me->query("id")+")传送一份祝福的祈祷给您!!\n ");

}
string adv_title()
{
object me=this_player();
int i,j;
i=random(3);
j=random(3);
		
        if(me->query("combat_exp") < 10000000 )
                return "你的经验值不够, 多加磨练后再来找我吧...";
        if(me->query("class")=="fighter")
		{
		if(i==0){
                me->set("title",HIY"ζ"HIG"傲世天下"HIY"ζ"HIM"紫焰"HIY"．"HIC"武神"NOR) ;
				message("system",HIY"傅剑寒"HIW"大声说道:"HIY+this_player()->name()+HIM"苦练有成特赐予"HIY"ζ"HIG"傲世天下"HIY"ζ"HIM"紫焰"HIY"．"HIC"武神"NOR"称号\n"NOR,users());
                } 
		else if(i==1){
                me->set("title",HIG"拳掌"HIY"双霸"HIW"～"HIC"笑苍天"NOR) ;
				message("system",HIY"傅剑寒"HIW"大声说道:"HIY+this_player()->name()+HIM"苦练有成特赐予"HIG"拳掌"HIY"双霸"HIW"～"HIC"笑苍天"NOR"称号\n"NOR,users());;
                }
		else{
		me->set("title",HIB"ζ"HIC"武道"HIY"˙"HIR"奇侠"HIB"ζ"NOR) ;
				message("system",HIG"陆清风朗声说道:恭喜"HIY+this_player()->name()+HIM"成为"HIB"ζ"HIC"武道"HIY"˙"HIR"奇侠"HIB"ζ"NOR"称号\n"NOR,users());
                }
		}
		if(me->query("class")=="prayer")
		{
		if(j==0){
                me->set("title",HIG"ξ"RED"末日"HIY"圣使"HIG"ξ"NOR) ;
				message("system",HIY"傅剑寒"HIW"大声说道:"HIY+this_player()->name()+HIM"苦练有成特赐予"HIG"ξ"RED"末日"HIY"圣使"HIG"ξ"NOR"称号\n"NOR,users());
                } 
		else if(j==1){
                me->set("title",HIG"ζ"HIM"天火"YEL"帝皇"HIG"ζ"NOR) ;
				message("system",HIY"傅剑寒"HIW"大声说道:"HIY+this_player()->name()+HIM"苦练有成特赐予"HIG"ζ"HIM"天火"YEL"帝皇"HIG"ζ"NOR"称号\n"NOR,users());
                }
		else {
		        me->set("title",HIG"Φ"HIR"圣火"HIC"天皇"HIG"Φ"NOR) ;
				message("system",HIY"傅剑寒"HIW"大声说道:"HIY+this_player()->name()+HIM"苦练有成特赐予"HIG"Φ"HIR"圣火"HIC"天皇"HIG"Φ"NOR"称号\n"NOR,users());
                }
		return "恭喜妳获得新的称号";
		}

}
